Old gamers don't understand what mobile gaming has become
from atomicpoet@lemmy.world to games@lemmy.world on 02 Jul 21:57
https://lemmy.world/post/32385376

Old gamers often misunderstand the quality of mobile games.

I realized this a couple of weeks ago when I asked my 12-year-old daughter whether she wanted to bring her Nintendo Switch or her Android tablet on our two-week vacation. She chose the tablet.

Why? Because her Android has Genshin Impact, Fortnite, Roblox, Candy Crush, Wuthering Waves, and Sky: Children of Light. She simply prefers those over her Switch library — which is decent but doesn’t compare to what she’s got on the tablet.

Adults tend to dismiss mobile gaming by saying things like, “There’s no 1:1 equivalent to Super Mario Odyssey, Tears of the Kingdom, or Cyberpunk 2077 on mobile.”

Fine. My daughter has access to all those games. Our family owns over 8,000 games across PC and consoles. She can play Super Mario Odyssey any time she wants, but she doesn’t. She’d rather play Genshin Impact.

And she’s not alone. Most of her friends are on their tablets or phones. It makes sense — gaming is as much about socializing as playing, and iOS and Android dominate for a reason.

Sure, we can scoff and say, “Kids these days don’t recognize a good game when it hits them in the face.”

But I remember feeling that way about Pokémon and Yu-Gi-Oh. They’re still thriving today, with now-grown adults still playing.

I also think back to my own childhood. My mom hated Teenage Mutant Ninja Turtles. Yet, I snuck a TMNT Game Boy game into the house and played it behind her back. TMNT never disappeared — it’s still around.

With the original Switch’s price rising (at least here in Canada), it just makes sense to consider Android tablets — especially for kids. Sure, you can’t play Black Myth: Wukong on Android, but that’s why I have PCs ready for that. Kids? They just want to have fun and connect with friends.

#games

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Kolanaki@pawb.social on 02 Jul 21:59 next collapse

I understand just fine. The only good mobile games aren’t mobile games. They are ports of normal games for mobile devices. Which is a super incredibly small number of games.

And latching onto Gatcha games as a good thing for kids? Might as well get them cigarettes and alcohol too if you wanna get them addicted earlier.

atomicpoet@lemmy.world on 02 Jul 22:08 next collapse

Wow, an expert on all mobile games—based on exactly how many hours scrolling and judging from your porch?

There are over 700,000 mobile games on Google Play and the App Store combined. Over seven hundred thousand. You really think you’ve played, let alone fathomed, the quality of that entire universe?

Lumping all mobile games together because of a few gacha titles is like calling all movies “just commercials” because of some awful reality TV. Face it: the world’s moved on, but you’re still shouting at clouds.

Kolanaki@pawb.social on 02 Jul 22:11 next collapse

One does not need to play every single piece of shovelware to be able to identify shovelware.

atomicpoet@lemmy.world on 02 Jul 22:18 collapse

Nope. You must play a game before you call it shovelware. Anything less is just lazy, uninformed hot air.

If you can’t be bothered to actually try what you’re criticizing, you have zero business judging it. That’s not opinion—that’s ignorance.

So stop pretending you’re some gaming authority when all you’ve done is shout from the sidelines without ever stepping on the field.

Kolanaki@pawb.social on 02 Jul 22:21 next collapse

So you’ve played every single game ever made, huh? 🙄

atomicpoet@lemmy.world on 02 Jul 22:25 collapse

I don’t need to have played every game ever made. But I do own several thousand and have played thousands more.

From that experience, I can tell you this: you never truly understand a game until you play it yourself. That’s why I don’t waste time forming opinions about games I haven’t actually tried.

Try it sometime—it might change your perspective.

Kolanaki@pawb.social on 02 Jul 22:29 collapse

I don’t need to step in every pile of shit I see to know it’s shit. Seeing it and smelling it is enough to know I don’t want to touch or taste it.

atomicpoet@lemmy.world on 02 Jul 22:35 collapse

You just told me you don’t play anything, so by your own admission, you’ve seen nothing.

Kolanaki@pawb.social on 02 Jul 22:44 collapse

If that’s your takeaway, I suggest seeking some classes in reading comprehension.

atomicpoet@lemmy.world on 02 Jul 22:50 collapse

I read you loud and clear—I get that you don’t play mobile games because you think they’re shit.

And my point is simple: if you don’t play them, your opinion on them counts for exactly nothing.

No games played = no credibility. It’s that straightforward.

nogooduser@lemmy.world on 03 Jul 20:58 collapse

If you can’t be bothered to actually try what you’re criticizing, you have zero business judging it. That’s not opinion—that’s ignorance.

If there are 700,000 games then you must judge games without trying them. Otherwise you’d be constantly playing games to see if they’re any good and would still not get through them all.

atomicpoet@lemmy.world on 03 Jul 21:42 collapse

I have a more compelling suggestion: only judge games you play.

arnitbier@sh.itjust.works on 03 Jul 23:15 next collapse

Buddy please. Its like a farmer ok? Knows fruit, knows what makes it good and or bad, often. And perilously for your world view, at a glance. Effectively your kinda saying you can’t judge a game accurately without playing it through. So then no one can. And it comes off as rather immature/inexperienced masquerading as thoughtful or mature

Its not a person OK. Its a product and sometimes its more then that OK? But a lot of addictiveness isn’t good game. Like addictiveness isn’t a good drug or food or lifestyle choice (looking at gambling and cigs and stuff 👀)

We make it special we get that, what you don’t get is bad fruit your making special cause it is your holiday gift is still when looked at objectively and compared to the greater whole of produce. In general. Its bad fruit. Though genshin seems like its a legit game, not fully legit, cause of all the predatory design. So there. Objectively worse. Predatory by design is bad. Period. Now its better then many others. So with the greater whole it isn’t as bad. Or candy crush. Like don’t feel like a bad parent or anything but its definitely not getting a judgement pass, sorry

Also explain to your kids there tech bros toys when they play and insist upon the addictive games. They can decide but an informed person is always got a better chance of making well reasoned, informed decisions that makes there brains develop away from that bull 💩 you know

That’s my take, hope it helps clarify 💪

atomicpoet@lemmy.world on 03 Jul 23:24 collapse

I’m skeptical that people here are as knowledgeable as they claim.

I know from several other threads that the majority of folks here stick to a few handfuls of games and sink 1,000s of hours into them. That might make them an expert at a specific MMO, but it certainly doesn’t make them experts in every game at a glance.

