"The Next Subnautica" aims to deliver underwater survival spooks in early 2025 (www.rockpapershotgun.com)
from simple@lemm.ee to games@lemmy.world on 20 Nov 2023 17:10
https://lemm.ee/post/15542907

#games

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mojo@lemm.ee on 20 Nov 2023 17:50 next collapse

Didn’t they say they were don’t making Subnautica like games? I hope not though, I loved 1 and 2.

[deleted] on 20 Nov 2023 18:07 collapse

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mojo@lemm.ee on 20 Nov 2023 18:48 collapse

I personally loved the building in the game. At least in 2 it was a lot better. Luckily they ported most of the improvements from 2 into the first game.

[deleted] on 20 Nov 2023 19:11 collapse

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Semi-Hemi-Demigod@kbin.social on 20 Nov 2023 19:16 collapse

I'm in the middle of a Subnautica replay and it's very much "fuck man where is the thing" combined with "I swear that thing was right here last time I played."

[deleted] on 20 Nov 2023 20:48 next collapse

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miss_brainfart@lemmy.ml on 22 Nov 2023 08:41 collapse

I swear to god, half of my most recent playthrough was spent trying to find the last blueprint for the grappling arm

PlzGivHugs@sh.itjust.works on 20 Nov 2023 18:14 next collapse

That feels awfully soon. I hope they can actually create enough new content for this, as Below Zero felt far too similar to the first. It felt more like a new game plus rather than a full-price sequal.

Crystal_Shards64@lemmy.world on 20 Nov 2023 20:47 next collapse

Yeah I felt like below zero could have gone without the above land content. It just wasn’t nearly as good as the rest of what they had made. I really missed having the submarine thing too

[deleted] on 20 Nov 2023 20:50 collapse

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towerful@programming.dev on 21 Nov 2023 06:52 collapse

The first time you make the Cyclops and go “woah, that’s big”. When you are welcomed on board. When you walk about and go “oh, engine room. And 6 power cells”, when you flick all the lights on and off, when you have to start the engine, when it steers like a bus and you bonk everything I’m sight. When you first honk the horn. When you learn to drive using the cameras. When you learn you can build in it. When a creature attacks and you drop a bouy.
So many great firsts with the Cyclops.

The seatruck was fine. But it didn’t seem to have the personality of the cyclops

SidewaysHighways@lemmy.world on 21 Nov 2023 10:46 collapse

Welcome aboard captain

MrPoopbutt@lemmy.world on 20 Nov 2023 20:49 collapse

I remember reading somewhere that Below zero was originally intended to be an expansion, but got changed into a standalone release. The subnautica 2 they are working on now is entirely new.

Fal@yiffit.net on 20 Nov 2023 18:18 next collapse

Is the next one going to support inverting the X and Y axis on the controller? Or is it going to be entirely unplayable as well?

c0mbatbag3l@lemmy.world on 20 Nov 2023 18:30 next collapse

Kind of a standard option, no doubt. Not sure how that one thing makes it unplayable though.

Zahille7@lemmy.world on 20 Nov 2023 19:47 next collapse

I personally don’t know anyone, let alone know how anyone plays first-person games with inverted camera controls.

c0mbatbag3l@lemmy.world on 20 Nov 2023 20:00 next collapse

I grew up on joysticks and flight simulators so when I got my hands on an Xbox controller to play Halo it felt more natural to me.

Years later and id switched to normal, and now just use M+K on PC but I understand why someone would want it as an option.

Zahille7@lemmy.world on 20 Nov 2023 21:34 next collapse

I definitely understand for flight sims and other aviation games like Ace Combat, but it still seems more intuitive to tilt the stick in the direction you want to look, rather than the opposite direction.

ripripripriprip@lemmy.world on 20 Nov 2023 22:03 collapse

This is the way. Any time I’m a pilot, it’s invented. Shooter, normal.

Excrubulent@slrpnk.net on 21 Nov 2023 00:56 collapse

I did the inverted vertical mouse for ages for the same reason, and then one day it just stopped working for me. I think I’d tried other systems and come back to my PC and it suddenly felt wrong. Then I went to normal mouse controls and discovered aiming was more natural and smoother, and I’d probably been sabotaging my aiming by forcing an extra layer of abstraction into it.

Zahille7@lemmy.world on 21 Nov 2023 01:05 collapse

That honestly sounds terrible. Part of me is tempted to try playing a game like that just to see how it is.

Excrubulent@slrpnk.net on 21 Nov 2023 04:02 collapse

It’s weird, I thought of it like leaning back & forward to make it intuitive, and our brains can learn to make just about any adjustment with enough practice.

But IRL if you’re physically pointing at one spot and want to move your point of aim up and to to the right for instance, you move your hand up and to the right, just like the uninverted mouse movement. So you’re spending time IRL learning one movement and time in games learning the opposite movement. I think that’s why inverted was so much worse even though I did it that way from the start.

Fal@yiffit.net on 22 Nov 2023 17:26 collapse

It’s weird, I thought of it like leaning back & forward to make it intuitive

That’s exactly what it’s live and it’s exactly why it’s intuitive and why when games came out, it was the standard.

But IRL if you’re physically pointing at one spot and want to move your point of aim up and to to the right for instance, you move your hand up and to the right,

But you’re not pointing in the games. You’re moving the view/camera. So to LOOK up and right (as opposed to point), you lean back and roll to the left

Excrubulent@slrpnk.net on 23 Nov 2023 02:51 collapse

But you’re not pointing in the games. You’re moving the view/camera.

