Excuse you, but Riccitiello retired. Sure, it was at the last minute with absolutely no transition plan ahead of time, but it was totally voluntary and not at all forced by the board!
(/s if it wasn't obvious)
LazaroFilm@lemmy.world
on 13 Nov 2023 14:23
nextcollapse
Translation: the higher ups fucked up because they’re so disconnected with their own product, so now they are making their employees pay for their mistakes in order to keep their bosses salaries and bonuses intact.
Sabata11792@kbin.social
on 13 Nov 2023 15:01
nextcollapse
They were lead by a former EA CEO. It went as expcected.
spacecowboy@sh.itjust.works
on 13 Nov 2023 22:52
collapse
IYKYK 😉
IWantToFuckSpez@kbin.social
on 13 Nov 2023 17:51
nextcollapse
Of course they don’t see synergy. The vast majority of Unity game developer will never need Weta Tools or Ziva FX. And the one that might have been useful, that texture generator tool called ArtEngine, is discontinued. And all their other tools they acquired are half baked. Like that version control system Plastic SCM
ArmoredThirteen@lemmy.ml
on 13 Nov 2023 18:04
collapse
Don’t get me started on Plastic… There’s this weird thing that happens internally sometimes when we get to work on fun projects, like mini game jams kind of thing. Someone in the group will inevitably be like “We should use Plastic” and we all kinda have to go along with it because it feels like we’re not allowed to admit that Plastic blows. Then we end up frustrated and complaining about it but not switching to Git because again, can’t say out loud that one of our own tools doesn’t work well that would just be silly
kryllic@programming.dev
on 13 Nov 2023 18:53
collapse
Too bad Unity axed that project to create a game in-house using the engine to identify weak points and improve the engine. My guess is they realized how many of their acquired tools aren’t as good as they had hoped and didn’t want to admit they messed up in a few places. I sense lots of tech debt in the engine.
ArmoredThirteen@lemmy.ml
on 13 Nov 2023 19:52
collapse
Gigaya, yeah. I have very little insight on that one it came as a bit of a shock internally too from my understanding. I really wish that project kept going it had a lot of value. From my point of view in my fairly limited position, the tech debt I deal with isn’t too bad but there are wild scaling issues from growing too fast in the last few years.
DoucheBagMcSwag@lemmy.dbzer0.com
on 13 Nov 2023 20:09
collapse
And they’re gonna fucking drag Parsec down with them
bappity@lemmy.world
on 13 Nov 2023 14:34
nextcollapse
how many millions of bonuses did the higher ups accept to get to this point
ArmoredThirteen@lemmy.ml
on 13 Nov 2023 17:57
collapse
TwilightVulpine@kbin.social
on 13 Nov 2023 14:58
nextcollapse
Is anyone believing they would not have layoffs anyway? They are likely just trying to pin their cost-cutting plans on game devs who protested against their ridiculous scheme. Comes to mind that the money their clients were already paying is the money that would have paid for those employees' wages.
ArmoredThirteen@lemmy.ml
on 13 Nov 2023 17:53
collapse
I work for Unity, granted I’m just a lowly worker they don’t tell me shit. I honestly don’t know on this one, or rather I feel there probably still would have been but maybe not to the extent this one is rumored to be. Our change in leadership is the starting point for some internal reworks so it is possible if the pricing scheme worked JR wouldn’t have ‘resigned’ and we’d be operating on a more status quo basis. I suspect layoffs would have come down the pipes again sooner or later though
Jaysyn@kbin.social
on 13 Nov 2023 15:11
nextcollapse
While I hope all the code monkeys land on their feet, fuck Unity with a cactus, sideways.
Schaedelbach@feddit.de
on 13 Nov 2023 15:32
nextcollapse
The corporation, not the general product - an engine that powers tons of great games.
ArmoredThirteen@lemmy.ml
on 13 Nov 2023 18:26
collapse
We won’t, lol. Also minorities tend to get fired disproportionately and hired less afterwards so that’ll be fun
donuts@kbin.social
on 13 Nov 2023 15:13
nextcollapse
It's a shame, but considering that Unity is deep in a hole of unprofitability coupled with high interest rates across the globe, I can't say it's surprising.
Plan A was to rip off all of their users and Plan B seems to be to downsize. I wonder if it'll be enough to right the ship...
sirdorius@programming.dev
on 13 Nov 2023 18:46
nextcollapse
We are committed to creating value for our customers and shareholders.