Blueberrydreamer@lemmynsfw.com on 03 Jul 23:32 next collapse

You’re judging the gaming habits of the entire population of Lemmy based on a couple anecdotes from random threads? And you want to talk about not making snap judgements?

atomicpoet@lemmy.world on 03 Jul 23:48 collapse

Lemmy isn’t a big place. People who populate gaming threads are an even smaller fraction of the userbase. So to see the same handful of opinions, repeated again and again, upvoted ad infinitum – that’s a pretty good sample size.

I deliberately posted this thread as a contrarian take. And what do you know, it proved to be contrarian.

I didn’t say anything outrageous or mean-spirited. Everything has been quite reasonable. But judging by the responses – you all think every mobile game is a gacha game – I can safely say few of you have nearly as much experience with games as you believe you do.

By the way, this is why I generally put little stock into self-declared “gamers” opinions. Most of you are obsessed with playing things in a prescribed manner, in a particular way, regarding a specific canon. And you generally adhere to the same bland culture with little appreciation for diversity.

Blueberrydreamer@lemmynsfw.com on 04 Jul 12:24 collapse

The hypocrisy of claiming that you can’t judge any game without physically playing it yourself, then turning around and judging thousands of people you’ve never interacted with based on a couple interactions, is absolutely staggering.

Consider giving human beings the same benefit of the doubt that you give to software.

atomicpoet@lemmy.world on 04 Jul 14:59 collapse

Ha! A “few” interactions…

Blueberrydreamer@lemmynsfw.com on 04 Jul 15:35 collapse

And yet you jumped all over people claiming to have played enough games to be able to recognize crap when they see it. Again, you’re dismissing real people while standing up for what exactly? Defending corporate garbage?

I enjoy the occasional mobile game too, I don’t have an issue with your general opinion. But you certainly aren’t convincing anyone with the childish attitude and ridiculous reasoning.

atomicpoet@lemmy.world on 04 Jul 16:06 collapse

Dismissing? Nah.

Calling out groupthink when I see the same tired talking points—no research, no citations, just noise? Hell yeah, I’m gonna call that out.

I’ve never defended “corporate garbage.” I’ve said straight up: there are hundreds of thousands of mobile games, some you can buy outright—no microtransactions attached. More premium paid games on iOS alone than the entire NES, SNES, N64, and GameCube libraries combined.

Let me say it again: you don’t have to play gacha games. Plenty of premium mobile titles exist if you’re willing to look.

But here? Everyone ignores that fact, chooses groupthink instead, and barks the same tired lines.

And yeah, I know this won’t convince anyone here. They’re too busy flexing their Lemmy in-group credentials to entertain anything that breaks the echo chamber.

I’m saying it anyway, loud and clear.

There are literally people here insisting all mobile games are gacha. When I drop hard stats proving otherwise, instead of reconsidering, suddenly I’m a secret shill pushing for some stats company.

That’s the quality of convo I’m dealing with in this thread. And you? No different.

Blueberrydreamer@lemmynsfw.com on 04 Jul 16:19 collapse

You’re inventing a lot of enemies here and listening to no one.

Nobody is claiming all mobile games are gacha, just pointing out that all the ones you talked about initially are, and they wildly dominate the market.

Honestly I don’t know why I’m bothering, I have more to say but this a waste of my time.

atomicpoet@lemmy.world on 04 Jul 16:23 collapse

I’m hearing you loud and clear.

Provide research with accompanying links or GTFO.

arnitbier@sh.itjust.works on 04 Jul 00:04 collapse

I get you there, and its true they are often over-certain of how the easy to share intellectual take version applies to the reality of the truth

Its a struggle but just wanted to defend the main idea not their participation in it, but I agree that you never REALLY know if its fun till you play it and they would likely be more understanding if they tried out some. There are many mobile games that have no right to be that addictive or “fun” (pleasing or pleasurable weird words here tho) as they are.

But as the overall human shift to focus on profit/retention is where most of the actual resentment comes in from not that your entirely wrong, they just don’t support your opinion because they see it as a much bigger problem that you dont seem to acknowledge

Thanks for being this involved and really having the convo here. Its important as fuck even if we dont acknowledge it. Fucking being alive and thinking and talking about it. That’s what got us everything.

Be good tho I see a lot of taking fights and your not on the right side of several lol but I fucking remember myself so carry on and do what you feel you must till you know yourself 👍

nogooduser@lemmy.world on 04 Jul 02:49 collapse

My point is that you need to decide which games to play and that you have already judged a game when you decide not to play it.

You might not like the art style, or the gameplay, or the reviews or whatever but you have definitely judged it without playing it. The only other alternative is to literally download and play every game that you see.

atomicpoet@lemmy.world on 04 Jul 04:44 collapse

It’s entirely your prerogative to spend time and money on whatever you think will be likely worthwhile to you.

But without actually playing a game, it’s strict guesswork on whether a game is quality or not.

Seriously, there’s no harm in saying, “I don’t know whether this game is good – I haven’t tried it.”

smeg@feddit.uk on 02 Jul 23:39 next collapse

How many of the mobile games that you specifically mentioned aren’t gatcha games?

atomicpoet@lemmy.world on 03 Jul 00:45 collapse

I could have just as easily listed Monument Valley, Florence, or The Room—none of which are gacha.

And hey, I just did.

smeg@feddit.uk on 03 Jul 08:21 collapse

OK, just making sure you’re aware that the reason everyone is talking about gatcha games is because they’re the ones that you brought up!

MotoAsh@lemmy.world on 02 Jul 23:53 collapse

There are over 700,000 games on the play store. … and 699,900 of them are basic, traditional mobile games that are basically a gamified e-store for imaginary goods…

atomicpoet@lemmy.world on 03 Jul 00:57 collapse

How about we stick to facts instead of making things up?

As of July 2025, there are 14,139 premium, paid games on the iOS App Store—meaning games that are not free-to-play, not gacha, and have no microtransactions.

To put that in perspective: iOS alone has more complete, self-contained games than the NES, SNES, N64, and GameCube libraries combined.

42matters.com/stats

borari@lemmy.dbzer0.com on 03 Jul 03:14 next collapse

Bro are you a sales rep for this data company and this whole post is just a way to drive people to your product? Because that’s about the only explanation I have for, all t h i s.

atomicpoet@lemmy.world on 03 Jul 03:24 collapse

Wow, that’s some next-level conspiracy thinking—just because I share stats with a source, you leap straight to “sales rep for the statistics company” territory?

What’s next, claiming schools teach math just to line Texas Instruments’ pockets?

Here’s the simple truth: I’m tired of hearing people mindlessly parrot the same tired talking points with zero facts to back them up.