You are doing both. They are inherently coupled in this format. But in reality you are not leaning with your hand, you are pointing with your hand, and so the closest 1:1 mapping between movements is uninverted mouse controls.

Also I don’t know what “roll to the left” means here at all. You’d need to draw a diagram or something if you wanted me to understand that part. Your words alone are not enough to convey it.

Fal@yiffit.net on 20 Nov 2023 20:52 collapse

I don’t know how anyone doesn’t. You’re controlling a camera. It’s how cameras/views have been controlled since graphics were invented. Just like when controlling a camera, to look up and left you would pull down and right.

Zahille7@lemmy.world on 21 Nov 2023 01:38 collapse

Not sure if the only cameras you’re thinking of are tv/movie cameras or not, but cameras have been controlled non-invertedly for as long as I can remember.

Fal@yiffit.net on 21 Nov 2023 03:09 collapse

What? Literally all cameras are controlled invertedly. It’s literally how human biomechanics work too. To look up, you tighten the muscles in the back of your neck, pulling your head back

Fal@yiffit.net on 20 Nov 2023 20:53 collapse

Try playing a platformer where left moves your character to the right, and right moves left. AND down moves them up and up moves them down. You’d see how that’s unplayable, right?

c0mbatbag3l@lemmy.world on 20 Nov 2023 20:55 collapse

Wait do you actually want your X axis inverted too?

I think you’re just weird, dude. Adjust.

_dev_null@lemmy.zxcvn.xyz on 20 Nov 2023 21:10 next collapse

Wait do you actually want your X axis inverted too?

Baldur’s Gate 3, its camera x-axis is inverted by default (Q looks right, E looks left).

Took me a while, but I adjusted.

Fal@yiffit.net on 20 Nov 2023 22:07 collapse

Of course, how does it possibly make sense to only invert 1 axis? That seems to be the crazy option. Subnautica actually does support only inverting 1 axis (is it Y? Not sure), but not both.

In super mario 64, you click C left to look right because you’re controlling the camera. Just like every other game ever, you’re controlling a camera. Whether you’re looking at the back of the head of your character or not. When you’re using motion controlled aiming, and you have to look up and to the left, what do you do? You pull back on the controller, and rotate the device to the right. It’s crazy to me that you would use different motion when you’re controlling with a joystick versus controller physically

c0mbatbag3l@lemmy.world on 20 Nov 2023 23:39 collapse

Sounds like it’s just what you grew up on, which as I explained I understand. It felt more natural to me to just use inverted Y axis because of flight sims, but Eventually I just changed because the times changed and standards changed. I didn’t want to be the guy that had to go in and change his settings whenever someone passed me a controller so I just adapted.

Weirdfish@lemmy.world on 22 Nov 2023 12:19 collapse

Dont know about PC but it has invert on PS4 cause I always play w Y inverted.

If its on PC, I have to assume there is a setting in controller software to allow for it even if the game doesnt.

Fal@yiffit.net on 22 Nov 2023 17:23 collapse

It only has inverting of 1 axis, not both.

I had to hack it in steam’s controller remapping. But that shouldn’t be necessary, just provide the completely normal option.

LaunchesKayaks@lemmy.world on 20 Nov 2023 21:22 next collapse

This one best be co-op

Death_Equity@lemmy.world on 20 Nov 2023 21:50 next collapse

Best I can do is a battle royale.

Kaldo@kbin.social on 20 Nov 2023 22:17 next collapse

I'm tempted to agree but on the other hand, I'd rather see the budget go towards a better game than designing for coop. The first one wouldn't be atmospheric at all if you had a laggy friend floating around you all the time.

Plenty of other survival games that have coop and are better suited for it.

kratoz29@lemm.ee on 20 Nov 2023 23:52 next collapse

I wait for the co-op return, only Nintendo keeps this going in a wider scheme.

Nelots@lemm.ee on 22 Nov 2023 11:26 collapse

Split screen maybe, but there are absolute loads of indie games released each year with co-op.

rambaroo@lemmy.world on 22 Nov 2023 10:50 collapse

Why do people want everything to be co-op

MossyFeathers@pawb.social on 22 Nov 2023 11:13 next collapse

Because it’s fun to play games with friends?

LaunchesKayaks@lemmy.world on 22 Nov 2023 12:43 next collapse

I think survival games are better with friends

BlinkerFluid@lemmy.one on 24 Nov 2023 16:19 collapse

Normies and their friends.

ono@lemmy.ca on 20 Nov 2023 22:21 next collapse

Please be good. I loved the first one (despite the bugs).

Pika@sh.itjust.works on 21 Nov 2023 03:02 collapse

here’s to hoping they don’t scrap a perfect story half way through again like they did in sub 2, I loved the original pre-release story, then they scrapped it for the boring one it is now

dana@lemmy.world on 21 Nov 2023 04:28 collapse

What was the pre-release story for BZ? I played it this year and thought the story was fine, though it didn’t manage to recapture the feelings of mystery and discovery of the first game

Piemanding@sh.itjust.works on 22 Nov 2023 07:15 collapse

I want a truly massive nuclear submarine and be able to explore some of the actual deep parts of the ocean. Like they hype up the huge drop off in the first game. Maybe a bit of protection against the giant ghost laviathans.