Space Marine 2 Devs Cancel Beta To Focus On 'Best' Possible Launch (kotaku.com)
from simple@lemm.ee to games@lemmy.world on 01 Jul 18:56
https://lemm.ee/post/36004632

#games

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NOT_RICK@lemmy.world on 01 Jul 19:03 next collapse

Not sure how to feel about this

Geek_King@lemmy.world on 01 Jul 19:09 next collapse

My knee jerk reaction is that the rumors I heard that the game isn’t in a good place might be more then rumors. That sucks, I was really excited for this one, I hope it turns out great.

murmelade@lemmy.ml on 01 Jul 19:27 next collapse

So ‘best’ = ‘most profitable’
Gotcha

Revonult@lemmy.world on 01 Jul 20:31 collapse

My guess is that the game gets really repative because that is kinda the Tyranid style. Waves and waves of teeth and claws. Maybe some variations, but how long can you send swarms of the same guy before its boring.

I guess Vermintide and 40k version (can’t remember name) make it work but they are very different games.

TheDarksteel94@sopuli.xyz on 01 Jul 21:07 next collapse

The prequel had mostly orks in the beginning, but they sprinkled in some other enemies later on. So I assume they’ll do something similar here.

Badeendje@lemmy.world on 01 Jul 23:04 collapse

Gene stealers, Lictors, a carnifex here or there.

bionicjoey@lemmy.ca on 02 Jul 00:17 next collapse

Tyranids can have plenty of variety if you are familiar with the full breadth of their forces.

ChicoSuave@lemmy.world on 02 Jul 00:49 collapse

Dark Tide hardly works. The “cultists” that are everywhere are usually chaos and die to a stern glare. The game has serious grind problems. The over-the-top waves of 40k make for really boring gameplay.

JoMiran@lemmy.ml on 01 Jul 19:36 next collapse

Good thing I am a patient gamer.

Badeendje@lemmy.world on 01 Jul 23:04 collapse

I had the same thought.

RightHandOfIkaros@lemmy.world on 01 Jul 20:29 next collapse

This is not a good sign.

MeaanBeaan@lemmy.world on 01 Jul 23:26 next collapse

Is that not the purpose of a beta? That doesn’t seem like a good sign.

ChicoSuave@lemmy.world on 02 Jul 02:58 next collapse

Traditional, pre-2006, beta tests were bug hunts in feature complete software. Then public beta tests became a thing that rapidly evolved into marketing for a finished game. Most public betas don’t see any bugs fixed on launch.

smeg@feddit.uk on 02 Jul 17:50 collapse

Not just marketing, they’re often also a load test for the networking infrastructure. Not much change to actual gameplay though.

Katana314@lemmy.world on 02 Jul 19:07 collapse

Generally, devs have felt very pressured when given multiple release date goals. By that I mean getting out a playable E3 demo, a “beta”, a demo, an early access for preorders…

It means if, say, the character has always had a clipping issue with their holster but it’s not a priority, the team can focus on important work/bugs first and their QA just kind of acknowledges the weird holster. But anytime they’re releasing, every detail like that has to be trimmed up for however many levels are coming out.

So yeah, I’m in favor of them avoiding any marketing betas if it helps them.

hogunner@lemmy.world on 02 Jul 01:35 next collapse

It says the beta was to test multiplayer so hopefully that means the PvP multiplayer mode and not the campaign co-op mode. If so, I’m fine with that; the pvp mode looked interesting but that’s not what I’m really buying it for.

warmaster@lemmy.world on 02 Jul 04:48 next collapse

This game is fucked

CookieOfFortune@lemmy.world on 02 Jul 20:48 collapse

Oh so they’re just going to do beta testing on the users anyways, just after release…