Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" (www.eurogamer.net)
from simple@lemm.ee to games@lemmy.world on 17 Apr 11:55
https://lemm.ee/post/61589015

#games

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tacosanonymous@lemm.ee on 17 Apr 12:03 next collapse

Skyblivion >>> remake

simple@lemm.ee on 17 Apr 12:05 next collapse

We haven’t even seen the remake yet.

Gnugit@aussie.zone on 17 Apr 12:10 next collapse

Bethesda?

Kaboom@reddthat.com on 17 Apr 12:12 next collapse

It’s Bethesda, there’s not a lot of goodwill with them

iAmTheTot@sh.itjust.works on 17 Apr 12:44 next collapse

I understand Virtuous did the remaster.

iheartneopets@lemm.ee on 17 Apr 15:57 next collapse

Bethesda isn’t the one remaking it

Cethin@lemmy.zip on 17 Apr 18:25 next collapse

I love when people are just totally confident and wrong on things that are well known and easy to find.

GoodEye8@lemm.ee on 18 Apr 08:12 collapse

From what I’ve read it’s not actually made by Bethesda, it isn’t using the creation engine and there are gameplay changes.

That information turned me from not caring to checking out what people will say when it releases.

burgerpocalyse@lemmy.world on 18 Apr 19:23 collapse

well we dont really know anything about it outside of the leaks, as far as I’m aware. the most I know is that the game will run on the original engine but have graphics handled by unreal engine running on top, or something to that effect

Coelacanth@feddit.nu on 17 Apr 12:30 next collapse

I’m sure the remake will release with the same level of QA and polish that the original Oblivion shipped with. That renowned Bethesda standard of quality.

wizardbeard@lemmy.dbzer0.com on 17 Apr 12:53 next collapse

The remake is being handled by a third party, and it’s unclear so far what they’ve been allowed to do besides replace the graphics rendering with Unreal Engine 5. It’s all reportedly still Creation Engine under the hood.

Considering that Bethesda refused to roll in the community bug fixes with their rereleases of Skyrim, it’s likely that it will have all the bugs of the original.

Cethin@lemmy.zip on 17 Apr 18:26 next collapse

I know they’ve said combat is overhauled to be more like Dark Souls. I don’t think we know much else though.

VindictiveJudge@lemmy.world on 17 Apr 18:43 collapse

I’m fine with almost any changes to the combat. Oblivion’s combat felt worse than both Morrowind’s and Skyrim’s to me.

Cethin@lemmy.zip on 17 Apr 19:36 next collapse

I totally agree. Morrowind gets a lot of hate for it’s combat (some deserved), but most of the time it’s people not understanding what it’s trying to do. You don’t complain in BG3 when an attack fails, and that’s the same thing Morrowind was doing. It cared about character skills, not player skill.

Yeah, if you create a scrawny character who has never held a blade, grab a dagger, run into a dungeon until you’re exhausted, then try to fight then you should miss. The later games, especially Skyrim, not caring about the character makes every playthrough feel the same and no one has a unique experience.

Morrowind needed animations to convey what was happening, but the foundation is very solid. It’s just the technology at the time limited it and it didn’t communicate what it was doing well.

VindictiveJudge@lemmy.world on 17 Apr 20:58 next collapse

It’s also from the era when people were expected to read the manual while the game installed, so the game never has tutorials for certain things, most prominent being fatigue. New players tend to run everywhere, drain their fatigue meter, and struggle to hit anything or cast a spell. Just reading the manual, as the devs originally expected, solves a lot.

eRac@lemmings.world on 18 Apr 02:18 collapse

The problem with combat in Morrowind is that it simultaneously measures player skill and character skill. Chance-to-hit works when the character does the aiming and gap-closing for you. When you have to handle that with poor depth perception and you have chance-to-hit on top of that, it’s always going to feel like garbage.

Cethin@lemmy.zip on 18 Apr 02:23 collapse

I disagree. It’s been done well before. Where Morrowind fails is only in that it doesn’t display success or failure well. If your character did an animation where they fumbled their attack, or the enemy dodged or blocked, then it would be fine. Instead you just spam attacks that all look the same but only some make your targets health bar go down.

Feedback is always critical. Instead of implementing proper feedback, Bethesda instead simplified it so they don’t have to and all attacks succeed. It still looks and feels bad, but it made it so it doesn’t need to show failures.

eRac@lemmings.world on 18 Apr 20:38 collapse

Do you have an example that does first person melee combat well while rolling for accuracy?

pory@lemmy.world on 18 Apr 19:13 collapse

As long as spellcasting is still good and spellcrafting is still in. Magic was a complete joke in Skyrim and not just because it was terrible DPS compared to swords and bows. The spells were all so boring.

