I make games and this literally happened to me this morning
from Road_Warrior_10@lemmy.world to games@lemmy.world on 27 Sep 09:34
https://lemmy.world/post/20237497

Inspired by true events from this morning

#games

threaded - newest

recursive_recursion@lemmy.ca on 27 Sep 09:43 next collapse

if this is true I’d recommend sending GamersNexus an email with the details as they might be able to help considering their past actions to hold companies accountable

Edit:
Steam policy rip, see comments down below

Road_Warrior_10@lemmy.world on 27 Sep 09:48 collapse

It’s true, but it’s Steam policy. If you haven’t reached the threshold for the month, you are not getting a payment. I guess I just have to sell more games and do better next time. I mean with Steam Sale events I will probably get there eventually.

recursive_recursion@lemmy.ca on 27 Sep 09:57 collapse

It’s true, but it’s Steam policy. If you haven’t reached the threshold for the month, you are not getting a payment.

damn, guess that’s just how it is if you want to sell games on Steam I guess then :/

Voyajer@lemmy.world on 27 Sep 11:23 collapse

It’s the same on epic, $100 minimum payout.

Road_Warrior_10@lemmy.world on 27 Sep 09:49 next collapse

For context: I make indie games and have released two so far and I’m currently working on the third one which is weird as fuck. So the way that Steam works is, they don’t send you money anytime you make a sale, but they send all of it at the end of every month. Now September is almost over and I got an e-mail titled “Steam Payment Notification” and I get all hyped up. I open it and read it that the Payment Notification is actually that there is no Payment since I didn’t make $100 in sales. Way to hype me up and bring me down, Steam.

SirDerpy@lemmy.world on 27 Sep 10:00 next collapse

Does Steam take a cut for distribution?

If not, while this emotionally sucks, they’ve a solid operational policy.

Road_Warrior_10@lemmy.world on 27 Sep 10:09 collapse

Yes, their cut is 30% which is a lot, but they are pretty much the only big platform out there. Epic games has been trying to get in the game but so far they are not close. Their cut is 15%.

SirDerpy@lemmy.world on 27 Sep 10:20 next collapse

I want to note that you’d need about $143 in gross sales to meet the threshold of $100 in net profit.

On the surface that sounds like a lot. But, they’re providing a service without any guarantee of any income. Epic can only compete because they’ve few users and are willing to operate at a near loss in attempt to garner market share.

This will be a difficult one for others to understand as a “good deal”. Gamers are usually correct when they pull out their pitchforks. This should not be one of those times.

Zedstrian@lemmy.dbzer0.com on 27 Sep 10:30 next collapse

While I’m no fan of Epic Games for bribing companies to keep games off of Steam for a year or more, Valve’s market dominance in PC game sales isn’t a good thing for developers or consumers.

SirDerpy@lemmy.world on 27 Sep 10:44 next collapse

Competition in capitalism is always better than a lack thereof. But, we’ve not busted monopolies in a significant way since Ma Bell. And, even if we were, at 75% of the global market share they’d not warrant any action yet.

There’s going to be a dominant organization because late stage capitalism sucks. And, I’d rather it be Valve than some alternative trying to fuck me over at every opportunity.

AlotOfReading@lemmy.world on 27 Sep 20:03 collapse

The thing is, steam’s market dominance is one of user choice rather than anticompetitive strategies or lack of alternatives. Steam doesn’t do exclusives, they don’t charge you for external sales, they don’t even prevent you from selling steam keys outside the platform, or users from launching non steam games in the client. The only real restriction is that access to steam services requires a license in the active steam account. Even valve-produced devices like the steam deck can install from other stores.

Sure, dominance is bad in an abstract theoretical way and it’d be nice if Gog, itch.io, etc were more competitive, but Steam is dominant because consumers actively choose it.

Serinus@lemmy.world on 28 Sep 01:14 collapse

Epic can only compete because they’ve few users and are willing to operate at a near loss

Bullshit. Epic’s loses are in paying for exclusives and giving away games while ruining their PR.

