Tool-Assisted Speedrunning the Boring Parts of Animal Crossing (GCN) (news.ycombinator.com)
from ray@lemmy.ml to games@lemmy.world on 13 Jun 00:58
https://lemmy.ml/post/31602359

#games

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Kolanaki@pawb.social on 13 Jun 01:00 next collapse

How do you speed run a game that has no end? 🤨

AutoPastry@sopuli.xyz on 13 Jun 02:28 collapse

Gonna assume this is a legitimate question - usually those types of games will have certain in-game milestones that the community either seems equivalent to an ending or are significant enough to have their own category. Minecraft example: youtu.be/HiLy0ppgqpU

Kolanaki@pawb.social on 13 Jun 02:31 collapse

Yeah, it’s a legit question 😅

Minecraft is at least easier to imagine, since it does have bosses. With Animal Crossing is it just paying off all loans and getting the statue? And is time manipulation allowed?

AutoPastry@sopuli.xyz on 13 Jun 02:48 collapse

I found the speedrun page, looks like it’s mostly paying off debts or collecting special items www.speedrun.com/acnh

jonathan7luke@lemmy.ml on 13 Jun 04:41 collapse

For this specific HN post, speedrunning is a bit of a misnomer. He used similar tooling to effectively add support for a physical keyboard and additionally a bunch of keyboard shortcuts that are capable of inputting custom text, songs, and fabric patterns.

There’s a YouTube video where the author showcases this. It’s pretty short and a really interesting watch: youtu.be/Yw8Alf_lolA

Agent_Karyo@lemmy.world on 13 Jun 15:21 next collapse

Is the “tool assist” not buying it in the first place? 😅

WhatsTheHoldup@lemmy.ml on 14 Jun 03:09 collapse

This is the plot of Click