EA has open sourced a bunch of old Command & Conquer games
(github.com)
from ampersandrew@lemmy.world to games@lemmy.world on 27 Feb 19:03
https://lemmy.world/post/26130531
from ampersandrew@lemmy.world to games@lemmy.world on 27 Feb 19:03
https://lemmy.world/post/26130531
I’m not well versed in C&C, but it’s always good to see more games open sourced.
threaded - newest
Extremely rare EA win
Are they trying to become the not most hated studio? The bar is pretty low these days…
I feel like at some point, EA became the least hated major studio by staying exactly where they were. The rest of the industry zoomed past them.
Nah, you’re going way too far. Least hated studio? What about CD Projekt Red? Larian? Fromsoft? Who hates Warhorse more than EA?
Maybe I should clarify that to “publisher”. EA itself doesn’t really make games anymore. They fund the studios who make games.
Who cares. EA sucks balls
Not when they do this.
This is an opportunity where if you’d used your brain you’d have come to a different conclusion.
EA sucks balls, but this is one objectively good move from them. It’s worth noting, especially from a games preservation perspective.
I wish.
I have dry balls.
You can hate the company while accepting this. EA doesn’t have exclusive control over that game anymore.
I will never have anything good to say about EA
Open sourcing old games is awesome for video game preservation.
Yeah, this should be standard practice
No matter what you think of EA, this is fantastic news.
Perhaps why this feels like them trying to save face.
On what?
Just in general. EA has a lot to around for.
This feels more like some o.g. Command and conquer devs who have worked at EA for a long time that are passionate about the franchise. There was no big PR release, no product tie in or announcement, no media campaign.
polygon.com/…/command-and-conquer-open-source-cod…
Ah well I’m glad to see the devs sticking to their passions. I’m sure they’re proud of this move.
With that said, I’m still surprised EA didn’t try to capitalize on it somehow.
IIRC, a few years ago EA hired some of the original devs, put them in charge of the franchise, and then went very hands-off, but with very little budget. So far they’ve done this, and a very reasonably priced 4K remaster of TD and RA1.
Totally makes sense, considering the remaster was perfect. It was just “multiplayer works, we redid the sprites and audio and tweaked the engine to get rid of some of the bugs. Also hit space for original graphics” or whatever the button was. It was everything an OG C&C remaster needed IMO. I would love to see the same with some of these titles, but now that they’re open source it gives the opportunity for better fan made forks, so I’m all for it.
Edit: and forgot to mention the best part, EA didn’t force their launcher with the remaster or steam editions. They are purely steam games, which is a huge win
At least some of the remaster source code is in the repo, too. If the TS or RA2 source code is found, people will be immediately able to do that graphics switch for them, too.
IIRC, when the remaster was in the works, they were asking for files from the community as some of the cut scene videos from OG were lost. I think there are a few low def ones in there still because no one had them. There’s also an issue with the Nod ending theme song. I only have it because I had the game on Saturn and you could play them like regular CDs once you got past the information tracks. So I burned it in .flac.
Makes sense, that’s probably why the highest quality cutscenes are the ones from the PS1 port (retaliation) of the counterstrike and aftermath expansions, since the roms are so well preserved. A good example of how game preservation can help both the gaming community and the companies that make said games
RENEGADE!!!
Loved Renegade so much. Played the shit out of the MP back in the day.
That game seemed so underappreciated. I would be thrilled if I could have another LAN party with it.
Abusers will often buy gifts to placate the victim. It’s a cheap and empty move that changes nothing in the end. Do not be fooled.
Are you okay? They open sourced some classic video games. They didn’t roofie your drink.
Go ahead and fall for their PR campaign. You wouldn’t be the first and you won’t be the last.
Fall for what? They did one of the most pro-consumer moves they possibly could. It’s legally solid and irrevocable. It doesn’t mean I have to give a shit about their next live service game or be happy that they monetize soccer video games with gambling for children.
