Sobering revenue stats of 70K mobile apps show why devs beg for subscriptions (arstechnica.com)
from Alphane_Moon@lemmy.world to apple_enthusiast@lemmy.world on 18 Mar 2025 07:05
https://lemmy.world/post/26998157

State of Subscription Apps 2025 by RevenueCat

#apple_enthusiast

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Bronzebeard@lemm.ee on 18 Mar 2025 10:38 next collapse

If your app requires a subscription to “turn off my display” or other basic features of the phone itself, I’m not using your shitty ransom app.

kinttach@lemm.ee on 18 Mar 2025 15:19 next collapse

I’m starting to suspect 99¢ isn’t a sustainable price point.

monogram@feddit.nl on 29 Mar 10:32 collapse

Instead of schakeling your users to a subscription add DLCs and a higher base price

99$ apps were a thing in the 00s inflation has happened people get used to it.

afisch@discuss.tchncs.de on 28 Mar 14:53 collapse

I don’t see how an unsuccessful app will gain revenue if it changes to an unsuccessful subscription scheme? And 0,99 Euro seems legit for apps like Flappy Bird or some one-trick-ponies.