It’s not specific to that degree, it’s a kind of long article. Here’s one of the quotes from the interview
“Over 70%, and in some years 75%, of the layoffs have been in North America,” Satvat shared. “North America used to have 30%, 35%, 40% of the open roles, and that number is now down to 25%. Overall employment in the industry has actually increased since pre-COVID. But if you’re in North America in a AAA studio, you’re like, ‘what are you talking about? The workforce is cut by 15% to 20%’. Versus if you’re in a studio in Asia you’re like, ‘What are you talking about? We’ve seen an increase in jobs’.”
“And here’s another stat, over 50% of the cuts globally have been in California. California AAA is like the epicenter of the difficulty.”
Ya. I think it’s a provocative headline for US and Canadian users but the more full thing is that it’s a AAA problem primarily in the US and US AAA development is in California. AAA employment is bad in the western aligned world but fine in Asia so some recommendations for workers in the industry that want to do AAA is that they may need to be willing to relocate around the world as AAA game studios boom and bust around the world
Yeah, I’ve noticed more hits coming out Europe lately, with the likes of Remedy, Larian, Warhorse, Hazelight, etc., and probably the reasons they could afford to make those games in the first place is that labor costs are far cheaper for a similar result. Where capital is flowing and creating employment, I’d imagine, is tightly correlated with that.
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What percentage of video game jobs are in California?
It’s not specific to that degree, it’s a kind of long article. Here’s one of the quotes from the interview
“Over 70%, and in some years 75%, of the layoffs have been in North America,” Satvat shared. “North America used to have 30%, 35%, 40% of the open roles, and that number is now down to 25%. Overall employment in the industry has actually increased since pre-COVID. But if you’re in North America in a AAA studio, you’re like, ‘what are you talking about? The workforce is cut by 15% to 20%’. Versus if you’re in a studio in Asia you’re like, ‘What are you talking about? We’ve seen an increase in jobs’.”
“And here’s another stat, over 50% of the cuts globally have been in California. California AAA is like the epicenter of the difficulty.”
The title on this link really undersells how much interesting data there is there.
Ya. I think it’s a provocative headline for US and Canadian users but the more full thing is that it’s a AAA problem primarily in the US and US AAA development is in California. AAA employment is bad in the western aligned world but fine in Asia so some recommendations for workers in the industry that want to do AAA is that they may need to be willing to relocate around the world as AAA game studios boom and bust around the world
Yeah, I’ve noticed more hits coming out Europe lately, with the likes of Remedy, Larian, Warhorse, Hazelight, etc., and probably the reasons they could afford to make those games in the first place is that labor costs are far cheaper for a similar result. Where capital is flowing and creating employment, I’d imagine, is tightly correlated with that.