Steam could operate at 15% if they wanted to. But… why would they do that?

SirDerpy@lemmy.world on 28 Sep 02:40 collapse

Neither is publicly traded. Neither of us know the numbers.

Does Steam make money on hosting indie games?

How does one research such a question?

I don’t need answers. I had them before I made my second post above.

Good luck to you.

ichbinjasokreativ@lemmy.world on 27 Sep 10:55 next collapse

Steam only charges that for larger developers though iirc

JimmyMcGill@lemmy.world on 27 Sep 15:33 collapse

Isn’t it free up to a certain amount?

Also aren’t you able to create steam keys for free and resell them wherever you want and they won’t take a cut off those?

Zoot_@lemm.ee on 27 Sep 10:30 next collapse

Youtube and twitch work this same way. When I was starting there were months where I didnt make any money because I didn’t meet the minimum. Hoping next month meets the requirement for you boss 🙏

IrateAnteater@sh.itjust.works on 27 Sep 11:48 collapse

Does the balance at least accumulate until you do hit the threshold, or is the money just gone?

AwesomeLowlander@sh.itjust.works on 27 Sep 12:12 next collapse

It accumulates

Zoot_@lemm.ee on 27 Sep 12:14 collapse

It accumulates, so there is no money lost. It does kinda suck though that as you start, even though you can make money and did make a bit you don’t get to see it yet

Halosheep@lemm.ee on 27 Sep 13:22 collapse

It does make sense from a payment processing standpoint. It doesn’t make sense to spend more money on creating the transaction than is actually being sent.

Zoot_@lemm.ee on 27 Sep 13:57 next collapse

Absolutely. It’s got to be the way it is. Just kinda feels bad at first

ChairmanMeow@programming.dev on 27 Sep 14:40 next collapse

Sending a simple transaction like this costs a couple cents though, which they could in theory bill to the developer as well. Setting the threshold at 100 is probably more to accrue additional interest on Steams bank accounts.

jqubed@lemmy.world on 27 Sep 18:31 collapse

I think in the US I’ve heard ETF/ACH transaction fees are usually around $2.50? It might be possible to have that apply across a batch, though, as in if you submit 10 payments to 10 different people as a single transaction it’s still just $2.50, or 25¢ per person. I’m only getting this from hearing accountants complain at companies I’ve worked with, so I don’t understand the details. But I’ve seen it pretty common with companies doing payouts to want to see a minimum amount before they actually send the payment, otherwise it’s not worth doing.

tburkhol@lemmy.world on 27 Sep 14:46 collapse

I used to pay a particular company by purchase order for this exact reason. CC takes 2-3% of the payment, but purchase order - they’ve got to get themselves into the company system, track the PO, invoice, track the payment…at the time, a common estimate was $50 to process a PO, and if you’re only buying $100 batches, that’s a big hit. Did not like that company, but they were the only place to get whatever it was I had to buy.

crimsoncobalt@lemmy.world on 27 Sep 11:00 next collapse

I see you settled on a design for the toaster. Love the mustache.

Road_Warrior_10@lemmy.world on 27 Sep 11:10 collapse

Thank you : )

indomara@lemmy.world on 27 Sep 12:04 next collapse

Whats the game? :)

reshuffle6655@lemmy.dbzer0.com on 27 Sep 12:20 next collapse

Other games include “be a rock” and “pizza synthwave” and this is the weird one.

Wish listed.

moody@lemmings.world on 27 Sep 13:53 collapse

You raised my hopes, and dashed them quite expertly sir! Bravo!

MarcomachtKuchen@feddit.org on 27 Sep 09:50 next collapse

Do they just keep your earning in your account until one month your total outstanding earnings breach the 100$ threshold and you’ll receive all your earning in one transaction or does this money get swallowed by steam?

