Valheim: Call To Arms major update announced with new combat mechanics and lots of new items (www.gamingonlinux.com)
from simple@piefed.social to games@lemmy.world on 21 Aug 11:48
https://piefed.social/post/1170742

#games

threaded - newest

anamethatisnt@sopuli.xyz on 21 Aug 12:10 next collapse

It does sound like combat will be better, finally being able to fight in slopes without mods is a big bonus.

New Mechanics:
[…]

  • New skill: Perfect Dodge Roll (Dodge an attack that would have caused you damage and get a % of stamina back)

[…]

Combat Changes:

  • Perfect Block no longer cost stamina
  • Reduced movement speed penalty on Battleaxes, Sledgehammers, and Tower Shields
  • Vertical fighting improvements, now easier to hit enemies in slopes!
Postmortal_Pop@lemmy.world on 21 Aug 12:41 next collapse

I really hope this makes the crystal axe useable later in the game. I absolutely love the look of it, but it feels like I’m fighting in a pool.

simple@piefed.social on 21 Aug 13:11 collapse

Perfect parries no longer using stamina is big. Most of Valheim's combat has been trying to get out of the way from attacks but now it sounds like you can tank hits with the right timing.

Agrivar@lemmy.world on 21 Aug 14:15 next collapse

Hot damn! This looks like a much bigger update than I was expecting… and I never expected them to add bears to the Meadows! So pumped.

CatsGoMOW@lemmy.world on 21 Aug 14:19 next collapse

5 new beard styles.

The real update here.

ChetManly@lemmy.world on 21 Aug 20:43 next collapse

Finally a reason (besides sailing) to have the moder power!

RollingZeppelin@piefed.ca on 21 Aug 22:58 collapse

I couldn't get past the grindy feel to the game and how you lose levels when you die. I guess it's probably better with group but eh.

Kolanaki@pawb.social on 21 Aug 23:06 collapse

You can adjust a lot of stuff now. And there are also mods that let you adjust even more. You can make it so death is just a minor inconvenience that just sends you back to spawn, keeping everything, including your XP, if you wanted.

I usually turn down the greydwarf spawns, double the drop rate of everything, and enable using portals while holding metal along with removing the death punishments. Only adjusting the mob spawns requires a mod.

RollingZeppelin@piefed.ca on 21 Aug 23:22 next collapse

Oh damn I did not know this. I should give it another shot. Do I have to start a new world if I want to change these settings?

Kolanaki@pawb.social on 21 Aug 23:24 collapse

Some of them can be changed in an already made world, but others can only be set at world generation. If it’s been long enough, you might have to generate a new one to get new biomes and such to appear anyway.

Keep in mind your character can be separate from your world so you could have all your gear and levels in a fresh new world, too.

RollingZeppelin@piefed.ca on 21 Aug 23:32 collapse

Ah right, ok, that's not so bad. Ah hell I might go back then! My backlog will have to keep expanding then lol.

pishadoot@sh.itjust.works on 22 Aug 01:19 collapse

Dang of everything you just said turning down greydwarfs sounds amaaaaazing.

Other major inconvenience is definitely metals through portals, but I’m not sure if I’d click that one off. It is really annoying to constantly be running through biomes that I have no interest in grinding just for giggles, but part of me wonders if that’s part of the charm.