Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts sales
from Pro@programming.dev to games@lemmy.world on 06 Jul 10:00
https://programming.dev/post/33436464

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Source.

#games

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AGD4@lemmy.world on 06 Jul 10:59 next collapse

I’m not very inclined to take at face value what a studio founder has to say about a service that might make them less money, and might save their customers money.

Nobody is forcing studios or publishers at gunpoint to release on a subscription service.

HK65@sopuli.xyz on 06 Jul 11:10 next collapse

Yeah but on the other hand the dumping business model where you sell stuff below cost to kill competition has been a staple of Silicon Valley.

Amd I’d rather the studio earn more money than the publisher in any case.

villainy@lemmy.world on 06 Jul 11:19 collapse

Nobody is forcing studios or publishers at gunpoint to release on a subscription service.

Except for the hilarious number of studios owned by Microsoft. One would hope Microsoft takes the effect of Game Pass into account when they’re reviewing sales figures and shutting down studios. One would hope…

Plebcouncilman@sh.itjust.works on 06 Jul 11:39 collapse

The number may be high but it’s an almost insignificant proportion of the industry. There’s no industry pressure to be on Gamepass.

EnsignWashout@startrek.website on 06 Jul 12:26 collapse

There’s no industry pressure to be on Gamepass, yet.

Microsoft doesn’t willingly lose money on something unless they think they can make it into a market distorting rent extraction hellscape. something very profitable later.

Plebcouncilman@sh.itjust.works on 06 Jul 13:41 collapse

A) it’s already profitable, as per Phil. Unless you think he’s misleading shareholders there’s no reason to doubt that claim. B) they would never be able to buy enough studios to create industry pressure to be on GP, it’s just not possible and the service would crumble under its own weight

Plebcouncilman@sh.itjust.works on 06 Jul 11:13 next collapse

The premise itself is flawed, of course Gamepass impact sales, that’s the whole point. The question is does it negatively affect profit? Well for AAA games it might, for AA and indies it might affect positively and those make up the bulk of the gamepass library. Matter of fact there’s barely any AAA games released on GP that aren’t Microsoft’s own games.

Rhynoplaz@lemmy.world on 06 Jul 11:24 next collapse

I don’t have a game right now. I spent the weekend searching Gamepass and testing out some games I wouldn’t have bought blindly, trying to find my next obsession.

None have grabbed me yet. DOOM Middle Ages was starting to get fun but it kept crashing on me. Sorry developer’s, if your game doesn’t get my attention in the first ten minutes, you never deserved my money, but if I find the game on Gamepass and enjoy it, I tend to let others know.

learningduck@programming.dev on 06 Jul 12:57 next collapse

With GP, I tend to dwell on older AA, indies games that I had my eyes on, but not committed enough to buy or good but too janky to spend money on. I found that I have more tolerance this way.

whostosay@lemmy.world on 06 Jul 13:05 collapse

Spend like 6 bucks on 3 games in the steam most purchased and you’ll be fine for awhile

Rhynoplaz@lemmy.world on 06 Jul 13:45 collapse

But then I’d have to buy a gaming PC.

whostosay@lemmy.world on 06 Jul 13:46 next collapse

That’s the solution homie, not the problem.

You don’t have to have an expensive PC, and even if you do, the amount you would save on software would far outweigh that cost in a year or less. And then every year after that, 6 bucks for 3 games dude

JoeKrogan@lemmy.world on 06 Jul 16:59 collapse

Steam deck is a great option too

whostosay@lemmy.world on 06 Jul 13:04 next collapse

AAA and AA haven’t meant shit in this industry for a long long time. It’s not even almost something I look for when looking for something new to play.

Oh that looks fun, but the budget just isn’t high enough for me, next.

Zozano@aussie.zone on 06 Jul 13:08 next collapse

This is such a terrible take.

Of course AAA and AA mean something in the gaming industry! I’m hardly going to power my controller with a fucking 9V am I?

whostosay@lemmy.world on 06 Jul 13:10 next collapse

You wanna elaborate on that perfect analogy?

Trail@lemmy.world on 06 Jul 22:05 collapse

He means battery sizes.

whostosay@lemmy.world on 07 Jul 03:23 collapse

Rip

CIA_chatbot@lemmy.world on 07 Jul 14:05 collapse

Not with attitude

Plebcouncilman@sh.itjust.works on 06 Jul 13:39 next collapse

I mean from a consumer perspective no, but this isn’t something the consumer would even need to be concerned with. The conversation is from a business point of view.

whostosay@lemmy.world on 06 Jul 13:44 collapse

AAA vs AA vs whatever else never had anything to do with business aside from marketing, and marketing doesn’t mean shit for the consumer if the game sucks. Just make a good game.

Make the game, and the people will come.

Plebcouncilman@sh.itjust.works on 06 Jul 13:49 collapse

It describes the budget of the game. It’s always relative to the average budget in the industry but it is a business term.

I still don’t know why you keep bringing the consumer into this. The consumer doesn’t and should not care whether Gamepass hurts sales, only that it is a good deal for them. And it is. Whether sales are affected (obviously they are) is an industry conversation, but the real question is whether it boosts profitability or not.

Quality of games etc etc is all irrelevant in this specific conversation.

whostosay@lemmy.world on 06 Jul 13:59 collapse

That’s the exact problem that we’re talking about.

Being so shortsighted for this quarters numbers, while also not giving a shit about the only thing that actually brings you money.

The consumer.

This is failing because business doesn’t take that into account, and down the line it absolutely plays a part. Let’s keep focusing on milking these 4 “AAA” franchises, and also buy up as many independent studios as we can just to shut them down, that surely won’t have an effect on the industry.

The consumer is the whole godamn point. You don’t get profit without them. They (we) smell this bullshit, and it doesn’t smell good.

It’s not a long term strategy and it never was supposed to be.

