Unciv (open-source android/desktop 4x game) 4.17 release! (github.com)
from Artisian@lemmy.world to games@lemmy.world on 03 Jul 16:51
https://lemmy.world/post/32421374

#games

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fossilesque@mander.xyz on 03 Jul 17:13 next collapse

This game and Cities Skylines… I’ve banned myself from them lest I become a complete goblin.

SippyCup@feddit.nl on 03 Jul 19:19 next collapse

Be the goblin you were destined to be

Jeffool@lemmy.world on 04 Jul 20:40 collapse

Meanwhile I’m still over here dorfing life away.

philpo@feddit.org on 04 Jul 11:41 collapse

If we ever get a proper open source version of a city skyline like game…I need a sabbatical or early retirement.

Dicska@lemmy.world on 03 Jul 17:19 next collapse

I was looking for the changes - I hope I found them at the right place:

Resolves  - Fix ancient ruins not spawning as much as they should

Maybe fix Android dev console - will require testing

Fixed Happiness being found as a global stat

Resolves  - trigger conditionals are a superset not global uniques

"Unowned" capitalized for consistency, whoops

Added "unowned" tileFilter for 



By SomeTroglodyte:

- Move parsing of localized numbers to UncivTextField 

- Better Validation of Nation colors 

- Avoid List.removeFirst() not being available on Android API 21..34 levels 

- Minor Unique documentation improvements 

- Fix doc writer escaping 


By RobLoach:

- When capturing settlers, fix finding the Worker units with conditionals 

- Add ability to remove policies with ModOptions 

EDIT: Lol, how the heck do I remove colour highlighting if I want to keep the code style otherwise?

schnurrito@discuss.tchncs.de on 03 Jul 17:21 next collapse

Unciv, not Uniciv. For search result purposes do you want to fix that typo?

Artisian@lemmy.world on 03 Jul 20:10 collapse

Thank you!

kaosof@lemmy.world on 03 Jul 18:13 next collapse

Did not know this was a thing, thanks for the heads up!

tuckerm@feddit.online on 03 Jul 19:14 next collapse

First time I'm hearing about this; looks great!

kozy138@slrpnk.net on 04 Jul 13:31 next collapse

Super fun game. I just wish it was easier to win in non-combat ways

Artisian@lemmy.world on 04 Jul 13:52 collapse

That sounds like something easily modded; like a couple of integers somewhere. It would be cool to do (and seems vibe-code accessible if a model can hold the full script in context?)

echodot@feddit.uk on 04 Jul 15:16 collapse

Vibe coding is an utterly stupid idea that just results in you not knowing how the code works.

Artisian@lemmy.world on 04 Jul 16:25 collapse

Kozy asked for a different rule set; essentially changing a few numbers related to non-combat victory (shorter research times, lower policy points required, etc). Identifying these numbers in a complicated code base, especially for a non-programmer, could be very difficult. For the non-programmer, understanding how the code works isn’t very important. You just need to know what to change, and perhaps make sure you don’t change more.

I think this is exactly a case where getting a novice programming friend to make a mod would make sense. Equivalently, to vibe code.

[deleted] on 04 Jul 20:21 next collapse

.

echodot@feddit.uk on 05 Jul 05:59 collapse

How would a novice programmer even know if the code that they’re writing isn’t breaking something else?

I’ve tried getting AI to program really simple things, like converting street addresses into latitude and longitude coordinates, and the code it produces is just awful.

It’s not ready at all for primetime yet, I really wish people would stop pushing it. It’ll get there I’m sure but it needs more time.

Artisian@lemmy.world on 05 Jul 06:28 collapse

By testing it out in the app?

I’ve also tried getting AI to program really simple things, like using js to find particular elements in a webpage (which I don’t control and involves far too many lines). It did fine.

It’s not ready for commercial use, but it makes hacking around unfamiliar code more accessible.

Artisian@lemmy.world on 05 Jul 06:41 collapse

I’m going to make a mildly stronger claim. I think this game really is quite moddable by a non-coder. What you need is to implement a different ruleset with new win conditions; everything else can be done with copying existing files into the correct file structure. New win conditions are specified by a pretty boring JSON file, docs here:

github.com/…/5-Miscellaneous-JSON-files.md#victor…

See here for an MVP for a mod of this type (probably replaces/strips away too much, but you should be able to find the vanilla files in the github linked in the OP):

github.com/yairm210/…/master

Which is all to say, this is much easier than doing address lookup imo.

LegoBrickOnFire@lemmy.world on 04 Jul 17:42 next collapse

That’s fun because I was wanting to make my own civ-like game. I’ve been thinking about that a lot the last 3 days.

Right now I am just at the “dream big” phase and I love it. I will probably abandon the idea after really working on it because I am a potato. Maybe I could work on that project tho.

caseyweederman@lemmy.ca on 04 Jul 18:14 collapse

Make your game as a total conversion mod for Unciv, then we all get TWO cakes.

Nosavingthrow@lemmy.world on 09 Jul 18:50 collapse

Thanks for reminding me this exists