If having an unpopular opinion rattles your echo chamber, so be it. I’m perfectly fine with that.

borari@lemmy.dbzer0.com on 03 Jul 04:15 collapse

Bro this entire post and every reply you’ve made is just next level unhinged, I was giving you a generous benefit of doubt here, because you being a sales rep is about the only way this isn’t insane cringe.

atomicpoet@lemmy.world on 03 Jul 04:25 collapse

That’s great—I love being cringe. It means I’ve hit a nerve and said something so contrary that it actually rattles you.

Funny thing is, you haven’t actually told me how or why I’m wrong—just that I’m cringe.

If that’s all you’ve got, I’m doing something right.

borari@lemmy.dbzer0.com on 03 Jul 04:33 collapse

Hahaha.

It means I’ve hit a nerve and said something so contrary that it actually rattles you.

Funny thing is, you haven’t actually told me how or why I’m wrong—just that I’m cringe.

You have a really inflated sense of your impact on me buddy. I’m not here to tell you you’re right or wrong, I have no opinion on this whole inane debate at all. I play video games for fun, and if other people are having fun playing video games I’m happy for them, I don’t give a single solitary fuck whether they do it on a pc, console, phone, tablet, or by uploading Doom to a cock ring with lcd display and play it by popping their dick with kegels.

I’m just here to tell you that you’re giving off major “meth head arguing with a brick wall in the alley behind 7-11” energy.

atomicpoet@lemmy.world on 03 Jul 04:38 collapse

Oh no, I’m cringe. 😱

borari@lemmy.dbzer0.com on 03 Jul 06:26 collapse

You can’t help yourself can you?

MotoAsh@lemmy.world on 03 Jul 21:27 collapse

It was obvious hyperbole to point at how you are still hilariously wrong. Congratulations on being too stupid to understand how speech works. No wonder you let your kids engage with addictive games… You’re too simple to understand how it’s still bad.

orenj@lemmy.sdf.org on 03 Jul 13:43 collapse

true on the only good mobile games not being mobile games, though you’re wrong about the number being small. Emulation means that entire console libraries are available. I’ve been plinking away at the SNES library for the past couple of years on my phone and am still spoiled for choice.

Onomatopoeia@lemmy.cafe on 02 Jul 22:09 next collapse

I don’t think of gaming as socializing - that’s your daughter’s metric.

Not all game players are the same, which is why there are so many different categories of games.

Quazatron@lemmy.world on 02 Jul 22:53 collapse

To me it is the inverse of socializing. It’s an escape to a world where I don’t have to deal with people.

specialseaweed@sh.itjust.works on 02 Jul 22:14 next collapse

My 13 and 15 year olds are PC first gamers, then consoles, then mobile. I raised them that way on purpose because I wanted to avoid tablet and phone screens. I could control access better that way.

And yea, also because I’m a pc and console gamer and wanted to play my favorite games with them.

The older one has started playing mobile games more often and yea, it’s Genshin and Honkai. That kid was always in love with Fire Emblem, so Honkai makes sense to me. The stories are all kind of the same.

A friend stayed with us for a few days and they have a 12 and 10 year old. I have every console imaginable, PCs on big screens, and they never left their tablets.

I think once kids get on the tablet/phone/mobile games, they don’t really leave. I don’t know that I would have either.

BroBot9000@lemmy.world on 02 Jul 22:24 collapse

Yes cause they are designed to be addictive and maximize the profitability with addictive content like loot boxes and fomo tactics to push micro transactions.

atomicpoet@lemmy.world on 02 Jul 22:59 collapse

Once again, choice is on your side. There are hundreds of thousands of games on mobile, many that are not service-based.

Onomatopoeia@lemmy.cafe on 03 Jul 00:45 collapse

Not for a kid it isn’t.

And that’s the point you keep sweeping away.

atomicpoet@lemmy.world on 03 Jul 01:09 collapse

Again, my kid has never spent a single cent on microtransactions.

garretble@lemmy.world on 02 Jul 22:19 next collapse

I just feel bad for a lot of kids because maybe their phone or tablet has the game they want but often they are playing using just the touchscreen and that interface sucks for anything that requires joystick or button controls (where the touchscreen just has vague areas with pretend joysticks and buttons).

It just does.

I get that kids get used to it, but it’s like getting used to being kicked in the nuts when you have the option of not being kicked in the nuts.

BroBot9000@lemmy.world on 02 Jul 22:21 next collapse

Games as a service is a scam and goes hand in hand with gambling and addictive mechanics used to keep people hooked. It’s absolutely toxic.

Nintendo is a corporate shithole but at least they make some sort of semblance of non abusive games.

“Portable gaming” is always welcome but the business model of phone games is fucking disgusting.

atomicpoet@lemmy.world on 02 Jul 22:28 collapse

Then don’t play games-as-a-service on mobile. Plenty of great mobile games you can buy outright, no strings attached.

Worried about ownership? Back up the APK files—problem solved.

You don’t have to swallow every business model you hate. Choice is still on your side.

BroBot9000@lemmy.world on 02 Jul 22:36 next collapse

I don’t. You are exposing children to those exact mechanics and normalizing that behaviour. Without further thought in the future they will go for increasingly scammy shit tactics.

atomicpoet@lemmy.world on 02 Jul 22:41 collapse

My kid knows full well what is allowable and what is not. She has never spent money on micro-transactions.

leave_it_blank@lemmy.world on 03 Jul 02:34 collapse

Seriously, you played behind your mom’s back. As did I and everyone else. Be careful, talk to her about the shitty tactics. She has to be aware of them, spot them, and know how they work to be able to avoid them. The hardest part will be for her to actually believe it. Those life service shit uses the most disgusting psychological tricks.

Or she will spent all her money behind your back someday.

We all had our tricks, and children will always be cleverer than their parents.

missingno@fedia.io on 03 Jul 02:52 collapse

We all know that decent games exist, somewhere. But the amount of effort it would take to wade through all the shovelware and gacha to try to find an even halfway passable game on Google Play simply isn't worth my time.

And with the mobile market being what it is, it arguably isn't worth it for developers to try and sell any serious game as mobile-first, because it's so difficult for those types of games to succeed when mobile gamers want gacha and those that don't simply aren't playing on mobile. If it's truly worth my time, it should be ported to other platforms.

atomicpoet@lemmy.world on 03 Jul 02:56 collapse

Honest question: how do you find “decent” games elsewhere?

Because all storefronts on PC and console suck when it comes to discoverability.

Do you just accept what marketers and “gamers” tell you about value?

missingno@fedia.io on 03 Jul 03:39 collapse

Word of mouth is certainly a large part of it, yes. People talk about successful games. One way or another, the games I like make it onto my radar when I see buzz about them.