Road_Warrior_10@lemmy.world on 27 Sep 09:54 collapse

I think they keep your money until reach the threshold. Steam aren’t scummy so I’m pretty sure there is no shady stuff going on with your money.

unexposedhazard@discuss.tchncs.de on 27 Sep 12:09 collapse

Yeah i was about to ask that. If they just took all amounts below 100 for themselves that would be super fucked up and probably illegal.

grandma@sh.itjust.works on 27 Sep 10:20 next collapse

They don’t seem to have an issue sending $10 refunds to my bank account, I wonder how much it actually costs them

ABCDE@lemmy.world on 27 Sep 10:39 next collapse

Especially when they’re making bank charging 30%.

smeg@feddit.uk on 27 Sep 11:32 next collapse

Complete guess here, but refunds are probably handled differently by the banks compared to new payments, i.e. undoing an error is probably free(ish), but paying people is how they get you

ryathal@sh.itjust.works on 27 Sep 12:29 collapse

The bigger cost is probably the processing time, limiting to $100 probably drops the number of payments by 80%.

RiQuY@lemm.ee on 27 Sep 10:28 next collapse

I feel you, on Twitch is 50$.

ABCDE@lemmy.world on 27 Sep 10:38 collapse

How do people make money there?

Dunstabzugshaubitze@feddit.org on 27 Sep 10:54 next collapse

subscribers and something called bits of which i dont know the purpose.

Tywele@lemmy.dbzer0.com on 27 Sep 11:00 collapse

Bits are basically donations.

Road_Warrior_10@lemmy.world on 27 Sep 11:12 next collapse

I can’t even begin to understand how hard it is to make it on Twitch. I assume probably the top 1000 streamers make the real money and the rest 99,5% probably make like $50 per month…

RiQuY@lemm.ee on 27 Sep 11:16 next collapse

I streamed for like a year and a half+ and I only managed to reach the 50$ treshold to cash out 2 times, so yeah, it’s very rough.

Sabata11792@ani.social on 27 Sep 13:03 next collapse

I streamed for 2 years and I got 5 viewers at once that one time my friend raided me. I’m not fit for human consumption.

RiQuY@lemm.ee on 27 Sep 21:10 collapse

My average was between 2 and 3 viewers.

dwindling7373@feddit.it on 27 Sep 15:20 collapse

Do they just, make the money disappear if you don’t reach the 50 or do they add up till you reach 50?

RiQuY@lemm.ee on 27 Sep 21:11 collapse

They save it.

moody@lemmings.world on 27 Sep 14:05 collapse

For most people, it’s a hobby for fun, not a job.

Those that want to make a job out of it tend to spread out the content creation to youtube and tiktok, and often sponsorships fill in the gaps.

The ones that actually make a decent living only from streaming are a fraction of one percent.

ryathal@sh.itjust.works on 27 Sep 12:15 collapse

They don’t. Their payouts leaked a couple years ago, of the thousands of streamers there’s a few hundred that make minimum wage or better. This pattern holds true for YouTube, only fans, etc.

fushuan@lemm.ee on 27 Sep 13:51 collapse

It’s way more than a few hundred. What leaked was the twitch subscriber payout, which doesn’t count all the money spent on bits. Then there’s also sponsorships and youtube content.

I follow several Path of Exile streamers, and when that released they said that that was not the total payout. They usually do some video guides of builds for the game that, alongside twitch generates content for them. Then there’s also sponsors for gaming rigs and other kind of stuff, sponsors to try new games… Maybe it’s PoE specifically but even streamers that oscillate between 200-800, maybe 1k viewers when there’s no other PoE streamer online earned more that minimum wage with just the twitch payout (given the country they live in ofc).

ryathal@sh.itjust.works on 27 Sep 14:10 next collapse

How often are those small streamers the only one though? Having times where you do almost ok aren’t that great if you make nothing 30% of your streaming time.

fushuan@lemm.ee on 27 Sep 23:50 collapse

Given that the leak was the annual earnings from subs your question is irrelevant since it shows that the total average amounts enough.

lorty@lemmy.ml on 27 Sep 14:27 collapse

For every streamer that makes minimum wage there are dozens that make so little they don’t even get paid.

fushuan@lemm.ee on 27 Sep 23:54 collapse

It’s still more than a few hundred. I don’t remember how big the leaked doc was but it wasn’t in the thousands, it was bigger. Your statement can be true while the statement of the one I responded to be incorrect at the same time.