Putting in an awful lot of effort defending EA already for someone that doesn’t give a shit
They never said they don’t give a shit, they’re clearly happy that the broken clock was right this time of day. Nobody is praising EA as a company, but this one particular action they have taken is pretty based
I don’t have to give a shit “about their next live service game”
I care quite a lot about game preservation. This isn’t defending EA; it’s praising this particular action. Again, this can’t be taken away from us, so it doesn’t matter what their next shitty behavior is. It doesn’t take away from this being good news.
Exactly, I really don’t get the all or nothing thinking where you can’t even acknowledge something unambiguously positive because of who is doing it.
They roofied my drink.
In this economy? Man I’ll take 2!
I’m sorry but comparing this to domestic abuse is just insane
It’s literally the exact same tactic
I am under the impression that lemmy is more negative than reddit
People are people; I feel we’ve generally got quite a good vibe going on so don’t let the grumps bring you down!
EA doesn’t open source old games: EA are scum and anti-consumer.
EA open sources old games: EA are scum and anti-consumer.
If it’s good it must be bad, right?
That’s correct
Well I’m very excited to see the injection of life this hopefully gives c&c modding
I wonder how many of the old guard are still around, I’m glad the cncnet project is still going strong
I’m ready for a zero hour remake!
It’s a kick ass game but some of the tropes didn’t age well.
Ak47s for everyone!
Can I at least have some shoes?
The whole premise is “America: Fuck Yeah, The RTS”.
Im now just happy that it’s far more likely for a clean 60fps mod that’s not locked behind someone’s patreon
<img alt="" src="https://lemm.ee/pictrs/image/58930adb-f55d-43f1-95d7-e229141b6ff4.jpeg">
Mmmmm pre-standard C++
EA ? Did I read right ?
Old games being open sourced is a trend I can get behind.
Best computer game theme ever
Fuck EA but cool move - if they keep being not shit for long enough I might consider their products again.
Doubt they can keep it up.
They’re still requiring EA Play or $6 for the bundle on steam.
Correct. Doom and Quake still cost money as well.
Was expecting a catch. Still good for modding I guess
Anyone know if this is a technologically-enforced “must” or just a “pretty please”?
Open source does not mean that the intellectual property is free. There’s a lot of good that comes from this, and it’s not like those games are expensive.
I realize. Intellectual property is an icky concept IMO but I know not everyone agrees
Intellectual property is what allows them to make these games GPL.
The GPL is a way to make intellectual property work the way it should by default.
Though do also note that of these four, TD and RA1 were already made freeware years ago.
The entire series is on sale on Steam right now for $6 if that helps.
…steampowered.com/…/Command__Conquer_Remastered_C…
That’s only the HD remaster of TD and RA1.
Sorry, that was the wrong link.
…steampowered.com/…/Command__Conquer_The_Ultimate…
If you dig some experienced players comments who bought the “remastered” stuff, they are complaining that they “re-mastered” the exact same bugs that seriously annoyed the players too. They didn’t fix the bugs. With the power of OSS, every bug can be fixed.
www.openra.net
Open Red Alert
I’m assuming this is more about art assets. Art is not code and you shouldn’t expect them for free. It’s not a catch.
Which, in the immediate future, makes me wonder less about the things that are going to be done in code, and more about the creation of new, free, visual and audio resources that make this work. That seems like quite a noble pursuit.
Correct. The license (at least, the one I read for Red Alert) is GPLv3 with some additional stuff. The additional stuff is mostly about not using EA trademarks in your version or showing any connection to EA itself. So it appears that a clean room asset swap would be allowed as long as it includes the title screen.
This is a pretty standard affair for open sourced games.
It’s about thyme!
This is brilliant! :) aw, I hope it benefits the OpenRA developers and means more fun things to play eventually :)
Wait… this is EA… are they okay? This is very unlike them
Almost like a mistake?
I think the old Westwood dev they put in charge of the franchise just doesn’t have any oversight.
That would be a completely legendary move if the dev hired by EA just said “fuck it, I’m open-sourcing this shit!”
It sounds like that’s what happened, but through the proper channels. They hired a known CnC community/modding site admin as the dev.
I’d imagine he pitched that this was an easy way to reduce maintenance costs while fostering massive good will and making the amount of long tail sales over time higher.