But what are the most successful games on mobile? What are the games mobile gamers talk about? Gacha. It's all gacha. Whatever else is out there, nobody's talking about it and I'm never going to see it. Nor do I have any reason to go searching through a toxic cesspit in the hopes that maybe I'll eventually find something, when it is far easier to look elsewhere, on platforms that haven't been thoroughly corrupted by the race to the bottom.

But again, the real takeaway I want to stress is that the market has been this way for long enough that both gamers and developers know the well is poisoned, and it will never be unpoisoned. The fact that mobile has become dominated by gacha has reinforced itself - everyone not interested in gacha has left the platform, and mobile developers will keep selling more gacha because that's what the remaining audience wants. They even know that the average mobile gamer won't spend money on a more ethical business model.

I know that developers know that I know that this is what mobile is. The way I see it, mobile itself has become a red flag. If a game is trying to be more than gacha trash, well why don't the developers have the sense to put it on other platforms where non-gacha gamers are? If not, they're shooting themselves in the foot and I have no pity.

atomicpoet@lemmy.world on 03 Jul 03:45 collapse

Here’s where you and I differ: I don’t trust word of mouth. I don’t trust canons. I don’t trust marketing. And frankly, I don’t trust the so-called “gamers” who repeat the same tired narratives.

Instead, I dive deep—into the bowels of app stores, into archive.org, anywhere I can find games no one else has played or talked about. Then I judge for myself whether they’re worth a damn.

That’s how I’ve uncovered hidden gems, and why I know most of what passes for “good taste” is just groupthink dressed up as expertise.

The only people with real taste? The ones willing to seek things out and form their own opinions. Everything else is just noise.

missingno@fedia.io on 03 Jul 03:53 collapse

So what, you just buy games at random and hope maybe you landed on something good? Without anything that would make for an informed purchase? Sounds like a horribly inefficient way of running headfirst into Sturgeon's Law.

atomicpoet@lemmy.world on 03 Jul 04:00 collapse

Sometimes I do buy games on a whim.

But usually, I’m a deal hunter—I scour for discounts, read descriptions carefully, study screenshots, and watch gameplay footage. If it grabs my interest, I pull the trigger.

Surprisingly, most of the games that catch my eye turn out to be pretty good.

You should give it a shot. Ignore the hype, forget word of mouth and influencers. Dive into something completely new and different—you might just be pleasantly surprised.

missingno@fedia.io on 03 Jul 04:07 collapse

I do. But to me, step one of filtering out Sturgeon's Law is looking in the right place - platforms that are not overflowing with so much poison that I already know I'm unlikely to ever find what I want.

rikudou@lemmings.world on 02 Jul 22:38 next collapse

Who would’ve thunk, young people with brains that are not fully developed tend to prefer games with addictive elements.

atomicpoet@lemmy.world on 02 Jul 22:40 collapse

People used to say the same thing about games when we were kids. Remember that?

I remember plenty of moral panic about video games while growing up.

sparky@lemmy.federate.cc on 02 Jul 23:00 next collapse

yes, but mobile games now are literally casinos, with research going into making them as addictive as possible to maximise in app purchase and advertisement revenue

source: worked in ad tech for several years, specifically in the mobile gaming industry, monetisation/ad optimisation. a job I regret doing and which feels very scummy in retrospect.

atomicpoet@lemmy.world on 02 Jul 23:05 next collapse

I have literally played mobile games for decades and have never spent a dime on micro-transactions.

Meanwhile, I’ve spent thousands of dollars on full length games for PC and console. Sometimes handheld and mobile too.

So I got to wonder, why are all of you unable to just buy a mobile game outright?

MotoAsh@lemmy.world on 02 Jul 23:55 next collapse

Because they all come with microtransaction stores, including several of the ones you’re specifically lauding, ya numpty.

Just because YOU haven’t wasted money on microtransactions does not magically make them unsuccessful in getting many children to blow loads of their parents’ money.

atomicpoet@lemmy.world on 03 Jul 01:04 collapse

No, they don’t. It’s not hard to find premium, paid mobile games without microtransactions—I’ve already listed examples. And I’ve cited hard data: there are 14,139 such games on iOS alone.

If you can’t find even one of them, the problem isn’t the platform. It’s that you’re not actually looking.

pika@feddit.nl on 03 Jul 05:36 collapse

To be fair, the iOS app store will show the top 200 paid games, and that’s it. There are a bunch of categories for games, but ‘paid’ isn’t one of them; there is no other way to see or filter just paid games. It’s always sucked and Apple has never fixed it.

I honestly don’t know how any developer is supposed to be successful on there with a paid game, because if it’s not already in the top 200 list, most people will never be able to see it in the store without specifically searching the name.

rikudou@lemmings.world on 03 Jul 08:53 collapse

Ah, the classic “world hunger is a myth, I have eaten today.”

I’m not saying there are not the rare gems in mobile games (just bought Don’t Starve on Android last month!), but like 99% of games for mobile are just s money making scheme using dark patterns to influence your brain to give them money.

And congrats on not spending on micro transactions! You do realize the world doesn’t revolve around how your perceive things, right? If young people are exposed to micro transactions like that, it alters their brains and not in a good way. And that’s science, there really isn’t much you can argue with.

atomicpoet@lemmy.world on 03 Jul 09:03 collapse

You do realize that iOS alone has more paid premium games—without microtransactions—than the entire combined library of NES, SNES, N64, and GameCube, right?

rikudou@lemmings.world on 03 Jul 10:32 collapse

Cool, that’s why half the games you listed are just gambling machines in disguise?

atomicpoet@lemmy.world on 03 Jul 16:01 collapse

You sure are obsessed with people having fun in only your proscribed manner.

rikudou@lemmings.world on 03 Jul 16:09 collapse

Nah, I’m obsessed with corporations not ruining kids lives just to get few more dollars.

Also, please, stop putting words into other people’s mouths.

atomicpoet@lemmy.world on 03 Jul 16:20 collapse

Your premise would be true if kids were compelled to spend money. But I watch my kids’ spending habits like a hawk. If what you were saying were true, I’d notice transactions being made.

Which leads me to believe that you’re either exaggerating or deliberately engaging in moral panic because others are having fun in your non-preferred way.

My kid has spent more money on new Switch games than Roblox.

rikudou@lemmings.world on 03 Jul 16:45 collapse

So because you do it correctly, everyone else should get fucked or what? Like, you know how many people have bad parents?

