Ubisoft's Board is Launching an Investigation Into The Company Struggles (insider-gaming.com)
from Carighan@lemmy.world to games@lemmy.world on 26 Sep 07:44
https://lemmy.world/post/20199016

This is going to be one of those “Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?

#games

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Jake_Farm@sopuli.xyz on 26 Sep 07:48 next collapse

I bet they will find embezzlement, possibly funnelled through consultancies.

ms_lane@lemmy.world on 26 Sep 08:30 next collapse

“Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?

“The consumers are wrong, it’s those damn Millenials again”

Followed by continuing to change nothing and fading into obscurity like Atari or Commodore. (hopefully)

Jake_Farm@sopuli.xyz on 26 Sep 09:03 collapse

It needs to happen to all the big developers.

BreadstickNinja@lemmy.world on 26 Sep 09:06 collapse

I bet at first it seems like multiple consultancies, but the more they investigate, the more they realize it’s just minor variations on one consultancy copy-pasted around the map, and at a certain point, investigating each one just feels same-y and boring.

kerthale@lemmy.world on 26 Sep 09:21 next collapse

How about just the completely entitled attitude of the execs that think they can tell us how to enjoy something. Only to then whine that nobody wants to buy their 70 euro no better than mid game

Delphia@lemmy.world on 26 Sep 10:42 next collapse

They do damn near 10/10 work when they give a fuck, Thats probably the worst part.

Siege was damn near perfect as a tactical competitive shooter for the first few years. The Division was great, Just Cause was enormous fun and so on.

The problem is they hit a winner, and then milk it and milk it and milk it until we hate it or them.

WalnutLum@lemmy.ml on 26 Sep 13:15 next collapse

I love the division 1 and 2 but the first game had some MAJOR bullet soak issues for the first half-year of the game’s lifetime.

Massive always does good work despite Ubisoft, in my opinion.

Katana314@lemmy.world on 26 Sep 13:46 collapse

Massive are the ones that made Star Wars Outlaws - so it seems the world disagrees with you.

I wasn’t so interested in Outlaws, but I’ve sometimes thought the criticism was slightly overblown. It looks a lot better than some other Ubi games.

garretble@lemmy.world on 26 Sep 15:09 next collapse

Honestly, Outlaws has flaws, BUUUUT it’s fun as hell. It’s a 7/10 game, but it’s fun. I enjoy my time with it even though I see some glitches here or there, or that the lip sync is a little jank.

It’s a big ass Star Wars game (with no AC towers hooray!) where you get to rub shoulders with scoundrels and play Sabacc and visit honestly cool locations that are visually impressive.

I feel like most of the issues it has is probably a function of “we need this game out by X date” versus the devs’ ability.

intensely_human@lemm.ee on 27 Sep 13:12 next collapse

but it’s third person

brenticus@lemmy.world on 27 Sep 18:09 collapse

I finished the main story last night and I basically agree with you. It’s got plenty of issues, but overall it’s fun. It is neither the 9/10 game of most reviews I saw nor the 4/10 game that people want it to be.

I think my main issue is that it wants to have a story about the underworld and how you can’t trust anyone and you’re a huge underdog just trying to survive but it doesn’t want to commit to it. It feels thematically janky in places and ways that feel design-by-committee. It fills the shoes of Shadows of the Empire decently enough, but it feels like it was trying to be 1313 and failed.

garretble@lemmy.world on 27 Sep 19:13 collapse

I have this feeling that once it starts going on more sales and more people play it the general consensus will be that’s it’s a pretty solid game. I also imagine like a lot of these games there will be a patch in the next month that fixes a litany of issues.

You’re right it’s kind of interesting that the factions don’t really add a lot of meaningful gameplay mechanics, but oh well. At first I was like, “I’m not working with the Pykes AT ALL because I know what happens in your spice mines.” But you end up just being friends with all of them as needed (to get their rewards).

Just having this big coat of Star Wars paint over this otherwise fairly standard action/shooter/open world game really does make it more fun, though. I still have a bit to go in the story, but I’m just basting around cleaning up side quests right now because it’s fun to do.