That’s actually kind of a brilliant concept that should serve as an example for other video game publishers then: open-source the program so that it can be maintained by the community, but require a license to use the artwork. The community could eventually recreate and even improve the artwork anyway.
I hope everyone’s SSDs have enough SPACE
SPAAAACE
SPGHGHAAIGHGHSSSE!!! is literally the only thing I know about Command & Conquer.
When I first played Red Alert, it was on a computer with a 6.4GB hard drive, and I had no idea how to fill up that much space at the time. I think we’ll be fine.
Finally someone can fix Twilight Flame
Holy shit.
I hope they opensource Dungeon Keeper.
Can you say why? The opensource project is already insanely good.
To make the opensource project even better! :P
The compiler has optimized the rendering engine too much to be decompiled into any useable code. Somebody is working on Linux and 64bit support which will need to have this completely rewritten. github.com/dkfans/…/bflib_render_gpoly.c
The maintainer of KeeperFX told me that EA does not have the original code anymore though.
Holy shit, EA did something… Good? I did not have that on my 2025 bingo card. So, what’s the catch? There has to be a catch, right?
This doesn't release any copyright work in the game. So you will need to go through and remove any sprites, images, audio, etc that is copyright. Which means you will need to own a copy of the game (to have a right to the copyright usage) to use any binary produced from THIS source.
Additionally, it indicates that you must include in any derivative that the source of your code is from the EA drop here.
Outside of that, it is GPLv3. Of course it has hard dependency on DirectX 5.0. So a fully free version will need to redo those parts. Also the code is very MS VC++ heavy. Don't expect gcc to build you a binary.
That’s still pretty cool though right?
I think so. When I first saw the announcement, I was fearing some barely open source license, and was pleasantly surprised.
Heh, the red alert readme says it currently requires borland for the asm and watcom compiler for the c/c++.
Short version: You can make free stuff for them but they still own all of it and still require people to purchase a copy to use the derivatives.
You can make complete conversions with your own assets. That’s basically how old id engines work.
If I had to guess, I’d say it’s some write-off move. A bit like Epic Games released all Paragon assets after they canceled the game.
Epic released those to add value to their engine not as a write off
EA released this to boost Steam Workshop content - which would boost sales - not as a write off
As I understand accounting, you really don’t need to do stuff like this to write off your assets.
I’m not saying there isn’t a cynical corporate reason for doing this but I doubt this is it.
Now if only they open-sourced the SAGE engine, then we’d be all happy
The engine is highly optimized & produces great visuals, Of course there IS OpenSAGE
dont people already make seperate MODS for each anyways, for them anyways,. they figured they wernt making money off having the old games in thier wierd little launcher.
This is a momentous event. I only wish it had Red Alert 2 in it.
If it doesn’t then I’m not interested.
Is Tiberian Sun included!!!??
.
I heard so, yes.
Yes, if you click the link, it takes you to the EA github amd you can see folders for all included games
No. The repo has Tiberian Dawn, Red Alert 1, Generals with Zero Hour, Renegade, and components for the HD ports of TD and RA1 they put out a few years ago.
AY YO RENEGADE!?
From what I’ve read/know, the source for Tiberian Sun and Red Alert 2 were lost a while ago. Doesn’t mean it can’t be reverse engineered at some point, but it’s challenging. I’d LOVE for those to be next though!
Broken clock
its odd that they open sourced Generals and the first CNC and Red Alert, but nothing in between.
CNC3 was my favorite, and I’ll die on that hill . but RA2 was obivously the fan favorite, and Tiberian Sun had probably the best atmosphere
Sometimes licenses get in the way, it’s possible they bought em engine or tech from a 3rd party and don’t have the legal standing (or don’t know if they do or not) to release the source.
someone else here suggested that the source code for TS/RA2 was lost. which wouldnt surprise me.
These are games that were made when and before the Zoomers were being born. they are ancient by most people’s standards.
Fallout source is gone too. There was just no reliable way to store source code back then, a lot of times it was just one of the developers that had it sitting in a desk drawer.
If it’s new enough, maybe a burnt CD.
still susceptible to disc rot
Yeah, I used to steal the physical CDs from Kmart back in the day. They’re old as hell.