So, congrats, your kids won’t suffer from that (or maybe they will once they have their own money because the path way of “spend a $1, get an in-game item, get an instant rush of feel-good hormones” is forming even with moderation). But other kids may, unless of course you think that it’s somehow their fault they have shitty parents.

So no, I really don’t want this around kids whose lives will be ruined just so your kids can have a fun time (which they can have in other ways, including other games).

atomicpoet@lemmy.world on 03 Jul 17:22 collapse

I just spent the last two weeks in San Diego and hated it.

I hated the freeways, the strip malls, and the car-centrism. More than that, I hated the complete and utter hostility towards walking.

There were places that were 0.5 miles away. It would take three minutes to drive there yet an hour to walk because the assholes who designed the city couldn’t be bothered to build a pedestrian overpass.

I feel very strongly that cities like this are everything wrong with the USA, and that the reason so much shit happens in the USA are because cities are simply unlivable.

But Americans—specifically American voters—have decided this is what they aspire towards, and being antagonistic towards the average American is ultimately unhelpful.

Now why do I mention this? Because there’s a host of things that suck, and there’s only so much bandwidth to give a damn.

The real problem you’re talking about isn’t games. It’s financial literacy. Schools don’t teach it. Employers are hostile towards it. Governments just want you to spend—they don’t want you to save.

Financial literacy is what saves people from making terrible financial decisions.

cybervseas@lemmy.world on 02 Jul 23:08 collapse

Specifically worth pointing out the research and refinement of the skinner boxes in mobile games today is a continuous and ongoing process, with revenue also being continuous and ongoing. Any games and moral panic of 80s to 2000s were about products that didn’t change after release and were one-time only purchases.

Modern mobile games vs. shareware are incomparable in terms of harm they could do, real or perceived.

Drusas@fedia.io on 02 Jul 23:06 next collapse

Moral panic is unrelated to games having addictive elements.

A better comparison would be how retro games would be designed for you to die/lose over and over because they were based on arcade dynamics, where the customer has to keep putting in quarters to continue playing.

atomicpoet@lemmy.world on 02 Jul 23:13 collapse

Admittedly, I spent lots of quarters in those arcade cabinets. I have no regrets. 🤣

But those experiences were key to my later financial literacy. They didn’t just teach me the value of money but also of time.

My kid already knows if she’s to spend anything on a game, she must buy it outright—and only if she intends to spend time on it too.

But I don’t see why mobile games receive inordinate hate when you can just decide to not spend money on microtransactioms.

rikudou@lemmings.world on 03 Jul 08:47 collapse

Because the games are intentionally made with micro transactions as the main feature.

Like, if you play Witcher or Control or whatever, the focus is on you enjoying the game. If you play Fortnite, the main focus is on getting you pay. The game is probably still fun, but every single thing in the game is meant to make you pay.

sylveon@lemmy.blahaj.zone on 03 Jul 05:37 collapse

It’s absolutely not the same thing. I used to play a lot as a kid (still do) and I have no problem with today’s kids doing the same. But I want them to be able to enjoy games without constantly being manipulated into spending as much money as possible.

And it’s not just about kids either, I think these predatory tactics affect adults too.

It’s not a moral panic, the problem is capitalism.

borf@lemmynsfw.com on 02 Jul 23:08 next collapse

My kid loves roblox because its controls are pretty much completely ideal for her ipad and apple pencil

Roblox is entirely unplayable to me because its control schemes inevitably break all my millennial expectations and I don’t have great internet connectivity at home anymore. It hurts me and makes me angry, lol. ANY game that properly works with an Xbox controller is superior for my personal experience because of decades of that paradigm. Touchscreen controls are death and other control schemes are second class citizens in the modern landscape

Sanctus@lemmy.world on 02 Jul 23:49 next collapse

Sky is fun but you know it hooks you with those candles. The only evolution you make clear here is they’ve gotten better at disguising the loot boxes and cash grabs.

ampersandrew@lemmy.world on 02 Jul 23:55 next collapse

I’m not sure why you’re on a crusade to convince people to like mobile games. I’ve always got my phone on me, and I frequently find myself on a subway ride that’s too short to bother with a Steam Deck. Mobile games would fit in great there. My options are pretty terrible. For the kinds of games I like to play, the only ones that actually have mobile versions are basically digital versions of board games and a small handful of roguelikes. I tend to just read on the subway instead. It’s not for lack of trying. The library just sucks, and it offers less value than other places I can buy games. Your daughter is playing games designed to keep you “engaged” and addicted with all of the greatest tricks of the gambling industry; you can find the GDC talks with a quick search on your favorite search engine.

atomicpoet@lemmy.world on 03 Jul 01:01 collapse

Whenever I see an echo chamber where people parrot the same shallow talking points—no nuance, no real analysis—the contrarian in me kicks in.

You claim there’s “no library” on mobile, but even a basic look at the stats and available titles proves otherwise.

If you actually want fun, premium mobile games with zero microtransactions, they’re not hard to find. You just have to look beyond the surface—and actually try.

ampersandrew@lemmy.world on 03 Jul 01:35 collapse

I’m not parroting anything. I’ve looked. Sure, sometimes you get a port of XCOM or Slay the Spire, but then it’s not going to carry over progress back to my PC, where I’m more comfortable playing at home, and my reluctance to buy a version of the game like that explains why there isn’t enough money in trying to port the kinds of games that I like to mobile. Sometimes a game has a port, but it fell out of compatibility with modern Android and never got updated; and let me tell you, that’s a great way to convince me to stop looking. Even crazier is when something like Fire Emblem Heroes happens, because it’s adapting a traditional handheld/console game into an interface that makes way more sense for controlling the game, but it’s not a proper version of that series; it’s a gacha game. If I have any kind of extended anticipated desire to game on the go, my Steam Deck is just a better answer than trying to find the few games I would like that also got Android versions, because I’m going to spend more time playing them at home anyway.

owenfromcanada@lemmy.ca on 03 Jul 00:04 next collapse

<img alt="1000032209" src="https://lemmy.ca/pictrs/image/b67b61ef-6537-42d5-8862-e4c5a30c41ce.jpeg">

borari@lemmy.dbzer0.com on 03 Jul 03:17 collapse

I feel like I’m watching a gen x or really fucking early millennial transform into a boomer live in this thread right now.

PerfectDark@lemmy.world on 03 Jul 00:28 next collapse

Mobile gaming, on Android, is an interesting space right now. I used to buy flagship phones exclusively, as high spec as I could just…because I could. I played a few emulated Nintendo Switch games on them, as well as the odd Game Pass title (with a telescoping GameSir Xbox mounted controller thing) and then I realized I really had no use for them. I rarely played, and my most recent phone purchases have been mid-range.

