If it’s the one that got them their recognition, it’s little more than arbitrary; luck, place and time; things that don’t have to do with how good the work is. Some “masterpieces” weren’t considered such until they were exposed to people over and over again, like The Mona Lisa at the Louvre or It’s a Wonderful Life on TBS. I’d have a hard time calling a number of games masterpieces that I didn’t care for, because this isn’t objective.
A masterpiece could just refer to a piece of art from a master. It could refer to the quality of an engineering project, or the skill involved in the work’s creation. Are these not objective qualities?
I don’t really think the Mona Lisa is a great image, personally (it’s a boring portrait), but I can still recognize that it was masterfully done.
This gets trickier with games, because an experienced game designer can, for instance, look at the UI design and graphics programming of a Ubisoft open world slopfest, and say those parts were masterfully done (even if the overall game isn’t so fun). And, even the best of video games have bits of them that weren’t as good.
I figured that I was obviously meaning something like that, I also thought this would come off as more lighthearted than it did I guess. Mea culpa, fair enough.
I don’t have it as a masterpiece myself, but Night in the Woods is an excellent exploration of the intersection of the anxieties of young and grown adults in a town setting. The script is tightly written.
salmoura@lemmy.eco.br
on 27 May 22:42
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Factorio.
FlashMobOfOne@lemmy.world
on 27 May 22:50
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FartsWithAnAccent@fedia.io
on 27 May 23:08
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Portal/Portal 2
Deus Ex (the original)
Minecraft
Stardew Valley
Terraria
Mirror's Edge
Chrono Trigger
Cyberpunk 2077
Hades
Subnautica
A Short Hike
Donut County
Omegamanthethird@lemmy.world
on 28 May 00:19
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I’m shocked to see Donut County mentioned. But you’re right, it’s a perfect pleasant game similar to the perfection of the first Portal. In fact, it’s my son’s favorite video game, by far.
FartsWithAnAccent@fedia.io
on 28 May 02:10
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The worst thing about it is that there isn't more.
UB are getting all up in my standard and pioneer formats and killing my interest for them/Magic as a whole outside of “limited” precons.
sugar_in_your_tea@sh.itjust.works
on 27 May 23:09
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I’m taking this to mean games that stand out in or define their genre, are widely considered to be excellent, are timeless, and there’s very little if any fat to trim.
Super Mario Brothers - NES
Super Mario 64
Dark Souls - maybe Elden Ring takes over?
Return of the Obra Dinn
Half Life 2 - honorable mention: Left 4 Dead 2
Diablo 2
Doom
Tetris
Chrono Trigger
Legend of Zelda: A Link to the Past
Portal 2
Little Nightmares - honorable mention: INSIDE
GTA SA
Tony Hawk Pro Skater 2
These aren’t necessarily my favorite games, but games I think are well respected. I probably missed a bunch.
llamapocalypse@lemmy.world
on 27 May 23:10
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Bastion, Hades, Disco Elysium, Planescape: Torment, and Tyranny (even if the last act is rushed in the last two) come to mind for me
Sixtyforce@sh.itjust.works
on 27 May 23:21
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Age of Empires 2 /w The Conquers expansion pack.
Roller Coaster Tycoon 1. (2 was weaker without OpenRCT2, the real masterpiece, but idk if unfinished projects should count or not)
Quake 3 Arena, Unreal Tournament 1999 GOTY, Worms Armageddon, SimCity 3000 Unlimited, Forza Horizon 2 / Motorsport 3, Need for Speed Underground 1, Clonk! Rage, Metal Gear Solid 1/2/3, Ace Combat 4, Okami, Tokyo Jungle, Zelda BOTW, Mario Odyssey, Sven Co-Op, Killing Floor 1, Final Fantasy 7, LISA: The Painful, Everhood 1, Deus Ex 1, Left 4 Dead 1/2, Portal 2, Battlefield Bad Company 2… Champions of Norrath and Return to Arms, Diablo 1, Baldur’s Gate 3 makes the list…NIER both games. Planet MiniGolf.
I could go on and on.
SnotFlickerman@lemmy.blahaj.zone
on 27 May 23:22
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Holy shit somehow no one has mentioned:
Nier Automata
It counts as a masterpiece because of how well it blends game design, gameplay and story. I have played very few games as thoughtful, or that weaved the gameplay together into the story it was telling in such a meaningful way. I never thought once in my life that I would think philosophically about bullet hell but somehow Nier Automata has something profound to say and even manages to say it using bullet hell as a gameplay mechanic.
On top of all this, it also has a lot to say about classical philosophers, their works, and honestly deeply subverts things they had to say. It asks tough questions about their thoughts and ideas, once again, through gameplay. Numerous characters are named for classical philosophers: Pascal, Jean-Paul, Simone, Engels, Immanuel… (Yoko Taro obviously has feelings about how Jean-Paul Sartre treated Simone de Beauvoir.)
Further, Yoko Taro is doing something that a lot of game developers fail to manage to do: He is embracing gaming as a storytelling medium and eschewing the traditional three-act arc from film. Because gaming is not film. As Marshall McLuhan posited, “the medium is the message” and unlike other developers Taro’s writing is aimed at the medium he is working in instead of leaning on the ropes and tropes of other mediums. (Referring back to above, tying the gameplay into the story, focusing on the medium)
It’s basically impossible to not break down into tears at the ending.
Don’t write it off because of the scantily clad anime women. Stay for the depth of the human condition. It is truly a masterwork in multiple respects.
SnotFlickerman@lemmy.blahaj.zone
on 28 May 00:16
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For a moment I thought you were talking about the Newsmax host and I was very offended and confused, but it looks like there is another, lesser known Chris Plante in gaming journalism.
Quick, go through their post history and see if they’ve mentioned any Neil Breen films
sugar_in_your_tea@sh.itjust.works
on 27 May 23:53
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Nier Automata
I loved Nier Replicant, but didn’t get into Automata, maybe I’ll give it another shot. I do love that style of storytelling though.
Bbbbbbbbbbb@lemmy.world
on 28 May 00:18
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It’s basically impossible to not break down into tears at the ending.
The god damn ending is a gameplay mechanic to tell a not yet finished story. Damn you Yoko Taro
SnotFlickerman@lemmy.blahaj.zone
on 28 May 00:23
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spoiler
The wild part is that he’s so good at subverting anime tropes, too. The “killing god” trope is mentioned in the first lines of the game… and then going on to battling the end credits themselves?? Literally killing the gods who created the world this all exists in? Taking it to the absurd yet logical extreme, so brilliant.
Katana314@lemmy.world
on 28 May 02:46
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Man, I wish I understood a single bit of this evaluation of the game after finishing every chapter (sorry - “Ending”). The whole thing felt mostly like a waste of time.
That said, I’m a fan of Spec Ops: The Line, a game that has much the same level of division among its players. Interesting how philosophical games get that reaction.
Hades. Transcends the rogue-like genre through incredible writing, art direction, and music. The gameplay is some of the most addictive I’ve ever played. I’m at over 200 hours logged and I still get lost in it.
richardwagner@lemm.ee
on 27 May 23:32
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dark souls
elden ring
bloodborne
sekiro
outer wilds
doom 2016
binding of isaac
sugar_in_your_tea@sh.itjust.works
on 27 May 23:53
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Someone likes a challenge. :)
charonn0@startrek.website
on 27 May 23:45
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Left4Dead2 (also L4D1)
hank_the_tank66@lemmy.world
on 28 May 02:16
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EXCEPT…for when your computer teammate jumps in front of you while you’re shooting and accosts you for it, then a second later they literally mow down a bunch of infected by shooting through you with no consequences.
I think Outer Wilds is the most unique and fantastic way to tell a story I’ve ever experienced. Truly open in a way I’ve not seen before or since.
With the banger of a soundtrack too, I just can’t bring myself to rate other games higher than it; even if I enjoy them more, Outer Wilds is probably the best game I’ve ever played.
Slay the Spire probably makes the list as it’s inspired countless tweaks on its incredibly balanced deck building experience
chronicledmonocle@lemmy.world
on 28 May 00:09
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There is no “objective” when talking about subjective terms.
My personal, SUBJECTIVE favorites are Mass Effect, Titanfall 2, Subnautica, Stardew Valley, Ori and the Blind Forest, Dave the Diver, Balatro, and Portal 1 and 2
wildncrazyguy138@fedia.io
on 28 May 00:18
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Ok. You leave questions on the board. You list Mario Party…but which one?
And you list Mario Kart…BUT WHICH ONE???
Careful. These questions have obviously right, and obviously wrong answers. This is the kind of serious business that could get you SHOT!
wildncrazyguy138@fedia.io
on 28 May 01:20
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Going with the OG - Super Mario Kart. 64 is close though.
Monster Party - if you haven’t played it, it’s a trip.
angstylittlecatboy@reddthat.com
on 28 May 00:22
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I’m going to take this as “games that I never see anyone question their quality.” (I don’t even like all these games myself)
Sonic 3 & Knuckles
Kirby Planet Robobot
Doom 2016
Street Fighter III: Third Strike
Pac-Man
Balatro
Steins;Gate
The House in Fata Morgana
Castlevania: Symphony of the Night
Gran Turismo 4
Mario Kart 8 Deluxe
Mega Man X
Mega Man X4
Super Mario Bros. 3
Hollow Knight
Bloodborne
Elden Ring
Balder’s Gate 3
thatKamGuy@sh.itjust.works
on 28 May 00:46
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I’d take SMW over SMB3, but I can’t really fault anything else in this list! 😅
angstylittlecatboy@reddthat.com
on 28 May 01:32
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I like SMW better myself (actually not a single franchise entry on that list is my favorite in the series) but it doesn’t have the kind of unanimous praise SMB3 does.
Baldur’s Gate 3 is a good game and a worthwhile experience but you can absolutely make quite a lot of very valid critiques about it.
SnotFlickerman@lemmy.blahaj.zone
on 28 May 15:39
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Yeah for a third person isometric RPG with non-linear branching storylines and deep thoughtful story, Disco Elysium positively blows BG3 out of the water.
BG3 has some very fun gameplay at times, such as the much-lauded variety with which you can deal with the Goblin Camp in Act 1. That’s where it shines.
The writing is not really comparable. BG3 is in the “fine for a video game” territory. Disco Elysium’s writing is art, both the narratives, the characters, the themes and even the prose itself.
Plebcouncilman@sh.itjust.works
on 28 May 01:15
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Bloodborne.
It’s also easy to tell most lemmyzens are PC gamers since I hardly saw anyone mention it and it is OBJECTIVELY THE GREATEST GAME EVER MADE.