Edit: anytime I say you, I just mean companies, not you, I think thats obvious, but I just want to point out I’m not coming at you

Plebcouncilman@sh.itjust.works on 06 Jul 14:10 next collapse

I disagree, because fundamentally Gamepass is a great deal for consumers. And it’s also a good deal for developers if they know how to use it strategically. Like if your game came out a year ago, and its sales are stalling you can go to Microsoft and ask for a big lump sum, put your game there and stop worrying about month to month sales while you develop the next thing. People like me get to play a game they wouldn’t have never bought otherwise and they get the money to develop the next thing.

It’s not the best deals for all consumers, but it is for many. For example I don’t give a rats ass about owning a “library” because I very very rarely replay games, I have very little time for gaming and the type of game I prefer tend to be on the longer side. Gamepass is great because in between those 50+ hour games I have a large selection of games to choose from and I get to play a bunch of games that I wouldn’t have played otherwise because I wasn’t willing to pay $50 or more for them, like for example Lies of P. Then there’s the exclusive AAA from Microsoft which I happen to enjoy like Doom, Halo, and Gears of War. It saves me a lot of money.

Will Gamepass die at some point? Maybe. Probably. Nothing lasts forever. But there’s no signs that it is dying right now, nor that it is harming the industry at all. In fact it has allowed games that otherwise not see the light of day to become viable.

whostosay@lemmy.world on 06 Jul 14:18 next collapse

I’m a bit very hammered, let me get back to you here in a little while. Spoiler, I did read some of your first paragraph and I’m pretty sure there’s a middle ground coming up.

Oooo, still not ready to respond, but I did read all of it. Hit me up if you’re trying to get your shit ran in that gears remaster, I’m pretty stoked about that all irony aside.

I am tryina drink some water and rest a little bit but I promise I’ll get back to this thread. I appreciate you talking it out.

Lost_My_Mind@lemmy.world on 06 Jul 21:31 collapse

It’s been 7 hours…I think this guy passed out.

whostosay@lemmy.world on 07 Jul 03:19 collapse

HE IS RISEN

whostosay@lemmy.world on 07 Jul 22:52 collapse

Yeah I don’t know where exactly I was going with that, but you’re right in the sense that for industry itself it’s good because it’s profitable. it makes sense, although there have been issues with large corporations like Microsoft shit canning everyone at the first sign of a new sparkly thing. Game pass can be and is beneficial in a lot of cases, but what it takes to create something like game pass and it be profitable has its downsides for people that work in the industry, studios that have been bought and abandoned, and in turn the consumers.

Ashtear@lemmy.zip on 06 Jul 19:14 collapse

That’s the thing, for the big publishers, the end user (consumer) is only part of the puzzle. Investors and business partners (such as licensees) are more important, and have been for years. They bring in the wealth.

End users are neither organized nor informed enough to have a seat at the table. The masses will gravitate towards their big properties and marketing will be shaped to that effect. Acquire said big properties if you don’t have them, and make sure all the potential investors know you did.

shiroininja@lemmy.world on 06 Jul 13:47 next collapse

I like indie games for walking sim and story heavy games only. Outside of that, 99% of indie games feel like some pixel art bs retro rip off roguelike nostalgia cash grab. I hate garbage ware like meatboy, etc.

If AAA studios weren’t so shitty, I feel like half of the indie studios wouldn’t have a chance.

whostosay@lemmy.world on 06 Jul 13:53 collapse

Your opinion is valid, but “AAA” studios have lit themselves on fire, and a shit ton of objectively great games have come out and absolutely dunked on them.

A great example of this is balatro. It’s none of what you described, it’s nowhere near your typical cash grab AAA and it’s just a good game that did extremely well.

Another example would be Hades, just a monster of a good game.

Blasphemous 1 & 2, unknown studio, fucking killed it.

Also if you prefer not AAA games for story, what actually is a AAA game?

SupraMario@lemmy.world on 06 Jul 15:14 collapse

They need to bring back demos. It would help a ton if they did, but it seems so many companies and devs just completely skip the idea. I think some of it has to do with companies who kinda know their games aren’t going to be worth a fuck so they want people to buy at full price, so they’re not going to release a demo. Same with not releasing the game to reviewers early.

Blackmist@feddit.uk on 07 Jul 10:20 collapse

They could easily do so on a console or game streaming service, just give you like 2 hours and then switch it off.

I think Sony actually do that as part of one of the PSN tiers.

But I think the main driver behind no longer doing demos is that when they started analysing it, they found it mostly reduced sales. A lot of people were no longer interested enough to buy it after playing, at least not at full price. I gotta admit, back when demos were common on the front of magazines, there were very few that I actually purchased on the basis of the demo. The ones I did buy, I’d have probably got anyway, like Metal Gear Solid 2.

NuXCOM_90Percent@lemmy.zip on 06 Jul 15:10 collapse

For a healthy mega publisher/platform with a lot of fingers in the pot? It will increase overall profits and, theoretically, those profits can be redistributed. This is effectively what EA did in the late 00s/early 10s where Madden and The Sims meant games like Mirror’s Edge (or… The Sims) could be created.

The problem being that once a few of the tentpoles collapse? it ALL collapses

Also, this ignores the companies that aren’t part of that megapublisher who now are fighting “just play Halo or Call of Duty, it is free with gamepass”. At best it creates an environment where it doesn’t really matter how well a game sells so long as you sold N licenses to Humble and MS and Sony and so forth. Which effectively incentivizes “streamer bait” games.

Also: We have seen exactly this play out in music and film/TV.

Plebcouncilman@sh.itjust.works on 06 Jul 15:27 collapse

But Gamepass is not even close to being a tentpole. Halo and Call of Duty being in Gamepass has not limited the ability of games like BG3 being huge successes. If anything it frees up people to buy these type of games because their yearly COD is included in their monthly fee and now they can budget to buy other types of games.

