Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re
(www.pcgamer.com)
from kebab@endlesstalk.org to games@lemmy.world on 23 Jul 11:00
https://endlesstalk.org/post/92155985
from kebab@endlesstalk.org to games@lemmy.world on 23 Jul 11:00
https://endlesstalk.org/post/92155985
threaded - newest
Love the headline. Great to see publications directly call out bullshit
When you run out of even decent logical arguments you attack the people. This really tells that the industry is afraid of this movement and will use all the dirty tricks they know to oppose it.
“Run out”? They never had any arguments.
It was pure unchecked greed and they’re panicking since the movement has a real chance of succeeding now.
Very true. Was just trying to give them the benefit of the doubt.
Rachel: There’s no way we can link the gun to Maroni, so we won’t be able to charge him with anything, but the fact that they’re trying to kill you means that we’re getting to them.
In short:
I sure hope that the EU can withstand these 4D chess 900 IQ rhetorical maneuvers.
I also love this part:
Well, yes, that’s the point of pretty much any regulation about anything. Curtailing the choice of people abusing the system.
You know who else curtails developer choice by setting arbitrary deadlines and pushing for aggressive monetization? Game publishers. Pretty sure the devs don’t want their game to be universally hated for lootboxes and bugs.
Developers often make the same decisions about monetization as publishers do when they have the same incentives.
Except developers don't have the same incentives. Publishers are incentivized by profits. Developers are usually incentivized by wanting the world to see their artistic output.
Of course some of them will do it for money because some people are just like that, but overall the industry would probably be in better hands if the developers got the long end of the stick and the publishers got the short end. Right now in the AAA market it's the opposite and it shows.
Developers are also incentivized by profit when they’re entitled to keep it rather than a publisher, and this is the case regardless of being AAA or not.
Just look at Battlefront 2, arguably one of the best star wars games ever made and its reputation was irrevocably tanked because the publishers pushed the lootbox model on the game.
In here to argue
Let’s see. Mr. Debakey’s free, but he’s a bit conciliatory. Try Mr. Barnard, Room Twelve.
Not only did they push for it, but they also made the game extremely predatory by requiring players to grind for an excessively long time 40 hours for just one character. It’s nasty work.
Fucking luke cost 60k credits gtfo with that.
“Look at all this paid labour he’s been doing, if he’d been getting paid!”
I took it as "Look at all this labour he's been doing. He must be getting paid". They can't fathom someone working on their dream for free.
This is what I'm wondering about? Are there videos monetized in any way? If so, they could attempt that argument.
Well it’s crazy that they’re accusing him of giving too much of his own time.
I really hope the Stop Killing Games initiative changes something as I want to own my (single player) games forever on every store (not only GOG as it’s not so Linux friendly despite the heroic games launcher).
<img alt="" src="https://lemmy.world/pictrs/image/da0a6c75-e6c7-4183-8346-9e0dc96eeb55.jpeg">
Ross isnt the movements founder, other people started the citizens initiative. He says this in his videos multiple times.
It's the equivalent of "you spelled one word wrong, your entire argument is invalid!"
Tells you that the guy behind it is causing some folks in the halls of power to get some uncomfortable questions.