Steam Game Recording is now out of beta (store.steampowered.com)
from silverchase@sh.itjust.works to games@lemmy.world on 06 Nov 05:03
https://sh.itjust.works/post/27670033

#games

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RightHandOfIkaros@lemmy.world on 06 Nov 05:16 next collapse

Ive been using this in beta, and it has been phenomenal. Absolutely love this feature.

atlas@sh.itjust.works on 06 Nov 05:37 next collapse

completely forgot this was still in beta; it’s been working flawlessly

AlexanderESmith@social.alexanderesmith.com on 06 Nov 07:25 collapse

I had problems with it recording nothing but black. I wonder if that's been fixed...

RightHandOfIkaros@lemmy.world on 06 Nov 08:04 collapse

Not sure, I have never had that issue. For a tiny amount of time, I did have an issue with it not recording Discord in the background, but switching to record system audio did the job just fine.

AlexanderESmith@social.alexanderesmith.com on 06 Nov 13:44 collapse

I was on my steamdeck, not sure if it was a driver thing or etc

Martineski@lemmy.dbzer0.com on 06 Nov 05:40 next collapse

I’m really curious how many devs will add integrations because it seems interesting. I don’t think I’ve ever seen anything like that before.

IronKrill@lemmy.ca on 06 Nov 07:09 next collapse

I’ll have to give it another go! I was absolutely loving the feature in beta, however the experience was dampened by intermittent game crashes that stopped the moment I disabled this feature. Classic AMD driver issue, most likely.

narc0tic_bird@lemm.ee on 06 Nov 08:15 next collapse

The feature itself is great. It records the last two hours by default and lets you easily create clips from that. The editor is right there in the Steam overlay, it’s pretty great.

I only used it under Linux, and that’s where I’d say it is still very much a beta experience. I have an AMD Radeon 7800 XT. Most of the time, Steam picks up on its hardware acceleration - sometimes it doesn’t. When it doesn’t, it falls back to CPU encoding (obviously) which occupies around 3-4 cores on my 7950X3D to record 3440x1440 at the highest quality setting. GPU encodes are H.264 even though the GPU is perfectly capable of encoding AV1. Performance impact ranges from almost zero to as much as 30%, which seems a bit excessive. On some games that have a splash screen (Sea of Thieves for example), all it will record is said splash screen, even when it’s not shown anymore: you get gameplay sounds, but the video is just a static image with mouse cursor artifacts. It didn’t record sound from one of the microphones I tried. After swapping it out for a different one, my voice is being recorded. At least one session the shortcut for saving a clip just resulted in an error sound instead of a clip being saved.

So it’s a bit disappointing so far. Yeah, Linux shenanigans and relatively small user base, but Valve out of all companies should treat Linux as a first-class platform. Yes, they do a lot for Linux, with Proton and whatnot. But ironically Steam itself is only in an “okay, it kind of works” state. No official packages for anything but apt-based distributions and Wayland (scaling) support is meh at best.

It did seem to work a lot better on the Steam Deck with very little performance impact in my short testing, so there’s that.

NuXCOM_90Percent@lemmy.zip on 06 Nov 14:53 next collapse

So… I’ve had this enabled throughout the beta and it is definitely recording clips based on the thumbnail previews and the like. But when I open the timeline editor to make clips I just have a spinning wheel and it never starts playing the video.

Anyone have an idea of what package I need to install? Haven’t done a proper debug yet (was hoping Valve would magically fix this for me) but Fedora with KDE and Wayland.

MyNameIsAtticus@lemmy.world on 07 Nov 04:01 collapse

I used it too record a clip of my playthrough of Uncharted 4. I’m in love with the feature, it’s really hand and the UI is easy to use. Right now i have it limited to thirty minutes though, i need to free up space for the advised 30Gb.