Monster Hunter Wilds Endgame Expansion Moved Up as Game Suffers From 'Soft' Sales (www.ign.com)
from simple@piefed.social to games@lemmy.world on 31 Jul 10:49
https://piefed.social/post/1097509

#games

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psx_crab@lemmy.zip on 31 Jul 11:32 next collapse

It would be funny if they try the old school formula again and become the best seller since World.

Mitchie151@lemmy.world on 31 Jul 11:40 next collapse

Hardly surprising that the sales have been soft since launch considering the shocking user reviews. The game is pretty good, but when it barely runs on most users machines people are going to either keep waiting for it to improve or write it off forever. All the die-hard fans who are even interested in the endgame content already have the game.

Feyd@programming.dev on 31 Jul 12:39 collapse

Even outside of the performance problems, it’s become clear the pattern is to release the base game which is ok, then eventually release an expansion that makes it feel like a complete experience. A lot of people that started with world or rise are just going to hold off for the expansion

Montagge@lemmy.zip on 31 Jul 14:18 next collapse

That’s what I’m doing, but that’s what I do with most games.

Chromebby@lemmy.world on 31 Jul 17:49 collapse

Mhmm, this is me. We play MH lol we are patient gamers xD

Carmakazi@lemmy.world on 31 Jul 11:41 next collapse

Base World and base Rise both had quite weak endgames as well. Rise was literally unfinished at launch. It only really takes off as a complete experience once the paid expansion comes out (not title updates).

Vipsu@lemmy.world on 31 Jul 21:48 collapse

Oddly enough world base game felt fairly long. Took me quite a while to get to the high rank and even longer to get to the final boss.

Honestly lack of automatic traversal and bunch of busywork made it a lot more easier to get distracted and explore. Lack of artian weapons made it more rewarding to farm weapons made from different monsters.

Maybe the game just got too streamlined with Rise and wilds. Focus shifted too much towards making fights more of a spectacle and add in bunch of unnecessary narrative.

[deleted] on 31 Jul 11:42 next collapse

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marighost@piefed.social on 31 Jul 12:35 next collapse

My friend who's a big MH fan got us into Rise, which was a lot of fun (and my first MH game), and while the gameplay of Wilds feels nice, it really is apparent they intended to dripfeed content for however long they intended to support it. Hopefully this is a step in the right direction.

MyDarkestTimeline01@ani.social on 31 Jul 12:42 next collapse

I hate using this analogy because it showcases how much of a glutton I am but: a full release game should feel like a full meal. It can leave you wanting more but it should satisfy first. DLC is meant to be dessert. Something nice and extra after the fact. Wilds felt like an appetizer. Like it was prepping you for something more.

static09@lemmy.world on 31 Jul 14:47 next collapse

For me, the $70 price tag threw me off, but I’m not a diehard MH fan.

I just checked the steam store and there’s already over $300 of cosmetic microtransactions? And the OST is… $75??? I get that it’s a “7 disc album” but damn does that feel expensive.

Sanctus@lemmy.world on 31 Jul 15:11 next collapse

Mage Arena is 3 dollars, Peak is 8.

Vipsu@lemmy.world on 31 Jul 22:03 next collapse

Bought the PS5 version at launch which is something I dont do with many games. Been fairly happy with the game but it does look a lot like Capcom is moving quickly towards enshittification with this much monetization.

The game is no world, but I do like it a lot more that Rise. There’s a lot more to explore, endemic life is more rich and combat feels more weighty.

Might give rise another go on pc later tough. Got bored with it on Switch near the end of high rank base game.

Awkwardparticle@programming.dev on 31 Jul 22:17 next collapse

Fix the way multi-player works and people will actually want to play the game.

DacoTaco@lemmy.world on 02 Aug 11:38 collapse

Wdym? Its a solid multiplayer experience like any mh game before it, no?

Noodle07@lemmy.world on 03 Aug 14:14 collapse

Not op but I heard wilds had a lot of technical problems, might be that

DacoTaco@lemmy.world on 03 Aug 18:57 collapse

Was all rendering issues, not multiplayer issues when i was playing, hence i was curious hehe

Noodle07@lemmy.world on 04 Aug 04:51 collapse

Ah OK, dunno then

icylobster@lemmy.world on 01 Aug 01:32 next collapse

The way they use the term ‘expansion’ in the article confused me. They are just talking about how the free content updates have been moved to be sooner than originally planned. They aren’t taking about DLC or an entire paid expansion.

It’s probably good the content comes out sooner seeing as how many lose interest at the current drip feed if content. I wish they would fix the games actual problems though. Or even just the hardware issues.

FreddyNO@lemmy.world on 01 Aug 06:18 next collapse

Liked it a lot, but the performance killed it for me

HollowNaught@lemmy.world on 05 Aug 10:55 collapse

Fix the bloody performance first ya dickwads