Sticky Combo Points: The gist of it here is that Combo Points now remain after battle, giving combo moves a lot more use overall
This feels like a good change. I always felt like combos didn’t get much use outside of boss fights due to them resetting every battle. I’m not sure this entirely fixes the other problem wherein I almost exclusively used Mending Light, however.
ASDraptor@lemmy.autism.place
on 12 Nov 20:24
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I found a much better use for combo points: breaking complex patterns from enemies. Sure, mending light =s great, but live mana + a combo will do wonders agaihst some complex patterns later in game.
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Was curious what combat 2.0 meant.
This feels like a good change. I always felt like combos didn’t get much use outside of boss fights due to them resetting every battle. I’m not sure this entirely fixes the other problem wherein I almost exclusively used Mending Light, however.
I found a much better use for combo points: breaking complex patterns from enemies. Sure, mending light =s great, but live mana + a combo will do wonders agaihst some complex patterns later in game.