BroBot9000@lemmy.world
on 02 Jun 2024 20:47
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Any numbers in on how much money they lost?
MrScottyTay@sh.itjust.works
on 02 Jun 2024 21:04
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Considering what companies that make live services target for… They’ll chalk this up as a loss at the amount of All of the money in the world.
ampersandrew@lemmy.world
on 02 Jun 2024 22:57
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Approximately $200M, but you can get creative with accounting across multiple products, the way they phrased it.
EveningNewbs@lemmy.world
on 02 Jun 2024 21:34
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Nature is healing.
ampersandrew@lemmy.world
on 02 Jun 2024 22:54
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Not until Helldivers 2 dies too. I was tricked into thinking it was healing, and then that game exploded.
EDIT: The truth hurts, but that’s still a live service game that’s actively working against the interests of consumers and preservationists. The more money and playtime people give it, the worse this situation gets.
Katana314@lemmy.world
on 02 Jun 2024 23:53
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I still don’t think the enemy is “all live service games” exactly. A lot of us have a style of gameplay we enjoy that makes us go “That was fun! I want some more of it.”
Just that Rocksteady made singleplayer games well, and their poor shift just informs us that not all games need to be live service, especially when the gameplay shifts to something no one likes in order to achieve Number Go Up (similar situation with Gotham Knights)
ampersandrew@lemmy.world
on 03 Jun 2024 00:04
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Number can go up without being tied to a server you don’t and can’t control. Those games still get made, from Titan Quest to Borderlands. Nothing about the gameplay loop of Helldivers offends me; the totally unnecessary forced obsolescence does. The thing that makes it a live service game is the thing that makes it incompatible with surviving for more than a few years without an Act of God, like Knockout City. I also hate that people have been trained into differentiating “single player” and “live service”, as though multiplayer must inherently be this way when it doesn’t have to be. A live service game is just an inferior version of a game they could have made that would survive offline, because it’s tied to their servers. Do you think Sony could have mandated a PSN account after the point of sale if it was available DRM-free and allowed you to run your own servers?
There is some hope for these games. For example Shadow of War works perfectly fine now and doesn’t have any of it’s “battle pass” stuff in it anymore. It can happen.
Rarely.
ampersandrew@lemmy.world
on 03 Jun 2024 17:32
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If Helldivers 2 gets updated to work offline, including multiplayer, I will no longer wish for its death. I just don’t think that’s at all likely.
atmur@lemmy.world
on 02 Jun 2024 21:38
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Watching live service games crash and burn is just so cathartic.
Whirling_Cloudburst@lemmy.world
on 02 Jun 2024 21:42
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It was so bad that many of them decided to finally touch grass.
DrSleepless@lemmy.world
on 02 Jun 2024 22:05
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threaded - newest
When you can pack the peak amount of players into a decent sized ballroom, that’s never a good sign for your game’s future.
At this point they’re probably better off just refunding buyers and shuttering the game entirely. Doesn’t feel like this is a salvageable situation.
<img alt="Image" src="https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExcGM0OTlmMnU0dzl2Z2NwcHJlZW9iOG0wZGsxcjcyNTR6ODN5czcyaiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/3ohuPw4cu2IhPioeLC/giphy.gif">
Oof
Any numbers in on how much money they lost?
Considering what companies that make live services target for… They’ll chalk this up as a loss at the amount of All of the money in the world.
Approximately $200M, but you can get creative with accounting across multiple products, the way they phrased it.
Nature is healing.
Not until Helldivers 2 dies too. I was tricked into thinking it was healing, and then that game exploded.
EDIT: The truth hurts, but that’s still a live service game that’s actively working against the interests of consumers and preservationists. The more money and playtime people give it, the worse this situation gets.
I still don’t think the enemy is “all live service games” exactly. A lot of us have a style of gameplay we enjoy that makes us go “That was fun! I want some more of it.”
Just that Rocksteady made singleplayer games well, and their poor shift just informs us that not all games need to be live service, especially when the gameplay shifts to something no one likes in order to achieve Number Go Up (similar situation with Gotham Knights)
Number can go up without being tied to a server you don’t and can’t control. Those games still get made, from Titan Quest to Borderlands. Nothing about the gameplay loop of Helldivers offends me; the totally unnecessary forced obsolescence does. The thing that makes it a live service game is the thing that makes it incompatible with surviving for more than a few years without an Act of God, like Knockout City. I also hate that people have been trained into differentiating “single player” and “live service”, as though multiplayer must inherently be this way when it doesn’t have to be. A live service game is just an inferior version of a game they could have made that would survive offline, because it’s tied to their servers. Do you think Sony could have mandated a PSN account after the point of sale if it was available DRM-free and allowed you to run your own servers?
There is some hope for these games. For example Shadow of War works perfectly fine now and doesn’t have any of it’s “battle pass” stuff in it anymore. It can happen.
Rarely.
If Helldivers 2 gets updated to work offline, including multiplayer, I will no longer wish for its death. I just don’t think that’s at all likely.
Watching live service games crash and burn is just so cathartic.
It was so bad that many of them decided to finally touch grass.
TIL you can update poop
Feels so good to see a live service cashgrab fail
Their apparent solution to this is more live service games (at least from a few weeks or so ago).
Edit: Link pcgamer.com/…/warner-bros-aims-to-increase-focus-…
“If at first you don’t succeed. Fail, fail again.”