Fully playable Star Wars: Battlefront 3 Wii build leaks online (www.polygon.com)
from simple@lemm.ee to games@lemmy.world on 22 Dec 15:31
https://lemm.ee/post/50465427

#games

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[deleted] on 22 Dec 15:48 next collapse

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[deleted] on 22 Dec 16:06 next collapse

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[deleted] on 22 Dec 16:13 next collapse

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[deleted] on 22 Dec 16:22 next collapse

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ogmios@sh.itjust.works on 22 Dec 16:26 next collapse

Sounds like a good reason to seize greater control of the Internet other people’s computers.

Harvey656@lemmy.world on 22 Dec 21:17 collapse

You should really get back on the medication pal.

ogmios@sh.itjust.works on 22 Dec 21:22 collapse

I thought the sarcasm was obvious enough. Guess not.

[deleted] on 22 Dec 16:34 next collapse

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[deleted] on 22 Dec 16:52 next collapse

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[deleted] on 22 Dec 17:26 next collapse

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ComicalMayhem@lemmy.world on 22 Dec 17:58 next collapse

holy shit no fucking shot. fully playable battlefront 3???

simple@lemm.ee on 22 Dec 18:15 collapse

Fully playable build, but it’s probably not a complete or finished game

icecreamtaco@lemmy.world on 22 Dec 21:33 next collapse

From the article:

“It was pretty much done, it was in final [quality assurance testing],” Free Radical founder and former studio director Steve Ellis told GamesIndustry.biz in 2012. “It had been in final QA for half of 2008, it was just being fixed for release. LucasArts’ opinion is that when you launch a game you have to spend big on the marketing, and they’re right. But at that time they were, for whatever reason, unable to commit to spending big. They effectively canned a game that was finished.”

naught@sh.itjust.works on 22 Dec 21:42 collapse

They also say the controller mapping is a challenge in the emulation software, but doable. It’s the wii version so I bet the aiming and whatnot is going to be wonky when using a controller or kbm vs the other releases.

PM_Your_Nudes_Please@lemmy.world on 22 Dec 22:14 next collapse

Worth noting that the wiimote just uses Bluetooth, so it doesn’t take any specialized equipment to connect to your computer. And Dolphin has built in support for it. The sensor bar was also just a pair of infrared LEDs; All of the actual “sensing” happened at the wiimote directly. So you can just throw a wireless sensor bar (like $15 on amazon) underneath your computer monitor, and it will work fine.

TomAwsm@lemmy.world on 23 Dec 01:26 collapse

Would it be possible to play this on an actual Wii or Wii U?

naught@sh.itjust.works on 23 Dec 01:52 next collapse

I would guess it’s possible. I had a friend with a hacked Wii and it could run like anything. Probably easier today than it was then to sideload

edit: I’m probably wrong! See below

Persi@lemm.ee on 23 Dec 10:49 collapse

No, it’s a dev build and a real wii doesn’t have enough memory to run it.

It’d work on a dev kit, if you had one.

TomAwsm@lemmy.world on 23 Dec 18:05 collapse

Thanks for the info!

pachrist@lemmy.world on 22 Dec 22:00 collapse

Still better than the new EA ones which aren’t finished and aren’t playable.

mbinn@fedia.io on 27 Dec 01:46 collapse

I despise how long EA BF2 takes to load a simple coop mode (any mode really).

The intro cut scenes that are not skippable. Many more complaints but that stood out the most for me since I liked playing solo with bots.

[deleted] on 22 Dec 20:48 next collapse

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tdawg@lemmy.world on 22 Dec 22:08 next collapse

What’s with all the faces and being downvoted lol

Harvey656@lemmy.world on 23 Dec 00:16 collapse

They are bots

ICastFist@programming.dev on 22 Dec 22:48 collapse

Reportedly found on a Wii test kit discovered at an e-waste recycling center

Man, talk about a find.

The reason for it being canned so late seems to be mostly on internal higher up conflict within Lucasarts, whose leadership became bean counters. www.eurogamer.net/free-radical-vs-the-monsters

And then we went from talking to people who were passionate about making games to talking to psychopaths who insisted on having an unpleasant lawyer in the room." (David Doak on the change within Lucasarts after Jim Ward left)

“LucasArts hadn’t paid us for six months,” says Norgate “and were refusing to pass a milestone so we would limp along until the money finally ran out. They knew what they were doing, and six months of free work to pass on to Rebellion wasn’t to be sniffed at.”

Squizzy@lemmy.world on 22 Dec 23:39 collapse

A scientist in Goldeneye was called Doak. The scientists were named after the creative team, I wonder if it ks the same guy.

Now I dont know where I got te factoid though

b34k@lemmy.world on 23 Dec 00:07 next collapse

I thought the same thing as I read this. Makes me think it’s gotta be him

smeg@feddit.uk on 23 Dec 00:34 collapse

Yep, David Doak gave us GoldenEye, TimeSplitters, and apparently this lost relic too!

MutilationWave@lemmy.world on 23 Dec 02:57 collapse

Who did Perfect Dark?

Odo@lemmy.world on 23 Dec 03:13 collapse

Martin Hollis, but Doak was co-designer. www.mobygames.com/game/4034/perfect-dark/…/n64/

(Also it’s crazy how short credits were back then. I left a Ubisoft credit scroll going a few years ago and I swear it took 45 minutes.)

smeg@feddit.uk on 23 Dec 09:43 next collapse

Look at the link at the top of this comment thread, great read and tells you how small the teams were back then

ICastFist@programming.dev on 23 Dec 11:35 collapse

15 for Timesplitters 1, around 30 for Timesplitters 2, according to Steve Ellis and Lee Ray on that Eurogamer piece.

Sylvartas@lemmy.dbzer0.com on 23 Dec 13:26 collapse

Tbf, the early games industry was notoriously bad at crediting people