It’s a great game, but I dunno how well it will work on phones. The UI is gonna have to be really reworked. I found it a bit clunky even on desktop. The story is fantastic, though. :)
AnarchistArtificer@slrpnk.net
on 28 May 22:42
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The early-mid game is one of my favourite gaming experiences of all time. It’s usually the most part of a survival/crafting game, but I was surprised by how well Subnautica was peppered intrigue.
As you and many others on this thread have said though, a mobile port seems odd. Even if the UI were reworked, I can’t imagine that players would be able to feel the same sense of awe that I associate with the game.
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What a weird way to phrase that.
That was a fun game. Not sure how much you’d enjoy it on smaller devices.
Yeah, wish they would bring it to full seamless VR rather than downgrade to tinyScreenOS.
With twice the lag and even closer pop-in distance?
Just played this on steamdeck and it was incredible. I really cant see it being that good on mobile though.
My first question is why?
Asian market I suppose.
Krafton.
To introduce more people to thalassophobia
I can’t even imagine how much controls will suck without physical controller…
It’s a great game, but I dunno how well it will work on phones. The UI is gonna have to be really reworked. I found it a bit clunky even on desktop. The story is fantastic, though. :)
The early-mid game is one of my favourite gaming experiences of all time. It’s usually the most part of a survival/crafting game, but I was surprised by how well Subnautica was peppered intrigue.
As you and many others on this thread have said though, a mobile port seems odd. Even if the UI were reworked, I can’t imagine that players would be able to feel the same sense of awe that I associate with the game.