This year's AGDQ included someone speedrunning Elden Ring bosses with a saxophone (www.eurogamer.net)
from simple@lemm.ee to games@lemmy.world on 12 Jan 19:30
https://lemm.ee/post/52439352

#games

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Kolanaki@yiffit.net on 12 Jan 19:36 next collapse

Just once, I would love to see a game being played via musical instrument, and when you’re actually in the shit against a boss, it ends up creating a banger of a song.

Canadian_Cabinet@lemmy.ca on 12 Jan 19:51 next collapse

CZR beat a Mario 64 record using a midi drum set and released it as a song

EvilBit@lemmy.world on 12 Jan 20:10 next collapse

I mean, Hi-Fi Rush is RIGHT THERE.

NuXCOM_90Percent@lemmy.zip on 12 Jan 22:47 next collapse

Sekiro has a very heavy emphasis on every boss having a “rhythm” to their attacks. Would probably need some post processing (playing the same string on a guitar endlessly will never work but swapping out the “instrument” every so often would) but I could see that actually making a nice melody.

Zoomboingding@lemmy.world on 13 Jan 16:21 next collapse

That would be an interesting challenge: to play a game suboptimally, intentionally rhythmic.

john89@lemmy.ca on 13 Jan 22:42 collapse

Honestly, an entire rhythm game could be made out of that idea.

I wouldn’t expect it to happen naturally, though. The game would have to be built around it.

TheMadIrishman@sh.itjust.works on 12 Jan 21:18 next collapse

Another runner played a Mario game on switch using motion controls strapped to his head and feel and then played the in game music on a keyboard at the same time. GDQ was wild this year.

hushable@lemmy.world on 12 Jan 23:04 collapse

And Crazy Taxi with a live band!

www.youtube.com/watch?v=G4AomNJHzHk