After the catastrophe of Concord Sony is reportedly cancelling other projects including a God of War live service game (www.pcgamer.com)
from ByteOnBikes@slrpnk.net to games@lemmy.world on 17 Jan 16:20
https://slrpnk.net/post/17382537

In the graveyard of live service games Concord may just be the biggest headstone, and that seems to have focused some minds over at PlayStation. Previously the noises coming from Sony were all about the importance of live service games to its future strategy, and it had announced plans to launch more than 10 live service games by the 2025 fiscal year, which ends on March 31, 2026.

Now? Not so much. A new Bloomberg report reveals that “following a recent review” PlayStation has canceled two unannounced live service games in development at subsidiaries Bend Studio and Bluepoint Games. Bend is best-known for Days Gone and, back in the day, Syphon Filter, while Bluepoint mainly handles high-profile remakes like Demon’s Souls.

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ByteOnBikes@slrpnk.net on 17 Jan 16:24 next collapse

While playing the single player masterpiece which was God of War, I absolutely thought: “The only way to make this game better is if I had the luxury of buying a battle pass to grind for seasonal cosmetics along with a dozen other people.” 🤤🤤🤤🤑

henfredemars@infosec.pub on 17 Jan 16:26 collapse

I’ve played each game and they are all awesome.

ByteOnBikes@slrpnk.net on 17 Jan 17:34 collapse

Would be better if you can earn skibidi toilet emoji dances for Kratos

steal_your_face@lemmy.ml on 17 Jan 22:25 collapse

Would love to see a kratos twerking emote

yeather@lemmy.ca on 18 Jan 00:14 collapse

Play Fortnite

henfredemars@infosec.pub on 17 Jan 16:25 next collapse

It’s for the best. The series deserves better than live service.

Iapar@feddit.org on 17 Jan 16:30 next collapse

You want to make money? Let bluepoint make a bloodborne remaster and bring it to PC.

Like, make the obvious good and profitable decision.

newthrowaway20@lemmy.world on 17 Jan 18:37 next collapse

But hear me out. Battle passes, dark patterns and FOMO.

kemsat@lemmy.world on 17 Jan 23:59 collapse

I feel like it’s the same 12 people loudly asking for Bloodbourne.

Tattorack@lemmy.world on 17 Jan 16:51 next collapse

Good riddance. Seems like Sony got the message; we’re sick of everything being a “live service”.

justOnePersistentKbinPlease@fedia.io on 17 Jan 16:57 collapse

Well, no.
Deep Rock Galactic has fully optional skin packs to make money and they're doing great.

Warframe has been chugging along for over a decade now and they're doing great. Beating the pants off of Destiny 2 for average player count.

The live service trick is that live service only works if the company actually cares about the product. Those two companies stand out because they legitimately care and have great communication with their communities.

scrubbles@poptalk.scrubbles.tech on 17 Jan 16:59 next collapse

I’d say also it depends on the franchise. Depp rock? Be a funny space dwarf yelling rock and stone? Hell yes imma do that with some friends.

God of war? No. Much more serious tone, I want to do that alone to explore the narrative

Tattorack@lemmy.world on 17 Jan 17:01 next collapse

So far Warframe has been the ONLY example of a good live service game. It’s the OG when it comes to the model, but it’s also the exception, and not the rule.

JoMiran@lemmy.ml on 17 Jan 17:12 next collapse

Destiny historically vasscilated between “fucking amazing” and “dumpster fire”. The problem has always been that it is near impossible to maintain that level of quality and entertainment consistently while also innovating on a regular basis. It is very difficult and very expensive.

ByteOnBikes@slrpnk.net on 17 Jan 17:39 collapse

They moved into “dumpster fire” territory significantly more than “fucking amazing”, sadly. Like one good expansion, three bad updates and two bad expansions, one good update.

ByteOnBikes@slrpnk.net on 17 Jan 17:37 collapse

Don’t forget Path of Exile.

Id argue a bunch of early access games that get constant updates are Live Service games too.

And indie games like Terraria and Minecraft were the best examples of live service.

Tattorack@lemmy.world on 17 Jan 21:07 next collapse

“Live service” is a game that has an always online requirement. Just getting updates on the regular doesn’t make it a live service if the game works just fine without an Internet connection.

Single player Ubisoft games are all “live services”, due to some of them needing a constant connection to Ubisoft’s servers, and them having in-game shops that only work while online.

stephen01king@lemmy.zip on 18 Jan 12:18 collapse

I’m not sure you got the right definition of live service game. What you said is the definition of always online games.

Tattorack@lemmy.world on 18 Jan 16:56 collapse

They’re the same thing. “Live service” is how Activision-Blizzard rebranded games that required to be always online. They also solidified the outline of things publishers at the time were already doing with their always online games, such as endless content players will have to buy.

Those documents leaked many years ago, and soon after that the moniker was changed from “always online” to “Live Service”.

stephen01king@lemmy.zip on 18 Jan 18:07 collapse

You got any links to one of those leaks? That sounds kinda interesting.