YarrMatey@lemmy.dbzer0.com on 18 Apr 12:44 collapse

Considering that Bethesda refused to roll in the community bug fixes with their rereleases of Skyrim

IIRC Bethesda lets mod creators own the rights to their mods so Bethesda can’t just roll in the bug fixes into the actual game without the mod creator’s permission. I know the Skyrim unofficial patch is ran by a team (Arthmoor) obsessed with DMCA’ing other people as well as just being dicks in general. Some of the “fixes” aren’t really fixes and just what the team personally thought how the game should be.

sparky1337@ttrpg.network on 17 Apr 13:12 collapse

They’re features, not bugs in Bethesda games.

misterdoctor@lemmy.world on 17 Apr 13:14 collapse

Skyblivion is developed from a place of love, the official remaster is developed from a place of “money please”

apfelwoiSchoppen@lemmy.world on 17 Apr 12:46 next collapse

Gosh I hope but Bethesda’s Radiant AI in Oblivion made for some real weird and unique NPC interactions. It gave that game its charm, IMO. Skyrims is different and just porting the game to Skyrim’s Creation Engine might lose some of that weird charm.

AFC1886VCC@reddthat.com on 17 Apr 13:29 collapse

I don’t know you, and I don’t care to know you!

I don’t know you, and I don’t care to know you!

I don’t know you, and I don’t care to know you!

I don’t know you, and I don’t care to know you!

apfelwoiSchoppen@lemmy.world on 17 Apr 13:55 next collapse

Good to see you!

ms_lane@lemmy.world on 17 Apr 15:35 collapse

Get out of my way before I have you clapped in irons!

benni@lemmy.world on 17 Apr 12:55 next collapse

Every time I see a Luigi Saint pfp, it’s a based take.

setsneedtofeed@lemmy.world on 17 Apr 12:56 collapse

I’m over here supporting Tamriel Rebuilt myself.

ms_lane@lemmy.world on 17 Apr 15:46 next collapse

I’ll wait the eternity for Oblivion support on OpenMW.

tacosanonymous@lemm.ee on 18 Apr 01:32 collapse

Skywind, skyblivion, Obwind. Idk, idc I’m all in.

Yermaw@lemm.ee on 17 Apr 12:17 next collapse

They’re right on the money. We’re getting double the oblivion!

FatTony@lemmy.world on 18 Apr 21:08 collapse

<img alt="" src="https://lemmy.world/pictrs/image/9e160412-a2cb-4d36-9336-0664f276a52e.png">

(you guys decide which cake is whose)

dan1101@lemm.ee on 17 Apr 12:28 next collapse

Yeah, it’s all cool until Bethesda or their owners issue a takedown.

Essence_of_Meh@lemmy.world on 17 Apr 12:58 next collapse

If I recall correctly the team behind Skyblivion was (or still is) in contact with Bethesda throughout the development and had no problems with the latter in regards their work. Heck, Bethesda itself posted about the mod on their site in 2023.

They’ve been aware of Skyblivion for years and there’s no indication they’re interested in killing it.

Carmakazi@lemmy.world on 17 Apr 13:23 next collapse

That goodwill can change in an instant, especially if they are releasing a competing product, and especially if the legal team gets in the loop rather than the development staff.

Enzy@lemm.ee on 17 Apr 13:26 next collapse

Well the “product” is a free overhaul mod.

Carmakazi@lemmy.world on 17 Apr 13:39 collapse

That cuts into Bethesda’s paid re-release.

Enzy@lemm.ee on 17 Apr 14:30 next collapse

Yes but they definitely don’t wanna piss off the fan base… Again.

NuXCOM_90Percent@lemmy.zip on 17 Apr 15:11 collapse

It really really really doesn’t.

We can already see it with stuff like the Beamdog remasters. People insist that it is totally better to play BG2 with these five mods, that launcher hack, etc. And everyone except for the usual suspects just say “Buy the Beamdog release. It has almost everything you want and is zero effort”.

Also, the mere existence of a fan project (that will never release in a satisfactory manner…) shows that Bethesda is super mod friendly and blah blah blah.

dan1101@lemm.ee on 17 Apr 22:22 collapse

How does it not? It is the same game map, same missions, even the same character names. You just know the corporate bros would hate an alternative to their paid remaster that is basically the same thing.

Essence_of_Meh@lemmy.world on 17 Apr 13:53 next collapse

Can it change? Sure. There’s just no reason to expect that based on Bethesda’s approach to modding until now. I’d rather base my expectations on their past actions rather than assume the worst just in case.

TommySalami@lemmy.world on 17 Apr 15:04 next collapse

skyblivion is great marketing, and it’s free to let them keep going for now. Keep people excited about a new oblivion, and then kill the only other option besides yourself. I actually think it’s more likely than not that there is a last minute reversal.

Cethin@lemmy.zip on 17 Apr 18:29 collapse

It can’t if they’ve made legally binding agreements, which I would hope that they have.