BlameTheAntifa@lemmy.world
on 29 May 05:45
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While I am primarily a PC gamer, it really is the best thing From Software has ever done and an objective masterpiece. I sometimes waffle between whether Bloodborne or Sekiro is my favorite, but regardless of my own preference, I do think Bloodborne is the best.
mostNONheinous@lemmy.world
on 28 May 01:20
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MAD MAX from 2015, while not tied directly to the new movies it scratches an itch I haven’t found in any other game. It’s dark and bleak and brutal. The combat on foot and behind the wheel are both incredible. Nothing quite like being in the middle of ripping a convoy 7 new assholes and being hit with a dust storm. It can be repetitive if you want to complete everything but BY THE GODS OF VALHALLA is it a fucking blast.
SnotFlickerman@lemmy.blahaj.zone
on 28 May 02:00
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It actually is directly tied to the movies. The character who first gives Furiosa a chassis to build from isn’t quite as hunchbacked as in the game but he is credited as “Chumbucket!”
mostNONheinous@lemmy.world
on 28 May 04:14
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No shit that’s awesome!
magnetosphere@fedia.io
on 28 May 01:35
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We’re including mobile games too, right?
Monument Valley
pdqcp@lemmy.dbzer0.com
on 28 May 01:41
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Braid. Surprised that it wasn’t mentioned yet
Paradachshund@lemmy.today
on 28 May 01:44
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For me it’s Journey. That game gave me an emotional experience I’ve never had in any other.
Absolute embodiment of less is more. Controls are simple but intuitive, you can beat it in one session, there’s no major payoff in the end. It’s just a game about the journey and the friends made along the way.
I still remember having my mind blown that the other figure I met after the tutorial level was not just an NPC, when I noticed their movements were too deliberate and they were solving some puzzles for me.
I made it all the way to the end of the game with that person. Never knew who they even were until their name showed up at the very end. What a cathartic experience. I’ve also never been able to achieve anything similar since then.
Even if the year is not finished, this game is such a perfect work of art on so many levels that it became the new favorite to me, and to plenty other players.
The writing, the characters, the dialogues, the story, everything is new and perfectly done. It is pure art and something like 98% of the 3+ millions players would disagree with you.
But you must be part of that 2%, meh to each their own 🤷🏻♂️
Last of Us 1 was really good. But the second one was so bad, it kind of ruined the first one for me as well. And I wouldn’t call it masterpiece. Because for me a masterpiece shines in gameplay, narrative and atmosphere. The Last of Us’ gameplay serves its purpose, but there’s really nothing special here compared to e.g. Elden Ring, were story, atmosphere and gameplay are all pretty much perfect.
How was the second one “so bad?” It had incredible narrative, more in depth gameplay, challenging and coherent themes, depth of storytelling, it took risks that a lot of people didn’t like, but you can’t say they were done poorly. They were just challenging for people. And that’s good. The same stories told with the same character arcs following the same hero’s journey is boring. TLOU2 challenged you with the characters making choices you wouldn’t, it challenged you with co placated character arcs that saw well-loved characters turn into the villains, while the villain of the story became the one to end the cycle of violence…it was incredible. That worldbuilding, the design, the voice acting, the mocap acting, the more varied fighting styles, the expansive world…I mean, shit, I really do want to know what you thought actually classified as “bad” about that game. It pissed people off. But that does not make it a bad game by any stretch of the imagination.
Missing Half-life (the first one).
That game was the first one to feature scripted scenes during player interaction and it was mind-blowing.
Plus, it had the most sophisticated story ever seen in an FPS before.
It’s such a good puzzle box but I don’t think I would call The Room, a masterpiece while it’s still yet another great puzzle box game.
They are masterpieces in puzzles but maybe not games? I dunno why I don’t consider them.
Jordan117@lemmy.world
on 28 May 02:23
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Katamari Damacy. It has a reputation for being silly Japanese nonsense, but the gameplay is brilliant, the graphics are timeless, the soundtrack is incredible, and it has some surprising thematic depth.
weirdbeardgame@lemmy.world
on 28 May 13:48
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Na naaaaa na na na na na, na na, na naaaa Katamari Damacyyyyyyy
Rhynoplaz@lemmy.world
on 28 May 02:24
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I don’t see Goldeneye on your list.
InfiniteHench@lemmy.world
on 28 May 02:43
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Bloodborne
Bioshock
Hollow Knight
PushButton@lemmy.world
on 28 May 03:12
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Antichamber
and maybe Portal
SoftestSapphic@lemmy.world
on 28 May 03:50
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ENA: Dream BBQ
setsneedtofeed@lemmy.world
on 28 May 04:00
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objective
MEDIA APPRECIATION DOES NOT WORK THAT WAY, GOOD NIGHT!
It’s about as simple as a ‘modern’ game can be (I read there was even a port of it to Commodore 64.) but it’s a finely tuned machine. When you lose - and you will, a lot - it feels like mostly your own fault and not the game’s.
The difficulty levels very accurately start at Hard for the easiest one. There are 6 total levels, the next 5 difficulties are Harder, Hardest, Hardester, Hardestest, and Hardestestest.
With much time and luck I can beat the first level (unlocking the 4th). On a lost save I had unlocked the 5th level by completing the 2nd, and have only ever seen the 6th in videos from other people. I would have to beat the 3rd to see it myself, and that’s not happening.
The criteria to beat a level is “last for 60 seconds”.
FooBarrington@lemmy.world
on 28 May 06:35
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Super. Hexagon.
It’s hard to explain the relief I felt upon beating the last level. I can fairly easily survive for 300s in the first one, but I’ve never gotten close to beating the last one again.
The most important tip I can give: if you have a 60Hz monitor, turn off VSync. Makes a huge difference.
There’s also a “spiritual successor” called Open Hexagon that’s extendable by the community if you want more, though I haven’t played it myself.
I’ll have to try that vsync thing when I get a new PC (laptop). I’m playing stuff on my phone or Android tablet lately
stormdelay@sh.itjust.works
on 28 May 07:31
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It’s really good, I played it again recently after not touching it for maybe 10 years, and finally beat the last difficulty in an attempt to prove to myself I’m still not old
dual_sport_dork@lemmy.world
on 28 May 15:21
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I thought at first you guys were thinking of this, and I was puzzled. Then I looked it up.
Crivens, it’s like a combination of Tempest and Flappy Bird, but since it’s a Terry Cavanagh game it’s also been whacked over the head soundly with VVVVVV.
weirdbeardgame@lemmy.world
on 28 May 06:20
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The Spyro the dragon trilogy for me is just an absolute masterpiece.
Final Fantasy VII, IX and X are three master pieces
Metroid prime and fusion
Fatal Frame trilogy on the PlayStation 2, Forbidden Siren, Silent Hill 2, Resident Evil 2 are amongst the best of the best
I do think the Spyro games are probably the absolute best of the collect-a-thon genre. Joyful and fun and with fun puzzles. I am worried I am too biased to say it though since I have 120%/100%/117% beat the games multiple multiple multiple times.
weirdbeardgame@lemmy.world
on 29 May 20:36
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Zelda Breath of the wild for me. Don’t get me wrong I enjoyed Tears of the Kingdom but breath of the wild scratched a perfect itch for me. Especially master mode. Well over 1000 hours played.
dual_sport_dork@lemmy.world
on 28 May 15:05
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I also maintain that Breath of the Wild was superior to Tears of the Kingdom. Apparently this opinion makes Zelda fans incredibly salty.
It’s the vibe. TotK just… Feels more industrial, and less clean and hopeful. BotW was just so pretty and you HAD to walk to places or glide the first time. The machines in TotK made it so easy to skip the nature that it felt less rewarding to play. Like, if you could just snap your fingers and have the perfect house immediately with no work, no effort, the house wouldn’t feel as rewarding as one you built with your own skill.
That’s a great game indeed. The narration is on point.
rustydrd@sh.itjust.works
on 28 May 07:46
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Assuming that “masterpiece” refers to the quality and impact the games had in their time (not how well they aged) some of my picks would be:
Baldur’s Gate 2 + ToB
Star Wars: KotoR
Morrowind
Read Dead Redemption 2
The Witcher 3
The Last of Us 1+2
God of War
Shadow of the Colossus
The Legend of Zelda: BOTW
Mass Effect 1+2
Disco Elysium
Half Life 2
BioShock 1
Diablo 2
Fallout 2
I don’t know how objective this list is. Some picks are definitely subjective and fit more in a “flawed masterpiece” category of games that had a large impact on how I perceived games but that may not be so widely acclaimed as some others on this list.
God of War has two big strengths that make it a great game in my opinion. The first is the story with its great characters, presentation, and voice acting. The second is the overall “feel” of the game, which can be a bit “game-y” at times but is really tight overall with only a handful of core mechanics that are exceptionally well implemented.
BastingChemina@slrpnk.net
on 28 May 07:56
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Journey
There is not a single word in the game, barely any control but the game take you through an emotional story.
It’s multiplayer in a sense that you might meet another player, they can help you, you can help them or just continue on your path and despite not having any words it just fell like a genuine, pure connection with someone.
And the music is amazing.
dual_sport_dork@lemmy.world
on 28 May 15:02
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Journey is indeed absolutely fantastic. It finally got a PC port a while ago after languishing on the PS3 for quite some years, and its hardware requirements are probably low enough in the modern era that practically anybody should be able to experience it.
My only gripe is that online randos seem not to understand the meditation achievement, and get antsy when you try to entice them to sit there with you until the achievement pops. And since you can’t type at them you can’t communicate to them what’s going on.
I got the trophy on PS3 back in the day but I haven’t successfully wrangled anybody into helping me get the Steam achievement for that yet…
Journey is an Art masterpiece, but one that you need to already appreciate Art to enjoy.
I got friends to try it, some of them enjoyed the experience, others found it boring as hell.
I tried playing it, but the combat… the combat, man, I can play many games, finished Elden Ring, played ton of CS1.6, Dota 2, Terraria Infernum… but Sekiro I could not finish.
I’ve heard it’s a rhytmic game, but I suck at those, too.
We’ll see how much is recency bias and how well it will stand the test of time, but I really think Clair Obscur: Expedition 33 will be on this list going forward. It’s definitely one of the best games I’ve ever played, and I’ve played a lot of games. It’s not perfect, but it’s close enough in all the parts that actually matter.
I still have to play it, but Clair Obscus seems like this year Baldur’s Gate 3, which is rare. A game that came out of no where and is ready to win goty
I must say you are really getting me hyped to play this game. Bgs3 was a masterpiece, and i also love games like Persona so i am really excited to try a French jrpg like Clair Obscur
SnotFlickerman@lemmy.blahaj.zone
on 28 May 15:40
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The game itself, for me. I played it through a few times when it first came out, and then very recently I got it on Steam and played again for the first time since. Still as poignant.