NuXCOM_90Percent@lemmy.zip on 06 Jul 15:35 collapse

Baldurs Gate 3? The game part of one of the bigger franchises in all of gaming (D&D) that is the sequel to one of the most celebrated franchises in all of gaming (Baldurs Gate) that had been in Early Access for years AND which was developed by one of the three best CRPG developers in all of gaming (Larian).

Well, you heard them: just make more Baldurs Gates!

Plebcouncilman@sh.itjust.works on 06 Jul 15:40 collapse

Are you implying that the indie game industry is in any risk at all? Because that’s frankly hilarious. If anything like in music and movies (which is now also tv in a way), what’s more at risk are the big franchises. They’ve become unsustainable.

Gaming is going to look a lot more like the music industry looks now, with lots of indie companies doing great stuff and just a few huge artists making slop for the masses.

NuXCOM_90Percent@lemmy.zip on 06 Jul 15:45 collapse

The “big franchises” that are how people find success in a gamepass world? Or do you still think that Dungeons and Dragons Presents Baldurs Gate 3 By Larian Studios is a tiny indie game?

Also: Maybe you should check out how the music industry is doing as countless artists talk about how hard it is to break out at all and one of the more popular bands on spotify (?) is literally AI slop?

Also

Are you implying that the indie game industry is in any risk at all?

Tell me you have ignored all the endless fucking layoffs without telling me you have ignored all the endless fucking layoffs.

If you want to discuss this? Either be open to learning or educate yourself ahead of time. But if you are just going to insist on vibes and how everything is going to just work out? You are wasting everyone’s time.

Plebcouncilman@sh.itjust.works on 06 Jul 16:13 collapse

If you go back 20, 30 years ago you would never be able to make a living as a musician in an indie project. Nowadays you have an amazing and frankly mind blowing amount of very talented artists making wonderful and unique music that also affords them a living. I love music man, so I know that it’s never been a better time to be a fan of music especially if you like stuff that breaks boundaries. There is more difficulty becoming huge, but again that’s how it works now. huge artists like Taylor Swift, Beyoncé etc are basically a dying breed. The AI slop thing is more about chillhop artists etc having difficulty because their music is not differentiated in any way and the people who listen to it are not actually looking at who the artists is 99% of the time. Artists will have to adapt and make music that is more unique now instead of hoping that they get on the queue of people who are not paying attention to what they are listening to.

The layoffs are proof of what I’m saying. Huge studios with thousands of employees are no longer sustainable, therefore they need to shed weight. The era of AAA 500million+ budget video games is coming to a close. More studios will close, more people will lose their jobs. From there a lot of smaller companies will spring up and that will be the gaming environment for the next 10 years or so.

I’ve been gaming all my life, I turned 30 recently. And I think the last 5 years have been some of the best the industry has ever had, and it was all thanks to the indie scene and the AA scene. There has never been more variety at this level of quality ever before, that’s for sure. The only thing that may come close was the 90s when you basically had a similar scene to what we have now.

All of this to say that from the perspective of the consumer, gaming/music/movies and tv are fantastic right now. But it’s become much more atomized, you have lots of niche shows, music acts and videogames as opposed to what we had before were there were a lot of larger properties but they all were a little dumbed down because they had to appeal to a large demographic within its niche.

The people who most praise Gamepass are indie developers. All the time. The ones that complain the most are the AAA studio employees for a reason, it threatens their entire model.

Does it suck for the developers, yes, I feel for them. But this is the market shifting to reflect consumer behavior and preference.

Edit: Btw it really shows you haven’t even looked at gamepass, because it hardly has any AAA games that are not MS properties. And the ones it’s has are quite old. So it’s not how people find success in Gamepass, at all.

gonzo-rand19@moist.catsweat.com on 06 Jul 11:32 next collapse

Wow, I totally missed the part where Microsoft had a gun to your head. Obviously sales go down when people don't have to buy the game to play it.

Why does Arkane suck so much now?

Plebcouncilman@sh.itjust.works on 06 Jul 11:42 next collapse

The funniest thing is that I can guarantee that whatever numbers Deathloop did they would have been much worse without Gamepass. Great game, but not the kind of game that can have mass appeal.

EnsignWashout@startrek.website on 06 Jul 12:27 next collapse

Wow, I totally missed the part where Microsoft had a gun to your head.

Yes. Microsoft is good at hiding that part until it’s too late to do much about it.

sp3ctr4l@lemmy.dbzer0.com on 07 Jul 08:57 collapse

Arkane sucks now because MSFT forced them to make the kind of game they did not have experience in making.

It’s like hiring a plumber to fix your electrical problems, hiring a car mechanic to diagnose your skin condition.

This is the whole thing of large publishers buying out successful dev teams, then mismanaging the fuck out of them, then destroying them, by firing 1/4 of the staff, throwing another 1/4 all around their various other studios, then hiring a bunch of contractors for the remaining dev team to babysit / onboard for 6 months before they know how to do anything useful…

…all for a game that’s either a castrated, mutated version of what the studio is known for, of course with latest trending corpo buzzwords a ‘core features’, or is just something wildly different from the studio’s previous work.

This happens with extreme regularity in the history of the video game industry.

Almost like being rich is more likely to indicate someone is a pompous buffoon that takes credit for other people’s successes and blames other people for their own failures, than it is to indicate they are some kind of Ayn Rand style entrepreneurial ubermensch, mr ‘gonzo- rand 19’.

CTDummy@aussie.zone on 06 Jul 11:40 next collapse

Microsoft is literally killing off game studios and dev jobs to fund AI. There’s absolutely no way that customers don’t get fucked when the end goal of game pass is met. Embrace, extend, extinguish. Plus, since SKG is a trending topic, you think they’ll think twice about killing games exclusively under GP or just dropping them? You’re not even paying for the games, just access. I got it a couple times when it was $1. After it went up I realised “oh cool so my entire library would be hostage for future price hikes”. Fuck that.