Enzy@lemm.ee on 17 Apr 13:25 next collapse

Bethesda is pretty open about their support in modding.

Essence_of_Meh@lemmy.world on 17 Apr 13:49 collapse

Exactly, which is why I don’t expect them to do anything hostile towards this project - both remakes have their own goals and approaches after all.

VindictiveJudge@lemmy.world on 17 Apr 18:41 collapse

Also, Skyblivion will, at worst, only cut into their PC sales. The official remake will be the only option available on consoles due to the nature of the mod.

lath@lemmy.world on 17 Apr 13:30 collapse

Maybe they aren’t, but what about the company that is doing the remake? They might argue it will hamper their ability to meet estimated sales and overall profit.

Essence_of_Meh@lemmy.world on 17 Apr 13:48 next collapse

At the end of the day Virtuos are just a contractor - Bethesda are the ones with final say in the matter. Despite all their flaws they never really showed to be hostile towards these kind of projects (or at least I haven’t seen them act that way) so there’s no reason to automatically expect the worst. That’s just my opinion though.

radix@lemmy.world on 17 Apr 14:26 collapse

For all their faults, Bethesda may be the most mod-friendly AAA studio out there right now.

I can vaguely recall a single instance where they shut someone down, and that was over re-used audio assets from an older game. That was almost certainly about contractual licensing obligations to voice actors.

Essence_of_Meh@lemmy.world on 17 Apr 14:35 collapse

Did they even shut them down back then? I might be thinking about a different situation but I remember one of the other remake mods (was it New Vegas on Fallout 4 engine?) where they simply told the team they can’t use the original audio. The cancellation of that mod happened months later and didn’t even have anything to with that issue, I believe.

Either way, this kind of scenario is something I skipped over in my initial question since banning reuse of assets in different engines is a legal thing. I mostly meant them blocking/killing projects for no “serious” reason.

Still, it was a good idea to mention these kind of issues as well.

radix@lemmy.world on 17 Apr 14:42 collapse

Yeah, I don’t remember all the details myself, so you’re probably right. I was basically trying to support your thesis that Bethesda getting nasty over mods would be something entirely new and out of character. The only example someone could even try to point to had a bunch of other (better) explanations than “mod bad, Bethesda mad.”

Essence_of_Meh@lemmy.world on 17 Apr 15:06 collapse

I actually thought about including this case in my original post but I have tendency to waffle way too much and in the end decided against it to keep things shorter. It is a useful example to mention so thanks for that.

Cethin@lemmy.zip on 17 Apr 18:30 collapse

They don’t have any rights to Oblivion as an IP. They’ve been contracted to make this game and that’s where their rights end.

lath@lemmy.world on 17 Apr 21:41 collapse

It’s not about IP rights, but about contractual obligations. If the mod affects those in some way, the company might ask Bethesda to make it go away.

Cethin@lemmy.zip on 17 Apr 23:25 collapse

That’s true. It’s still on Bethesda, but yeah they could have an agreement. Skyblivion has been in development longer than this though I’m sure, and Bethesda was aware of it and said it was OK, so I’m assuming there’s no agreement like that. If there were then Bethesda would have done something that will make them look really bad, which they do tend to do so it is a possibility.

callouscomic@lemm.ee on 17 Apr 20:06 collapse

The way skyblivion has been implemented avoids all this. They have made it very clear they are not in any way using original assets or providing the game. They are mods that utilize both Skyrim and Oblivion game files and you must have both for it to work. It is modding those game files, not providing them.

hisao@ani.social on 17 Apr 12:39 next collapse

Good response. A bit offtopic but:

Earlier this month our Jim called upon Bethesda to remake Morrowind rather than Oblivion. “You cowards,” Jim wrote, calling Morrowind a “special game, where a beautifully unique fantasy setting is locked away behind technology and interface design that has aged particularly badly”.

I prefer Morrowind’s UI to Skyrim’s, even with SkyUI mod:

  • It’s more fun to have individual item icons than just text or generic icon just for item type
  • Those classic brass borders are beautiful
  • Choosing one of multiple reply options work more reliable in Morrowind, in Skyrim when playing on PC you often click one option and it still picks the wrong one because you didn’t scroll enough

Overall, this whole system was obviously designed for consoles and it doesn’t really work well on PC even with mods. I don’t really remember Oblivion’s interface, but the one in Morrowind’s is something that I think definitely needs less “fixing” than Skyrim’s for example. And I don’t think it aged bad at all. Also hotkey system was great, I really miss it in Skyrim, potions are way less fun when you need to go through a bunch of menus every time you want to drink one.

duchess@feddit.org on 17 Apr 13:30 next collapse

I like Morrowind’s interface better, too, with the optional window managing and selecting dialogue options from within text. But the icon-only inventory is atrocious. I have to hover every single icon to know what it is. I hope OpenMW will spawn a mod or something that will offer an alternative.