Those would be some picks I would say are objective masterpieces, but that’s subjective, I guess.
Elevator7009@lemmy.zip
on 28 May 14:33
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Curious to hear what the criteria for “masterpiece” is, otherwise I think it is just peoples’ subjective opinion of what makes a great game that they also think others might agree about being a great game. Genuinely curious, interested in discussion, not saying this to shut down any of the answers here.
dual_sport_dork@lemmy.world
on 28 May 14:57
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Historically a masterpiece has been a (or the) work that demonstrates an artist is capable of utilizing their medium to its fullest extent, i.e. it has been mastered. Per ye olde Wiki:
Historically, a “masterpiece” was a work of a very high standard produced by an apprentice to obtain full membership, as a “master”, of a guild or academy in various areas of the visual arts and crafts.
In that light, I’d say the best qualified would be games that completely utilized the capabilities of the platform they were designed for or, perhaps of interest to more people, expanded what everyone thought could be done with those systems. Games which were furthermore well polished and complete, and did not have much room for improvement taking into account the constraints they had to work with at the time. (For instance: No duh we could make Mario 64 run at a higher framerate and have better textures to look nicer on hardware now. That doesn’t mean it wasn’t arguably a masterpiece of its time, on the system it was on.) This doesn’t just have to be technical stuff – It could be the way the game used storytelling, its gameplay mechanics, or anything else.
Then Breath of the Wild and Tears of the Kingdom belong to that category - run smoothly as fuck on one of the lamest consoles there is, and are beautiful and complex.
dual_sport_dork@lemmy.world
on 28 May 15:50
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…Just don’t look at it too hard when you go to the Great Deku Tree in BotW.
ICastFist@programming.dev
on 29 May 16:29
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Spyro and Crash trilogies on the PSX, as well as the Quake 2 port, would definitely merit being called technical masterpieces
On the original Xbox, Phantom Dust would fit that bill, despite being a commercial failure at the time. The tldr is that you create a collection of spells (attacks, traps, dodges, curses, buffs) and try to grab them and the “mana” during the real time duels, in order to beat your opponents. Terrain is semi destructible and you have to take into consideration the trajectory of your spells - www.xbox.com/games/store/…/9PCDNBHR11MR
Alpha Centauri (Innovation mixed with familiarity and setting)
Fallout 2 (they’re all good. Fallout 2 is special)
Kotor (Star Wars story telling in a beautiful way)
Baldur’s Gate 2 and 3 (I’m stunned that 3 was a worthy successor)
Homeworld (One of the World’s truly beautiful games)
cletuspolybius@lemm.ee
on 29 May 04:05
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I remember trying the demo to Homeworld when I was a kid, it came with one of those old school PC GAMER demo CDs. I think I was too young to understand how to play it effectively, but still loved it because I found the ambience of the experience so memorizing while hyper-cozy. Would you say it she’s well as something worth going back and playing now, and what of the sequel(s)?
enemyofsun@lemmy.blahaj.zone
on 28 May 16:26
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I don’t see them in the comments so: UFO 50 and OneShot.
homicidalrobot@lemm.ee
on 28 May 17:25
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I see Outer Wilds here but not Nioh 2, so I’m posting about Nioh 2.
Soulsian adventure with ninja gaiden blood, extremely high amount of endgame content, wild depth of character building, lots of avenues to increase your character’s power with many “correct answers” to the question of “how should I make my dude stronger”. Dropped a while before the most recent push for graphical fidelity with AI upscaling/antialiasing so it actually runs well on a large majority of steam hardware surveys machines.
It’s hard early on, but provides the player with tons of options when it comes to progressing through stages and bosses, flexible movesets for each class of weapon and access to potent tools like Gun and turning into an enemy that killed you a dozen times the first time you saw it briefly. The endgame goes beyond replaying through the game into dungeons made of fragments of the stages and some more unique maps (The Abyss). There’s a hefty amount of individual bosses to learn, and incentive to do some of the more fun fights in the game multiple times - a lot of which do not require a run back through a stage to get to them. The game does itself a service by breaking up gameplay into chunks with a world map you launch missions from, some of which are just a singular straight up boss fight.
BlameTheAntifa@lemmy.world
on 29 May 05:23
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Nioh 2 is one of my favorite soulslikes, but falls short of masterpiece in my opinion due to the repeatedly recycled levels.
Have you played the mainline souls titles? The NG+ system in Nioh 2 leads out into new unique maps (The abyss) rather than being the same game with revamped enemy placement and health nine times lol.
Zoomboingding@lemmy.world
on 28 May 17:35
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Prey, System Shock 2, Outer Wilds, and Undertale are fully-realized microcosms where the primary game is unfolding the complex origami of the setting. All of them absolutely beautiful to experience.
Do you think Return of the Obra Dinn would belong alongside these or is that game too flawed by comparison? I ask because I myself am not sure.
Oh, actually Disco Elysium would fit right in here as well as a “fully-realized microcosms where the primary game is unfolding the complex origami of the setting”.
Zoomboingding@lemmy.world
on 29 May 14:25
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Haven’t actually played these two but from what I gather, they definitely fit the list!
Good list. I desperately wanted to put Dark Souls on my list, as the first blind playthrough of it was a magical experience. But I don’t think it’s correct, no matter how much I love it. Flawed masterpiece is about right.
Yeah the souls games are something I like in spite of all of the things wrong with them. There is just so much jank and bizarre design decisions.
I kinda hate that all of the games that have tried to copy them have done so to a point of not critically evaluating everything in them. And then they have all the same flaws, but none of the unique charm that makes me look past them for FROM’s games.
I’m always curious why people add things like Ocarina of Time to lists like these. While the game was revolutionary at the time, I don’t think it holds up particularly well nor succeeds where later zeldas fail.
To call it an objective masterpiece I feel like it has to be a game that someone picking up today would still enjoy and appreciate. Tetris and Portal for example hold up well even by today’s standards.
It’s probably me being pedantic, but for an “objective masterpiece” the game needs to stand on its own and not on its legacy. I just don’t think Ocarina of Time holds up to later zelda games in many aspects (although I do think the story and soundtrack do).
Generally I think the ps1 and N64 era just suffer from the transition to 3D. Graphically and gameplay wise many games suffered for being the first foray into 3D gaming and those challenges wouldn’t really be settled until the next generation.
Disco Elysium is definitely closer to the visual novel spectrum of video games than it is to something like Tetris. But make no mistakes, its narrative and impact would be much lessened were it delivered in any other medium. It is absolutely a perfect example of how you use video games to make art.
But_my_mom_says_im_cool@lemmy.world
on 28 May 22:12
nextcollapse
My biggest issue is I game late at night when everyone else is in bed, so a game like that would knock me out
How do you even begin to care about anything in that game when you are basically mashing buttons for hours and just listening to people complain about how shit life is?
I get its an art piece of living the existence you are thrown into but it feels like a confusing mess even gameplay wise for the starting hours that people that have finished it I feel miss how unfun it is at first.
I didn’t even know why I was now stuck on the other side of a wall in a union dispute and I just couldn’t be bothered to restart the game to try something else after how long it took to get dressed the first time.
The game is not for everyone. That’s okay. Rothko paintings are worth tens of millions of dollars and I completely do not get them at all.
I will give you that there are two soft locks early on that are a little too easy to stumble into and it is for sure the game’s biggest flaw.
msage@programming.dev
on 28 May 18:15
nextcollapse
Games I haven’t seen mentioned yet:
Fez - cute little 2D/3D platformer. It’s amazing and very wholesome
Stalker: Shadow of Chenrobyl - dunno what exactly is it, perhaps the settings and the grit, but it has a special place in my heart. It’s about average FPS, but not too long and for me enjoyable
F.E.A.R. - very good FPS, with amazingly scripted enemies, decent horror elements (not compulsory - you might miss some of them if you’re not looking).
Prince of Persia: Warrior Within - for me the best 3rd person action adventure ever. Best combat hands down (or head, or torso, you choose), streamlined blade dance at your fingertips. You play with your enemies, and you get many tools. There are some locked camera issues.
Touhou: Lost branch of time - If you liked Slay the Spire, but wished for colorful mana, this is the game for you. It has anime artstyle, I usually focus on the cards, though it might turn some people off
Dota 2 - Dunno if it was mentioned and I didn’t see, but the mechanics are absolutely amazing, the things the game lets you get away with are incredible. 10/10, but other people might bring your experience down. Specially friends. Can play against custom (workshop) bots. Still takes too long to git gud. I studied the game for 10 years and still sucked.
Divinity 2: Original Sin - also haven’t seen a mention, everybody talks about BG3, I haven’t yet played it, but D2:OS was also a masterpiece. Haven’t played a lot of TRPGs, this was a blast, with easily set up multiplayer. Played through it twice completely, with many abandoned runs.
CS 1.6 - remember that? I lost my childhood to that. They don’t make counter strikes this good anymore.
Synthetik - top-down rougelike shooter, with amazing weapons and physics and classes and enemies and mechanics and 2 person multiplayer
Dwarf Fortress - the real objectively best game :D strategy simulation of the 3D box world, predecesor to both Minecraft and Terraria, but with A LOT more sand in your box. They are still extending it. And it’s on Steam if you want a UI.
Terraria (Calamity mod) - Terraria is obviously a great game, but what makes it 20/10 is the mods. Calamity specifically. Tripple the content, 5x the difficulty (20x if you try Infernum), amazing multiplayer experience. Don’t install Infernum if you haven’t beaten at least Revengeance on Calamity. Trust me, it will fuck you up.
Yakuza 0 - how could I forget about this masterpiece? Story done absolutely right, that game had no business making me feel so strongly about it. Cool combat, very funny moments, but I cried during it. If you haven’t tried it, check it out. You won’t regret it.
OpenTTD - Trains. Do you like to create and manage big rail systems? This is for you. And your friends. Only noobs use planes. Only psychos use boats. Nobody uses only vehicles.
I love STALKER with all my heart, and if we’re talking atmosphere and vibes and even world building it is up there. But it does not really belong in the objective masterpiece category. Flawed masterpiece, maybe.
Also I think Call of Pripyat is the better STALKER game, but it might be controversial.
I love that you included 1.6. I spent my all teenage years staying up all night playing this. I was thinking single player epics but this is absolutely a masterpiece.
Yeah, me too… man, I would play 16+ hours on some weekends… I was kinda good, too. Too young, but godly reflexes. I still think about those days sometimes…
I’ll sit and watch old matches from of semi finals from 2004. Every round. I can’t get enough of the strategy and presicion. I’m so grateful for the memories and friends but also sad because, how do you replicate an era like that? A game that perfect? ESEA, HLTV demos, frag movies, forums. It was the best man.