I mean, you comment is true and refutes nothing I said.

Deceptichum@quokk.au on 27 Sep 10:45 next collapse

I’ve been waiting like 20 years for my money from NewGrounds. I was at $80 last time I checked a while ago.

Deestan@lemmy.world on 27 Sep 10:49 next collapse

My bank: “We have a new valuation on your home! Open your app to see it!”

“It’s down 2%!”

Road_Warrior_10@lemmy.world on 27 Sep 11:12 collapse

hah same energy

Philharmonic3@lemmy.world on 27 Sep 11:10 next collapse

Policy schmolicy. Withholding even one cent you are owed is fucking shitty.

dan1101@lemm.ee on 27 Sep 12:40 next collapse

This sort of thing is pretty common in various industries, they let the money accumulate until it reaches a threshold.

Philharmonic3@lemmy.world on 27 Sep 12:48 collapse

Common doesn’t mean not shitty

Eyck_of_denesle@lemmy.zip on 27 Sep 15:47 collapse

Costs more than a cent to male the transaction

Philharmonic3@lemmy.world on 27 Sep 17:40 next collapse

That’s their problem

rickyrigatoni@lemm.ee on 27 Sep 19:58 collapse

What if they female it? It should cost 0.7 cents.

Bougie_Birdie@lemmy.blahaj.zone on 27 Sep 11:40 next collapse

I released a game like three years ago and it’s earned $97 in that time.

I feel your pain

itslilith@lemmy.blahaj.zone on 27 Sep 11:53 next collapse

Buy it yourself, get over 100, cash out

Bougie_Birdie@lemmy.blahaj.zone on 27 Sep 12:00 collapse

Haha, I’ve considered it. I’d really like to at least be able to buy pizza for the gang who helped make the game.

itslilith@lemmy.blahaj.zone on 27 Sep 12:01 collapse

Which game is it?

KeefChief13@lemmy.world on 27 Sep 12:12 next collapse

Whats the game

Bougie_Birdie@lemmy.blahaj.zone on 27 Sep 12:58 collapse

@KeefChief13@lemmy.world @Amanduh@lemm.ee @indomara@lemmy.world Thank you all so much for your interest! :)

The game is called Shoot Your Friends. It’s a death match couch game for 2-4 players who share a screen and pilot tanks around an arena.

Please be aware that it is somewhat niche, it’s only compatible with controllers and local multiplayer. But if you ever get the gang over for game night it can be a fun way to spend the evening.

bradbeattie@lemmy.ca on 27 Sep 13:12 next collapse

Steam Deck support?

Bougie_Birdie@lemmy.blahaj.zone on 27 Sep 13:43 collapse

I’m afraid not, this came out well before the deck and I can’t afford one to test on.

I’m not sure that it’s a good target for the deck anyway where it’s a splitscreen game.

indomara@lemmy.world on 27 Sep 13:56 next collapse

I don’t use a controller, but I bought two copies for friends that do! Keep going, make more games, add features! (Like maybe keyboard controls for us dinosaurs.)

I believe in you!

Bougie_Birdie@lemmy.blahaj.zone on 27 Sep 14:03 collapse

Oh my gosh, thank you so much!

Keyboard support is definitely a must for our other games. I’m becoming more aware of the importance of accessibility.

Neon@lemmy.world on 27 Sep 17:49 next collapse

shoot your friends

Done. Will you now tell me what it’s called?

ColeSloth@discuss.tchncs.de on 28 Sep 09:41 collapse

I too, played “Combat” on Atari.

indomara@lemmy.world on 27 Sep 12:04 next collapse

Whats the game? :)

Amanduh@lemm.ee on 27 Sep 12:17 next collapse

Tell us the game now.

Person264@lemmings.world on 27 Sep 12:59 collapse

Concord

cheddar@programming.dev on 27 Sep 13:25 collapse

If you roughly convert your hourly salary, how much money did you spend working on this game?

