Today's featured article on Wikipedia: Myst V: End of Ages (en.wikipedia.org)
from silverchase@sh.itjust.works to games@lemmy.world on 20 Sep 22:00
https://sh.itjust.works/post/46437495

#games

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towerful@programming.dev on 20 Sep 23:46 next collapse

The remaster of myst 1 is good, the remaster of riven is good.
Must 3-5 felt… Thin. Like, the game was about it being 3d and the tech… Not the puzzles.

I feel a true successor to the myst 1 & 2 games is Quern: Undying Thoughts.
Felt like the original premise, but in a modern game engine.

Another game that gave me the same hook as Myst is Blue Prince. A rogue lite puzzle game that is amazing.

frongt@lemmy.zip on 21 Sep 00:56 next collapse

Obduction was okay, great world but really a slog to play. I got up to the end and couldn’t be bothered to actually finish it.

KyuubiNoKitsune@lemmy.blahaj.zone on 21 Sep 06:34 next collapse

I’ve tried 2 times and couldn’t push myself to finish it

RememberTheApollo_@lemmy.world on 21 Sep 13:29 next collapse

Got excited when it came out, started playing, and same story. Just couldn’t force myself to finish.

waterSticksToMyBalls@lemmy.world on 21 Sep 15:20 collapse

They made the puzzles so fucking tedious. The one that made you cross a loading zone to see if you had flipped the switches correctly nearly made me uninstall the game.

Rai@lemmy.dbzer0.com on 21 Sep 01:28 next collapse

Myst 3 was okay. Balls Age was easily the best. The other two were kinda jank. The ending was INCREDIBLE.

Tap for spoiler

Saavedro’s “NOOO NO NO NO NO NOOO” wails of despair are amazingly acted yet they make me crack up every time I watch them. I will never tire of watching him scream.

agamemnonymous@sh.itjust.works on 21 Sep 04:11 next collapse

Yeah Exile was fine except for the pixel-hunting bullshit in the forest world. Riven is still the best though.

Rai@lemmy.dbzer0.com on 21 Sep 04:41 collapse

Riven is easily the best, agreed. The forest shit was insane in Exile. The up-down elevator in the toilet world was also awful.

ripcord@lemmy.world on 21 Sep 04:57 next collapse

It actually is the game that gave me the biggest jump scare of any game I’ve ever played, too. Which is really really weird.

Rai@lemmy.dbzer0.com on 21 Sep 05:28 collapse

Which jump scare?! I’m so curious hahaha

ripcord@lemmy.world on 21 Sep 13:09 collapse

There’s a couple, but this one in particular:

SPOILER

youtu.be/JSuhE1ndwjc My wife and I were playing together one night, and both of us went “HOLY SHIT!!” when we turned around and this dude straight murdered us. The thing is, up until that point Myst had been a totally safe place. We walked around knowing that although you might have made a mistake, it could be undone. You just needed to find the right solution. It was warm and comfortable. Even when he ran up the path, we just figured it was the next part of the plot. It was super unsettling to be MURDERED and find out you COULD actually LOSE. Violently. With the dude running straight at you like in a nightmare. It really, really doesn’t help that it is Brad Dourif murdering you.

KyuubiNoKitsune@lemmy.blahaj.zone on 21 Sep 06:34 next collapse

I loved that age too

dalekcaan@feddit.nl on 21 Sep 08:16 collapse

Yes! I loved the ending, it was so satisfying when it finally clicked how to get the good ending.

tjsauce@lemmy.world on 21 Sep 02:28 next collapse

What’s Myst 6? Uru??

towerful@programming.dev on 21 Sep 09:00 collapse

A typo/brainfart

ripcord@lemmy.world on 21 Sep 04:53 next collapse

Myst 3 and 4 are my favorites in the series, personally. Especially 3.

Also, what is Myst 6…?

towerful@programming.dev on 21 Sep 08:59 collapse

Myst 6…?

A brainfart/typo

KyuubiNoKitsune@lemmy.blahaj.zone on 21 Sep 06:36 next collapse

I hate the changes to Riven. They modified it to cater to VR and it really made me dislike it. I looked forward to the remake since the Starry Expanse project was started, that was like, 2009, and when I played it I felt so disappointed.

Carrot@lemmy.today on 21 Sep 08:04 collapse

Interesting. I played Riven as a kid, and recently played the remake on PC (no VR) and I really enjoyed it. Felt more or less like a faithful recreation, and I didn’t notice anything specifically catering to VR. What parts were disappointing?

KyuubiNoKitsune@lemmy.blahaj.zone on 21 Sep 17:30 collapse

They removed all the sound puzzles, where the little wooden balls hidden everywhere made a noise of an animal when turned, and they had a number on the other side. They replaced it with looking through a telescope with a special lense on.

When you start the game and walk over the bridge to the right, through there they changed the entire layout.

They added some extra paths that changed the game around the big dome.

They changed the fire ball puzzle at the top of the big dome, now it’s super simple but more effort (you go into the weird black void and open some valves and press a button.

I’m sure there are a lot more.

caseyweederman@lemmy.ca on 21 Sep 13:09 collapse

3-5 weren’t made by Cyan, just published by them. They only got the rights back relatively recently.

Hadriscus@jlai.lu on 21 Sep 02:09 next collapse

If yall like these games there’s a spiritual successor to Riven that just came out, Neyyah -> store.steampowered.com/app/1289720/Neyyah/ It was made by a solo developer, looks really beautiful. I haven’t played it yet.

einlander@lemmy.world on 21 Sep 03:20 next collapse

Wow Micropose is still around. I’ll ad them Apogee and 3d Realms are still kicking around.

KyuubiNoKitsune@lemmy.blahaj.zone on 21 Sep 06:32 collapse

Holy shit

lime@feddit.nu on 21 Sep 10:50 collapse

i played and loved all the myst games, including uru live. i was really excited for neyyah, followed development for years. think i’m a third of the way through now, going by achievements.

so far, it feels like what people who don’t like myst think people enjoy about myst. it’s beautiful, densely detalied, and impenetrable . it starts with a five minute lore dump (cut down from fifteen in the demo, the dev was really proud of having “streamlined” the experience), there’s a new made-up word introduced every sentence (don’t worry, you get a glossary), and all the puzzles so far have been “align these in order” or “put the square thing in the square hole”.
puzzles are sort of integrated into the world like in riven, but in a weird haphazard way where there are random screens placed in the world. there are encoded notes everywhere, and they’re unreadable unless you “know the trick”, which you learn fairly quickly and after that they all become plaintext instantly. which is just as well because most of them are just fluff.
there are hints at interesting mechanics but i’ve not gotten there yet, the biggest change so far is getting a briefcase full of balls that activate machines. the balls are one-time use and uniquely coded so once you put the right ball in a machine it stays on and you no longer have that ball. it’s basically a series of fetch quests but you get all the items at once and have to just go around and put them in the right place.

all in all, a strange experience. i’m holding off on final judgement but so far i’m only impressed by the graphics. i’m hoping the story finds its footing soon because my patience with the glossary is starting to wear thin.

Hadriscus@jlai.lu on 21 Sep 11:05 collapse

Thanks a lot for the feedback, I was wondering how he’d managed the puzzles

MyNameIsAtticus@lemmy.world on 21 Sep 08:38 collapse

Man, i played the first one when i was little. I always forget it had sequels beyond Riven though.