Sid Meier's Civilization VII | Review Thread
from simple@lemm.ee to games@lemmy.world on 03 Feb 14:32
https://lemm.ee/post/54429653

Game Information

Game Title: Sid Meier’s Civilization VII

Platforms:

Trailer:

Review Aggregator:

OpenCritic - 83 average - 90% recommended - 10 reviews

Critic Reviews

Atarita - Alparslan Gürlek - Turkish - 82 / 100

Sid Meier’s Civilization VII blends and modifies features from its predecessor. Although it is a bit barren in terms of innovations, it is a good game in terms of the strategic depth it brings to the series. I can say that it is positioned as an alternative to its predecessor, not a sequel.


Destructoid - Steven Mills - 9 / 10

I’m glad Firaxis is still finding ways to improve a genre it has mastered over the years, and as a result, Sid Meier’s Civilization 7 has the series in its best shape yet.


GAMES.CH - Olaf Bleich - German - 85%

Quote not yet available


GRYOnline.pl - Adam Zechenter - Polish - 6 / 10

Civilization 7 is a very pretty and very chaoitc game. Brave but not thought out. It introduces changes that aren’t inherently bad, and they build an interesting foundation for a probably great game in the future. Unfortunately now we got an early access production for a premium access price.


GameSpot - Jason Rodriguez - 8 / 10

Sid Meier’s Civilization VII remains as fun and engaging as ever, but too many drastic changes lead to glaring issues.


Gamer.no - Andreas Bjørnbekk - Unknown - 8 / 10

Civilization VII brings the series the revitalization it needs, with gorgeous new visuals, innovative city building and a new way to lead armies.


INVEN - Seungjin Kang - Korean - 8 / 10

Civilization VII refines its strategic depth through era transitions and civilization changes, though the most thrilling moments feel more spaced out. Despite these shifts, the game retains its signature “just one more turn” appeal—undeniably Civilization.


SECTOR.sk - Branislav Koh�t - Slovak - 8.5 / 10

Despite the fact that the Civilization series has been around for a while, it still manages to bring something new that at least slightly enriches and changes the gameplay. Here we have another quality piece of work that is worth playing.


Spaziogames - Italian - 8 / 10

Quote not yet available


VGC - Jordan Middler - 5 / 5

Civilization VII is bold enough to add big changes to its formula, without getting rid of everything that has made the series iconic. Say goodbye to your free time, as from PC to handheld, every waking moment will be consumed by One More Turn.


XboxEra - Goldhawk - 8.6 / 10

The core elements of the game are there, they work and it’s fun to play. The incentives and dynamism that the new approach to Civilization switching with the legacy paths will keep the game fresh both across games and within them. Abandoning games after about 80 turns was a big issue for me in the last few titles. I’ve not had the notion to do that yet.


#games

threaded - newest

frog_brawler@lemmy.world on 03 Feb 14:45 next collapse

Wow, this completely snuck up on me. How exciting!

AlbinoPython@lemmy.world on 03 Feb 14:48 next collapse

I am still waiting to see if they kept the ‘play by cloud’ feature.

MrNesser@lemmy.world on 03 Feb 15:10 next collapse

I don’t trust any review website anymore. If I did I would have bought cities skylines 2 on release.

I’ll wait for people to play and rate it

Bademantel@lemmy.world on 03 Feb 15:43 next collapse

Agreed. The reviews are way too good for a Civ game on release. Would be the first in a while that doesn’t need DLCs to be really good.

ampersandrew@lemmy.world on 03 Feb 15:48 next collapse

Really? Because there are plenty of reviews that captured the state of that game at release, and they’re generally better at articulating it than the guy who has 1000 hours in a game and calls it “literally unplayable” in a Steam review.

MrNesser@lemmy.world on 03 Feb 17:22 next collapse

It’s more about how does the game function at release is there a performance issue that would prompt a hardware upgrade.

It’s not a dig at the game I’m sure it’s great but these websites are frequently paid for a good review.

Civ is known for having issues at release just because its such a giant game to program

ampersandrew@lemmy.world on 03 Feb 18:07 collapse

I don’t know which sites you think are getting paid for good reviews (this is a persistent myth), but find one or two that you trust.

glimse@lemmy.world on 03 Feb 17:38 collapse

Individual Steam reviews may be trash but the average rating is valuable and usually pretty reliable. The biggest downside of the system is that it isn’t quick to “respond” to updates but the separate “Recent” rating helps a lot.