Knock_Knock_Lemmy_In@lemmy.world on 07 Jul 09:19 next collapse

What is SKG?

TheButter_ItSeeps@lemmy.world on 07 Jul 09:25 next collapse

Stop Killing Games

Tingle@lemmy.world on 07 Jul 10:07 collapse

Stop Killing Games, in short it’s a campaign that’s pushing petitions to force developers to keep games playable when currently if a developer is done with it they will just shut servers and there can be o way to play the games any more, or provide code for someone else to be able to set up a way for them to still be played.

Knock_Knock_Lemmy_In@lemmy.world on 07 Jul 10:14 collapse

Thanks. I wasn’t familiar with the abbreviation and of course Google offered no insights.

scala@lemmy.ml on 08 Jul 00:54 collapse

Fawkes is doing this. An indie studio, Buying out IPs that have shutdown their service. They re-released Defiance back in April and it’s been a huge success.

Renacles@lemmy.world on 06 Jul 12:26 next collapse

Gamepass is going to continue betting worse until we end up with the mess that are streaming services right now.

I sincerely hope it fails.

ampersandrew@lemmy.world on 06 Jul 13:32 next collapse

It has plateaued some time ago now. That’s not failure, but it’s not about to become Netflix either.

Wawe@lemmy.world on 06 Jul 13:56 collapse

Exactly. Right now developers get good deals when adding their games to game pass and the game pass is pretty cheap, but after game passes become “the thing” and developers have to be in a game pass, it will get worse for developers and consumers.

whostosay@lemmy.world on 06 Jul 13:02 next collapse

I like how this prophecy was foretold a clean 1 week after this shit really went downhill. Who could’ve thunk Microsoft would be a shitty money grubbing whore?

IsThisAnAI@lemmy.world on 06 Jul 13:14 next collapse

I love renting games. Worked for me at block buster 🤷‍♂️.

jjjalljs@ttrpg.network on 06 Jul 14:49 next collapse

Game pass was always going to be bad for consumers, and probably bad for smaller orgs. The problem is people are short sighted and don’t care.

Like with Walmart moving into a neighborhood. People are like oh it’s so much cheaper than the local shops! And then those get priced out of business and Walmart raises prices and lowers salary. People won’t or can’t think ahead

skisnow@lemmy.ca on 06 Jul 15:05 next collapse

Absolutely. Every indicator available suggests Enshittification will hit the subscription models within the next few years.

couldhavebeenyou@lemmy.zip on 06 Jul 15:36 next collapse

Riding the subsidized waves until the point of enshittification and then dumping it faster than a hot turd is what makes the shareholder cry

PixxlMan@lemmy.world on 08 Jul 01:48 collapse

Just be careful that irrecoverable damage hasn’t been dealt to the game industry and traditional distribution methods by the point that the enshittification starts. What I’m really concerned about is that Microsoft will do everything in their power to smash the current games industry to bits and then rule the ashes. The games industry will end up smaller and worse off, but Microsoft still makes more money since they control a larger share even if the pie shrinks and shrivels.

Korhaka@sopuli.xyz on 06 Jul 18:40 collapse

I thought subscriptions were enshittification, you mean it gets even worse?

Don_alForno@feddit.org on 07 Jul 04:20 collapse

Enshittification is the process of squeezing money out of both sides of the transaction after you have built a sufficient customer and supplier base with initially attractive offerings that were possibly made at a loss.

First the service is great for consumers (and likely bleeding money). People flock to it.

Then they use that consumer base to lure more suppliers to the platform. Phase two. The service is great for suppliers because it means easy access to a big customer base.

When both a lot of customers and a lot of suppliers are using the platform they start making changes that redirect revenue from both sides to the platform itself. Prices increase, fees for suppliers increase or their cut decreases, maybe they have to sign that they won’t sell under a certain price elsewhere, customers can’t use all things on the platform anymore without paying extra, they introduce ads, maybe exclusives, that stuff. Customers won’t leave because they are used to the platform, there are network effects (all my friends use it), sunk cost fallacies (I have paid them x dollars over the years and if I leave I keep nothing for it) in the case of gamepass they have maybe stopped buying games elsewhere and wouldn’t have a library at all if they lost access. Suppliers won’t leave because the customer base is huge and they have no other simple way to reach those customers. Both are the literal frog in slowly boiling water. “What’s a few more bucks a month, what’s a little additional ad before my game loads, what’s a few more % to MS when the alternative is losing all those customers”. That’s the enshittification part.

Prox@lemmy.world on 06 Jul 23:11 collapse

What’s “short” about the short-sightedness, though? I’ve been a Game Pass subscriber for something like 8 years and it’s still crushing it as far as services go - probably moreso now than any year prior.

Will it last / remain a good deal forever? Nope. But nothing does/is. Might as well enjoy the great variety of games I’d never purchase (like Blue Prince, Arcade Paradise, Shipbreaker, South of Midnight, Expedition 33, etc.) along with the convenience of access to games I totally would pay for (like THPS 1+2, Gears, Diablo, etc.). Plus the built-in rewards subsidize like 1/4 of the cost.

When (not “if”, when) they jack up the price to a point that’s not worth the games or I don’t have enough time to play to justify the spend, I’ll just cancel.

jjjalljs@ttrpg.network on 07 Jul 02:36 next collapse

If you had been buying games you’d have a library 🤷

HeyThisIsntTheYMCA@lemmy.world on 07 Jul 04:21 next collapse

i get the feeling gamepass gives you access to the library of games that my library has. fantastic if your library doesn’t have video games or you have difficulty getting out of the house, but i love my local library

Knock_Knock_Lemmy_In@lemmy.world on 07 Jul 09:18 collapse

What’s “short” about the short-sightedness, though?