Bougie_Birdie@lemmy.blahaj.zone on 27 Sep 13:54 collapse

If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.

If we compare the time spent to the money earned, then we’re each worth several cents an hour.

It’s a good thing I didn’t get into game dev for the money, it seems I’m quite bad at it

tburkhol@lemmy.world on 27 Sep 14:38 collapse

Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that’s not the point. Do your fun project because it’s fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it’s not fun anymore.

Road_Warrior_10@lemmy.world on 27 Sep 12:36 next collapse

If you want to support me, a wishlist of my current game will mean the world to me: https://store.steampowered.com/app/2336120/Do_Not_Press_The_Button_To_Delete_The_Multiverse/

But please don’t spend money on my previous games, I recognize that they aren’t that good I don’t want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).

thisbenzingring@lemmy.sdf.org on 27 Sep 13:02 next collapse

I will advertise this to my friends, they have lots of young people in their circles that go through games at a good pace. This looks right up their alley.

Road_Warrior_10@lemmy.world on 27 Sep 13:42 collapse

WOW! Thank you so much! Word of mouth is important for small indie dev teams

Rai@lemmy.dbzer0.com on 27 Sep 13:45 collapse

My partner and I are both buying “Do Not Press The Button” as soon as it’s out. I’ve also told my friends about it lawl

Seems like our bag for sure.

MajorHavoc@programming.dev on 27 Sep 13:22 next collapse

The screenshots sell it well. That’s some funny stuff. I’ll check out the demo.

Road_Warrior_10@lemmy.world on 27 Sep 13:42 collapse

Thank you :)

Muehe@lemmy.ml on 27 Sep 13:25 next collapse

FYI you have a typo in your last screenshot (This sign m[a]y not…):

<img alt="" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2336120/ss_d7a642eece95d33bc68073074610370e1755354f.jpg">

Road_Warrior_10@lemmy.world on 27 Sep 13:42 collapse

Arhgh missed that! Thank you so much!

TachyonTele@lemm.ee on 27 Sep 19:18 collapse

Now you should name something MYNOT

indomara@lemmy.world on 27 Sep 14:00 next collapse

But please don’t spend money on my previous games, I recognize that they aren’t that good I don’t want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).

You’re not my mum! I bought Be a Rock anyway. Keep going, make games!

I believe in you!

Wurzelfurz@lemmy.world on 27 Sep 14:40 next collapse

Would you mind explaining how wishlisting a game helps the devs? Is it an algorithm thing? Will it be shown to more people when it is being wishlisted more?

gwen@lemmy.dbzer0.com on 27 Sep 15:42 collapse

yeah pretty much, if a ton of people wishlist a game it pops up more on the front pages of categories bc that means it’s rlly popular

JusticeForPorygon@lemmy.world on 27 Sep 15:18 next collapse

You know what? Fuck you.

Buys “Be A Rock”

jacecomix@sh.itjust.works on 27 Sep 18:23 next collapse

One of my friends has your game wishlisted. That’s one more than I expected to see based on your post, so shoutouts to you for exceeding expectations! Hope you keep making better and better games. :)

SturgiesYrFase@lemmy.ml on 27 Sep 18:58 next collapse

I love that the Lemmy workshopped toaster has made it to the Steam page already.

Wish listed!

w3dd1e@lemm.ee on 27 Sep 19:09 next collapse

Does Wishlisting a game help the developer in anyway other than indicating excitement for a game?

I’d love to know if there an any incentive to interacting with a game’s store page other than buying a game, obviously.

If Steam gives a bonus for that kind of thing, I’m going to be a lot more generous with my clicks.

TachyonTele@lemm.ee on 27 Sep 19:15 collapse

It definitely helps. Every dev I’ve heard talking about releasing a game stresses wishlisting. I forget why, unfortunately. It might make it more noticable, sort of like likensub on YouTube.

I do know that refunding a game is the absolute worst thing you can do to it.

