[Lunacid] All features of Vampire characters
from enemyofsun@lemmy.blahaj.zone to games@lemmy.world on 25 Jan 15:42
https://lemmy.blahaj.zone/post/21185473

Among all the starting classes in Lunacid vampires are by far the most unique option. Here’s a quick list of unique mechanics from my fresh melee vampire playthrough.

Helpful quirks:

Problematic quirks:

Honestly, I didn’t really like how vampires are played - they felt like a challenge class actually. Their advantages are questionable while their disadvantages are disastrous. Also, their heal on melee attacks doesn’t stack with the blade of Ophelia which is a shame because I was relying on it for the second half of the game.

#games

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Zahille7@lemmy.world on 25 Jan 17:36 next collapse

Damn, I’m surprised to see a Lunacid post on Lemmy

Edit: I recently did a playthrough with a vampire character. I kinda power-leveled some stats though, basically just running my way up and down the game’s entire map killing enemies over and over. I got into a decent rhythm for the combat because I had a decent enough Dex so I would just jump to dodge certain attacks if I couldn’t kite them.

Certain spells can be pretty OP throughout the game if you focus on your magic skills. Flame Spear can honestly carry you through most of the game if you focus entirely on magic.

All that said I actually liked the Vampire “class” as it felt a bit more forgiving for most of the game (except the sewer area). I’m kinda working on collecting all the items so I can get the last ending.

enemyofsun@lemmy.blahaj.zone on 25 Jan 17:55 collapse

Damn, I’m surprised to see a Lunacid post on Lemmy

I didn’t see any posts about this game so decided to make the first step myself!

Certain spells can be pretty OP throughout the game if you focus on your magic skills.

On my first playthrough I had a magic-focused character, and yeah, magic is extremely strong in this game! That’s why on my vampire run I decided to ban any attacking spells, to focus more on weapons.

My main problem with vampires was taking damage when using holy water - it’s really important in some areas like the prison (fucking dogs…), and not being able to just use it whenever I want was… annoying.

I don’t regret playing as a melee vampire, I learned to use blocking effectively (I basically never used it on my first playthrough) and the quirks were neat even if not really that impactful gameplay-wise.

I’m kinda working on collecting all the items so I can get the last ending.

Good luck with it!

Zahille7@lemmy.world on 26 Jan 02:55 collapse

I tried out every weapon I could. I leveled each weapon that I could as well, cause I liked seeing what I would get and how I liked playing with it.

I ended up being pretty balanced in play styles and how I leveled my character. Last time I played I was like level 150-something, just to see how high I could go. You start getting very diminishing returns around 120 or so, getting only one point per level, and each of those points only increasing a fraction of each skill.

enemyofsun@lemmy.blahaj.zone on 26 Jan 04:44 collapse

I stopped leveling when I reached 100 since I was already so OP I didn’t see a reason to continue (also a pretty number).

It still took me awhile to get all the endings on the save file but at that point I was just running around destroying everything with my seemingly neverending mana pool.

RightHandOfIkaros@lemmy.world on 25 Jan 19:47 next collapse

Lunacid was an okay game, but ultimately I was disappointed.

It was sold as a King’s Field-like game when I bought it (which was in Early Access, before version 0.6 was released), and it shares almost nothing with King’s Field. Like, its a first person game and it has RPG elements, and thats pretty much where the similarities end. In actuality, it has more in common with Shadow Tower than King’s Field.

The weird slime ERP side quest really did not need to be in the game. I think it involved Patchouli ,(which IIRC is intentionlly a Touhou character name reference) but I could be wrong. Also, the anime character art clashed with the environment art style. I love anime, but honestly the anime characters didn’t fit. Should have been a bit more realistically stylized, more similar to the characters from King’s Field 4 or Shadow Tower.

Plus, the developer and I don’t get along. I won’t get into any details, because honestly I don’t care enough about it to explain it all, but they were pretty rude. I choose not to contact them, nor would I play any of their future games. This was before the Early Access update 0.7, in case anyone who has followed the game’s development is curious.

enemyofsun@lemmy.blahaj.zone on 26 Jan 04:47 next collapse

I really like the character design in Lunacid to be honest. It gives the game a unique vibe, lets it be something unique instead of being yet another uninspired parody on From Software games.

uninvitedguest@lemmy.ca on 26 Jan 14:21 collapse

ERP = erotic role play?

Zizzy@lemmy.blahaj.zone on 30 Jan 13:27 collapse

Thats what it stands for, yeah. Theres not any erp in the game. The poster above you references not liking kira (the game dev) because of something early access they dont want to explain about. I could be off on my timeline, but iirc thats about when they added pronoun options for the characters.

Doesnt like the game? Thats fine, despite it being my favorite indie game of all time I do think its niche. But I wouldnt hold this posters views with any merit.

domi@lemmy.secnd.me on 26 Jan 11:17 collapse

I still remember the coffin spell from that game fondly. I built so many staircases to get to places earlier.

Also, death genuinely scared me the first time he appeared.

enemyofsun@lemmy.blahaj.zone on 26 Jan 14:00 collapse

<img alt="" src="https://lemmy.blahaj.zone/pictrs/image/cc36f8e9-430d-4f88-bfef-5c6da2ccc5bf.webp">

You aren’t alone at that…

Ironically the last spell I got was Icarus Flight