The point you’re responding to is that C:S 2 was praised by reviewers at launch despite it having TONS of issues and missing features. The Steam ratings were a way more accurate picture of the game.

ampersandrew@lemmy.world on 03 Feb 18:06 collapse

You can read into individual reviews rather than just looking at the aggregate. Plenty pointed out its problems.

glimse@lemmy.world on 03 Feb 19:17 collapse

You can use both :)

simple@lemm.ee on 03 Feb 16:31 next collapse

Especially in a game like Civ. it’s hard to know how people feel about it until a week or so later. I remember when Civ 6 was said to be the best game in the series on release, but after spending some time with it, it was lacking. Reviews like these are more of a first impressions.

essteeyou@lemmy.world on 03 Feb 19:08 collapse

Reviews like these are paid advertising.

ampersandrew@lemmy.world on 03 Feb 22:33 collapse

Why’d they pay for bad ones?

essteeyou@lemmy.world on 04 Feb 01:49 collapse

When Civ VIII rolls around they won’t send review copies to anyone who gave bad reviews last time.

ampersandrew@lemmy.world on 04 Feb 02:01 next collapse

That’s not paid advertising. And review scores only tend to slide by a couple of points in aggregate after everyone else gets their review in.

Ashtear@lemm.ee on 04 Feb 02:04 collapse

Just like they wouldn’t the last time…and the time before that…and the time before that…

It’s not a thing at outlets like these. Paid promo from influencers and independent reviews are not the same thing.

dinckelman@lemmy.world on 03 Feb 16:32 collapse

Unless my friends, who have put a lot of hours into both Civ 5 and 6, unanimously recommend 7 to me, I have no intention of getting it.

I’m both satisfied enough with what I already own, and not sold on the new one yet. Not to mention that it’ll inevitably be a vehicle for more dlc and expansion pack sales

lud@lemm.ee on 03 Feb 17:52 next collapse

They won’t. For some reason you are only allowed to like a single civ game and you must hate every sequent game.

dinckelman@lemmy.world on 03 Feb 20:53 collapse

No one’s said anything about hating it. For me, it’s primarily a co-op game, and if they’re not going to switch to it, it’s better for me to save the cash, and put it towards something else

lud@lemm.ee on 03 Feb 21:45 collapse

I was just making a joke about civ fans always dislike every civ game except their favorite.

VindictiveJudge@lemmy.world on 04 Feb 03:01 collapse

Wait until there’s a steep sale on the Complete Edition later on. I only paid $5 for Civ5 Complete, and I think $15 for Civ6 Complete.

nokturne213@sopuli.xyz on 03 Feb 15:18 next collapse

Anyone know if it will have cross platform play? My brother is going to get it on ps5, but I would rather get it for Mac… unless we will be unable to play together.

Mubelotix@jlai.lu on 03 Feb 15:26 collapse

They said it will. Hopefully it will work better than with civ6

nokturne213@sopuli.xyz on 03 Feb 15:39 collapse

I never realized 6 had it, but I have not played multiplayer in probably 12 years.

Mubelotix@jlai.lu on 03 Feb 19:24 collapse

It’s kinda broken because you have to use the same build but 99% of the time they are not synced across platforms

False@lemmy.world on 03 Feb 16:02 next collapse

Ign gave it a 7/10:

There’s one historical movie scene that comes to mind for me when I think about Sid Meier’s Civilization 7, and it’s not a flashy arena fight in Gladiator or mission control cheering as we safely bring Apollo 13 back home. It’s Leo DiCaprio as Howard Hughes in The Aviator, running his hand along an airplane fuselage and insisting that he doesn’t want to see any rivets.

Ouch

hitagi@ani.social on 04 Feb 04:09 collapse

The way of the future

CheeseNoodle@lemmy.world on 03 Feb 21:05 next collapse

Is it more understandable can civ 6? I’m a fan of goddamn stellaris and could competently play civ 5 but civ 6 is like being beaten half to death with a textbook on quantumn physics and then told to sit an exam. The tutorial prepares you for the game about as much as a stick of chewing gum prepares you for the beating.

nyctre@lemmy.world on 03 Feb 22:08 next collapse

Which part was confusing? The only major difference iirc was the districts mechanic, wasn’t it? Was that the issue?

VindictiveJudge@lemmy.world on 04 Feb 02:56 collapse

Culture victories are never really explained, but that was also a Civ5 issue. I never completely figured out how luxuries/amenities are distributed between your cities, and cities don’t show a breakdown, just how many they have. I do like 6 better than 5 over all, though, but I’m also not OP.

