Gonna assume this is a legitimate question - usually those types of games will have certain in-game milestones that the community either seems equivalent to an ending or are significant enough to have their own category.
Minecraft example: youtu.be/HiLy0ppgqpU
Minecraft is at least easier to imagine, since it does have bosses. With Animal Crossing is it just paying off all loans and getting the statue? And is time manipulation allowed?
For this specific HN post, speedrunning is a bit of a misnomer. He used similar tooling to effectively add support for a physical keyboard and additionally a bunch of keyboard shortcuts that are capable of inputting custom text, songs, and fabric patterns.
There’s a YouTube video where the author showcases this. It’s pretty short and a really interesting watch: youtu.be/Yw8Alf_lolA
Agent_Karyo@lemmy.world
on 13 Jun 15:21
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Is the “tool assist” not buying it in the first place? 😅
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How do you speed run a game that has no end? 🤨
Gonna assume this is a legitimate question - usually those types of games will have certain in-game milestones that the community either seems equivalent to an ending or are significant enough to have their own category. Minecraft example: youtu.be/HiLy0ppgqpU
Yeah, it’s a legit question 😅
Minecraft is at least easier to imagine, since it does have bosses. With Animal Crossing is it just paying off all loans and getting the statue? And is time manipulation allowed?
I found the speedrun page, looks like it’s mostly paying off debts or collecting special items www.speedrun.com/acnh
For this specific HN post, speedrunning is a bit of a misnomer. He used similar tooling to effectively add support for a physical keyboard and additionally a bunch of keyboard shortcuts that are capable of inputting custom text, songs, and fabric patterns.
There’s a YouTube video where the author showcases this. It’s pretty short and a really interesting watch: youtu.be/Yw8Alf_lolA
Is the “tool assist” not buying it in the first place? 😅
This is the plot of Click