Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions' (www.pcgamer.com)
from inclementimmigrant@lemmy.world to games@lemmy.world on 18 Dec 17:12
https://lemmy.world/post/23283245

#games

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caseyweederman@lemmy.ca on 18 Dec 17:19 next collapse

“Every monster is the Butcher”

grrgyle@slrpnk.net on 18 Dec 18:53 next collapse

A Butcher that stalked you from the shadows like a kobold would be terrifying

DarkDarkHouse@lemmy.sdf.org on 19 Dec 04:37 collapse

Diablo had great lighting effects. In the catacombs you’d see a flash of movement in the dark, before being attacked by a goat demon who had used the darkness to get around behind you. The later instalments in the series made enemies much more visible, and lost something for it.

grrgyle@slrpnk.net on 19 Dec 14:18 collapse

Yes! I was trying to explain this at a PoE 2 launch party but no one got it. I know Diablo is likely dated in a lot of ways, but unlike with other entries, I remember actually getting scared while playing it. Like it actually felt like overcoming an ordeal.

nesc@lemmy.cafe on 18 Dec 19:14 next collapse

Fresh meat!

DrSleepless@lemmy.world on 18 Dec 22:13 collapse

You play as the butcher

etchinghillside@reddthat.com on 18 Dec 17:22 next collapse

Hellgate London 2

nesc@lemmy.cafe on 18 Dec 19:15 next collapse

I can only dream. 😿

DarkThoughts@fedia.io on 18 Dec 21:15 collapse

@nesc
https://www.einpresswire.com/article/698511180/bill-roper-opens-a-new-hellgate

nesc@lemmy.cafe on 19 Dec 14:26 collapse

Literally no one asked for what they are trying to push, lol. Oh yes give me more of those cloud servers, and battle passes! 🥴

DarkThoughts@fedia.io on 19 Dec 14:41 collapse

What? How do you think multiplayer games work. lol

nesc@lemmy.cafe on 19 Dec 16:26 collapse

Tell me how they work, if you are trying to insinuate that mentioned things are required somehow, I won’t laugh.

DarkThoughts@fedia.io on 19 Dec 18:44 collapse

Cloud based gaming servers are simply flexible game servers that have multiple international locations with dynamic load distributions instead of old fixed location game servers. There's literally nothing wrong with that over the old and less flexible method because this gives you servers that are closer to your personal location, which means less ping, and them being able to scale means it is less likely of them just crapping themselves under heavier load, because they can scale up dynamically when needed.

hypnicjerk@lemmy.world on 18 Dec 17:30 next collapse

4.5 million seems like not a very high budget unless it’s only meant to be seed money and release into early access like last epoch.

Voyajer@lemmy.world on 18 Dec 17:56 collapse

The article says it’s only seed money

hypnicjerk@lemmy.world on 18 Dec 18:00 collapse

thanks for comprehending the reading so i don’t have to

simple@lemm.ee on 18 Dec 17:50 next collapse

The more the merrier. Last Epoch was also made by veterans of the genre from what I remember.

fushuan@lemm.ee on 19 Dec 12:48 collapse

Incorrect, LE was made by fans of the genre that had to learn game development from the ground up.

They were veteran gamers, not developers, if you will. A BIG distinction.

Kelly@lemmy.world on 18 Dec 18:17 next collapse

We’re going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions

And also, you should win things by watching!

Coreidan@lemmy.world on 18 Dec 23:30 next collapse

Can’t come up with a new idea huh? Hard pass

desmosthenes@lemmy.world on 19 Dec 06:24 next collapse

path of exile 2 is it. that said respect for the goats

UprisingVoltage@feddit.it on 19 Dec 06:57 collapse

Came to say this

PieMePlenty@lemmy.world on 19 Dec 07:49 next collapse

I thought OG Diablo devs made Torchlight, which is an excellent game.

Gamoc@lemmy.world on 19 Dec 11:02 next collapse

The first two are great. The latest one is shite.