Baleine@jlai.lu on 27 Sep 19:28 collapse

I think its because people who wishlisted will get a notification to buy it once its out, boosting the game’s sales at launch, giving it a better chance to be featured on the front pages

TachyonTele@lemm.ee on 27 Sep 20:32 next collapse

Good catch, I didn’t think about that.

w3dd1e@lemm.ee on 28 Sep 00:45 next collapse

This is what I assumed,but if it helps in any other way, I’m happy to wishlist more games from small time developers.

I use likes and subs liberally on apps like YouTube or TikTok, even if I wouldn’t normally want to subscribe. It costs me nothing to do and gives someone else joy. Why wouldn’t I?

Eh, it messes up my algorithm but I don’t care. These Corporations know too much about me anyway, might as well give them a curveball.

ObsidianNebula@sh.itjust.works on 28 Sep 02:46 collapse

You’re correct on the two thoughts you listed. Wishlisting also makes the game more visible before release. For example, highly wishlisted games appear in the “Popular Upcoming” section, along with some other spots. This increased visibility before launch then feeds into the two points you made. I believe games that are highly wishlisted before launch are also more likely to appear on the frontpage right after launch.

sevan@lemmy.ca on 27 Sep 21:16 next collapse

Wish listed! Also bought Be a Rock, I look forward to being a rock later tonight, it sounds fantastic!

[deleted] on 28 Sep 02:28 next collapse

.

AGreenPurple@lemmynsfw.com on 28 Sep 05:53 collapse

Funnily I saw the playthrough of your game in YouTube and it really looks like a labour of love. As the guy who did the playthrough suggested, still need to buy it as a thank you.

Or is that another game with a red button? The maker of the game I’m thinking about wrote a comment on YouTube

WolfLink@sh.itjust.works on 27 Sep 14:28 next collapse

I used to make mobile apps as a hobby and I still get the weekly report of my dwindling numbers.

Disgracefulone@discuss.online on 27 Sep 18:53 collapse

How do you get into this? Could you DM me the info and perhaps a good starting place? I can’t work right now due to an injury and I’d love to look into this

WolfLink@sh.itjust.works on 27 Sep 23:55 collapse

My experience is with iPhone (yeah yeah boo Apple).

Most of how I learned was just digging through Apple’s documentation, focusing on one goal at a time. How do I draw stuff to the screen? How do I handle touch inputs? How do I use the built in UI elements? How do I play sounds? How do I get GPS data? Things like that. I’d usually have an idea of a specific mini-project that would make use of a specific new tool.

Note that I already had some programming experience (although it wasn’t much) before I started teaching myself this way.

Here’s Apple’s website: developer.apple.com/develop/

Just start by downloading XCode and playing with one of their sample projects. SpriteKit is particularly easy to get started with and there’s a sample project for it. (I’m assuming you want to make something like a game. If you want to make more of a utility app, look up SwiftUI).

If you aren’t an iPhone user “Apple fanboy”, you can try this: developer.android.com/courses

Also many game engines (e.g. Godot, Unreal, Unity) have support for both iOS and Android.

Disgracefulone@discuss.online on 28 Sep 01:38 collapse

Thank you man/ma’am! Bunches!

dejected_warp_core@lemmy.world on 27 Sep 14:48 next collapse

Jesus. This makes it reasonable to just buy $100 worth of your own game every month, just to make sure. Assuming that the number of real sales cover Valve’s percentage and then some. Yeah, that’s a non-zero opportunity cost for you, and additional float for Valve, however petty it may be. But for a small developer, maybe that makes sense.

kralk@lemm.ee on 27 Sep 14:57 next collapse

You’d lose 30% on every self-sale. I can’t see how the numbers would work out

Saledovil@sh.itjust.works on 27 Sep 15:12 collapse

The break even point would be at a balance of 23.08$. However, if the account balance doesn’t expire, buying your own game to put you over the threshold would be checking the couch cushions for loose change level of desperation.