Gamepass attacks the developers, not the consumers.

Kolanaki@pawb.social on 06 Jul 15:12 next collapse

It stopped being just $1 and instantly became the worst thing ever. /s

EarMaster@lemmy.world on 06 Jul 15:21 next collapse

Is it as bad as the time Netflix killed the movie industry?

ampersandrew@lemmy.world on 06 Jul 19:29 collapse

The movie industry is plenty capable of killing itself.

Jeffool@lemmy.world on 06 Jul 16:12 next collapse

Game Pass obviously and absolutely affects game sales. At the same time this conversation only happens because we’re comparing “the industry with Game Pass” to “games at face value”. That second one only lasted 10-15-ish years. Before that, there was “the industry with game rentals”. Blockbuster was also absolutely eating up some sales.

But game rentals were often seen as a “try before you buy” case to many, as you may want to play a game more than 3-5 days. So maybe the answer is don’t lease your game to Game Pass for a year at a time. Just offer it for a month or three. (Also make an easy way for the non-technical to export/import saves.) This also would let Microsoft make more deals for more games in their rotation. Seems like a shorter time helps everyone out.

sp3ctr4l@lemmy.dbzer0.com on 07 Jul 09:12 next collapse

Yeah, it used to be quite common for PC gaming magazines to include a demo disk, basically, here’s the game and the first level or two, often you could fit a couple game’s demo versions on one cd.

GamesPass could easily do something like uh… hey, this game here, you can play for 2 or 5 or 10 hours, and then if you want more, you can buy it with… I dunno, a 1/4 to 1/3 discount if you’re subbed to GamesPass, and you’ve got the playtime.

tobz619@lemmy.world on 07 Jul 11:19 collapse

Yeah, honestly, what was wrong with games releasing Demos?

I think a lot of games would do well if they also bundled limited demos of other games with them too like back in the old days.

ter_maxima@jlai.lu on 06 Jul 16:32 next collapse

Game Pass is the same scam as Netflix was back then, and I’m not falling for it twice.

Netflix used to be too good to be true as well. 10€ a month for literally everything ! Now they don’t even make blu-rays anymore and you spend more time looking up which service has the thing you want to watch than watching it, so people are pirating again.

I’ll stick to physical games and GOG as much as possible.

victorz@lemmy.world on 06 Jul 18:04 next collapse

Can confirm, I never stopped pirating for 20+ years.

JcbAzPx@lemmy.world on 06 Jul 19:52 next collapse

May as well enjoy it while it lasts. Like Moviepass.

HeyThisIsntTheYMCA@lemmy.world on 07 Jul 04:19 next collapse

you spend more time looking up which service has the thing you want to watch

justwatch is pretty reliable and can save you tens of hours on your search apparently

AgentRocket@feddit.org on 07 Jul 07:27 next collapse

That may be true, but that wasn’t the point he tried to make. The problem is that netflix used to have everything at a good monthly price and once they dominated the market, enshittification and price hike started, plus all the other companies wanted in on the action, starting their own service.

Now MS is trying to do the same to the PC gaming market.

LifeInMultipleChoice@lemmy.world on 07 Jul 09:26 next collapse

It’s also worth noting it came out in 2017. In the years leading up to that namely around 2014 everyone was questioning if Sony was going to have to declare bankruptcy. Throwing a large amount of money into a product that can draw users to your console/platforms for a cheap price that your main competitor couldn’t afford to do probably sounded like a good strategy at the time, knowing they could drive costs up if they got the user base built.

Sony may have recovered though

buttnugget@lemmy.world on 07 Jul 10:12 collapse

Not to defend Netflix, but it did seem to me like the degradation and price hikes were a result of the other companies cutting in. I have no particular love for Netflix, but I didn’t perceive it to be like that until after external threat. Maybe I’m wrong.

Hoimo@ani.social on 07 Jul 09:39 next collapse

Justwatch reliably tells me “this isn’t available for streaming in your region”. Sonarr tells me it’s an AMZN Webrip and I can Just Watch™

Edit: But like, no shade on Justwatch, it works as intended. It’s the streaming services who get worldwide licensing rights and then don’t bother targeting my little region.

buttnugget@lemmy.world on 07 Jul 10:13 next collapse

I love JustWatch. Gets you the exact info you’re looking for pronto.

alsimoneau@lemmy.ca on 07 Jul 10:56 next collapse

So does sailing the high seas

zerofk@lemmy.zip on 07 Jul 11:06 collapse

Sadly justwatch doesn’t work for me. It gives the choice between a part of the country that doesn’t offer services where I live, or another country - which doesn’t offer services where I live.

GamingChairModel@lemmy.world on 07 Jul 23:25 next collapse

Netflix used to be too good to be true as well.

So was Moviepass, but while they were operating it was a great deal for the consumer. I wasn’t going to sit that out just because I could see that they were gonna run out of money eventually.

The proper consumer response to these types of models (get them hooked with a great value proposition and then try to squeeze them once they’re in) is just to leave when things get bad. Subscribing to Netflix in 2013 doesn’t mean that I had to keep subscribing through 2023. I could get the benefit of a 2014 subscription and reevaluate each year whether it was worth continuing.

ApatheticCactus@lemmy.world on 08 Jul 04:20 collapse

I worked at BlockBuster back when Netflix came out. It was legit a great contender, and an awesome service. BB had their own mail service, but it was just seen as a copycat. Also the franchise had a LOT of bad blood, and sometimes rightfully so. Depended on local management how much leeway you could have. The most lax stores that were lenient did the best.

The reason it worked was because physical media is protected by the first sale doctrine. So if you could buy a disc, it could be under one roof as rentable inventory.

Streaming and licenses is what fragmented everything and greed gave the appropriate incentive.