That said, so much is now possible on Android. You can emulate everything from Switch to PS3, use pretty front-ends to use as a launcher station (a quick note of appreciation for the totally FOSS option - Lemuroid), and as unbelievable as it still is to me, you can even play full PC games like GTA V using winlator

The scene for Android emulation is incredibly dramatic with frequent in-fighting, but also pretty impressive from a technical standpoint. It’s not going to be everyone’s cup of tea - and that’s fine, but the mobile scene which isn’t just gatcha games hooking kids on the Play Store is so varied. Then you’ve got actually impressive games like DREDGE getting a Android release, replete with custom builds and changes for the Android system (no lazy ports!). Heck, even No Man’s Sky is coming to Android soon!

Ulrich@feddit.org on 03 Jul 00:40 next collapse

Why? Because her Android has Genshin Impact, Fortnite, Roblox, Candy Crush, Wuthering Waves, and Sky: Children of Light.

These games are all great examples of everything I hate about mobile gaming: full of incessant ads for microtransactions. Literally every mobile game I’ve ever played (outside of FDroid) is this way.

Plus you need a controller anyway, at which point you might as well just carry a handheld ging system.

You could buy whatever your favorite Anbernic device for $50 and have access to a library of thousands of fun ad-free games.

TootSweet@lemmy.world on 03 Jul 01:02 next collapse

Jesus. People get big mad about this stuff.

The problem isn’t mobile games, and it’s not console games, and it’s not PC games. It’s the profit motive and corporations and enshittification. And there’s plenty of that going on in games for mobile, console, and PC. (And, for that matter, TTRPGs. And it’s not like the 300 different collectors editions of Monopoly released every year aren’t enshittification at play.)

Addictive gotcha mechanics are shitty when they’re tied to microtransactions. Even when not tied to microtransactions, I think they can still be shitty depending on the specific circumstances, and it’s definitely wise to responsibly manage your (and/or your children’s) engagement to not cause other problems in your(/their) life. But is addictiveness in a video game inherently a bad thing? I don’t think so. All games cause dopamine squirts whether it’s Pong or a slot machine. That’s kinda the point of games. There are plenty of Open Source games out there that cause big addictive dopamine squirts. (Mindustry, anyone?) And such games aren’t made to milk whales. They’re made because someone wanted to create and play such a game.

Don’t be talking too much smack about shovelware! Low-quality games create their own vibes. Some are accidental masterpieces. Both of my favorite two YouTube gaming content creators do a lot of their content on really low-quality games. This series got me to buy Radiation Island and I had a great time playing it. And here is a great video on all the shitty official games based on the movie Avatar.

“Gaming is as much about socializing as playing” is an awesome outlook to have on gaming! Addictiveness in games can be… concerning. But sometimes particular games are the key by which your kid can be involved in peer group. I’m not saying that automatically trumps any downsides and you should let your kid spend $∞ on Fortnight skins or whatever. But I think probably in most cases a balancing act is superior to a hard “yes” or “no”.

I should probably specify that I’m admittedly an old fart who doesn’t know shit about mobile gaming. (The only mobile games I play are Open Source ones on F-Droid.) And the only modern console I have is a Switch, and I don’t have any plans to get one soon. I’ve played a lot of Breath of the Wild, though. And a fair amount of Tears of the Kingdom.

Some final thoughts:

  • Open Source gaming is awesome.
  • The way they’re doing anti-cheat on PC is fucked-up.
  • But so is the way they lock down consoles and phones.
  • Hack your games. Hack your consoles. (If you don’t hack it, you don’t own it.) Get your kids interested in hacking stuff.
  • …responsibly, of course.
  • Play games with your kids! (And not just the ones you want to play.)
atomicpoet@lemmy.world on 03 Jul 01:10 next collapse

Thank you. 🙏

You’re the first person here speaking actual sense.

GrantUsEyes@lemmy.zip on 03 Jul 01:40 next collapse

The only mobile games I play are Open Source ones on F-Droid.

Can you share some recomendations? I’m looking for something to play on my phone :)

NotProLemmy@lemmy.ml on 03 Jul 02:01 next collapse

Check out Mindustry.

It’s a cross platform (steam included) game, that is an RTS and tower defense. It’s FOSS and has a great modding community.

yoriaiko@lemmy.blahaj.zone on 03 Jul 08:31 collapse

Router

NotProLemmy@lemmy.ml on 03 Jul 19:51 collapse

Router

Tap for spoiler

IYKYK

TootSweet@lemmy.world on 03 Jul 02:13 collapse

Roughly in order of how much I enjoy them from most to least. (Not that the later ones are bad. Just that they’re more low-key.)

Mindustry is amazing, but as I mentioned above, really really addictive. (The commercial game it’s most often compared to is Factorio.)

Then there’s Shattered Pixel Dungeon. Amazing dungeon crawler.

Endless Sky is a great space mercantile sim.

Luanti is a Minecraft clone.

Unciv is a turn-based civilization development game.

And if you’re wanting to do emulation, there’s Lemuroid. Also, EasyRPG, an engine for playing RPG Maker games like Yume Nikki. Oh, FreeDoom is a great implementation of Doom for Android.

Those are the ones that’ll keep your attention for a good long time. There are tons of much simpler games that are still fun like Frozen Bubble and Hyper Rogue. And plenty of games that I haven’t really gotten into very much but that people really seem to like Dungeon Crawl Stone Soup.

Man. There are a lot now that I’m listing them out. Lol.

GrantUsEyes@lemmy.zip on 03 Jul 11:00 collapse

Thank you very much!! I’ll check some of these out :)

RightHandOfIkaros@lemmy.world on 03 Jul 06:54 collapse

I would just like to mention that it is called “gacha” not “gotcha.”

“Gacha” is short for the Japanese term gachapon, which means “capsule toy.” You remember gumball machines? You put a quarter in and twist the handle and a gumball comes out. Gachapon is like that, but with a small plastic ball with a random toy inside. Those are less common than the gumball machines, but there were also some that had sticker/temporary tattoo sheets and those hard candies that looks like fruits(mostly bananas).

Gachapon is a bit different from gambling. Gambling comes with the inherent understanding that you have a chance to lose. With gachapon, you always get exactly what you are paying for: a random capsule toy. You just don’t get to pick which one you get. With gachapon, you always “win,” there is no chance that your money is spent and you get nothing in return. This is why games with gacha mechanics makes duplicates of characters or items useful. Whatever you get is still useful to you, even if you don’t get what you wanted.