dejected_warp_core@lemmy.world on 27 Sep 15:42 collapse

Oh, it’s petty cash to be sure. If you have $100-ish bucks to throw around, you probably aren’t going to miss much by not doing this. Unless, of course, letting someone else take even one dollar from you in this way is against your religion or something (i.e. the principle of the thing). Conversely, if you need the handful of dollars this makes, you probably don’t have that kind of walking-around money in the first place.

maneframe@lemmy.sdf.org on 27 Sep 15:17 next collapse

Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I’m still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I’ll count that as a small win as I move onwards to the next game.

gwen@lemmy.dbzer0.com on 27 Sep 15:41 next collapse

you cant just SAY that and then not mention the game name

wow you really are bad at marketing

Flocklesscrow@lemm.ee on 27 Sep 16:45 next collapse

This IS the game.

Soulg@sh.itjust.works on 27 Sep 19:02 collapse

I lost the game.

ShaggySnacks@lemmy.myserv.one on 28 Sep 00:28 collapse

Fuck. I lost it too.

DragonTypeWyvern@midwest.social on 27 Sep 17:05 next collapse

The eternal conflict between being an indie dev and not wanting to be a shill :'(

Buttons@programming.dev on 27 Sep 17:24 next collapse

What is the game? It’s not being a shill to answer questions.

TachyonTele@lemm.ee on 27 Sep 19:13 next collapse

I get not saying the name in the top comment, but once people are interested the door is open.

oo1@lemmings.world on 27 Sep 20:10 collapse

Trying to sell 'owt without becoming a sell-out.

maneframe@lemmy.sdf.org on 27 Sep 19:33 collapse

Oof, though you’re not wrong!

TachyonTele@lemm.ee on 27 Sep 19:11 next collapse

What’s your game? Niche games are awesome. And if you made it with Godot I’m definitely interested.

maneframe@lemmy.sdf.org on 27 Sep 19:27 collapse

Here’s my game: store.steampowered.com/app/2792160/SnowDown/

It’s a little action party game you can play with phones as controllers (similar to how you’d host a Jackbox game). And yes I did make it with Godot!

TachyonTele@lemm.ee on 27 Sep 20:35 collapse

This looks perfect for office downtime with the team on slow days

maneframe@lemmy.sdf.org on 27 Sep 19:35 next collapse

By the way, here’s the game for anyone interested: store.steampowered.com/app/2792160/SnowDown/

I didn’t expect to see so many replies!

Donjuanme@lemmy.world on 27 Sep 19:53 next collapse

Got it on follow, if I ever get a house with a better Internet connection I’ll give it a shot and leave a review

indomara@lemmy.world on 27 Sep 23:07 next collapse

This is super cute! If I buy these now for my friends and family but set it to deliver the gift near Christmas, would you get the money now? Or not til Christmas?

This looks perfect for when everyone is over on Christmas eve! <3

maneframe@lemmy.sdf.org on 27 Sep 23:51 collapse

I’m glad you like it! I actually made my first prototype right before last Christmas so I could play it when my family got together, and people enjoyed it so much I just kept working on it.

As far as gifting goes, I actually didn’t know you could get Steam gifts that deliver later, so I’m not entirely sure of the answer, but I assume if they charge you for the game right away it would process the payment then too.

Full disclosure though, only one person needs a copy of the game to run it and play with a group. Everyone joins the game by visiting a website (generally on their phone), similar to how Jackbox games work. So there’s no obligation to gift copies, but if you still do I will be quite honored and grateful!

indomara@lemmy.world on 28 Sep 01:14 collapse

Aww, you’re adorable. I will buy the games closer to Christmas for everyone, my reading tells me that if I buy the game and the person does not accept the gift then they will give me a refund, so I imagine you won’t get the money until everyone accepts.

PalmTreeIsBestTree@lemmy.world on 28 Sep 00:21 collapse

Reminds me of some of the old school flash multiplayer games

Bongles@lemm.ee on 27 Sep 19:54 collapse

Considering you’re a hobbyist and probably don’t have marketing, it’s too soon to say it’s a flop. Many games like that pop off later once it gets seen.

maneframe@lemmy.sdf.org on 27 Sep 20:10 collapse

I appreciate the optimism! I hope it can find an audience over time, but it’s definitely tough to stand out. For now, I’m aiming to just keep making games and improving, rather than giving up after the first try, which sadly seems to happen a lot out there.