WalnutLum@lemmy.ml on 26 Sep 15:59 collapse

It seems like a very polarizing game, you either really enjoy it or not at all.

ampersandrew@lemmy.world on 26 Sep 13:16 next collapse

I’m old enough to remember when Siege was a Rainbow Six game.

intensely_human@lemm.ee on 27 Sep 13:08 collapse

Wait, that’s old now?

ampersandrew@lemmy.world on 27 Sep 13:35 collapse

9 years old is pretty old for a video game. When it first came out, the goofiest thing about it was the guy who could heal you by throwing a syringe at you. Now everyone has goofy super powers and things that would never make sense in the same world as something like a Jack Ryan novel.

Suburbanl3g3nd@lemmings.world on 26 Sep 15:06 collapse

My god Siege was good for the first few years. Intoxicatingly good multiplayer. Too bad they fucked it up trying to make it more CoD like. For example, I used to play with a completely hidden hud because it was so immersive and fun. Now it’s like rainbow six and Roblox had a baby and the weird game popped out. I can’t even hide my hud or crosshair any longer

Delphia@lemmy.world on 27 Sep 07:07 next collapse

Yes it was. It was so frigging good.

intensely_human@lemm.ee on 27 Sep 13:11 collapse

they did a little bit of this to hell let loose. The primary thing that bothered me was how when the game came out there was no hit indicator whatsoever. no visual no sound nothing. it made for some very interesting gameplay. then they added it indicators, even if you’re like 100 yards away from somebody you can hear this bullet go “whap” if it hits them

M0oP0o@mander.xyz on 26 Sep 16:40 collapse

Ah yes the “sears” method of going out of business.

slazer2au@lemmy.world on 26 Sep 09:47 next collapse

Clearly what they need is more management layers and SCRUM masters to streamline the game creation process.

Kit@lemmy.blahaj.zone on 26 Sep 10:08 next collapse

Don’t forget AGILE. That should solve all of their problems, right?

DudeDudenson@lemmings.world on 26 Sep 11:54 collapse

They’re going lean so they’re firing half their workforce so the rest can produce more work. Don’t worry though middle management is safe

100@fedia.io on 26 Sep 10:25 next collapse

and a dozen more external contractors will def make their games better

pinpin@sh.itjust.works on 26 Sep 11:59 collapse

And of course, the preferred way is to do it at the office, 5 days a week.

slazer2au@lemmy.world on 26 Sep 12:12 collapse

How else do we foster a sense of team if all the devs are not in the office 5 days a week?

Janovich@lemmy.world on 26 Sep 13:23 collapse

Also to promote a sense of community and close cooperation we’re moving to an open office plan. (I.e. packed in like sardines to glorified picnic tables with hot seating and noise everywhere.)

intensely_human@lemm.ee on 27 Sep 13:13 collapse

We will be installing clackball tables every 20 feet

FISHNETS@lemmy.blahaj.zone on 26 Sep 10:20 next collapse

Finally, let me address some of the polarized comments around Ubisoft lately. I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda. We remain committed to creating games for fans and players that everyone can enjoy.”

Creating games for the broadest possible audience is what has made Ubisoft games so lackluster in recent years, and I think players are tired of games not targeting a specific niche. It feels these games are full time jobs in themselves with how much needs to be done to complete/100% it, and I think that formula is now stale.

I’ll be interested to see what results of this investigation. Hopefully better art, but I am cynical

Katana314@lemmy.world on 26 Sep 13:43 next collapse

100% is itself a bit of a misleading target.

I think I remember Just Cause 2 had it so the top achievement in the game was only for 70% completion because they knew they had such a ridiculously huge map.

Breath of the Wild aims the same way - they like having you come across a bunch of Korok seeds while traveling, but not scouring the land with a magnifying glass looking for them.

Zahille7@lemmy.world on 26 Sep 18:52 collapse

Just Cause 2 was insanely huge.

frezik@midwest.social on 26 Sep 18:58 collapse

. . . our goal is not to push any specific agenda

This is the part they’re actually getting at. Not that the fundamental game design is for everyone (which, yes, is what they try and fail at), but rather they’re responding to people who think they’re failing because they put a woman as the protagonist in some game or another.

Bakkoda@sh.itjust.works on 26 Sep 10:22 next collapse

Management has decided that the real issue is the lack of employee involvement. Mandatory beatings will commence.