PieMePlenty@lemmy.world on 19 Dec 11:07 collapse

T1 was enough to scratch an itch. T2 was the complete experience. Never tried T3. I remembe they made it an MMO at first but changed it later? No clue.

Gamoc@lemmy.world on 19 Dec 11:27 next collapse

I agree with you completely about the first two. I actually reviewed the third.

icecreamtaco@lemmy.world on 19 Dec 21:11 collapse

T3 was supposed to be a microtransaction trash game. They changed their minds during development but it came out weird/bad as a result.

Jessica@discuss.tchncs.de on 19 Dec 21:02 collapse

The same composer worked on both as well

MilitantAtheist@lemmy.world on 19 Dec 13:14 next collapse

“Sounds great, but hear me out, how about everything is AI generated!”

I’m sure I’ve called it.

CptOblivius@lemmy.world on 19 Dec 15:43 collapse

They’ve used procedurally generated parts since the start, which is basically early ai. Hopefully they don’t go full monty though.

RandomVideos@programming.dev on 19 Dec 15:57 collapse

AI is also used to describe enemy behavior

GrayBackgroundMusic@lemm.ee on 19 Dec 16:02 next collapse

What does that even mean? Why were d1 and d2 good? Plenty of games have come and gone with similar features.

Just as Harry potter wasn’t a great story, but had great timing, I think d2 was the same. It was good but it also was at the right time.

GhiLA@sh.itjust.works on 19 Dec 16:13 collapse

Walk up to area full of rather boss looking dudes, fuck em all up, take their gear and then spend 30 minutes ooing and aaahing over said gear has been a cornerstone gameplay loop for many games for decades.

It’s, dare I say it?

fun?

Fill the area with cool lore, art direction and fold it into a story and hey, maybe it’s a little more fun.

dejected_warp_core@lemmy.world on 19 Dec 18:58 next collapse

We’re going back

Awesome. Another high-quality graphical Rogue spinoff? I’m there.

In the meantime, check out Torchlight 1&2 if you need something to tide you over. They’re on the old side, but IMO scratch that itch.

AliasAKA@lemmy.world on 19 Dec 19:27 next collapse

In the meantime, highly encourage folks to checkout grim dawn. Still gets updates even though it released years ago. Game worthy of buying to support these types of devs.

Kolanaki@yiffit.net on 19 Dec 19:36 next collapse

Not one mention of Titan Quest in these comments 😔

icecreamtaco@lemmy.world on 19 Dec 21:14 collapse

Whenever you see hardcore fans say “this obscure low budget game is the actually the greatest of all time”, chances are it’s just bad. TQ is one of those games. I played it this year (all expacs) because of the hype and it was not a good use of my time.

squirrelwithnut@lemmy.world on 19 Dec 20:02 next collapse

Diablo 2 is still in my top 5 games of so time, so I’m absolutely on board for whatever those devs want to try next for an ARPG. Diablo 3 and 4 were both good in different ways, but I feel like Blizzard has never been able to match the atmosphere and overall feeling of D2. So far, POE 2 has come the closest and it will only get better as time for on. By the time this comes out they’re going to have to do a lot to compete with a mature POE 2.

eyeon@lemmy.world on 19 Dec 20:25 next collapse

I hope they find a way to add more variety to the gameplay interactions. Not just having a variety of builds that work though that’s important too. but it feels like no matter what your build is you then have the same approach to all encounters. There’s lots of different mob types and random modifiers on them but either it breaks your build and you can’t clear them…or you clear them the same way you clear everything else.

PushButton@lemmy.world on 19 Dec 23:28 collapse

Please, don’t make it a DRPG.

Like in Dodge Roll Playing Game. I hated POE2 for that.

Dodge,Dodge,Dodge,Dodge, hit once, Dodge,Dodge, hit, get hit, die.

Shiiittt, it’s 4 dodges!

Restart for another 5-10 mins. That’s not hard, that’s annoying.

Please, don’t make that new game into a Dodge fest please…