VindictiveJudge@lemmy.world on 04 Feb 02:57 collapse

IIRC from when I first got the game, the tutorial hadn’t been updated to account for changes from patches and expansions. It was probably fine for launch day, but decidedly not for the final game.

mox@lemmy.sdf.org on 03 Feb 22:04 next collapse

Civ V had mediocre-to-bad gameplay on release, but was transformed into something good by the Brave New World DLC. I have read that Civ VI was similarly improved (although perhaps with a bit less success) by way of DLC.

Judging by the initial reviews of this one, it looks like a pattern is developing. I guess I’ll once again wait a few years until the “fix” DLC has been out for a while, and buy the combo pack on sale.

Unless they use Denuvo or some other anti-customer nonsense that I won’t support.

fuckwit_mcbumcrumble@lemmy.dbzer0.com on 04 Feb 00:40 next collapse

I detested civ 6 on launch. I bought the dlc when it was cheap but idk if I’ll ever like that game. Hopefully 7 is good, but I’m definitely gonna wait until I read all of the reviews.

Ashtear@lemm.ee on 04 Feb 02:18 collapse

Civ7 does indeed use Denuvo. Concerning for a game like this with far more CPU usage than your typical game.

For me, Civ6 at launch felt like a couple steps forward and a couple steps back. I really appreciated the increased transparency with diplomacy, but the AI was aggressively bad in mid and late-game, something they never ended up getting right.

VindictiveJudge@lemmy.world on 04 Feb 02:49 collapse

I wouldn’t be surprised if the era system is partially to mitigate the late-game AI issues.

Ashtear@lemm.ee on 04 Feb 02:54 collapse

Had the same thought. Plus, according to some of these reviews, there’s no information age units, so that gives them a possible fourth era to work with in upcoming DLC.

Konraddo@lemmy.world on 04 Feb 01:06 next collapse

Seriously, don’t buy the game at launch. Wait till the GOTY edition because many features that we had in the past will be packaged as expansions.

OutlierBlue@lemmy.ca on 04 Feb 01:09 next collapse

I do this for a lot of games, but definitely for the Civ games. I play one generation behind because I can get the entire package for a reasonable price. And let’s be honest, I have shitloads of other games to play in the meantime. I’m not missing anything.

TwoBeeSan@lemmy.world on 04 Feb 03:15 collapse

Best advice. Get strung along for a few years until they make it whole.

qarbone@lemmy.world on 04 Feb 08:21 next collapse

I don’t understand why we let Civ get away with amputating gameplay from the end-of-lifecycle previous game to repackage as new DLC again? If they hit upon great ideas in an expansion, why is that not folded into the core product like most decent games do with sequels?

They started with a triangle for 6, slowly carved it down to a semi-smooth, functional circle, then turned around for 7 and said “how about a cube this time?” Stop reinventing the wheel and finish refining it.

Honestly, the development mirrors my playthroughs of 4Xs: start with something funky and a lil different, struggle to make it work, and then restart when I’m close to done.

CorrodedCranium@leminal.space on 04 Feb 19:22 collapse

I’ve done zero research into the new release. Does it add much in the way of major game changing alterations? I’m thinking along the lines of how the district systems dramatically the feel of the game

simple@lemm.ee on 04 Feb 21:03 next collapse

I haven’t delved into it much but the big change this time is that as eras change, so do leaders. So you can change from one leader to another mid-game for different bonuses and strats.

Fighter_Moo@discuss.online on 05 Feb 11:28 collapse

Yeah. Lots of changes. They reduced the number of ages down to three, Antiquity, Exploration, & Modern. In each age, you play a different civ. For example, you could start Antiquity with the Romans, transition into Spain for Exploration, and finish as Mexico in Modern.
Leaders and Civs are detached, so now you can play as Benjamin Franklin of Egypt or Napoleon of Japan. Leaders stay with you the whole campaign.
Settlers create Towns now instead of Cities. Towns are like puppet cities from Civ 5 in that they act autonomously. They mainly serve to harvest and send resources to your Cities. If they grow enough in population, you can spend money to convert them into Cities. District system has been reworked. Now there’s only two types of districts, Urban and Rural. Rural districts take the place of resource improvements, since there are no more builders. Urban districts get two building slots, and from what I’ve seen some buildings do get adjacency bonuses.
There’s a new unit called Commander that lets you stack your other army units on top of it and transport them across the map. Still have to unstack your army to engage in war.

There’s more changes, but these are main ones that jumped to mind in terms of dramatically changing the feel of the game.