Nuke_the_whales@lemmy.world on 26 Sep 11:33 next collapse

Here’s one. Your main series assassin’s Creed still has the same glitches and bugs it did 15 years ago. The last one was so much more of the same that it’s the first Ac game I put down and gave up on after an hour cause it felt like I had played it already. How bout building a new game from scratch instead of repeatedly dipping into the same garbage pile and charging premium for it, while your other titles are overflowing with micro transactions and bullshit

Eyck_of_denesle@lemmy.zip on 26 Sep 12:21 collapse

Prince of Persia 😴

ampersandrew@lemmy.world on 26 Sep 13:14 collapse

That new one is a solid metroidvania. It would have been better if they shrunk the map a bit or introduced meaningful upgrades more frequently, but it was still very good.

dinckelman@lemmy.world on 26 Sep 12:28 next collapse

I can’t name you a single Ubisoft game that i’ve had any interest in buying, in the last decade

altima_neo@lemmy.zip on 26 Sep 12:45 next collapse

I missed when they’ weren’t so focused on development and more publishing focused. They published some bangers in the late 90s/early 2000s. Grandia comes to mind and a ton of Dreamcast games.

ampersandrew@lemmy.world on 26 Sep 13:13 collapse

All of the big publishers from 20 years ago doubled down on a couple of key franchises that make the most money and appeal to the widest demographic, rather than the old strategy of having a diverse portfolio across most genres.

FeelzGoodMan420@eviltoast.org on 26 Sep 14:37 next collapse

The last Ubisoft game I bought was Far Cry 3 in 2012. None of their games since then have even remotely interested me.

Also unpopular opinion incoming; Far Cry 1 was the best Far Cry game in the series and it was made by Crytek, the makers of Crysis.

Postmortal_Pop@lemmy.world on 26 Sep 18:03 next collapse

I don’t recall the name but there was a farcry game on original Xbox that came with a map maker for couch PvP. It literally let you shape the topography and place any asset in the game, easily the best map maker I ever used.

Cethin@lemmy.zip on 27 Sep 19:27 collapse

I believe that was FarCry2. It was a really cool map editor. I wish more games still shipped those. I had so much fun with that one and Halo. I don’t know why that’s gone out of style, with the popularity of Roblox, Minecraft, and stuff, clearly kids still want to make things. (I haven’t played console in over a decade, so it might be popular still, but it doesn’t seem like it.)

SRo@lemmy.dbzer0.com on 26 Sep 18:48 next collapse

That’s not an unpopular opinion, that’s just a well known fact.

KingThrillgore@lemmy.ml on 26 Sep 19:07 collapse

Far Cry 3 loses all its steam the moment Vaas is out of the picture.

Which shows exactly why it was good: Michael Mando.

FeelzGoodMan420@eviltoast.org on 26 Sep 20:35 collapse

I actually really enjoyed Far Cry 3. But Far Cry 1 just holds a special place in my heart. It’s just such a good game and still holds up today.

owsei@programming.dev on 26 Sep 16:24 next collapse

tbh I bought far cry 4, but because it was at a heavy discount and Ij ended up paying less than (the USD equivalent of) 4 dollars

SuperSaiyanSwag@lemmy.zip on 26 Sep 16:59 next collapse

Prince of Persia came out this year and I would say that it’s one of the best metroidvania games ever made

Neon@lemmy.world on 27 Sep 18:44 collapse

FC New Dawn was actually really good

parpol@programming.dev on 26 Sep 12:33 next collapse

I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda.

Press X to doubt

jettrscga@lemmy.world on 26 Sep 14:03 collapse

What agenda is that referencing? I’m out of the loop.

parpol@programming.dev on 26 Sep 14:58 collapse

www.ubisoft.com/en-us/…/develop-at-ubisoft

RIPandTERROR@sh.itjust.works on 26 Sep 15:58 collapse

Oh look. Unpaid internships.

parpol@programming.dev on 26 Sep 16:08 collapse

First of all, discriminatory hiring.

second of all,

With more people playing video games than ever before, it is important for us to help build an inclusive entertainment industry that reflects the diversity of our players.

Sounds like an agenda to me.

RIPandTERROR@sh.itjust.works on 26 Sep 17:14 next collapse

I suspect you and I have different appreciations of reality and I’d prefer to avoid further conversation.