It also somewhat killed direct competition. When everything was physical on a shelf in front of you, all for the same price, you had direct comparison and competition. You could have any show or movie from any studio all side by side. That $2-5 could get you anything, across the board.

I saw this all coming from miles away. I don’t blame anyone, every step sounded like a great deal. I see a lot of the same things with Gamepass. It’s a great deal, and I don’t blame anyone for using it… But I don’t see it as being a long term net positive for the industry.

SkunkWorkz@lemmy.world on 06 Jul 18:07 next collapse

Wasn’t it obvious when that datasheet was released in one of the lawsuits. They paid Rockstar hundreds of millions for GTA V. Of course it’s unsustainable. Not to mention the pricing of GP is too good to be true. MS is hemorrhaging money on GP, on purpose. They basically play the standard Silicon Valley play book. Instead of making things yourself just sell access to customers to producers and price out the competition by undercutting them and incur heavy losses, so you become the only gatekeeper in town. And instead of a store like Steam where the studios and publisher can set their own prices they use a subscription model so they can not only gatekeep access to the customers MS can decide what they want to pay these game devs before the product even hits the service. And if they ever achieve a monopoly the game devs basically have no choice but to accept whatever MS offers.

ampersandrew@lemmy.world on 06 Jul 19:28 next collapse

They paid Rockstar hundreds of millions for GTA V. Of course it’s unsustainable.

I wouldn’t be so sure. Best estimates for their subscribers are north of 25M and as high as 35M. The $1 subscribers have dried up by now, but even if we assume an average of $10/month/user, in the current world where there’s a $20 tier with the really juicy stuff, that’s at least a quarter of a billion dollars per month in revenue. Now that’s revenue, not profit, but those several hundred million dollar deals also died down, as well as their willingness to license outside content anywhere near as much as they used to, which they can feasibly afford to do because they’ve built up a portfolio of games that they own in perpetuity, not unlike what Netflix did.

_stranger_@lemmy.world on 06 Jul 19:34 next collapse

MS may not have invented it (although I’d argue they essentially did) but they did perfect it. That was the whole idea behind windows and IE, market share dominance at any cost.

ILikeBoobies@lemmy.ca on 07 Jul 03:13 collapse

We call it the Walmart model

CatDogL0ver@lemmy.world on 07 Jul 03:50 collapse

MS is making money from Gamepass

ano_ba_to@sopuli.xyz on 07 Jul 09:40 collapse

Have they paid off the 70 billion? If they are making money, why are they firing people and cancelling projects?

ampersandrew@lemmy.world on 07 Jul 13:28 collapse

Depending on how you do accounting, they may or may not have paid off the $70B. They’re firing people and cancelling projects, according to reporting, because they want to free up $80B of capital across the organization to invest in AI. Whatever money these other sectors are making, the money AI could make is seen as being way higher.

baatliwala@lemmy.world on 06 Jul 19:20 next collapse

Game pass is awesome. Played a fuck ton of games at that price. Hope it stays forever, especially with that stacking model lol.

EndlessNightmare@reddthat.com on 07 Jul 07:55 next collapse

Hope it stays forever

Oh boy, have I got some news for you

baatliwala@lemmy.world on 07 Jul 08:26 collapse

I know, I know lmfao. But that doesn’t mean I’m not going to leach the hell out of this until it goes away.

sp3ctr4l@lemmy.dbzer0.com on 07 Jul 09:01 collapse

Hey, uh, is Uber still cheaper than a taxi?

Oh, no, it isn’t, and also taxis, largely don’t exist anymore, and also public transit (the much cheaper to the ‘consumer’ option) is now 10 to 15 years behind where it should be.

Roughly the same business model there.

You’re trading short term low cost and convenience and broad array of choices for long term higher prices and the broad stagnation/destruction of the entire industry, fucking over all the people who work in said industry.

baatliwala@lemmy.world on 07 Jul 10:06 collapse

You definitely have a point… if US was the only country in the world and Uber did not provide a much better service than our local taxis. I mean yeah the local ones are cheaper but considering overall service, fuck no.

For me, one of the major advantages of Game Pass is publishers are absolutely refusing to put local regional pricing nowadays. Games at 60$+ cannot be bought by anyone with middle class salaries. Now with push to 70-80 usd+ for AAA, even AA games getting to 60$ it is impossible to buy in my country.

So why should I get a single game at those prices when I can get few hundred at similar pricing? It’s MSs problem that they are willing to put their games day 1 on GP not mine. I don’t care whether games are getting “devalued” or whatever, I’m simply getting what I paid for.

Also, people do tend to buy games standalone and I really can’t see that going away honestly. I can’t see games ever going subscription only or anything like that.

sp3ctr4l@lemmy.dbzer0.com on 07 Jul 10:45 collapse

You make good points, my view is obviously America centric.

As I literally used to work for MSFT, in various parts of their city sized corporate HQ outside of Seattle, and a few ‘smaller’, though still massive by the standards of any non megacorp, ‘satellite’ campuses in other parts of the broader Seattle area.

I completely agree that refusal to do reasonable location specific pricing is a huge problem, and I’d say that basically stems from MSFT being astoundingly myopic, to the point of the management culture being cult-like.

Perhaps a sort of saving grace for international customers is that uh, the US dollar is currently crashing against basically every other currency?

Or perhaps that is an actual cause of why AAA game prices go up in USD: MSFTs costs are primarily in USD, so they figure out a way to smudge costs over the whole system in a way that trickles up to them in USD, by using their influence to functionally make everything else somewhat subsidize their attempt to grow or maintain market share.

MSFT gaming seems to be transitioning to pretty much abandoning being a ‘console maker’, and moving toward ‘we are an uber publisher’.

But anyway… I get that from the consumer perspective, yes, it makes sense to go with GamesPass…

The problem is that from a business perspective, what this does is destroy the economics of actually making a game.