You are wrong about borderlands as there is one more and it is pretty muc h perfect.
Tales from the Borderlands.
Shame they never made a sequel for it but the artistry, music and story are all so well crafted. Someone loved Borderlands making that.
Dreaming_Novaling@lemmy.zip
on 28 May 23:32
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The DS had plenty of fantastic games, but when it comes to a game I feel had the most beautiful example of using the controls in a creative way, I’d say The World Ends With You takes the cake.
I’ve literally never played a game that needed such a high degree of multitasking, not just for mental multitasking, but also hand-eye coordination. Playing that game on Hard mode felt crazy, and I literally never unlocked Master mode. Balancing between the top and bottom screen characters was such a challenge, especially if you’re actually trying to make use of the green puck for more damage. The fact that each partner has their own battle method is fantastic too, as you never get too comfortable with one character until you finish the game.
Add in fantastic art design, catchy soundtrack, funny & memorable main cast, and you get absolute peak. I can’t believe Square let that game rot for more than a decade. The Neo TWEWY sequel was pretty good too, but nothing will literally ever compare to the original’s controls. It’s just so addicting man.
Originally a paid DOS game and the developer is a cool dude who changed it to freeware. You can download it on myabandonware or archive org. Then grab a free copy of DOSBox.
In my view, it is the best shape packing game ever made, and it never really got its due, possibly in part to somewhat extra complexity, and partly from the time it came out.
You learn the ropes in the early modes, but you really need to play on EXTREME Mode. There are many different special pieces, and you decide how to move them in the playfield and rotate them.
There are mud traps and acid pits and missiles and bombs and traps. And you have to not only play the shape packing aspect, but you have to continually think about how to deploy these hazards, to your best advantage, or least disadvantage!
Over the years, I continually come back to this game, and I have probably sunk over a thousand hours since I was young.
Chromehounds was the greatest mech game on shitbox 360 and you can’t change my mind.
The sheer variety in player created metas was glorious to behold. Sure, you could play how the game encouraged you to play and hang your weapons in “normal” configurations. But you could also bury whole teams in indirect fire with a triple double from across the map. You could build a little punchy boi buggy with a dick piston, cockpit, wheels, and nothing else. You could even try to sweat the meta in the chicken leg howitzer or the turtle up in the armored crab.
The only limits were creativity and spacer availability lmfaooo
If you really liked BG3 you might also like Neverwinter Nights 2 and DA:O. I heard there was a remaster of Neverwinter Nights 2 in the works, maybe give it a try when it comes out.
Bytemeister@lemmy.world
on 29 May 06:23
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Metro 2033. Played it in the dark with good surround sound headphones on, and it’s positively claustrophobic.
Last Light is good too, but at little too optimistic IMHO. 2033 nails that endless pit of despair feeling, with just enough lucky breaks that you might make it through.
Celeste. Emotional narrative that seamlessly blends with the gameplay, which implementa never before seen accessibility configuration, enhanced by one of the best soundtracks ever. All while being cheap, indie, and one of the best speedrun games ever made
Oooooh I like that question. I feel like it would have to be some kind of Call of Duty, right? Some absolutely mediocre slop that still has enough mechanical satisfaction and mind-numbing explosion-and-cliché-filled story to keep you somewhat entertained, yet still remaining completely forgettable.
The lack of gameplay is fine, and very much important to call out for any new players. There’s a whole genre of “you’re playing a movie” that SOMA fits nicely into
I think a masterpiece game has to offer more than just story. Additionally I think something like Firewatch does a much better job at telling a compelling story for a walking simulator. But clearly this is why “objective” masterpiece is hard to define, as nothing is really objective in these opinions.
Other games I’d consider better in the walking simulator category:
Personally I think story can make a game stand out far more than graphics or gameplay. I also disagree that the game boiled down to one question. While it was the primary focus of the narrative, the underwater laboratories and world building/history was amazing.
I don’t disagree, but my opinion is gameplay (or the interactive nature) of games is what sets them apart from other mediums so would be a deciding factor in a masterpiece game.
But I guess it largely just boils down to the fact Soma just didn’t do much for me.
FeelzGoodMan420@eviltoast.org
on 30 May 03:15
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I’ve been craving another experience like SOMA but unfortunately nothing even comes close. It was probably the coolest and most disturbing story I’ve ever seen. Finishing that game gave me an existential crisis for like 2 days after. It was that good.
2ugly2live@lemmy.world
on 29 May 18:47
nextcollapse
I think Bioshock 1, Inscryption, Portal 1 & 2(I believe that 2 wouldn’t be so loved if we didn’t already love 1, I like to think of them as a set), Silent Hill 2, Resident Evil, Nier Automata, and Okami.
mic_check_one_two@lemmy.dbzer0.com
on 29 May 20:25
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Glad to see Okami mentioned here. It was poorly marketed, which basically killed the development company… But it was so good.
Some people have called it the best Zelda game never made, and I believe the description is accurate. It has all of the mechanics of Zelda’s puzzlebox dungeons. It’s just a different setting, and the “tools” to solve the puzzles are your brush abilities.
My only real complaint about the game is that it was long. Like every time I expected the game to be wrapping up, it would introduce an entirely new region. But that length also meant it was able to deliver a fully self-contained story that didn’t rely on cliffhangers (sequels) to finish. Sure there were some sequels, but the original story stands on its own without them.
dantheclamman@lemmy.world
on 29 May 19:53
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Immersive sims: Prey, Dishonored, Deus Ex
Story-driven: The Last of Us, Horizon Zero Dawn, Halo, Batman: Arkham Asylum, Uncharted, HL2, Chronicles of Riddick: Escape from Butcher Bay, Splinter Shock, The Walking Dead
Platformer: Braid, Ori and the Blind Forest, Mario 64, Crash Bandicoot, Spyro, Limbo
Action/roguelike: Bastion, Hades
RPG: Fallout: New Vegas, Mass Effect
Puzzle: Lumines, Puzzle Quest, World of Goo, You Must Build a Boat, Reigns, Threes, Meteos
So I think it’s actually really important that the games that would be considered objective masterpieces would have to overcome any language barriers and be an experience approachable by anyone. You can learn the mechanics to enjoy the gameplay without words
So:
Portal
Journey
Binding of Isaac
Shadow of the Colossus
Metro 2033 (which I have sat on and I believe even if it was entirely in Russian you would still get it )
DOOM (original you don’t need words you shoot)
Super Mario Bros. 3
Katamari Damacy
Then there are dialogue option stories that are fantastic stories that I could consider greats but shareable masterpieces is hard to say as they rely on you speaking the language both literally and then gameplay wise:
Stanley Parable
Outer Wilds
Tales From the Borderlands
To the Moon
Talos Principle
Golf Club Wasteland
Dead Space
mechoman444@lemmy.world
on 29 May 20:18
nextcollapse
It does have a couple sore points. The whole aimbots running rampant was awful. And it was one of the first major games to introduce and popularize micro transactions.
Both true points, however Its still my favorite game of all time. To be fair I am a fanboy, my steam year in review last year was 99% TF2. I don’t really play any other games besides tf2 still.
threaded - newest
Portal 2.
We peaked in 2011.
Portal 1 was flawless. Portal 2 had a crucial flaw.
Specifically, it was not Portal 1. Everything else was perfect.
Are you saying that Portal 2 is not perfect due is a sequel?
Not a sequel. Just because it’s not Portal 1. The fact that it’s second is not the problem. The problem is that the first one was flawless.
So the gaming equivalent of ‘chasing the dragon’? That tracks!
Huh. I guess it might be.
Far from my first game, but my first perfect game. Yea, I guess that does track.
Too few promises of cake
In my opinion, Portal 2’s difficulty curve was off. It started in a good place and ended in a good place but was too easy for most of the game.
The two player section was fantastic though.
Shadow of the Colossus
We actually got two masterpieces out of this one title. The remake was an absolute perfect remake.
None. There’s no such thing as an objective master piece. Games are art which is, by definition, subjective.
Edited to add, well this was way more controversial than I thought it would be.
“Masterpiece” comes from the art world, and there are absolutely works everyone seems to agree qualify, such as:
It’s usually the best work by an artist, or at least the one that got them their recognition, and it stands out among other works in the field.
If it’s the one that got them their recognition, it’s little more than arbitrary; luck, place and time; things that don’t have to do with how good the work is. Some “masterpieces” weren’t considered such until they were exposed to people over and over again, like The Mona Lisa at the Louvre or It’s a Wonderful Life on TBS. I’d have a hard time calling a number of games masterpieces that I didn’t care for, because this isn’t objective.
A masterpiece could just refer to a piece of art from a master. It could refer to the quality of an engineering project, or the skill involved in the work’s creation. Are these not objective qualities?
I don’t really think the Mona Lisa is a great image, personally (it’s a boring portrait), but I can still recognize that it was masterfully done.
This gets trickier with games, because an experienced game designer can, for instance, look at the UI design and graphics programming of a Ubisoft open world slopfest, and say those parts were masterfully done (even if the overall game isn’t so fun). And, even the best of video games have bits of them that weren’t as good.
Right… So what game gets the most of those bits the most right?
That’s how you start to separate out the best. Not that complex.
Booooooo don’t act like an edgy atheist teen on Reddit booooooooooo
Edit: got it guys the light hearted element didn’t translate 👍
I think the word you are looking for is pedant.
Better vocabulary will help get your point across better. Without also sounding like an edgy atheist teen.
I figured that I was obviously meaning something like that, I also thought this would come off as more lighthearted than it did I guess. Mea culpa, fair enough.
It’s low-grade trolling, chill bro. They’re not serious.
I wasn’t being serious either as I thought the “booooooo” lines communicated but apparently I missed the mark lol
Games are not Art, they are Games.
Videogames can also be art, but they are also games and ‘games’ (note: not ‘videogames’) are not art.
I think masterpieces is one word.
Factorio, Terraria, Half-Life 2, Portal 1/2, Limbo, Night in the Woods, Lil Gator Game
Can you sell me on Night in the Woods and Lil Gator Game?
I don’t have it as a masterpiece myself, but Night in the Woods is an excellent exploration of the intersection of the anxieties of young and grown adults in a town setting. The script is tightly written.
Factorio.
Dragon Age: Origins and Bioshock
Yes to both of these.
Undertale
Witcher 3 for me.
I had to scroll so far to find anyone mentioning W3… Absolutely insane to me that this isn’t much higher and more mentioned.
The Witness
Hotline: Miami
Beyond Good & Evil
Final Fantasy X
Celeste
Hades
Ace Combat Zero/5
Way more to choose but top of my head
Edit:
Halo
Titanfall 2
M&B: Warband
Evolve (yes I said it I’ll go to the mat over it)
Immortality
+1 for Beyond Good & Evil.