Cethin@lemmy.zip on 27 Sep 19:37 collapse

It’s important to have a diverse workforce, especially in entertainment, because people with different backgrounds will have different ideas. Ideas are the lifeblood of how we improve things, and especially creativity. You people who can’t see this are destined to fail. If you think this is evil rather than smart business to ensure you have the greatest strengths through differences of opinion are really blind. All of history has pretty much shown that diversity breeds creativity and growth. Hegemony breeds stagnation.

parpol@programming.dev on 27 Sep 22:51 collapse

Nope. It’s important to have a skilled workforce in gamedev. Hiring based on gender and sexuality means you purposefully pick lower skilled workers in order to fill a diversity quota. Being in gamedev and having lead a team of juniors I can say this with confidence. Skill and motivation is everything, and their genders and sexuality mean zero. In fact, you shouldn’t even see their genders or sexuality. Every worker regardless of background has a unique view, and can provide creative solutions without having to be reduced to their genders, sexuality, skin color.

Hiring based on gender and sexuality is discrimination, and illegal for a reason (and these companies get around it by using unpaid internships). It breeds hate and extremism.

Also, going to need to ask for some source of that claim of yours because historically the most creative and successful games have been made by entirely asian male teams or entirely white male teams, and games with diverse teams have been failing miserably.

Cethin@lemmy.zip on 27 Sep 23:37 collapse

Hiring based on gender and sexuality means you purposefully pick lower skilled workers in order to fill a diversity quota.

Incorrect. It means that you pick the best candidate, and when they’re equal you don’t just choose the white man like we always have in the past.

I’m a straight white man. I have no issue with diversity because it makes everyone better.

Every worker regardless of background has a unique view, and can provide creative solutions without having to be reduced to their genders, sexuality, skin color.

Sure, that’s true because everyone has a different background. However, a straight white Christian man would likely never think of some of the things a gay Muslim would think of, because they have faced different issues and been taught different things.

For example, there’s an issue with IQ testing, where the tests were designed for typical western education. However, different cultures can be better or worse at certain questions just by how they’re phrased. Some cultures may think of something geometrically. For example, all math by the ancient Greeks were done with shapes, not numbers. They would solve math problems in totally different and unique ways than a typical modern day western educated person would. They aren’t less smart for it. Their brains were just wired differently because of the way they were educated.

Not every person thinks the same. Cultures, education, oppression, trauma, pleasures, and everything else effect how you think and you you’ll think of. Diversity in thought allows us to take advantage of this as much as possible.

parpol@programming.dev on 28 Sep 00:34 collapse

Incorrect. It means that you pick the best candidate, and when they’re equal you don’t just choose the white man like we always have in the past.

That is not what is happening, and your scenario cannot happen unless by equal you mean based on a very shallow measurement. You’ll never find two people who are equally good. It also doesn’t say the program is for women, non-binary or skilled men. It excludes men entirely.

However, a straight white Christian man would likely never think of some of the things a gay Muslim would think of, because they have faced different issues and been taught different things.

I disagree with this view. “Only people of X can produce quality X” is just shallow thinking, and can in fact be used just as much as a counter argument like “only men can make quality games for gamers who are mostly male, so we should hire mostly men”. A straight white christian male can absolutely have similar views and ideas to a gay Muslim.

Also, if you’re hiring a gay Muslim over someone else just because they are gay and Muslim, how do you think that makes them feel knowing this?

But more importantly, what does gender, sex and ethnicity contribute to a team of programmers, which is half the workforce of gamedev?

In hiring, when asking for expert opinions, when looking for quality, the best gender is always “any”. The best sexual orientation is always “None of my business”, and the best race is always “Human”

Hugin@lemmy.world on 26 Sep 15:45 next collapse

Ubisoft isn’t making money. That’s something wrong as far as the board is concerned.

olicvb@lemmy.ca on 26 Sep 16:10 next collapse

Always suprised when I remember that WatchDogs 2 is from Ubisoft. Such a well made game, i played the crap out of it twice

Edit: awe man Steep was super fun too

M0oP0o@mander.xyz on 26 Sep 16:35 next collapse

Did we play the same game?

olicvb@lemmy.ca on 26 Sep 16:49 collapse

Maybe they fixed it? I didn’t play day 1 so I’m not sure how it was then (played maybe 2-3 years after it’s release)

M0oP0o@mander.xyz on 26 Sep 16:53 next collapse

I just found it soul less and unbalanced. But then again I was going into it early when they where still calling it the “GTA killer”.