e8d79@discuss.tchncs.de on 17 Apr 14:06 collapse

There is the unfortunately abandoned MorroUI.

muzzle@lemm.ee on 17 Apr 16:04 collapse

Hopefully the skyblivion team will move en masse to skywind!

gamermanh@lemmy.dbzer0.com on 17 Apr 13:02 next collapse

I see they’re remaking the worst one first, good

Yeah, that’s right, my hot take is that Oblivion fucking sucks ass and needs a remake, unlike TES 2, 3, and 5

HipsterTenZero@dormi.zone on 17 Apr 14:04 next collapse

if I didn’t have to mod the fuck out of oblivion to make it playable without a spreadsheet, i’d be very mad at you.

Allero@lemmy.today on 17 Apr 18:00 collapse

I would certainly love to see Morrowind remake.

Oblivion is at least playable for newer gamers. It’s not a good experience, but it is manageable.

Morrowind, for all its immense benefits, makes everyone who entered the game scene after 2010 scream in terror. I personally never left Balmora, because it’s just a terrible experience by modern standards (graphics, character animation, controls, battle mechanics…), which is a great shame because the game seems to be great otherwise.

TES I and II, while deserving recognition, are very Doom-like in terms of gameplay, and I don’t believe an adequate remake could be made, because they are so different they can’t adequately be turned into a modern experience.

So, I guess for me all hopes are for Skywind, so I could finally walk the streets of Vivec without the need to fork my eyes.

erytau@programming.dev on 17 Apr 20:42 next collapse

I’d love to see anything Morrowind‑related from Bethesda. Anything at all. The province of Morrowind, with its weird culture, architecture, and landscapes, is always quite an experience. To me, it’s the most interesting setting in the whole TES series

BigBananaDealer@lemm.ee on 17 Apr 20:59 collapse

well the dragonborn dlc went back to a morrowind dlc area, solstheim

Allero@lemmy.today on 18 Apr 06:06 collapse

Yep, but that’s just a small piece of it. But it was nice.

gamermanh@lemmy.dbzer0.com on 18 Apr 01:09 collapse

Oblivion is far less playable for new players, y’all just have nostalgia blinders / mods in mind

The levelling system breaks Oblivion, violently. Nothing that awful is in Morrowind, even the “I can’t hit anything with a dagger because I’m too stupid to read” doesn’t come close

Allero@lemmy.today on 18 Apr 06:06 next collapse

Nah, I started with Skyrim, and I played Oblivion without mods. It’s not great, problematic in many places, but it is playable if you want to discover the story.

Initiateofthevoid@lemmy.dbzer0.com on 18 Apr 20:55 collapse

I can’t hit anything with a dagger because I’m too stupid to read” doesn’t come close

This happens 3 seconds into the game, and very few modern gamers will ever RTFM. It’s far more likely to be a hard wall to a newcomer. I wouldn’t blame them, either. Invisible stamina-based dice rolls was certainly a choice.

Oblivion’s system took time to break down - long enough to actually get players invested, at least.

stardustsystem@lemmy.world on 17 Apr 13:11 next collapse

Treating them better than Fallout London’s devs got, for sure.

Brotha_Jaufrey@lemmy.world on 17 Apr 13:50 next collapse

To play Skyblivion, I believe you need to buy most if not all the Skyrim dlc.

ms_lane@lemmy.world on 17 Apr 15:43 collapse

It’s for SSE, which has all the DLC.

Brotha_Jaufrey@lemmy.world on 17 Apr 17:30 collapse

Ah. nevermind me then

BarbecueCowboy@lemmy.dbzer0.com on 17 Apr 15:49 next collapse

Hasn’t this Bethesda helmed Oblivion remake been in the rumors and ‘eventually’ stage since around 2021-2022? Feel like skyblivion team has had plenty of time to get used to it at this point, but has something changed recently to make the bethesda version more relevant?

CarnivorousCouch@lemmy.world on 17 Apr 15:50 collapse

Leaked pictures / more confirmation. It’s “real” now, or at least a more solid rumor than before.

JakobFel@retrolemmy.com on 17 Apr 15:58 next collapse

That’s because they’re classy and understand that the two are totally different projects. Skyblivion is impressive but that doesn’t even remotely mean that an official remaster/remake isn’t worth having.

Kataelyna@lemmy.world on 17 Apr 17:42 next collapse

My computer’s specs are just under the minimum for new games released these days. It will probably be able to handle Skyblivion, but almost definitely not the remake. So that’s the one that has my attention

sad_detective_man@lemmy.dbzer0.com on 17 Apr 22:14 next collapse

can the rest of us hate?

FatTony@lemmy.world on 18 Apr 21:08 collapse

Two cakes.