For those unfamiliar with this game, this was early 2000s Ubisoft when they used to be creative, celebrated, and original.
It’s so French and weird and amazing
RimWorld
Truly, the replayability is staggering.
It took a while to get there, but Cyberpunk 2077.
Portal/Portal 2
Deus Ex (the original)
Minecraft
Stardew Valley
Terraria
Mirror's Edge
Chrono Trigger
Cyberpunk 2077
Hades
Subnautica
A Short Hike
Donut County
I’m shocked to see Donut County mentioned. But you’re right, it’s a perfect pleasant game similar to the perfection of the first Portal. In fact, it’s my son’s favorite video game, by far.
The worst thing about it is that there isn't more.
A short hike! Very pleased to see this one mentioned. What a game. The best kids game IMO
I was expecting to disagree with the list at some point, but I’m finding it increasingly hard to find a reason to
Video:
Doom
Tetris
Chrono Trigger
Table top: Chess
Magic: the Gathering
Everdell
Azul
Wizards got all up in Commander and killed my interest in it.
UB are getting all up in my standard and pioneer formats and killing my interest for them/Magic as a whole outside of “limited” precons.
I’m taking this to mean games that stand out in or define their genre, are widely considered to be excellent, are timeless, and there’s very little if any fat to trim.
These aren’t necessarily my favorite games, but games I think are well respected. I probably missed a bunch.
Bastion, Hades, Disco Elysium, Planescape: Torment, and Tyranny (even if the last act is rushed in the last two) come to mind for me
Bastion is amazing.
Age of Empires 2 /w The Conquers expansion pack.
Roller Coaster Tycoon 1. (2 was weaker without OpenRCT2, the real masterpiece, but idk if unfinished projects should count or not)
Quake 3 Arena, Unreal Tournament 1999 GOTY, Worms Armageddon, SimCity 3000 Unlimited, Forza Horizon 2 / Motorsport 3, Need for Speed Underground 1, Clonk! Rage, Metal Gear Solid 1/2/3, Ace Combat 4, Okami, Tokyo Jungle, Zelda BOTW, Mario Odyssey, Sven Co-Op, Killing Floor 1, Final Fantasy 7, LISA: The Painful, Everhood 1, Deus Ex 1, Left 4 Dead 1/2, Portal 2, Battlefield Bad Company 2… Champions of Norrath and Return to Arms, Diablo 1, Baldur’s Gate 3 makes the list…NIER both games. Planet MiniGolf.
I could go on and on.
Holy shit somehow no one has mentioned:
Nier Automata
It counts as a masterpiece because of how well it blends game design, gameplay and story. I have played very few games as thoughtful, or that weaved the gameplay together into the story it was telling in such a meaningful way. I never thought once in my life that I would think philosophically about bullet hell but somehow Nier Automata has something profound to say and even manages to say it using bullet hell as a gameplay mechanic.
On top of all this, it also has a lot to say about classical philosophers, their works, and honestly deeply subverts things they had to say. It asks tough questions about their thoughts and ideas, once again, through gameplay. Numerous characters are named for classical philosophers: Pascal, Jean-Paul, Simone, Engels, Immanuel… (Yoko Taro obviously has feelings about how Jean-Paul Sartre treated Simone de Beauvoir.)
Further, Yoko Taro is doing something that a lot of game developers fail to manage to do: He is embracing gaming as a storytelling medium and eschewing the traditional three-act arc from film. Because gaming is not film. As Marshall McLuhan posited, “the medium is the message” and unlike other developers Taro’s writing is aimed at the medium he is working in instead of leaning on the ropes and tropes of other mediums. (Referring back to above, tying the gameplay into the story, focusing on the medium)
It’s basically impossible to not break down into tears at the ending.
Don’t write it off because of the scantily clad anime women. Stay for the depth of the human condition. It is truly a masterwork in multiple respects.
I didn’t know Chris Plante is on Lemmy.
For a moment I thought you were talking about the Newsmax host and I was very offended and confused, but it looks like there is another, lesser known Chris Plante in gaming journalism.
And he fuckin LOVES NieR
Quick, go through their post history and see if they’ve mentioned any Neil Breen films
I loved Nier Replicant, but didn’t get into Automata, maybe I’ll give it another shot. I do love that style of storytelling though.
The god damn ending is a gameplay mechanic to tell a not yet finished story. Damn you Yoko Taro
spoiler
The wild part is that he’s so good at subverting anime tropes, too. The “killing god” trope is mentioned in the first lines of the game… and then going on to battling the end credits themselves?? Literally killing the gods who created the world this all exists in? Taking it to the absurd yet logical extreme, so brilliant.
<img alt="" src="https://www.reactiongifs.com/wp-content/uploads/2013/10/tim-and-eric-mind-blown.gif">
I appreciate that you justified your submission, unlike many answers here.
One of my favorite games of all time.
Man, I wish I understood a single bit of this evaluation of the game after finishing every chapter (sorry - “Ending”). The whole thing felt mostly like a waste of time.
That said, I’m a fan of Spec Ops: The Line, a game that has much the same level of division among its players. Interesting how philosophical games get that reaction.
I tried to play that game, expecting perhaps a DMC-like gameplay.
Instead I got a 2D plane scroller?
Then 2D sort of platformer?
Then some weird 3D action that I did not understand at all?
What the fuck is that game.
If I enjoyed combat more, I could give it another go. But it was just not for me.
Heres a list of some favorites:
Imperfect perfection: Morrowind
Perfect perfection: Starcraft Brood War
Objective perfection: Plants vs Zombies
Subjective perfection: Knights of the Old Republic
Perfect for its time: Gauntlet IV
Perfect timeless: Sonic 2
Perfect for its genre: LOZ Minish Cap
Perfect All-in-one: Shenmue II
Minish Cap seems such an underrated gem
Glad to see some love for Shenmue
Hades. Transcends the rogue-like genre through incredible writing, art direction, and music. The gameplay is some of the most addictive I’ve ever played. I’m at over 200 hours logged and I still get lost in it.
Someone likes a challenge. :)
Left4Dead2 (also L4D1)
EXCEPT…for when your computer teammate jumps in front of you while you’re shooting and accosts you for it, then a second later they literally mow down a bunch of infected by shooting through you with no consequences.
So I have to knock it down to a 9.9/10
Psychonauts 1 and 2.
Some of the most imaginative big budget games in existence, from themes to art style to level design
Half-life 3 Mario 69 Pokemon Asbestos Super Smash Bros Bawl (if you ban Metaknight)
Super Metroid is still the first that comes to mind. Amazing experience from start to finish.
Super Metroid
Red Alert 2
Heroes of Might and Magic 3
Super Mario Brothers 3
I think Outer Wilds is the most unique and fantastic way to tell a story I’ve ever experienced. Truly open in a way I’ve not seen before or since.
With the banger of a soundtrack too, I just can’t bring myself to rate other games higher than it; even if I enjoy them more, Outer Wilds is probably the best game I’ve ever played.
Slay the Spire probably makes the list as it’s inspired countless tweaks on its incredibly balanced deck building experience
There is no “objective” when talking about subjective terms.
My personal, SUBJECTIVE favorites are Mass Effect, Titanfall 2, Subnautica, Stardew Valley, Ori and the Blind Forest, Dave the Diver, Balatro, and Portal 1 and 2
S tier
A tier
B tier
Unironically Banjo-Kazooie though
Ok. You leave questions on the board. You list Mario Party…but which one?
And you list Mario Kart…BUT WHICH ONE???
Careful. These questions have obviously right, and obviously wrong answers. This is the kind of serious business that could get you SHOT!
Going with the OG - Super Mario Kart. 64 is close though.
Monster Party - if you haven’t played it, it’s a trip.
I’m going to take this as “games that I never see anyone question their quality.” (I don’t even like all these games myself)
Sonic 3 & Knuckles
Kirby Planet Robobot
Doom 2016
Street Fighter III: Third Strike
Pac-Man
Balatro
Steins;Gate
The House in Fata Morgana
Castlevania: Symphony of the Night
Gran Turismo 4
Mario Kart 8 Deluxe
Mega Man X
Mega Man X4
Super Mario Bros. 3
Hollow Knight
Bloodborne
Elden Ring
Balder’s Gate 3
I’d take SMW over SMB3, but I can’t really fault anything else in this list! 😅
I like SMW better myself (actually not a single franchise entry on that list is my favorite in the series) but it doesn’t have the kind of unanimous praise SMB3 does.
I am here to question Elden Ring’s quality
Steins;Gate my man cultured AF
Baldur’s Gate 3 is a good game and a worthwhile experience but you can absolutely make quite a lot of very valid critiques about it.
Yeah for a third person isometric RPG with non-linear branching storylines and deep thoughtful story, Disco Elysium positively blows BG3 out of the water.
BG3 has some very fun gameplay at times, such as the much-lauded variety with which you can deal with the Goblin Camp in Act 1. That’s where it shines.
The writing is not really comparable. BG3 is in the “fine for a video game” territory. Disco Elysium’s writing is art, both the narratives, the characters, the themes and even the prose itself.
Bloodborne.
It’s also easy to tell most lemmyzens are PC gamers since I hardly saw anyone mention it and it is OBJECTIVELY THE GREATEST GAME EVER MADE.
While I am primarily a PC gamer, it really is the best thing From Software has ever done and an objective masterpiece. I sometimes waffle between whether Bloodborne or Sekiro is my favorite, but regardless of my own preference, I do think Bloodborne is the best.
MAD MAX from 2015, while not tied directly to the new movies it scratches an itch I haven’t found in any other game. It’s dark and bleak and brutal. The combat on foot and behind the wheel are both incredible. Nothing quite like being in the middle of ripping a convoy 7 new assholes and being hit with a dust storm. It can be repetitive if you want to complete everything but BY THE GODS OF VALHALLA is it a fucking blast.
It actually is directly tied to the movies. The character who first gives Furiosa a chassis to build from isn’t quite as hunchbacked as in the game but he is credited as “Chumbucket!”
No shit that’s awesome!
We’re including mobile games too, right?
Monument Valley
Braid. Surprised that it wasn’t mentioned yet
For me it’s Journey. That game gave me an emotional experience I’ve never had in any other.
Absolute embodiment of less is more. Controls are simple but intuitive, you can beat it in one session, there’s no major payoff in the end. It’s just a game about the journey and the friends made along the way.
I still remember having my mind blown that the other figure I met after the tutorial level was not just an NPC, when I noticed their movements were too deliberate and they were solving some puzzles for me.
I made it all the way to the end of the game with that person. Never knew who they even were until their name showed up at the very end. What a cathartic experience. I’ve also never been able to achieve anything similar since then.
