Does a "SuperTuxKart Remastered" or similar exist?
from AstroLightz@lemmy.world to games@lemmy.world on 31 Aug 02:31
https://lemmy.world/post/35236756
from AstroLightz@lemmy.world to games@lemmy.world on 31 Aug 02:31
https://lemmy.world/post/35236756
Love playing SuperTuxKart. I love the ability to change game files to make it my own experience. I love the ability to download custom content through the form of Addons.
I was curious to know if anyone has made some type of ‘Remaster’ of the game, in a newer engine like Godot (No proprietary stuff like Unity or UE), maybe with higher resolution textures or better lighting?
Edit: Apparently, I didn’t have my graphic settings set to max. After setting them to max, I am amazed. The difference it makes is incredible! Especially on Black Forest, it looks almost like a modern game (without the negative parts)!
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I doubt it, seeing as it looks like it’s still being actively developed. I’d expect anyone who wanted to have higher resolution textures or whatever to just add an option for that to the main game.
EDIT: It does look like they have abut 500 “addon” tracks, and I suppose that some of those might have higher-resolution textures than the tracks in the base game.
online.supertuxkart.net
EDIT2: Also, it’s not SuperTuxKart, but you’re looking for more-realistic open source racing graphics and haven’t seen it, there’s TORCS. That might do what you want.
www.youtube.com/watch?v=G-vnkZyDghA
EDIT3: Also Speed Dreams:
speed-dreams.itch.io/speed-dreams
EDIT4: It doesn’t look like you can sort the add-on tracks on the website by size, but you can sort by upload date, and I’d assume that newer tracks are probably more likely to have higher-resolution textures.
It’s open source, you’re welcome to do it. STK is GPL while Godot is MIT, so I don’t know if that would be easy.
But I doubt the STK project would be receptive to that. You’d be doing it on your own, and STK has a pretty small audience as it is.
Perhaps you should see if the STK project wants developers to improve the graphics quality (while still remaining performant on old devices).
Looking at their dev guidelines page, they don’t have any texture resolution limit other than “don’t use very large textures on very small objects”, so I doubt that the project has any really hard caps.
supertuxkart.net/Texture_Guidelines#texture-detai…
If they are concerned about distribution size, if the game supports it or could support it, might be possible to have a separate high-resolution-texture package, package those separately.
Sounds like it is not broken, better fix it until it is.
Meh it's open source, fork it.