Zahille7@lemmy.world on 26 Sep 18:49 next collapse

That was my experience. Got it at GameStop in sale after it had released, played through the whole thing, then I went and played the first one.

I think I like the second better, but the first one is good for what it is.

I never played Legion.

lud@lemm.ee on 26 Sep 22:09 collapse

I played it a few months after launch due to the gaming being included with my GPU and I really enjoyed it.

bitwolf@lemmy.one on 26 Sep 19:59 collapse

I wanted to like Steep but the Controller experience, even on the Steam deck is so horrible I didn’t last a full hour

olicvb@lemmy.ca on 26 Sep 20:58 collapse

I know there are some changes you can do in settings. I mostly did snowboarding and since I snowboard irl I found the controls were close to how you’d control your feet on an actual board. So that probably helped ^ ^

But rider’s republic mixed it all up so I get what you mean

EncryptKeeper@lemmy.world on 26 Sep 17:41 next collapse

What it really comes down to is that this type of “safe” game design where you rehash the same game over and over again for 20 years thing used to make a shitload of money, that’s why they all do it, and now it doesn’t. Or at least, they’re discovering that there’s a mathematical maximum amount of times you can rehash something without innovating. And not doing that is too huge a pivot for a huge lumbering company like Ubsioft to make on a reasonable timescale.

This is what’s supposed to happen though. When not enough people buy games to make them profitable, the games have to change, or Ubisoft goes under. Either is fine.

frezik@midwest.social on 26 Sep 19:00 next collapse

And I feel like half of that 20 years was based on FOMO. “I better get the next Assassin’s Creed or I’ll miss out”, and then it’s all the same crap but they still sold a million of them. People do eventually wise up to FOMO.

delitomatoes@lemm.ee on 27 Sep 00:23 collapse

Miss out on what? Unity was a buggy mess on launch, skip, the British one was a snorefest. By the time of the reboots, Ghost of Tsushima, Elden Ring and BotW already came out

p03locke@lemmy.dbzer0.com on 27 Sep 05:11 next collapse

Well, it also doesn’t help how much they are “accidentally” insulting multiple racial groups trying to make an Assassins’ Creed game.

EncryptKeeper@lemmy.world on 27 Sep 12:05 collapse

I don’t think they’re doing that.

p03locke@lemmy.dbzer0.com on 27 Sep 22:25 collapse
helenslunch@feddit.nl on 28 Sep 04:04 collapse

Honestly the quality of games is the tip of the iceberg.

JusticeForPorygon@lemmy.world on 26 Sep 18:53 next collapse

“The Board has investigated itself and found no evidence of incompetence.”

scrubbles@poptalk.scrubbles.tech on 26 Sep 19:23 collapse

Nah in this case this is real. The board is investigating the executive leadership, two separate entities. It’s like corporate investigating stores management, in a way. This could mean executives getting fired

JusticeForPorygon@lemmy.world on 26 Sep 19:35 collapse

Good fuck em

P1nkman@lemmy.world on 26 Sep 20:05 collapse

They’ll get payouts which is more money than you and I will ever make combined. I’m hungry. When do we eat?

hdnsmbt@lemmy.world on 27 Sep 06:12 next collapse

Nah, this is about money. They’ll definitely find a group of underpaid employees to fire.

RvTV95XBeo@sh.itjust.works on 27 Sep 14:04 collapse

They’ll fire the developers that implemented the unpopular features (that they didn’t want to build in the first place but were forced upon them from executives, who, by the way, are due for their end of year bonuses!!)

intensely_human@lemm.ee on 27 Sep 13:05 next collapse

it’s always really annoying when there’s the assumption that the existing team is not aware of and trying to fix problems. I hate when I have a problem and I’m taking steps to fix it and then somebody else steps in to say “let’s figure out how to fix your problem”.

AFC1886VCC@reddthat.com on 28 Sep 00:04 next collapse

Maybe they should try not making crap games. All that money and they can’t get decent voice actors or writers.

helenslunch@feddit.nl on 28 Sep 04:02 next collapse

This is going to be one of those “Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?