I added the buddy I ran through the game with and he’s still on my friend list decade or so later, amazing experience
This game will forever live in my heart as an absolute masterpiece. I cry every time I play it because something about it just completely sucks me in.
Just out of curiosity, listing the games mentioned here as of this writing by their date of release:
2025: Clair Obscur Expedition 33.
Even if the year is not finished, this game is such a perfect work of art on so many levels that it became the new favorite to me, and to plenty other players.
Going to have to disagree, especially when it comes to storytelling
What about it ?
The writing, the characters, the dialogues, the story, everything is new and perfectly done. It is pure art and something like 98% of the 3+ millions players would disagree with you.
But you must be part of that 2%, meh to each their own 🤷🏻♂️
I disagree with you. The story is amazingly written. Dialogue, character motivations, their fuck ups, everything is fantastic.
<img alt="" src="https://lemmy.world/pictrs/image/7da93063-ef36-4fbc-a00e-7f506952ad42.gif">
Tokyo Jungle, YES!
A game so sadly lost to time. My partner’s PS3 still has it installed, but no idea if the hard drive is still functional…
Has seriously no one mentioned The Last of Us? That’s crazy.
I think the second should be included.
As well as red dead redemption 2.
The storytelling is just top tier. Better than literally almost all media made today.
Rdr2 was the only game that I was actually emotionally tied to the characters. It was truly a masterpiece.
Last of Us 1 was really good. But the second one was so bad, it kind of ruined the first one for me as well. And I wouldn’t call it masterpiece. Because for me a masterpiece shines in gameplay, narrative and atmosphere. The Last of Us’ gameplay serves its purpose, but there’s really nothing special here compared to e.g. Elden Ring, were story, atmosphere and gameplay are all pretty much perfect.
How was the second one “so bad?” It had incredible narrative, more in depth gameplay, challenging and coherent themes, depth of storytelling, it took risks that a lot of people didn’t like, but you can’t say they were done poorly. They were just challenging for people. And that’s good. The same stories told with the same character arcs following the same hero’s journey is boring. TLOU2 challenged you with the characters making choices you wouldn’t, it challenged you with co placated character arcs that saw well-loved characters turn into the villains, while the villain of the story became the one to end the cycle of violence…it was incredible. That worldbuilding, the design, the voice acting, the mocap acting, the more varied fighting styles, the expansive world…I mean, shit, I really do want to know what you thought actually classified as “bad” about that game. It pissed people off. But that does not make it a bad game by any stretch of the imagination.
Missing Half-life (the first one). That game was the first one to feature scripted scenes during player interaction and it was mind-blowing. Plus, it had the most sophisticated story ever seen in an FPS before.
1996: Duke Nukem 3D
The only game I kinda like on this list is Okami.
Out of recent ones, Blue Prince
It’s such a good puzzle box but I don’t think I would call The Room, a masterpiece while it’s still yet another great puzzle box game.
They are masterpieces in puzzles but maybe not games? I dunno why I don’t consider them.
Katamari Damacy. It has a reputation for being silly Japanese nonsense, but the gameplay is brilliant, the graphics are timeless, the soundtrack is incredible, and it has some surprising thematic depth.
Na naaaaa na na na na na, na na, na naaaa Katamari Damacyyyyyyy
I don’t see Goldeneye on your list.
Antichamber
and maybe Portal
ENA: Dream BBQ
MEDIA APPRECIATION DOES NOT WORK THAT WAY, GOOD NIGHT!
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Outer wilds
Clair Obscur has been the best game I’ve played in a long while, absolute masterpiece
Mega Man X
Doom (93) I guess ?
Also HL and HL2
Super Hexagon
It’s about as simple as a ‘modern’ game can be (I read there was even a port of it to Commodore 64.) but it’s a finely tuned machine. When you lose - and you will, a lot - it feels like mostly your own fault and not the game’s.
The difficulty levels very accurately start at Hard for the easiest one. There are 6 total levels, the next 5 difficulties are Harder, Hardest, Hardester, Hardestest, and Hardestestest.
With much time and luck I can beat the first level (unlocking the 4th). On a lost save I had unlocked the 5th level by completing the 2nd, and have only ever seen the 6th in videos from other people. I would have to beat the 3rd to see it myself, and that’s not happening.
The criteria to beat a level is “last for 60 seconds”.
Super. Hexagon.
It’s hard to explain the relief I felt upon beating the last level. I can fairly easily survive for 300s in the first one, but I’ve never gotten close to beating the last one again.
The most important tip I can give: if you have a 60Hz monitor, turn off VSync. Makes a huge difference.
There’s also a “spiritual successor” called Open Hexagon that’s extendable by the community if you want more, though I haven’t played it myself.
I’ll have to try that vsync thing when I get a new PC (laptop). I’m playing stuff on my phone or Android tablet lately
It’s really good, I played it again recently after not touching it for maybe 10 years, and finally beat the last difficulty in an attempt to prove to myself I’m still not old
I thought at first you guys were thinking of this, and I was puzzled. Then I looked it up.
Crivens, it’s like a combination of Tempest and Flappy Bird, but since it’s a Terry Cavanagh game it’s also been whacked over the head soundly with VVVVVV.
The Spyro the dragon trilogy for me is just an absolute masterpiece.
Final Fantasy VII, IX and X are three master pieces
Metroid prime and fusion
Fatal Frame trilogy on the PlayStation 2, Forbidden Siren, Silent Hill 2, Resident Evil 2 are amongst the best of the best
I do think the Spyro games are probably the absolute best of the collect-a-thon genre. Joyful and fun and with fun puzzles. I am worried I am too biased to say it though since I have 120%/100%/117% beat the games multiple multiple multiple times.
Hey, you and me man xD
Zelda Breath of the wild for me. Don’t get me wrong I enjoyed Tears of the Kingdom but breath of the wild scratched a perfect itch for me. Especially master mode. Well over 1000 hours played.
I also maintain that Breath of the Wild was superior to Tears of the Kingdom. Apparently this opinion makes Zelda fans incredibly salty.
It’s the vibe. TotK just… Feels more industrial, and less clean and hopeful. BotW was just so pretty and you HAD to walk to places or glide the first time. The machines in TotK made it so easy to skip the nature that it felt less rewarding to play. Like, if you could just snap your fingers and have the perfect house immediately with no work, no effort, the house wouldn’t feel as rewarding as one you built with your own skill.
Sid Meier’s Pirates.
Either version.
I was going to say Sid Meier’s Civilization, but both of them qualifies really.
Thomas Was Alone
I’ve never felt so much for quadrilateral shapes.
That’s a great game indeed. The narration is on point.
Assuming that “masterpiece” refers to the quality and impact the games had in their time (not how well they aged) some of my picks would be:
I don’t know how objective this list is. Some picks are definitely subjective and fit more in a “flawed masterpiece” category of games that had a large impact on how I perceived games but that may not be so widely acclaimed as some others on this list.
You could probably add E33 to that, even if it is still too early to know how much impact it will have.
Hard to argue with most of those. I’d put Ocarina of Time over BotW, but that’s splitting hairs. Diablo 2 needs LoD included in my opinion.
God of War is an embarrassing blind spot in my gaming history. Is it actually that good?
God of War has two big strengths that make it a great game in my opinion. The first is the story with its great characters, presentation, and voice acting. The second is the overall “feel” of the game, which can be a bit “game-y” at times but is really tight overall with only a handful of core mechanics that are exceptionally well implemented.
Journey
There is not a single word in the game, barely any control but the game take you through an emotional story.
It’s multiplayer in a sense that you might meet another player, they can help you, you can help them or just continue on your path and despite not having any words it just fell like a genuine, pure connection with someone.
And the music is amazing.
Journey is indeed absolutely fantastic. It finally got a PC port a while ago after languishing on the PS3 for quite some years, and its hardware requirements are probably low enough in the modern era that practically anybody should be able to experience it.
My only gripe is that online randos seem not to understand the meditation achievement, and get antsy when you try to entice them to sit there with you until the achievement pops. And since you can’t type at them you can’t communicate to them what’s going on.
I got the trophy on PS3 back in the day but I haven’t successfully wrangled anybody into helping me get the Steam achievement for that yet…
Journey is an Art masterpiece, but one that you need to already appreciate Art to enjoy.
I got friends to try it, some of them enjoyed the experience, others found it boring as hell.
Sekiro
Few games have such tight game design, story, lore, and characters blended so well into a single experience.
I don’t think I even want or need a sequel.
I tried playing it, but the combat… the combat, man, I can play many games, finished Elden Ring, played ton of CS1.6, Dota 2, Terraria Infernum… but Sekiro I could not finish.
I’ve heard it’s a rhytmic game, but I suck at those, too.
We’ll see how much is recency bias and how well it will stand the test of time, but I really think Clair Obscur: Expedition 33 will be on this list going forward. It’s definitely one of the best games I’ve ever played, and I’ve played a lot of games. It’s not perfect, but it’s close enough in all the parts that actually matter.
Otherwise there’s your usual suspects:
I still have to play it, but Clair Obscus seems like this year Baldur’s Gate 3, which is rare. A game that came out of no where and is ready to win goty
I know this is a hot take, but: BG3 is a good game. Clair Obscur is a work of art.
I must say you are really getting me hyped to play this game. Bgs3 was a masterpiece, and i also love games like Persona so i am really excited to try a French jrpg like Clair Obscur
Props for DE being at the top of your list.
Braid Cave story
There hasnt been yet a game that could replicate the experience I ld had when I played Planescape: Torment
Was it the game, or was it the life you had while playing the game?
The game itself, for me. I played it through a few times when it first came out, and then very recently I got it on Steam and played again for the first time since. Still as poignant.
For be it’s still System Shock 2
Have you played Prey? Only other game to scratch that same itch for me.
Prey 2017 or Prey 2006?
I didn’t see these listed so I’m dropping some objective masterpieces here:
Edit: Added HZD as I didn’t see it while scrolling through this post.
Dungeon Keeper (with KeeperFX)
Rogue
“Abzû”. That’s a hill I’m willing to die on. Got to me even more than Journey or Jusant.
Also, thought very differently, “Senua Hellblade” because it perfectly displayed a condition that I could never fit into words.
Half-Life 2, both Psychonauts games, the Arkham series
Inside.
Came here to say Limbo
• Sonic the Hedgehog ( Genesis/Mega Drive )
• Chuzzle Deluxe
• Borderlands
• Baba Is You
Those would be some picks I would say are objective masterpieces, but that’s subjective, I guess.
Curious to hear what the criteria for “masterpiece” is, otherwise I think it is just peoples’ subjective opinion of what makes a great game that they also think others might agree about being a great game. Genuinely curious, interested in discussion, not saying this to shut down any of the answers here.