Fixed a typo in the report
MrMcGasion@lemmy.world
on 13 Nov 2023 18:57
collapse
Thanks to the Dodge brothers, that’s practically a requirement for publicly traded companies.
Ford did a nice end run on them eventually. He had to do twice. He never liked investors.
At least initially Dodge released a upgraded Ford for their first vehicle before things really got into the make them different for each year to create a reason for customers to buy a new one to replace their current one mode.
alienanimals@lemmy.world
on 13 Nov 2023 18:50
nextcollapse
Corporate playbook:
When the company does well: Reward leadership by giving all the profits to the executives and shareholders.
When the company fails: Give the CEO a golden parachute and layoff the peasants.
Sanctus@lemmy.world
on 13 Nov 2023 19:04
nextcollapse
I just can’t help but think how the Unity Engine is a phenomenal product. Maybe our systems don’t work as well as we think they do if this company is foaming at the mouth because the metric says its bad. I used Unity for five years, its great, it didn’t need to change, but green line needed to go up.
helloharu@lemmy.world
on 13 Nov 2023 19:08
nextcollapse
Sounds pretty manipulative to blame the fallout of their own shitty decisions on others.
Seasoned_Greetings@lemm.ee
on 13 Nov 2023 20:35
nextcollapse
Any more manipulative than a ceo making the decision to axe a functioning and profitable licensing structure to implement a new one with more dollar signs?
If you told me the same exact ceo made the layoff decision, I wouldn’t be surprised.
Phegan@lemmy.world
on 14 Nov 2023 01:52
nextcollapse
Capitalism.
ArtVandelay@lemmy.world
on 14 Nov 2023 02:17
collapse
Privatize the gains, socialize the losses, that’s capitalism for ya
Anonymousllama@lemmy.world
on 13 Nov 2023 22:54
nextcollapse
Used unity for my last 3 games and I’m getting really really tired of their shithouse performance over the last 3-4 years. They’ve gone from constantly making new features, tutorials and systems to barely doing anything.
Engines need constant feature packed updates, not bare bones rubbish. For example there’s no DLSS support for URP, it only works in HDRP. There’s also “no plans” for it according to the devs, which boggles the mind considering URP is arguably the better platform for mobile, console and regular console gaming.
Game engines should be rapidly evolving and supporting these features, they should take 3-4 years to get commonly implements features or to have to rely on third party plugins to make them happen.
SandLight@lemmy.world
on 13 Nov 2023 23:03
nextcollapse
Yeah, I hate that my game is far enough along that it would be… infeasible to restart development in a new engine, but still needs enough work that the uncertainty of Unity is going to be with me for quite some time still.
notannpc@lemmy.world
on 14 Nov 2023 00:54
nextcollapse
I feel bad for the people that actually make Unity what it is. I hope the C-suite fucking chokes on the money they’ve taken that they don’t deserve. This whole situation is their fault.
KingThrillgore@lemmy.ml
on 14 Nov 2023 08:52
collapse
These positions were doomed before the licensing fee change. They just want to blame someone besides themselves.
threaded - newest
Man. Bloody corporates. You can bet your ass it won’t be any of the higher ups being let go.
Not disputing your main point, but they fired CEO John Riccitiello over this.
They did but unfortunately the idiots that thought hiring him was a good idea are still there
“fired” is a bit of a strong word for stuffing his ass so full of money it spewing out was what ejected him from the building.
Powerful imagery
Excuse you, but Riccitiello retired. Sure, it was at the last minute with absolutely no transition plan ahead of time, but it was totally voluntary and not at all forced by the board!
(/s if it wasn't obvious)
Translation: the higher ups fucked up because they’re so disconnected with their own product, so now they are making their employees pay for their mistakes in order to keep their bosses salaries and bonuses intact.
They were lead by a former EA CEO. It went as expcected.
Luckily we have plenty of laws protecting higher ups from losing their investments
.
https://www.youtube.com/watch?v=GyV_UG60dD4
Oh wow that's a real quote. Marketing bros are literally cancer.
Holy fuck that’s a real quote lol
MBAs are a scourge on humanity
Translation for those unfamiliar with MBA speak.
“The executive team are all fucking morons and screwed up a easy cash cow. So now we are going layoff the people who didn’t kiss our asses properly.”
.
