Starfield: Shattered Space - Official Trailer (www.youtube.com)
from simple@lemmy.world to games@lemmy.world on 09 Jun 17:17
https://lemmy.world/post/16354420

They’re still trying to make Starfield a thing

#games

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essteeyou@lemmy.world on 09 Jun 17:55 next collapse

Good that they’re still trying. Maybe they’ll get there eventually.

simple@lemmy.world on 09 Jun 18:00 collapse

Maybe they’ll get there eventually.

Unless they rework half the game’s mechanics from the ground up, I doubt it.

BigBananaDealer@lemm.ee on 09 Jun 18:41 collapse

if cyberpunk and no mans sky and even fallout 76 can make a comeback so can starfield

Daveyborn@lemmy.world on 09 Jun 19:32 next collapse

I don’t see why it couldnt do a comeback, hate trains are addictive though.

ampersandrew@lemmy.world on 10 Jun 13:30 collapse

The examples of games that made a comeback were No Man’s Sky, a sandbox game missing features where, development-wise, it’s very feasible to add in missing promised features; and Cyberpunk, a game with good bones that didn’t function a lot of the time. Starfield’s problems are deeper than that, at least from my perspective.

The tech tree and leveling system is “improve by doing”, which runs into the same problems those systems always run into, which is why no one else does them anymore. It incentivizes me to get shot in combat on purpose so that I can improve my healing, and other stupid behaviors like that. So many of the quests are thoughtless fetch quests with nothing interesting along the way, and the game would actually be better with their omission than their inclusion. The endgame mechanic is an interesting one on paper, but seeing as the major quest lines only really play out one or two slightly different ways, there’s not much that’s interesting about going back to them, and you can also do all of them in a single playthrough, so there’s no need to engage in the endgame mechanic to see it. These are some of the problems that can be fixed but will likely be so costly and time consuming when there are Elder Scrolls and Fallout games to be made that I doubt it’ll ever happen.

The more fundamental flaws are that you can’t spec your character to interact with the world in wildly different ways and get clever with its systems; the universe doesn’t flow together the way that one of their terrestrial open worlds from before do, and fast travel is now mandatory; and the story walks right up to an interesting sci-fi story and stops just short of being good. To change these things sounds a lot like making an entirely different game.

WeLoveCastingSpellz@lemmy.dbzer0.com on 10 Jun 20:35 collapse

I absolutely agree. Even with skyrim, I could mod every aspect of the game, I could make combat and the graphics good add lots of new mechanics and quests. But I still couldn’t make it good. The story, the copypasted dungeons and lifeless NPCs the game is rotten to the core and even if I can fix some of it I can’t just replace the core that would be a different game like Enderal.

BarbecueCowboy@lemmy.world on 09 Jun 22:27 next collapse

You’re not wrong, but I feel that level of support for one of their releases would be a bit out of character for Bethesda (Without the long-term monetization present in games like Fallout 76). Especially so with the trend of Bethesda’s comments indicating that the consumers are the ones who are wrong for not liking some of the more problematic game design decisions.

Abbrahan@lemmy.world on 09 Jun 23:55 next collapse

I think they mean more about reworking core mechanics of the game such as the planet generation and the fact that space flight is basically pointless outside of ship combat. I don’t foresee them being able to allow ships to fly down to planet surfaces in Creation Engine.

[deleted] on 10 Jun 03:34 collapse

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acosmichippo@lemmy.world on 10 Jun 03:36 next collapse

cyberpunk was buggy but fundamentally sound. starfield is flawed in its core, no amount of bug fixing or system tweaking is going to fix it. they’d have to cut out space and planets entirely.

LostWanderer@lemmynsfw.com on 10 Jun 05:09 collapse

Fallout 76 made a comeback? I was pretty sure that one is beyond saving…

BigBananaDealer@lemm.ee on 10 Jun 06:12 collapse

yep, its still got loads of daily players and is actually quite fun now. its way more responsive than it was on launch

BigBananaDealer@lemm.ee on 09 Jun 18:42 next collapse

bethesda are masters of hype goddamn this looks cool

LostWanderer@lemmynsfw.com on 10 Jun 05:11 collapse

They are masters of hype, not sure if they’ll be able to actually deliver because Starfield wasn’t their best work.

RightHandOfIkaros@lemmy.world on 09 Jun 19:19 next collapse

I loved Starfield, and I am happy to see theyre still working on it.

CrowAirbrush@lemmy.world on 10 Jun 05:30 next collapse

I saw this pop up in steam, tbh i gave up on starfield after playing through it once.

Took about 70 hours to get bored and annoyed with seeing more loading screens than gameplay.

Xantar@lemmy.dbzer0.com on 10 Jun 06:12 collapse

I’d argue 70 hours is a pretty high tolerance for boredom then.

CrowAirbrush@lemmy.world on 10 Jun 08:39 next collapse

I was very tickled having a modern but familiar “stealth archer” build in the shape of a stealth sniper.

I just expected more from the game in the long run.

Katana314@lemmy.world on 10 Jun 14:01 collapse

I guess it makes sense to give more rope to Skyrim’s creators, but…it seems more like those creatives have long since moved on.

Xantar@lemmy.dbzer0.com on 10 Jun 14:22 collapse

Idk maybe it’s just me but I feel like people give Bethesda a little too much unwarranted goodwill, and I don’t get why.

Wooki@lemmy.world on 11 Jun 10:55 collapse

Their latest pay to play for an existing quest which was removed from the game is proving without doubt how Bethesda is not learning or listening.

Ignore the hype, the history and recent events of this company is proving that the senior executive must be fired before it can succeed.