I think you already understand the negative aspects of gachapon, but I just wanted to add that little bit of information.

missingno@fedia.io on 03 Jul 07:07 collapse

With gachapon, you always "win," there is no chance that your money is spent and you get nothing in return.

Although you're technically getting something, typically the common items are nearly worthless, and may as well be nothing. You only "win" when you actually get the ultra rare 5* SSR Jackpot waifu.

RightHandOfIkaros@lemmy.world on 03 Jul 07:27 collapse

Sometimes, but most of the time duplicates let you level up a character beyond their basic level (Limit Break, most commonly called), or give you materials to pick a new character (sometimes called Pity System, but that is a little different), or materials to forge new weapons.

I have played many gacha games, and I have only ever spent money on NieR Reincarnation because I wanted Square Enix to see that I like Yoko Taros games and want more of them. I am not a whale, dolphin, or a minnow. I am a “barnacle” F2P player, and I have never had a problem with the games I play. They’re not really designed to be constantly played all the time like a “regular” game would be, instead being level or session style games. I don’t compare my game progress with other players, and I play to have fun and pass time. I get exactly what I want from them for whenever I play them.

Screen_Shatter@lemmy.world on 03 Jul 02:42 next collapse

The potential has always been there for phone games, but its far a few between that are worthwhile. Touch screens suck for controls, really limits to a few good genres, but the stores suck too for any form of support. I’m still bitter that they updated iOs and not xcom so I lost that game and couldn’t get a refund. Most good phone games are ports though, and otherwise so riddled with poor design and mtx its not worth the time. Honestly, the buggest disappointment with phones is that games could be awesome on them and they’re not.

Kids are easily entertained by all kinds of arguably crappy things. Similarly mine has access to tons of great games but will spend weird amounts of time on some janky web based crap. Its not a sign its good, he just has no taste cause he’s an inexperienced kid. I similarly wouldnt look at his choice of mismatched clothes and chicken nuggets for every possible meal and think “wow that stuff’s great!” Maturity and judgement take awhile to develop, so I dont think its bad that he does that, but roblox is still utter garbage no matter how much him and his friends love it. A lot of people love garbage - it doesn’t make it good.

atomicpoet@lemmy.world on 03 Jul 03:02 next collapse

The inverse is just as true. Just because you and many “gamers” accept a rigid canon of what counts as “quality” doesn’t mean those games are actually good.

Go to any retro gaming board and you’ll hear the NES era hailed as a golden age. I’ve played nearly all those games—and apart from a few true gems, most of them don’t hold up.

Yet people still pay hundreds of dollars for cartridges like Action 52 and treat them like holy grails, even though we all know that some of the worst mobile games today are technically better.

The truth is, I don’t think the average gamer really knows quality. I think most of their taste is just parroting what someone else told them to like.

Quality deserves to be judged on its own merits—not nostalgia or consensus.

missingno@fedia.io on 03 Jul 03:15 next collapse

At least Action 52 never tried to financially ruin gambling addicts.

atomicpoet@lemmy.world on 03 Jul 03:32 collapse

Action 52 committed a crime worse than all those gacha games combined: it was not fun. And you had to pay good money for the privilege of being bored out of your mind.

But seriously—what’s stopping you (or anyone else) from buying games outright for your smartphone?

No one’s given me an answer, so here’s the truth:

Nothing.

But sure, keep pretending every mobile gamer is chained to gacha hell, like their phones come pre-installed with Only Microtransactions Forever™. Everyone with a smartphone is forced to play gacha 24/7, no exceptions.

Yeah, sure. Yeah, and I’m the CEO of Bigfoot Sightings Inc.

missingno@fedia.io on 03 Jul 03:47 collapse

Mobile is so thoroughly dominated by gacha that any game that tries to have an ethical business model has almost no hope of succeeding on the platform, no hope of competing with the endless sea of gacha.

And I'm sure you're about to cherry-pick like two counterexamples, but I know you know that those exceptions are so scarce that I have every reason to decide that it simply isn't worth my time to go out of my way looking for them.

atomicpoet@lemmy.world on 03 Jul 03:55 collapse

Have you ever considered that many people make games not just for some arbitrary measure of “success,” but because they genuinely love the craft of creating video games?

Some of these creators simply want to share their creativity with the world—no gimmicks, no exploitative business models.

There’s an entire universe of these passionate developers out there. We call them “indie” devs. You’ll find them on platforms like itch.io, and they’re far more common than most realize.

Many make games for PC, some for the web, and plenty for mobile as well.

If you want to play truly good games—without being at the mercy of marketing machines, no matter the platform—it’s on each of us to seek them out and discover what’s really worth playing.

missingno@fedia.io on 03 Jul 04:05 collapse

If they want to share that creativity, share it on a platform where the people who would most appreciate it will actually play it.

atomicpoet@lemmy.world on 03 Jul 04:14 collapse

Plenty of devs continue to make games for the Commodore 64. Should they stop just because most people don’t have one?

Screen_Shatter@lemmy.world on 03 Jul 13:26 collapse

Its the age old subjective vs objective criteria, and for certain people of different perspectives one will outweigh the other. Nostalgia is very subjective - most of those classics are called classics because they were fantastic at the time of release. They dont hold up today on a technical level, so objectively their quality by today’s standards is dirt, but whether or not someone still finds it entertaining or fun to play is entirely dependent on that person. The only way to measure that is to take an average of the judgemental reactions of many people - essentially consensus.

The problem with phone games is that objectively the large majority of them are poorly made, with subversive mechanics meant to manipulate the casual audience into spending on them. Their goal isn’t fun so much as addiction. It works because it is so largely available to a massive casual audience. The large majority of these people wouldnt bother to purchase a console or a PC for gaming. I’ve met people who actively say they think video games are a waste of time but they’re on level 1000 of candy crush and spending money on power ups. These people do not visit gaming forums and are not gaming enthusiasts, they dont see an issue, nor would they care if you point it out. Subjectively, they like it, they’re having fun, and that’s fine, but that is not the audience you are speaking to here. For this crowd the issues are readily apparent. Its immediately obvious to use why these games are balanced poorly, why ads are shoved in our faces constantly, why the constant updates are anti-consumer. An enthusiast audience will always be more critical of such practices that the larger casual crowd easily ignores.

Last time I went to mcdonalds it was because of that same kid who loves phone games. He was so excited for chicken nuggets. I tried one, it was horrible. I choked down a burger that is an insult to burgers. No food enthusiast would ever recommend this, no self respecting chef would ever endorse this, and I can easily make better food at home for cheaper. But they’ve served millions, and have franchises world wide! People love it, so it must be great! It sure as fuck is not, and I certainly have the capacity to be a more discerning consumer with that just like I am with video games or any other interest.

atomicpoet@lemmy.world on 03 Jul 16:09 collapse

So wait a minute. You cannot enjoy a simple cheeseburger with fries because McDonalds is beneath you?