Historically a masterpiece has been a (or the) work that demonstrates an artist is capable of utilizing their medium to its fullest extent, i.e. it has been mastered. Per ye olde Wiki:
In that light, I’d say the best qualified would be games that completely utilized the capabilities of the platform they were designed for or, perhaps of interest to more people, expanded what everyone thought could be done with those systems. Games which were furthermore well polished and complete, and did not have much room for improvement taking into account the constraints they had to work with at the time. (For instance: No duh we could make Mario 64 run at a higher framerate and have better textures to look nicer on hardware now. That doesn’t mean it wasn’t arguably a masterpiece of its time, on the system it was on.) This doesn’t just have to be technical stuff – It could be the way the game used storytelling, its gameplay mechanics, or anything else.
Then Breath of the Wild and Tears of the Kingdom belong to that category - run smoothly as fuck on one of the lamest consoles there is, and are beautiful and complex.
…Just don’t look at it too hard when you go to the Great Deku Tree in BotW.
Spyro and Crash trilogies on the PSX, as well as the Quake 2 port, would definitely merit being called technical masterpieces
On the original Xbox, Phantom Dust would fit that bill, despite being a commercial failure at the time. The tldr is that you create a collection of spells (attacks, traps, dodges, curses, buffs) and try to grab them and the “mana” during the real time duels, in order to beat your opponents. Terrain is semi destructible and you have to take into consideration the trajectory of your spells - www.xbox.com/games/store/…/9PCDNBHR11MR
In my mind a masterpiece video game can’t be copied. Or at least if someone tried it would just be called a cheap clone of the original.
Then again everything can be copied but the more difficult it is to copy the closer it is to a masterpiece IMO.
Albion by BlueByte
My Picks…
Deus Ex (So many games try to be this and fail)
Cyberpunk (This one eventually measured up)
Alpha Centauri (Innovation mixed with familiarity and setting)
Fallout 2 (they’re all good. Fallout 2 is special)
Kotor (Star Wars story telling in a beautiful way)
Baldur’s Gate 2 and 3 (I’m stunned that 3 was a worthy successor)
Homeworld (One of the World’s truly beautiful games)
I remember trying the demo to Homeworld when I was a kid, it came with one of those old school PC GAMER demo CDs. I think I was too young to understand how to play it effectively, but still loved it because I found the ambience of the experience so memorizing while hyper-cozy. Would you say it she’s well as something worth going back and playing now, and what of the sequel(s)?
I still repplay now and then, there’s no game like it.
Sadly the sequals failed to capture the grace of the original, though I’ve not tried 3 yet.
Phantom Liberty is where Cyberpunk becomes a masterpiece.
Metal Gear Solid 1-4. Ecco the dolphin? 😂 Good one!
Oh forgot. Best multiplayer game ever has to be Counter Strike 1.6, CS:GO and potentially CS2 in a few years.
ketsui deathtiny
castlevania: aria of sorrow
I don’t see them in the comments so: UFO 50 and OneShot.
I see Outer Wilds here but not Nioh 2, so I’m posting about Nioh 2.
Soulsian adventure with ninja gaiden blood, extremely high amount of endgame content, wild depth of character building, lots of avenues to increase your character’s power with many “correct answers” to the question of “how should I make my dude stronger”. Dropped a while before the most recent push for graphical fidelity with AI upscaling/antialiasing so it actually runs well on a large majority of steam hardware surveys machines.
It’s hard early on, but provides the player with tons of options when it comes to progressing through stages and bosses, flexible movesets for each class of weapon and access to potent tools like Gun and turning into an enemy that killed you a dozen times the first time you saw it briefly. The endgame goes beyond replaying through the game into dungeons made of fragments of the stages and some more unique maps (The Abyss). There’s a hefty amount of individual bosses to learn, and incentive to do some of the more fun fights in the game multiple times - a lot of which do not require a run back through a stage to get to them. The game does itself a service by breaking up gameplay into chunks with a world map you launch missions from, some of which are just a singular straight up boss fight.
Nioh 2 is one of my favorite soulslikes, but falls short of masterpiece in my opinion due to the repeatedly recycled levels.
Have you played the mainline souls titles? The NG+ system in Nioh 2 leads out into new unique maps (The abyss) rather than being the same game with revamped enemy placement and health nine times lol.
Prey, System Shock 2, Outer Wilds, and Undertale are fully-realized microcosms where the primary game is unfolding the complex origami of the setting. All of them absolutely beautiful to experience.
Do you think Return of the Obra Dinn would belong alongside these or is that game too flawed by comparison? I ask because I myself am not sure.
Oh, actually Disco Elysium would fit right in here as well as a “fully-realized microcosms where the primary game is unfolding the complex origami of the setting”.
Haven’t actually played these two but from what I gather, they definitely fit the list!
Factorio.
Flawed Masterpieces
Masterpiece in my heart: Terraria
Good list. I desperately wanted to put Dark Souls on my list, as the first blind playthrough of it was a magical experience. But I don’t think it’s correct, no matter how much I love it. Flawed masterpiece is about right.
Yeah the souls games are something I like in spite of all of the things wrong with them. There is just so much jank and bizarre design decisions.
I kinda hate that all of the games that have tried to copy them have done so to a point of not critically evaluating everything in them. And then they have all the same flaws, but none of the unique charm that makes me look past them for FROM’s games.
I’m always curious why people add things like Ocarina of Time to lists like these. While the game was revolutionary at the time, I don’t think it holds up particularly well nor succeeds where later zeldas fail.
To call it an objective masterpiece I feel like it has to be a game that someone picking up today would still enjoy and appreciate. Tetris and Portal for example hold up well even by today’s standards.
The thing that not holds well in Ocarina of Time is the N64 controls and like what they supposed to do to overcome that?
It’s probably me being pedantic, but for an “objective masterpiece” the game needs to stand on its own and not on its legacy. I just don’t think Ocarina of Time holds up to later zelda games in many aspects (although I do think the story and soundtrack do).
Generally I think the ps1 and N64 era just suffer from the transition to 3D. Graphically and gameplay wise many games suffered for being the first foray into 3D gaming and those challenges wouldn’t really be settled until the next generation.
Super Metroid
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Is disco Elysium the one with all the talking? Like multiple books worth of text? No thanks
Btw how is RDR2 not on the list?
Disco Elysium is definitely closer to the visual novel spectrum of video games than it is to something like Tetris. But make no mistakes, its narrative and impact would be much lessened were it delivered in any other medium. It is absolutely a perfect example of how you use video games to make art.
My biggest issue is I game late at night when everyone else is in bed, so a game like that would knock me out
How do you even begin to care about anything in that game when you are basically mashing buttons for hours and just listening to people complain about how shit life is?
I get its an art piece of living the existence you are thrown into but it feels like a confusing mess even gameplay wise for the starting hours that people that have finished it I feel miss how unfun it is at first.
I didn’t even know why I was now stuck on the other side of a wall in a union dispute and I just couldn’t be bothered to restart the game to try something else after how long it took to get dressed the first time.
The game is not for everyone. That’s okay. Rothko paintings are worth tens of millions of dollars and I completely do not get them at all.
I will give you that there are two soft locks early on that are a little too easy to stumble into and it is for sure the game’s biggest flaw.
Games I haven’t seen mentioned yet:
Fez - cute little 2D/3D platformer. It’s amazing and very wholesome
Stalker: Shadow of Chenrobyl - dunno what exactly is it, perhaps the settings and the grit, but it has a special place in my heart. It’s about average FPS, but not too long and for me enjoyable
F.E.A.R. - very good FPS, with amazingly scripted enemies, decent horror elements (not compulsory - you might miss some of them if you’re not looking).
Prince of Persia: Warrior Within - for me the best 3rd person action adventure ever. Best combat hands down (or head, or torso, you choose), streamlined blade dance at your fingertips. You play with your enemies, and you get many tools. There are some locked camera issues.
Touhou: Lost branch of time - If you liked Slay the Spire, but wished for colorful mana, this is the game for you. It has anime artstyle, I usually focus on the cards, though it might turn some people off
Dota 2 - Dunno if it was mentioned and I didn’t see, but the mechanics are absolutely amazing, the things the game lets you get away with are incredible. 10/10, but other people might bring your experience down. Specially friends. Can play against custom (workshop) bots. Still takes too long to git gud. I studied the game for 10 years and still sucked.
Divinity 2: Original Sin - also haven’t seen a mention, everybody talks about BG3, I haven’t yet played it, but D2:OS was also a masterpiece. Haven’t played a lot of TRPGs, this was a blast, with easily set up multiplayer. Played through it twice completely, with many abandoned runs.
CS 1.6 - remember that? I lost my childhood to that. They don’t make counter strikes this good anymore.
Synthetik - top-down rougelike shooter, with amazing weapons and physics and classes and enemies and mechanics and 2 person multiplayer
Dwarf Fortress - the real objectively best game :D strategy simulation of the 3D box world, predecesor to both Minecraft and Terraria, but with A LOT more sand in your box. They are still extending it. And it’s on Steam if you want a UI.
Terraria (Calamity mod) - Terraria is obviously a great game, but what makes it 20/10 is the mods. Calamity specifically. Tripple the content, 5x the difficulty (20x if you try Infernum), amazing multiplayer experience. Don’t install Infernum if you haven’t beaten at least Revengeance on Calamity. Trust me, it will fuck you up.
Yakuza 0 - how could I forget about this masterpiece? Story done absolutely right, that game had no business making me feel so strongly about it. Cool combat, very funny moments, but I cried during it. If you haven’t tried it, check it out. You won’t regret it.
OpenTTD - Trains. Do you like to create and manage big rail systems? This is for you. And your friends. Only noobs use planes. Only psychos use boats. Nobody uses only vehicles.
I love STALKER with all my heart, and if we’re talking atmosphere and vibes and even world building it is up there. But it does not really belong in the objective masterpiece category. Flawed masterpiece, maybe.
Also I think Call of Pripyat is the better STALKER game, but it might be controversial.
Yeah, but it still popped into my mind sooner than other games, dunno why,
Good taste
I love that you included 1.6. I spent my all teenage years staying up all night playing this. I was thinking single player epics but this is absolutely a masterpiece.
Yeah, me too… man, I would play 16+ hours on some weekends… I was kinda good, too. Too young, but godly reflexes. I still think about those days sometimes…
I’ll sit and watch old matches from of semi finals from 2004. Every round. I can’t get enough of the strategy and presicion. I’m so grateful for the memories and friends but also sad because, how do you replicate an era like that? A game that perfect? ESEA, HLTV demos, frag movies, forums. It was the best man.