Yerbouti@sh.itjust.works on 27 Sep 15:29 next collapse

itch.io once sent me 4$

Evotech@lemmy.world on 27 Sep 16:32 next collapse

I’m sure if you owed them 100 bucks they’d demand it

Flocklesscrow@lemm.ee on 27 Sep 16:44 next collapse

*$99

MadBob@feddit.nl on 27 Sep 17:54 collapse

Perhaps that’s a $99 discount on the next amount owed?

CaptPretentious@lemmy.world on 27 Sep 20:17 collapse

Fairly certain I’ve bought a game that was like 34 cents or something. I definitely charged me the 34 cents.

NOOBMASTER@lemmy.ml on 27 Sep 17:21 next collapse

don’t make shitty asset flips then

itsmect@monero.town on 27 Sep 17:53 next collapse

Seen your meme during my lunch break doom scrolling on another site. Happy to see you are here on lemmy too!

ColeSloth@discuss.tchncs.de on 27 Sep 18:00 next collapse

If a game gets lost in the steam store and no one ever plays it, was it ever a game at all?

RagingRobot@lemmy.world on 28 Sep 03:31 collapse

Nope just someone’s crushed hopes and dreams at that point lol

Blackmist@feddit.uk on 27 Sep 19:40 next collapse

I have lots of bills that are less than that every month, and yet somehow I can’t just say they’re not worth paying…

kameecoding@lemmy.world on 27 Sep 19:47 collapse

I am guessing you dont have service providers from all over the globe with international transaction fees

Blackmist@feddit.uk on 27 Sep 20:04 collapse

If I did I’d probably have lots of little satellite offices in various regions to make that easier.

xenoclast@lemmy.world on 27 Sep 20:53 collapse

Cheaper this way. Clearly you don’t business. /s

swordgeek@lemmy.ca on 27 Sep 20:51 next collapse

I guess I shouldn’t be expected to pay for games until my total is over a hundred bucks then?

ExtraMedicated@lemmy.world on 28 Sep 00:37 next collapse

Happens to me almost every month. Good thing I didn’t quit my day job.

ByteOnBikes@slrpnk.net on 28 Sep 03:16 collapse

Out of curiosity, have you had some big pay days? Or just enough to treat yourself?

ExtraMedicated@lemmy.world on 28 Sep 09:42 collapse

I don’t think I ever got more than $200 in a month. But I keep the money in a separate account and only use it for game dev or business stuff.

NotMyOldRedditName@lemmy.world on 28 Sep 00:38 collapse

I’ve had Google charge me $0.01 before for firebase usage.

They really should have waited until I owed more since that cost them money.

rainman@lemmy.myserv.one on 28 Sep 01:26 next collapse

Once a month I’d have to pay a few pennies to Google for our cloud use at a school district I worked for. It always baffled me!

NotMyOldRedditName@lemmy.world on 28 Sep 03:02 next collapse

They should almost just make it so the blaze plan of firebase or other cloud services has a $1 non refundable pre-payment so they can just whittle away at the pennies instead of getting charged processing/transaction fees on a $0.01 transaction. Tops up to $1 if it goes to $0

I think people would pay $1 to enable the paid plans. If you’re going that far, you’re getting $1 of use out of it.

ByteOnBikes@slrpnk.net on 28 Sep 03:16 collapse

On my personal AWS account, Im paying them 0.17 cents a month.

I wonder if they pay a fee since it’s hooked into my credit card.

NotMyOldRedditName@lemmy.world on 28 Sep 04:30 collapse

They’re bigger so it’s hard to know, but it’s usually something like 2.9% + 10c a transaction.

At their scale though who knows

szczuroarturo@programming.dev on 28 Sep 06:05 collapse

Only in us tho. I think eu has it set to percantage only.