Screen_Shatter@lemmy.world on 03 Jul 17:40 collapse

I love a good burger and fries, but mcdonalds is fuckin awful

atomicpoet@lemmy.world on 03 Jul 17:50 collapse

Whatever floats your boat, but it’s a waste of time looking down on people enjoying the occasional McDonalds cheeseburger and fries.

Screen_Shatter@lemmy.world on 03 Jul 23:02 collapse

I’m not looking down on anyone, but dont pretend that’s high quality stuff over there. Just like with the games, I said earlier theyre having fun and thats great, but its still low quality games. I can continue the comparison - beer. The most popular ones are complete swill (bud miller coors). Books - James Patterson and Danielle Steel will keep pumping shlock out until they die, and I bet that shit will still sell like hotcakes for years after. Its not like I’m going around knocking burgers and beers out of hands going “hey loser get some taste!” I just choose a higher quality item for myself. Dont be too much of a victim here, you’re allowed to enjoy those things too, by all means. Just dont fool yourself into thinking it’s high tier premium grade caviar.

glog78@digitalcourage.social on 03 Jul 23:17 next collapse

@Screen_Shatter @atomicpoet Imho everyone who talks about quality in games should define how they define quality ;) I for example value story and game mechanics over graphics and usability perfection. So Balatro / Knights of the Pen and Paper or alot of the Square Enix Classic Releases on Android still are high quality games for me. My advice would be before you argue you start to define what quality means. After this you can much better measure and argue.

atomicpoet@lemmy.world on 03 Jul 23:31 collapse

You seem to think your taste is more exceptional than people you deem as basic.

But how exactly did you arrive at your taste? Hype? Influencers? Marketing?

You compare games to beer and say Bud is “complete swill”. Fair enough. But almost everyone drinking IPA is doing so because some hipster said this is real beer – and everyone else just went along with it.

Personally, I’ve never read a James Patterson or Danielle Steel book in my life. But I’ve met plenty of people who claim up and down that Jack Kerouac and David Foster Wallace is top tier literature. How have so many people – who oddly seem to dress the same, have the same manners, operate with similar world views – seem to all be convinced those two authors are peak?

My personal standpoint is that nobody has taste unless they do the discovering themselves. That means no relying on marketers, gatekeepers, tastemakers, or algorithms. Go and dig for themselves.

If you’re willing to do that, form an opinion all on your own, kudos. But most people – even people who swear up and down that they have taste – won’t.

Screen_Shatter@lemmy.world on 05 Jul 14:50 collapse

I try them out. Been gaming since I could hold a controller. Been reading for the same. Been drinking since well before it was legal, I know what its like to drink a warm 40 cause you had to hide it, no fridge. I avoid ads like the plague and I’m old enough that listening to youtuber shills is like ear sandpaper, the only thing they influence me to do is turn them off.

I am constantly seeking new experiences, that is the fun in life. With games my tastes have changed because of it. I barely play shooters anymore when it used to be a core genre because really it just feels lile same old with a new coat of paint. I go to beer and food festivals and try whatever looks good… Basically everything. And my book list is much like my gaming back log - I need more time, theres just too much. This is where reviews and recommends help - how do I prioritize my list otherwise? If I just select at random I will waste my time and money on things I dont enjoy. But taking a recommendation doesn’t mean I must like the thing, I can still experience it and form my own opinions, as everyone else does. Hell, its good when I agree with a reviewer - if they have similar tastes as me it becomes an opinion wprth listening to.

You seem super jaded about liking something that this community mostly hates. Whats the point though, why not just go enjoy what you like? You’re obviously not persauding anyone here, but I bet you can find communities for those types of games - I know for a fact clash of clans, fire emblem, genshin, all have them.

borari@lemmy.dbzer0.com on 03 Jul 03:11 collapse

Kids are easily entertained by all kinds of arguably crappy things.

Guys traditional games AND mobile games are going the way of the dodo because my 6 month old plays with their fisher price phone more than our phones or tablets. - OP

linrilang@lemmy.world on 03 Jul 07:53 next collapse

Honestly, we all had ‘our thing’ growing up that our parents thought was silly or a waste of time. It’s just the circle of gaming life.

FelixCress@lemmy.world on 03 Jul 08:05 next collapse

If the Candy Crush is a quality for you, I feel sorry for yourself. Also comparison to a console is flawed.

yoriaiko@lemmy.blahaj.zone on 03 Jul 08:31 next collapse

Super fancy shinny quad AAAA game with photorealistic (2025 edition) graphics that You can talk about on dedicated forums, that maybe 5 other persons in Your area ever heard of.

vs

Common, whatever graphic, cube themed, low poly game with music in midi… that whole school talk about and every yt influencer too.

It’s all about blindly following the fashion. Again.

JustARaccoon@lemmy.world on 03 Jul 10:42 next collapse

Hmm I’m not sure using gacha games which are designed for addictive gameplay loops and predatory monetisation being the games that your kid prefers over standalone experiences is a good argument to make

Ibuthyr@lemmy.wtf on 04 Jul 11:12 collapse

Please don’t get me wrong. I’m sure you’re a loving parent and just want what’s best for your daughter. But what you’re essentially doing, is giving your kid pocket money to go play slot machines at the local dive bar.

The reason why mobile phone gaming is so bad, is because there are barely any actual games. The reason your daughter thinks it’s fun to play candy crush is not because the game itself is good, it’s because the game makes her addicted to it. This is bad. Really bad. This will have consequences on how her brain handles dopamine. Please, for the love of your family, get her off that shit immediately.

atomicpoet@lemmy.world on 04 Jul 15:03 collapse

I think I know my kid better than you, a random Internet stranger who’s never met her before in her life. And consequently, has no understanding of what her actual needs are.

EncryptKeeper@lemmy.world on 04 Jul 16:52 collapse

Yes the needs of your very special child are so unfathomably different from all the other children in the planet lol

atomicpoet@lemmy.world on 04 Jul 17:45 collapse

Actually, my kid’s needs really are substantially different from others.

My daughter is autistic. She has trouble communicating verbally. But on Roblox, she finds it much easier to socialize.

She has never spent a cent on microtransactions but gets the opportunity to talk to other kids without being bullied.

I’m not taking that away from her just because strangers on the Internet can’t fathom different kids have different needs.