IYKYK 😉
Of course they don’t see synergy. The vast majority of Unity game developer will never need Weta Tools or Ziva FX. And the one that might have been useful, that texture generator tool called ArtEngine, is discontinued. And all their other tools they acquired are half baked. Like that version control system Plastic SCM
Don’t get me started on Plastic… There’s this weird thing that happens internally sometimes when we get to work on fun projects, like mini game jams kind of thing. Someone in the group will inevitably be like “We should use Plastic” and we all kinda have to go along with it because it feels like we’re not allowed to admit that Plastic blows. Then we end up frustrated and complaining about it but not switching to Git because again, can’t say out loud that one of our own tools doesn’t work well that would just be silly
Too bad Unity axed that project to create a game in-house using the engine to identify weak points and improve the engine. My guess is they realized how many of their acquired tools aren’t as good as they had hoped and didn’t want to admit they messed up in a few places. I sense lots of tech debt in the engine.
Gigaya, yeah. I have very little insight on that one it came as a bit of a shock internally too from my understanding. I really wish that project kept going it had a lot of value. From my point of view in my fairly limited position, the tech debt I deal with isn’t too bad but there are wild scaling issues from growing too fast in the last few years.
And they’re gonna fucking drag Parsec down with them
how many millions of bonuses did the higher ups accept to get to this point
Remember kids, for a lot of public companies you can find this info: www1.salary.com/Unity-Software-Inc-Executive-Sala…
Is anyone believing they would not have layoffs anyway? They are likely just trying to pin their cost-cutting plans on game devs who protested against their ridiculous scheme. Comes to mind that the money their clients were already paying is the money that would have paid for those employees' wages.
I work for Unity, granted I’m just a lowly worker they don’t tell me shit. I honestly don’t know on this one, or rather I feel there probably still would have been but maybe not to the extent this one is rumored to be. Our change in leadership is the starting point for some internal reworks so it is possible if the pricing scheme worked JR wouldn’t have ‘resigned’ and we’d be operating on a more status quo basis. I suspect layoffs would have come down the pipes again sooner or later though
While I hope all the code monkeys land on their feet, fuck Unity with a cactus, sideways.
The corporation, not the general product - an engine that powers tons of great games.
We won’t, lol. Also minorities tend to get fired disproportionately and hired less afterwards so that’ll be fun
It's a shame, but considering that Unity is deep in a hole of unprofitability coupled with high interest rates across the globe, I can't say it's surprising.
Plan A was to rip off all of their users and Plan B seems to be to downsize. I wonder if it'll be enough to right the ship...
Fixed a typo in the report
Thanks to the Dodge brothers, that’s practically a requirement for publicly traded companies.
Ford did a nice end run on them eventually. He had to do twice. He never liked investors.
At least initially Dodge released a upgraded Ford for their first vehicle before things really got into the make them different for each year to create a reason for customers to buy a new one to replace their current one mode.
Corporate playbook:
When the company does well: Reward leadership by giving all the profits to the executives and shareholders.
When the company fails: Give the CEO a golden parachute and layoff the peasants.
.
Just starting too??
I just can’t help but think how the Unity Engine is a phenomenal product. Maybe our systems don’t work as well as we think they do if this company is foaming at the mouth because the metric says its bad. I used Unity for five years, its great, it didn’t need to change, but green line needed to go up.
Sounds pretty manipulative to blame the fallout of their own shitty decisions on others.
Any more manipulative than a ceo making the decision to axe a functioning and profitable licensing structure to implement a new one with more dollar signs?
If you told me the same exact ceo made the layoff decision, I wouldn’t be surprised.
Capitalism.
Privatize the gains, socialize the losses, that’s capitalism for ya
Used unity for my last 3 games and I’m getting really really tired of their shithouse performance over the last 3-4 years. They’ve gone from constantly making new features, tutorials and systems to barely doing anything.
Engines need constant feature packed updates, not bare bones rubbish. For example there’s no DLSS support for URP, it only works in HDRP. There’s also “no plans” for it according to the devs, which boggles the mind considering URP is arguably the better platform for mobile, console and regular console gaming.
Game engines should be rapidly evolving and supporting these features, they should take 3-4 years to get commonly implements features or to have to rely on third party plugins to make them happen.
Yeah, I hate that my game is far enough along that it would be… infeasible to restart development in a new engine, but still needs enough work that the uncertainty of Unity is going to be with me for quite some time still.
HDRP will be coming to mobile
I feel bad for the people that actually make Unity what it is. I hope the C-suite fucking chokes on the money they’ve taken that they don’t deserve. This whole situation is their fault.
These positions were doomed before the licensing fee change. They just want to blame someone besides themselves.