S.T.A.L.K.E.R.: Legends of the Zone - Enhanced Edition Trailer (www.youtube.com)
from jazztickets@lemmy.world to games@lemmy.world on 14 May 14:27
https://lemmy.world/post/29644779

FAQ: www.stalker-game.com/en/faq

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Coelacanth@feddit.nu on 14 May 16:38 next collapse

Well needed to be honest. I love the original trilogy but they could do with a fresh coat of paint. I wish they’d touched up the animations too, the gunplay of the originals can feel quite… early 00’s.

Quetzalcutlass@lemmy.world on 14 May 17:24 collapse

Bad news for modders. From their FAQ:

The types of files that can be modified:

  • Animations
  • Textures
  • Models
  • Videos
  • Sounds
  • Shaders (only on PC)

Modification of any other file types (like scripts, configs or libraries) is not allowed and the files will not be loaded by the game and accepted by moderation.

So it looks like they are dropping the vast majority of existing mod support despite the new Steam Workshop integration (or more likely because of it, since now they’re responsible for policing their mods). I guess we won’t see updated versions of Anomoly or any of the other mods that kept the game alive and popular all this time.

The limitation on modified configs is especially baffling. In the old games they were the primary way of fixing the game’s jank, and you shouldn’t be able to make anything malicious with them (short of bad entries that crash the game).

IIRC the old XRay engine is open source (or the source leaked and the devs gave the okay for modders to improve it), so here’s hoping someone can reverse engineer and backport any major improvements this edition adds to the originals.

RandomStickman@fedia.io on 14 May 17:38 next collapse

Yeah, pretty disappointed by the limitations. Pretty much no reason to buy it when mods are above and beyond what they offer

DoucheBagMcSwag@lemmy.dbzer0.com on 14 May 17:48 next collapse

What the fucking shit why are they being gatekeepers now with mods and determining what’s “allowed.”

This isn’t a goddamn live service PvP game here…

darkkite@lemmy.ml on 14 May 18:14 next collapse

is this only for steam workshop. could the mod be added to nexusmods instead?

Quetzalcutlass@lemmy.world on 14 May 18:31 collapse

Modification of any other file types (like scripts, configs or libraries) is not allowed and the files will not be loaded by the game

It seems they’re blocked by the game itself.

Kolanaki@pawb.social on 14 May 22:43 collapse

What if I just mod that out? 😈

DoucheBagMcSwag@lemmy.dbzer0.com on 15 May 14:22 collapse

Apparently this is because of fucking consoles.

Hopefully someone can patch the exe or some shit.

Kolanaki@pawb.social on 15 May 14:46 collapse

I kinda wonder how likely it would be to be able to create some sort of softmod for a console if a super moddable game was on them… 🤔

I mean, I remember Morrowind on the OG Xbox had the exact same file structure, with only the executable file being different. You could adjust inis and even load .esp files, allowing the game to be modded if you had the console modded to mess with the files (and run it from a hard drive instead of off the disk). I had my console modded so I could actually see this and had some mods installed. Afaik, tho, it didn’t have a way to softmod the console through it; but that doesn’t necessarily mean it wasn’t possible.

afansfw@lemmynsfw.com on 14 May 22:40 collapse

Iirc anomaly already uses an alternative engine and doesn’t even require the base game to run, so it would change nothing for them