It reduces sales, which reduces profit, which means now game publishers force game studios to cut costs, so they fire half their staff or reassign them, which destroys all the undocumented knowledge of the game studio, and then they are replaced with cheaper per hour paid contractors who don’t know that information, which results in sloppier, buggier games that ironically always go overbudget, overschedule, and don’t sell as well.

Maybe think if it as an infrasctucture style situation, with game devs as the road maintenance crews, and consumers of games as car drivers:

If you skimp on road maintenance, and then also make everyone drive much much more, by making public transit very expensive/shitty, and cars are now all a cheap personal rental service…

… eventually the roads give out, pot holes everywhere, bridges falling apart… and the entire system grinds to a halt rather rapidly, because now, a decade later, there aren’t any more talented road maintenance crews, they all quit from the shit wages and shit working conditions, their specialized vehicles sre in disrepair, and there is also not enough money to hire and train a massive new workforce to fix all the roads.

mrfriki@lemmy.world on 06 Jul 20:04 next collapse

This has been so obvious from the beginning, and now that it’s too late is when they starting to complain.

Phegan@lemmy.world on 06 Jul 22:28 next collapse

Game pass might be the best deal in gaming, but you are selling your soul to the devil for it. It will ultimately harm gaming, especially developers long term. We should reject game pass.

vala@lemmy.world on 07 Jul 06:51 next collapse

Honestly who cares. Stop buying AAA slop and support indies.

WorldsDumbestMan@lemmy.today on 07 Jul 08:17 collapse

Only open-sourced, homebrewed, and single-person is what we need!

alsimoneau@lemmy.ca on 07 Jul 10:55 collapse

10 people or less.

Captain of Industry is a gem with a 4 person team Risk of Rain was 2, expanded to 3

That’s still at a human scale.

Duamerthrax@lemmy.world on 07 Jul 11:22 collapse

Hedon, Cultic, Zortch I think were all solo devs.

EndlessNightmare@reddthat.com on 07 Jul 07:43 next collapse

Gamepass is a super-obvious telegraphed trap for enshittification. Offer a good value (it is, for the time being), get people dependent on it, then pull the rug out.

How many times have we already seen this?

BilboBargains@lemmy.world on 07 Jul 09:10 next collapse

It’s the business model that shareholders love and seems to be fairly ubiquitous. Eventually these corporations undergo trial by anti trust as their influence becomes increasingly toxic e.g. Google. The concentration of power into the hands of a few people is a problem with large hierarchies generally, ordinary people end up doing whacky stuff on the whim of someone that you never meet or know in any meaningful way.

Knock_Knock_Lemmy_In@lemmy.world on 07 Jul 09:15 next collapse

The only part of the gamepass that is monopolistic is the friends network it creates.

Croquette@sh.itjust.works on 07 Jul 10:47 next collapse

We haven’t seen antitrust with teeths for a while now.

Amazon, Microsoft, Meta, Apple should have been broken up in a million little pieces a long time ago, but it won’t happen.

Ledivin@lemmy.world on 07 Jul 14:26 collapse

Eventually these corporations undergo trial by anti trust as their influence becomes increasingly toxic e.g. Google.

lol, feel free to let me know when any actual consequences come from that

BilboBargains@lemmy.world on 08 Jul 09:25 collapse

The consequences so far have been a warm feeling on hearing the news but I’m starting to doubt that feeling. Shawty, are they playing me like a fiddle?

sheogorath@lemmy.world on 07 Jul 11:01 next collapse

One of the shit thing is that all the games that I’ve bought in the last 5 years all has come into game pass.

dickalan@lemmy.world on 07 Jul 11:04 collapse

I canceled it when I canceled every other subscription except real debrid

sp3ctr4l@lemmy.dbzer0.com on 07 Jul 08:45 next collapse

Yet another example of:

C Suite / Upper Management doesn’t listen when a seasoned software engineer of some kind points out an extremely obvious medium/long-run problem with the business model they’re being asked to either functionally invent, or massively contribute to.

Croquette@sh.itjust.works on 07 Jul 10:46 collapse

The goal is to lose money to capture the market and once it is done, to recoup their loss and bleed the market dry.

sp3ctr4l@lemmy.dbzer0.com on 07 Jul 10:56 collapse

Yes, but if they can’t actually pull off the last part… uh… that doesn’t end well.

Blackmist@feddit.uk on 07 Jul 09:58 next collapse

I think it was Netflix that went through a period of releasing movies in cinemas and putting it on streaming on day one.

It was such a resounding success that they no longer do that.

I guess MS has deep enough pockets to not realise their folly yet. PSN Premium/Extra isn’t as good value from a consumer point of view, but it also hasn’t killed their own console. What that cannibalises is the “wait for a sale” people, who would likely have paid £20 for a game a year or two down the line. I think that’s a more manageable than losing all the day one £65 sales.

rumba@lemmy.zip on 07 Jul 11:39 collapse

I thought that was during Covid.

I’m honestly surprised that movie theaters even exist still. Motion picture groups basically starve the theaters to the point where they can only survive off of concessions. The places are almost universally dirty and understaffed. Most of the mom and pop shops died off decades ago.

Blackmist@feddit.uk on 07 Jul 11:50 next collapse

According to Wikipedia, they started it in 2015 with Beasts of No Nation and stopped in 2018 with Roma.

Lots of others did it during covid though.

The last time I actually enjoyed a cinema was a tiny little place in Iceland that appeared to have two screens, a ticket stand and a snack stand, and had one old guy running between all of them like a novelty act. This is how a cinema should be, not some horrible 12 screen thing showing the same Marvel shite at 20 minute intervals.

We did see Die Hard 4 though, so it wasn’t all fun and games. Still it could have been worse. It could have been Die Hard 5…

Tillman@lemmy.world on 07 Jul 13:49 collapse

And as an industry they return less than the sp500 so not only is movie viewing horrible, movie making is a terrible investment .

