RightHandOfIkaros@lemmy.world
on 26 May 2024 10:05
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It inspired like, every Japanese game ever made, not only those listed.
And if Wizardry didn’t inspire it, then Ultima did.
Cybersteel@lemmy.world
on 30 May 2024 19:49
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I remember playing Xanadu and was like hey this is just Ultima but jap.
moshankey@lemmy.world
on 26 May 2024 10:05
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High school. Wizardry and Ultima. I am so old
Pronell@lemmy.world
on 26 May 2024 15:09
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You are older than me, I suppose. I was playing it at 11 years old or so. My first CRPG, although my dad had run a D&D game for the family a few years prior so I had a reference point.
I remember my cousin telling us about the Creeping Coins and my imagination went wild, assuming you could loot them and they’d attack you later from your inventory.
Nope. Just normal randomly spawning encounter.
theRealBassist@lemmy.world
on 26 May 2024 15:16
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Awesome idea for a D&D monster though. A coin mimic which only attacks when you try to spend it lol
I will have to try and use it. I am running Curse of Strahd now so cursed money would be spectacular!
FlashMobOfOne@lemmy.world
on 26 May 2024 17:51
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And good old Bard’s Tale. :)
jawa21@lemmy.sdf.org
on 26 May 2024 12:29
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I’ve never had the drive to beat any of the Wizardry games.They are simply too difficult for this filthy casual.
Potatos_are_not_friends@lemmy.world
on 26 May 2024 15:12
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You might enjoy CRPG Addict’s blog posts about his adventure in Wizardry for DOS.
I beat it through emulation and save scumming, but his playthrough was a lot more tactical, and now Im starting to understand I’m not support to just hit the attack button over and over again!
rodneylives@lemmy.world
on 26 May 2024 16:47
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DOS Wizardry has a significant bug that makes it one of the worst versions.
CubitOom@infosec.pub
on 26 May 2024 14:00
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Here’s a link to the developers website since i didnt see it in the article
ObsidianZed@lemmy.dbzer0.com
on 26 May 2024 15:28
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Man, I fucking hate articles like that.
"This Steam/GOG game on sale at lowest price ever!”
And then refuses to actually link to it at the store.
rodneylives@lemmy.world
on 26 May 2024 16:50
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Wizardry inspired a lot of games, but the three games listed have greater influences elsewhere. (FF and DQ in particular are more like Ultima.) Sadly the games that were most inspired by Wizardry, sometimes called “blobbers,” have mostly died out: The classic Bard’s Tale games, Might & Magic, Dungeon Master and Eye of the Beholder. Etrian Odyssey and the Japanese Wizardry games hold the torch but are pretty niche these days.
The demise of the original Wizardry series is one of the greatest injustices in the history of computer gaming, up there with the closing of the original Atari.
CrayonRosary@lemmy.world
on 26 May 2024 16:55
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I was obsessed with Wizardry and Ultima growing up… but I can’t stomach the node-based, turn-based conceit any more. I had a hard time finishing Wizardry 8 back in… ok, maybe I don’t want to know how long ago that was.
But I was spoiled by the real-time evolutions of the concept… stuff like Arena, Daggerfall, Battlespire, Ultima Underworld, Descent to Undermountain, and the like (also, shout-out to Arx Fatalis).
I would love more epic dungeon crawlers, with the soul of these classics but all the modern conveniences, graphics, and gameplay advances.
Cybersteel@lemmy.world
on 30 May 2024 19:51
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Same. Turn based combat seems so archaic when we have real time now and soon future moves too.
threaded - newest
It inspired like, every Japanese game ever made, not only those listed.
And if Wizardry didn’t inspire it, then Ultima did.
I remember playing Xanadu and was like hey this is just Ultima but jap.
High school. Wizardry and Ultima. I am so old
You are older than me, I suppose. I was playing it at 11 years old or so. My first CRPG, although my dad had run a D&D game for the family a few years prior so I had a reference point.
I remember my cousin telling us about the Creeping Coins and my imagination went wild, assuming you could loot them and they’d attack you later from your inventory.
Nope. Just normal randomly spawning encounter.
Awesome idea for a D&D monster though. A coin mimic which only attacks when you try to spend it lol
I will have to try and use it. I am running Curse of Strahd now so cursed money would be spectacular!
And good old Bard’s Tale. :)
I’ve never had the drive to beat any of the Wizardry games.They are simply too difficult for this filthy casual.
You might enjoy CRPG Addict’s blog posts about his adventure in Wizardry for DOS.
I beat it through emulation and save scumming, but his playthrough was a lot more tactical, and now Im starting to understand I’m not support to just hit the attack button over and over again!
DOS Wizardry has a significant bug that makes it one of the worst versions.
Here’s a link to the developers website since i didnt see it in the article
www.digitaleclipse.com/games/wizardry
Man, I fucking hate articles like that.
"This Steam/GOG game on sale at lowest price ever!”
And then refuses to actually link to it at the store.
Wizardry inspired a lot of games, but the three games listed have greater influences elsewhere. (FF and DQ in particular are more like Ultima.) Sadly the games that were most inspired by Wizardry, sometimes called “blobbers,” have mostly died out: The classic Bard’s Tale games, Might & Magic, Dungeon Master and Eye of the Beholder. Etrian Odyssey and the Japanese Wizardry games hold the torch but are pretty niche these days.
The demise of the original Wizardry series is one of the greatest injustices in the history of computer gaming, up there with the closing of the original Atari.
I like the classic graphics in the corner
<img alt="" src="https://lemmy.world/pictrs/image/16c8e08a-82aa-411d-838e-176d19aca3ce.png">
I was obsessed with Wizardry and Ultima growing up… but I can’t stomach the node-based, turn-based conceit any more. I had a hard time finishing Wizardry 8 back in… ok, maybe I don’t want to know how long ago that was.
But I was spoiled by the real-time evolutions of the concept… stuff like Arena, Daggerfall, Battlespire, Ultima Underworld, Descent to Undermountain, and the like (also, shout-out to Arx Fatalis).
I would love more epic dungeon crawlers, with the soul of these classics but all the modern conveniences, graphics, and gameplay advances.
Same. Turn based combat seems so archaic when we have real time now and soon future moves too.