I designed my own ridiculously fast game streaming video codec – PyroWave – Maister's Graphics Adventures (themaister.net)
from vividspecter@aussie.zone to games@lemmy.world on 02 Sep 02:07
https://aussie.zone/post/24283883

As a side note, there’s work on WiVRn using this which is one of the main VR streaming options on Linux: github.com/WiVRn/WiVRn/tree/proto/pyrowave

#games

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SatansMaggotyCumFart@piefed.world on 02 Sep 03:13 next collapse

Does it use middle out compression?

Blackmist@feddit.uk on 02 Sep 06:43 collapse

It has to, for optimal tip-to-tip efficiency.

tensor_nightly69@lemmy.world on 02 Sep 07:37 collapse

What if two guys already busted?

bigmclargehuge@lemmy.world on 02 Sep 10:06 collapse

It uses JIT methods to swap dudes in as needed. Now we just have to find the mean jerk time

tuckerm@feddit.online on 02 Sep 04:36 next collapse

This is way beyond me, but congratulations!

vividspecter@aussie.zone on 02 Sep 08:40 collapse

Not my code to be clear. Maister also recently got FSR4 working on Linux, among many other contributions.

warmaster@lemmy.world on 02 Sep 06:17 collapse

Is this coming to a usable client? Like say an Android TV app or a Linux flatpak?

Is that wyvern app usable for 2d or is it only for XR?

vividspecter@aussie.zone on 02 Sep 08:34 collapse

WiVRn is for VR, and I doubt it has any support for non-VR applications. It’s FOSS of course so maybe it could be adapted for that use case, but it’s probably better to integrate it into the likes of Sunshine/Moonlight.

The algorithm and code were only released a couple of months ago so it’s very early days.