Sidhean@lemmy.blahaj.zone on 07 Jul 10:30 next collapse

backlog gamepass would be hype. Like, this whole thing is shit and old game should probably cycle into the public domain; if a corp put work into keeping old games playable, how cool would that be?

ICastFist@programming.dev on 07 Jul 11:14 collapse

“But if you offer all these old games to play, why would anyone bother buying the new stuff?” - some corpo director

burgerpocalyse@lemmy.world on 07 Jul 10:57 next collapse

is there anyone making any money from video games at this point?

ICastFist@programming.dev on 07 Jul 11:13 next collapse

Mobile gacha shit

rumba@lemmy.zip on 07 Jul 11:33 collapse

  1. Publishers. They always get their buck.

Studios get gobbled up, mass layoff, explode and reform month by month.

  1. Game engines. Nobody is going to even try to reinvent that wheel. Unreal and Unity make a fuckton of cash whether a game does or not. Yeah I hear you, but but but they have income limits, studios release one good ish title, they’re expected to pay like it’ll always happen.

  2. Stores. At least until recently there was not even a slight challenge against the stores control. Now with Apple versus Epic, everybody’s dying to funnel people into their own payment system, But honestly, stores are still making all the money, there’s still the primary method of advertising that works and they still hold all the cards for making sure you show up in their “searches”.

If you manage to bottle lightning the studio makes a fuck ton of money, assuming you haven’t already sold your soul to venture capital. (Hint, If it’s more than two guys in a garage, they’ve already all sold their sole adventure capital)

Adalast@lemmy.world on 07 Jul 13:59 collapse

On 2) Godot has entered the chat.

rumba@lemmy.zip on 07 Jul 22:57 collapse

They really need to. I haven’t looked at them in quite a while now last time I looked I was hoping to move some Unity stuff over there, But it seem like anything other than Android was a significant hurdle.

Adalast@lemmy.world on 08 Jul 14:04 collapse

I am subscribed here on Lemmy and they seem to be progressing quite a bit. I am not a game dev myself, but I have some ideas I have been contemplating dabbling in on there.

rumba@lemmy.zip on 08 Jul 15:44 collapse

Looked them up. they JUST released something promising for IOS

christianselig.com/2025/05/godot-ios-interop/

You still need a lot of third-party help to get on a console, though.

AlteredEgo@lemmy.ml on 07 Jul 11:14 next collapse

Isn’t this an old strategy of microsoft? Dump shitload of money into a market, then once you captured a significant portion start the enshittification.

DeathsEmbrace@lemmy.world on 07 Jul 11:38 next collapse

Except now it’s just spyware

dantheclamman@lemmy.world on 08 Jul 00:19 next collapse

It is classic tech company strategy.

We saw it with Amazon offering suspicious deals for years on name brand stuff to kill competitors. Uber offering subsidized rides to kill taxis. Google Photos offering unlimited free storage

If it seems too good to be true, check under your feet and see if there’s a rug there.

AlexLost@lemmy.world on 08 Jul 00:51 collapse

Of Microsoft? That’s like business 101 my dude, and mostly why business schools should be burned to the ground. The system we have stifles innovation and promotes greed. We fucked.

ChaoticEntropy@feddit.uk on 07 Jul 13:34 next collapse

Sooo… Gamepass is one of the services that is driving up the price of the non-gamepass versions of those games, right? They’ve got to recoup costs somehow, and then the rest of the industry takes that as an opportunity to consider these inflated prices as the new baseline.

Tillman@lemmy.world on 07 Jul 13:48 collapse

Games are a lot more expensive to make now. While the tooling has improved, the cost of labor has risen-sadly not enough to keep pace with the cost of living. The cost of a game to the consumer is also a lot cheaper than it was in even the 90’s. So you have a lead gen strategy in gamepass that forces them to recoup in other areas but they still aren’t able to recoup enough. Because of political monetary policies which gamers don’t really want to think about, currencies are worth less (USD lost 7% this year already-$100 bill is now worth $93) and the game prices haven’t adjusted to compensate. In short, games are hitting a similar wall to movies where in a world with Netflix, everything is going to end up looking like mediocre trash if it has to be basically free.

Ledivin@lemmy.world on 07 Jul 14:23 collapse

The market has also increased 1000-times over, while simultaneously removing physical barriers entirely. The development itself is more expensive, sure, but distribution is way cheaper and the potential gains have increased at a much quicker rate, especially for smaller games.

sommerset@thelemmy.club on 07 Jul 23:39 next collapse

What’s a gamepass?

13igTyme@lemmy.world on 07 Jul 23:49 next collapse

A pass for games.

Wispy2891@lemmy.world on 07 Jul 23:56 collapse

Instead of buying a license for a game for $70 you subscribe to a rental service that gives you access to 500 games for $10/month.

Or, instead of buying a $500 console or a $800 PC you just buy a $60 controller and you stream those games running on “the cloud” (=someone else’s console) for $15/month

Problem is that the service is provided by Microsoft at a loss and when they’ll get enough critical mass, they’ll enshittify it.

The economic proposition is good, but I think it’s just to teach gamers that “you’ll own nothing and you’ll be happy”

TwinTitans@lemmy.world on 08 Jul 00:02 next collapse

Game pass is good for one month and playing like 3 single player games. But it’s really been the final nail, last gasp whatever you want to call it for XBOX. Its not sustainable, has stalled out and larger developers have had enough of getting f**** over.

ter_maxima@jlai.lu on 08 Jul 10:31 collapse

Maybe it says more about me than about game pass, but even at 5€ a month it would be significantly more money than I spend on games every year.

Not that I couldn’t afford it, but I mostly play games that are at least 5 to 10 years old, either on second-hand physical copies or heavily discounted sales/keyshops. The most recent game I’ve bought is Elden Ring, even then only recently because I found a cheap physical copy.