No, this is going to be one of those “our stocks are tanking and investors want someone’s head on a pike” sort of meeting.

pyre@lemmy.world on 28 Sep 05:21 collapse

after careful consideration of the management decisions that brought us here, we concluded that 1600 layoffs of low level employees is the solution. those who stay will crunch harder for the same pay to make up for any lost labor so we can keep churning out slop that definitely has nothing to do with our crisis.

ichbinjasokreativ@lemmy.world on 28 Sep 07:18 next collapse

  1. fire all DEI consultants
  2. get rid of woke writers
  3. stop making everything live service
  4. give devs more time to optimize
  5. don’t overmonetize your games

literally all they need to do. If you make games that people actually want to play, then people will buy them. And if you want to have lgbtq characters, then do it like borderlands 2, that game got it right in 2012.

Carighan@lemmy.world on 28 Sep 08:17 next collapse

Why would firing DEI consultants improve the work?

And if you want to have lgbtq characters, then do it like borderlands 2, that game got it right in 2012.

In what particular way do they differ?

ichbinjasokreativ@lemmy.world on 28 Sep 08:26 collapse

Because things like black protagonists with hip-hop music in the background make no sense in a feudal japanese setting and people are sick of games being abused as vehicles for morality preaching.

An example from borderlanfs two could be Sir Hammerlock, who was introduced as a normal (for borderlands) character early on and later in a side quest was revealed to be gay in passing. That’s the kind of ‘representation’ you want for lgbtq to be “normalized”. In modern games, his story would be one of struggle against straight white oppressors at the end of which there would be a five minute long cutscene in which everybody turns to the camera and informs the player that being gay is normal and that prejudice is bad and that straight white people are inherently evil. I’m overexagerating (spelling?) of course, but you get the point.

Carighan@lemmy.world on 28 Sep 08:58 collapse

Because things like black protagonists with hip-hop music in the background make no sense in a feudal japanese setting and people are sick of games being abused as vehicles for morality preaching.

But games about dudes in medieval-looking sci-fo power armor stomping around WW1-styled soldiers do?

And that doesn’t preach any morals? But a black guy in a samurai setting does? How come one does, but the other does not?

Also…

An example from borderlanfs two could be Sir Hammerlock, who was introduced as a normal (for borderlands) character early on and later in a side quest was revealed to be gay in passing.

Maybe don’t make it as readily apparent how much you internalized gayness being abnormal. Telling. You wouldn’t write sentences like this if that wasn’t a normal thought process for you, since you did probably not have to actively consider your wording.

ichbinjasokreativ@lemmy.world on 28 Sep 10:21 collapse

Bullshit. Normalization means not making a big deal out of it, which goes contrary to the woke standard of putting it front and center.

Carighan@lemmy.world on 28 Sep 11:11 collapse

But like you say, if you want to normalize it, shouldn’t it be front and center then? Since that’s part of being normal, also being front and center?

ichbinjasokreativ@lemmy.world on 28 Sep 12:39 collapse

It cannot be front and center and normal at the same time. It cannot be the main part of a character’s identity, else it will always be perceived as “special” and “extra”, but not “normal”. Devs can make whatever game with whatever chars they want ofc, but the result is what we’re seeing with ubisoft.

I’m just ranting at this point.

Carighan@lemmy.world on 28 Sep 12:47 collapse

It cannot be front and center and normal at the same time.

Why not? If it’s normal, any possible identity and any possible element will be front and center every so often, no? That’s what normality means after all? Something has to be front and center, and if everything is normal, everything will appear there repeatedly?

AFC1886VCC@reddthat.com on 28 Sep 13:14 collapse

You’ll get nowhere with these people and their epic Olympic level mental gymnastics. Ultimately, only heterosexual white male characters are allowed to play prominent roles in video games.

mriormro@lemmy.world on 28 Sep 08:36 next collapse

Every day I grow more and more tired of you braindead idiots.

ichbinjasokreativ@lemmy.world on 28 Sep 10:22 collapse

funny, given that most gamers seem to agree with me, according to sales numbers. Noone wants this shit in games. Perhaps we’re not the problem.

frostmore@lemmy.world on 28 Sep 08:59 collapse

last time i wrote something similar to yours,the left wing nutjobs came rushing in,guns blazing.

god damn wokies.

ichbinjasokreativ@lemmy.world on 28 Sep 10:21 collapse

Yup.

frostmore@lemmy.world on 28 Sep 08:56 collapse

they can start by just making games as gamers want it,not inserting lame ass political agendas in their games or hire politically correct nutjobs to determine how games should be inclusive.