Tattorack@lemmy.world on 18 Jan 23:15 collapse

I’ll try and find them, but first I heard from it was from Jim Stirling. “The Jimquisition” on YouTube, I think. Haven’t kept up with that guy in years.

stephen01king@lemmy.zip on 19 Jan 04:29 collapse

Thanks in advance.

stephen01king@lemmy.zip on 18 Jan 12:19 collapse

I’d consider No Man’s Sky a pretty successful live service game, as well.

codexarcanum@lemmy.dbzer0.com on 17 Jan 18:50 next collapse

DRG and Warframe also hit the critical requirement of actually being games that are fun to play!

I haven’t played a lot of WF, but I’ve got hundreds of hours on DRG. There is no grind. Getting holiday loot takes 5 to 8 matched total, and the Seasons are long and very relaxed. I maxed out XP for this season already and the next probably won’t start until at least this summer.

The community is going strong, the game is fun, Ghost Ship seems stable and like a nice place to work. It’s so stupid that more companies don’t see that they could run like this instead of chasing “get rich quick” corporate schemes that always alienate the fans.

MothmanDelorian@lemmy.world on 17 Jan 19:21 next collapse

DRG doesn’t make me feel like they are taking advantage of me with their transactions because they aren’t required. It’s nice that way.

scala@lemmy.ml on 19 Jan 01:51 collapse

Warframe’s MTX is so fair too. All of it can be earned in game, get items sell items for Platinum (paid currency) get the item from the shop.

The exception is the Fan made skins that are a few bucks. But those directly support the fan created skins.

Warframe is mostly pay-2-convenience.

The latest story expansion Warframe 1999 was phenomenal. If you havent played it yet, definitely follow through the main story it’s all tied together. One of the best stories that continue to deliver.

Omgboom@lemmy.zip on 17 Jan 17:01 next collapse

Oh well thank god then

DoucheBagMcSwag@lemmy.dbzer0.com on 17 Jan 17:04 next collapse

cancelled God of War sequel

“That’s bad!”

Live service

“That’s good!”

Snowclone@lemmy.world on 17 Jan 17:19 next collapse

11 days? How is that even enough to see if it could many money? It sounds like they were very excited to pull the plug at the first hiccup

ampersandrew@lemmy.world on 17 Jan 18:11 collapse

When a game cost that much to make and didn’t launch with big numbers, there was no prayer of it ever making money.

[deleted] on 17 Jan 17:20 next collapse

.

vaguerant@fedia.io on 17 Jan 17:20 next collapse

Bend is best-known for Days Gone and, back in the day, Syphon Filter

Are we just gonna pretend Bubsy 3D never existed?

newthrowaway20@lemmy.world on 17 Jan 18:38 collapse

Damn. Bubsy 3D to Days Gone. What a redemption arc lol

NuXCOM_90Percent@lemmy.zip on 17 Jan 17:52 next collapse

GoW as a live game isn’t the most out there thing. Tens of people liked the multiplayer mode in Ascension (?) and the reception to the roguelite mode was generally very favorable. And the core game already had gear based progression that could map to something like what Ghost of Tsushima has (that has hundreds of people who like it…).

But having frigging Bluepoint spend cycles on this? I am sure that the studio asked for something more than just remakes but… what?


I don’t think it at all matches “Never ask me about my past” Dad Kratos and nobody likes Atreus enough, but one could easily imagine an “open world” live service game where new gods and factions are added every few months and you do quests for or against them.

TommySoda@lemmy.world on 17 Jan 17:57 next collapse

I don’t even know what a God of War live service game would be like but I can’t imagine it would be good.

Soulifix@kbin.melroy.org on 17 Jan 19:31 next collapse

About as good as Castlevania being a pachinko game.

Ephera@lemmy.ml on 17 Jan 21:15 collapse

It would certainly be weird, after their recent games were so story-driven. You can’t tell a good story, if you need to always keep the end open for possible expansions.

djsoren19@lemmy.blahaj.zone on 17 Jan 17:57 next collapse

Good! Wonder what trend the brain-dead CEOs are going to chase after now. Cozy games?

eronth@lemmy.world on 17 Jan 18:13 next collapse

Platformers.

SoupBrick@yiffit.net on 17 Jan 18:18 collapse

Especially if Silksong comes out this year. I could see a board memeber pointing at it saying, “IF THAT FLAT GAME CAN MAKE A MORBILLION DOLLARS, WE CAN MAKE ONE SO FAST AND GET SO MUCH MONEY!”

Soulifix@kbin.melroy.org on 17 Jan 19:31 collapse

But then someone will remind them "sir...that's what mobile gaming is"

CileTheSane@lemmy.ca on 17 Jan 18:15 next collapse

They’ll ask the AI what to make then ask the AI to code it and use AI art.

