Stalker 2 has been enjoyable jank, but it’s also getting rapidly fixed (arstechnica.com)
from Agent_Karyo@lemmy.world to games@lemmy.world on 20 Dec 08:15
https://lemmy.world/post/23341899

#games

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slazer2au@lemmy.world on 20 Dec 12:04 next collapse

110Gb patch last night with over 1000 bugs fixed.

Ugurcan@lemmy.world on 20 Dec 17:53 collapse

Damn, that’s way more promising than Bannerlord’s first big patch, which arrived with almost the same filesize with the release.

count_dongulus@lemmy.world on 20 Dec 14:11 next collapse

I think the size may have more to do with the team not splitting up the Unreal build paks. Haven’t checked how well it’s actually split up, but I can say that changing even one small thing could result in a giant update if that build has like one pak file with all the things in it. There are ways to configure it in the build but it’s not a magic toggle either. Worked with a studio handing off UE builds before that didn’t build the game in a split friendly way and it made every upload to S3 take forever cause there were only like two really giant paks.

Also makes me wonder, does Steam not do diff patch style updates for changes within individual files? If not, that could save a ton of bandwidth.

Coelacanth@feddit.nu on 23 Dec 12:03 collapse

Much needed. I finished the game before this latest huge patch dropped and had to use console commands three times just to fix progression locking bugs in the main story.

It’s still a must play for fans of the franchise I would say, but if you can wait it’s probably a good idea to do so. They still haven’t gotten A-life working.