Hades
Hollow Knight
Noita
Super Metroid
Prey (2017)
DOOM (2016)
Factorio
Stardew Valley
Nethack
Indeed!
check out Caves of Qud if you’re into NetHack
Zelda: A Link to the Past
Supergiant games’ holy trinity: Bastion, Transistor and Pyre.
Also, the only Borderland games 1 and 2; don’t believe the lies there are no more true Borderlands games and no there most certainly is no movie.
There’s also one other, but you’ll need a crowbar or a gravity gun in hand for me to tell you about it.
Bastion and Transistor, sure. Without a doubt, imoactful clever stories that were well delivered.
Pyre always felt like a buggy mess tho. I tried multiple times to get into it but it’s just not on the level of the first two.
Feels odd to include Pyre over Hades.
You are wrong about borderlands as there is one more and it is pretty muc h perfect.
Tales from the Borderlands.
Shame they never made a sequel for it but the artistry, music and story are all so well crafted. Someone loved Borderlands making that.
The DS had plenty of fantastic games, but when it comes to a game I feel had the most beautiful example of using the controls in a creative way, I’d say The World Ends With You takes the cake.
I’ve literally never played a game that needed such a high degree of multitasking, not just for mental multitasking, but also hand-eye coordination. Playing that game on Hard mode felt crazy, and I literally never unlocked Master mode. Balancing between the top and bottom screen characters was such a challenge, especially if you’re actually trying to make use of the green puck for more damage. The fact that each partner has their own battle method is fantastic too, as you never get too comfortable with one character until you finish the game.
Add in fantastic art design, catchy soundtrack, funny & memorable main cast, and you get absolute peak. I can’t believe Square let that game rot for more than a decade. The Neo TWEWY sequel was pretty good too, but nothing will literally ever compare to the original’s controls. It’s just so addicting man.
Slay the Spire
It’s a niche masterpiece, but my 600 hours of play time agrees I am in that niche
Squarez Deluxe
Originally a paid DOS game and the developer is a cool dude who changed it to freeware. You can download it on myabandonware or archive org. Then grab a free copy of DOSBox.
In my view, it is the best shape packing game ever made, and it never really got its due, possibly in part to somewhat extra complexity, and partly from the time it came out.
You learn the ropes in the early modes, but you really need to play on EXTREME Mode. There are many different special pieces, and you decide how to move them in the playfield and rotate them.
There are mud traps and acid pits and missiles and bombs and traps. And you have to not only play the shape packing aspect, but you have to continually think about how to deploy these hazards, to your best advantage, or least disadvantage!
Over the years, I continually come back to this game, and I have probably sunk over a thousand hours since I was young.
Chromehounds was the greatest mech game on shitbox 360 and you can’t change my mind.
The sheer variety in player created metas was glorious to behold. Sure, you could play how the game encouraged you to play and hang your weapons in “normal” configurations. But you could also bury whole teams in indirect fire with a triple double from across the map. You could build a little punchy boi buggy with a dick piston, cockpit, wheels, and nothing else. You could even try to sweat the meta in the chicken leg howitzer or the turtle up in the armored crab.
The only limits were creativity and spacer availability lmfaooo
It’s pretty wack that we haven’t since had a game that captures many of the better elements of Chrome hounds.
Hollow Knight is peak
Since I haven’t seen it on here: FTL.
Clair Obscur: Expedition 33
Disco Elysium
Alpha Centauri
Super Marios Bros 3
Bloodborne
Ori 1 & 2
Fallout 1 & 2
Planescape: Torment
The Outer Wilds
Atari: Frogger NES: RBI Baseball / Tecmo Bowl.
Genesis: Phantasy Star IV
N64: Ocarina. PSX: FF IX.
PSP: Lumines
Saturn: Panzer Dragoon Dreamcast: Rez and Skies of Arcadia
PS2 Vice City
XBOX: PD Orta 360: Child of Eden / Shadow Complex
PC agree with all yours. Would add Syndicate, Witcher 3, & red alert DS: Dawn of Sorrow Neo Geo: Last Blade 2
There are a lot of answers, mine will be drowned but… there it is. In no particular order :
Just started BG3. Fuckin mind-blowingly amazing.
If you really liked BG3 you might also like Neverwinter Nights 2 and DA:O. I heard there was a remaster of Neverwinter Nights 2 in the works, maybe give it a try when it comes out.
Metro 2033. Played it in the dark with good surround sound headphones on, and it’s positively claustrophobic.
Last Light is good too, but at little too optimistic IMHO. 2033 nails that endless pit of despair feeling, with just enough lucky breaks that you might make it through.
I would absolutely put that game up high on the lists as it is a perfect piece of atmospheric gameplay of misery incarnate.
Super Metroid
Halo 1-3
Forza horizon 2 & 3
COD blacc ops 1-2
MW 1 + 2
Need for Speed Most Wanted/Underground/2/Carbon
More I can’t think of rn
Celeste. Emotional narrative that seamlessly blends with the gameplay, which implementa never before seen accessibility configuration, enhanced by one of the best soundtracks ever. All while being cheap, indie, and one of the best speedrun games ever made
How come no one has mentioned “Life is strange” yet? Also, “A plague tale”.
The intro to a plague tale… Jesus.
RDR2. Witcher 3. Fallout New Vegas.
Fallout 2
Wasteland 3.
In this case, Jagged Alliance 2 (with 1.13 mod).
Okay, now do it all on a bell curve.
What’s the most absolute medium game, to which all other games are compared to, and if worse, fail, or are better and pass?
Oooooh I like that question. I feel like it would have to be some kind of Call of Duty, right? Some absolutely mediocre slop that still has enough mechanical satisfaction and mind-numbing explosion-and-cliché-filled story to keep you somewhat entertained, yet still remaining completely forgettable.
The McDonald’s of videogames.
Pong.
It’s that or tetris
Hell I’d make that a separate post!
Spec Ops: The line
Basically the “committing war crimes isn’t funny after all” game
This is your fault, god-damnit 🫵
SOMA was great
I feel like Soma was a decent metaphysical question wrapped in a okayish walking simulator.
It got a lot of praise, but basically boils down to the question “what makes you you” with nothing else about it standing out.
If the gameplay isn’t a driving factor of making the game objectively good, then I don’t think it counts.
The lack of gameplay is fine, and very much important to call out for any new players. There’s a whole genre of “you’re playing a movie” that SOMA fits nicely into
I think a masterpiece game has to offer more than just story. Additionally I think something like Firewatch does a much better job at telling a compelling story for a walking simulator. But clearly this is why “objective” masterpiece is hard to define, as nothing is really objective in these opinions.
Other games I’d consider better in the walking simulator category:
Edit: Fixed formatting
Personally I think story can make a game stand out far more than graphics or gameplay. I also disagree that the game boiled down to one question. While it was the primary focus of the narrative, the underwater laboratories and world building/history was amazing.
I don’t disagree, but my opinion is gameplay (or the interactive nature) of games is what sets them apart from other mediums so would be a deciding factor in a masterpiece game.
But I guess it largely just boils down to the fact Soma just didn’t do much for me.
I’ve been craving another experience like SOMA but unfortunately nothing even comes close. It was probably the coolest and most disturbing story I’ve ever seen. Finishing that game gave me an existential crisis for like 2 days after. It was that good.
I think Bioshock 1, Inscryption, Portal 1 & 2(I believe that 2 wouldn’t be so loved if we didn’t already love 1, I like to think of them as a set), Silent Hill 2, Resident Evil, Nier Automata, and Okami.
Glad to see Okami mentioned here. It was poorly marketed, which basically killed the development company… But it was so good.
Some people have called it the best Zelda game never made, and I believe the description is accurate. It has all of the mechanics of Zelda’s puzzlebox dungeons. It’s just a different setting, and the “tools” to solve the puzzles are your brush abilities.
My only real complaint about the game is that it was long. Like every time I expected the game to be wrapping up, it would introduce an entirely new region. But that length also meant it was able to deliver a fully self-contained story that didn’t rely on cliffhangers (sequels) to finish. Sure there were some sequels, but the original story stands on its own without them.
There is no game: wrong dimension
Immersive sims: Prey, Dishonored, Deus Ex
Story-driven: The Last of Us, Horizon Zero Dawn, Halo, Batman: Arkham Asylum, Uncharted, HL2, Chronicles of Riddick: Escape from Butcher Bay, Splinter Shock, The Walking Dead
Platformer: Braid, Ori and the Blind Forest, Mario 64, Crash Bandicoot, Spyro, Limbo
Action/roguelike: Bastion, Hades
RPG: Fallout: New Vegas, Mass Effect
Puzzle: Lumines, Puzzle Quest, World of Goo, You Must Build a Boat, Reigns, Threes, Meteos
Other: Desert Golfing
I always forget how absolutely awesome Escape From Butcher Bay is until I’m reminded of its existence and its shockingly unfair to that game.
I’d kill for a new Riddick game!
I still think the series is actually the best Space Opera and I do mean opera. But they have some great stories.
I’d love another Riddick game too. I’ll settle for the 4th movie I guess for now
So I think it’s actually really important that the games that would be considered objective masterpieces would have to overcome any language barriers and be an experience approachable by anyone. You can learn the mechanics to enjoy the gameplay without words
So:
Then there are dialogue option stories that are fantastic stories that I could consider greats but shareable masterpieces is hard to say as they rely on you speaking the language both literally and then gameplay wise:
What’s left of edith finch.
Such an amazing game. Absolute masterpiece.
This is the game I used to convince my film nerd friends that games can be art too. They really enjoyed playing through it!
Portal 1 & 2 were the first to my mind as well. I really like this list, actually.
Glad to hear it.
I’m tempted to add Red Dead Redemption 2 to the list, but it’s too new for me to decide yet.
I think it belongs. It was the greatest storytelling game I’ve played in a decade or more.
Team Fortress 2
The best teamshooter game to date, endless copy cats that suck ass.
And the character trailers are hilarious.
“That thing … It scares me,” Pyro shooting bubbles and lollypops in his mind actually causing pure death and destruction
It does have a couple sore points. The whole aimbots running rampant was awful. And it was one of the first major games to introduce and popularize micro transactions.
Both true points, however Its still my favorite game of all time. To be fair I am a fanboy, my steam year in review last year was 99% TF2. I don’t really play any other games besides tf2 still.
Elden Ring
Minesweeper.
Simple, endlessly playable.
I’d say games that have set the standard for their genre, and have not been surpassed, would be the only ones that count.
Honestly, many of them you know full well, but that’s because yes, they are that good:
Completely deserve their legendary status
Well, none because favorites are super subjective, but I'll shout out my favorites because no one else did:
Catherine deserves to be on someone’s list so glad you have it and Gravity rush is a good choice cause it was a fun use of mechanics.
I’d say :
Nobody can answer that question objectively.