ShinkanTrain@lemmy.ml on 17 Jan 18:17 next collapse

Just ask “what is making money” to get the answer. It’s still live service and gacha shit, but I’m sure they’ll try to add machine learning to it somehow cause you gotta have that

kandoh@reddthat.com on 17 Jan 18:52 next collapse

I think they’re going to jump ship for straight up gambling apps. That seems like the growth area now.

icecreamtaco@lemmy.world on 17 Jan 21:33 collapse

Since games take 5+ years to make now we’re probably in for a wave of metaverse products.

djsoren19@lemmy.blahaj.zone on 17 Jan 21:50 collapse

Ooh, this seems like an excellent guess.

AFC1886VCC@reddthat.com on 17 Jan 18:42 next collapse

Live service deez nuts. Shitty trend that needs to die.

rimjob_rainer@discuss.tchncs.de on 17 Jan 22:01 collapse

Live service games generate a constant income with minimal effort once it’s live. It will only die if players stop spending money on such games.

Plebcouncilman@sh.itjust.works on 17 Jan 18:59 next collapse

All I read here is that there are still 8 too many live service games in development. Are execs addicted to gambling or what? Because that’s exactly what live service game development is. Also I would like to know what kind of research they are doing that indicates that more live service games is what the market wants, when people who play them rarely ever switch once they find the one they like and at this point there are entirely too many of them.

Stovetop@lemmy.world on 17 Jan 20:21 collapse

Live service games that become successful can make billions of dollars, so everyone is trying to be the next big one. Having a ton of concurrent live service projects is the “throw shit at a wall and see what sticks” strategy. They expect most to fail but hope that the 1 that succeeds makes up for it and then some.

Plebcouncilman@sh.itjust.works on 17 Jan 22:05 collapse

Hence why I called it gambling.

driving_crooner@lemmy.eco.br on 17 Jan 19:35 next collapse

Stupid question, but was is a live service game?

Maalus@lemmy.world on 17 Jan 19:36 next collapse

Game they keep updating with new content and microtransactions.

Ephera@lemmy.ml on 17 Jan 21:09 collapse

Yeah, and they often launch with loads of systems where future content could be plugged in, but the actual content itself is typically bad or at the very least incomplete. The publishers try too hard to build a platform rather than a good game…

acosmichippo@lemmy.world on 17 Jan 19:40 next collapse

online multiplayer bullshit with monthly fees.

driving_crooner@lemmy.eco.br on 17 Jan 19:47 next collapse

Like a subscription base game? World of Warcraft and other alike?

Ephera@lemmy.ml on 17 Jan 21:06 next collapse

Yeah, theoretically the exact model for monetization isn’t as important, but many publishers are hoping to get players to pay subscriptions indefinitely.

icecreamtaco@lemmy.world on 17 Jan 21:29 collapse

no it’s like fortnite or cod. They’re usually quickplay multiplayer games with a low cost to entry, infinite grinding potential, and microtransaction hell

Stovetop@lemmy.world on 17 Jan 20:16 collapse

Monthly fees optional. These days I’d assume the battle pass model is more common.

groet@infosec.pub on 17 Jan 21:40 next collapse

Its the definition of “you dont own the game”. You pay to get access to the service of playing the game and it wants to keep you playing as long as possible so you spend more money on micro transactions. They are constantly updated, usually as some form of “season”, have daily login streak bonuses, etc. And after 2 years the game shuts down and you have nothing and can’t play anything you paid for anymore.

Every live service game that fails or gets cancled is a good thing.

CidVicious@sh.itjust.works on 17 Jan 21:56 next collapse

Basically a game that is continuously updated with new content. Lots of different models of it from MMOs to Fortnite to Diablo IV. Many of them are free to play with lots of microtransactions. They usually feature things like seasons and battle passes and loot boxes. They’re almost always heavily monetized. The competition in the “genre” is incredibly fierce since most people probably only play a handful of them and friend groups usually all want to be on the same game. It’s very hard to break into. Sony announced that they were making a big investment into the area a few years ago and news has been trickling out since that most of them have been canceled.

DrSteveBrule@mander.xyz on 18 Jan 02:54 collapse

The worst thing about a live service game to me is that they only work when you can connect to the official servers. Many live service games have shut down and there is no offline mode to continue playing. Sometimes you still pay full price for these games. Sometimes games like The Crew, shut down after you spent money to play it and then The Crew 2 comes out so you pay full price for essentially the same game and the first one doesn’t work anymore.

andrew_bidlaw@sh.itjust.works on 17 Jan 21:36 next collapse

I can’t imagine how it sucks to being these devs. They obviuosly earned more and lived better than me, but I’d have a hard time parting with some project even if they are all mismanaged unborn messes.

Krudler@lemmy.world on 17 Jan 21:56 collapse

I was a professional developer in a wide range of gaming areas for about 20 years… Looking back, I can honestly say that 95% of the work I did ended up as a vapor… The 5% that made it to market were so fleeting…

I derived my satisfaction not from completing projects, but solving the underlying problems. That kept me very engaged.

But yeah, not everybody sees things this way.

rimjob_rainer@discuss.tchncs.de on 17 Jan 21:58 next collapse

Why did they make an expensive game like Concord which nobody wanted? Don’t they have market analysts or something like that? Everyone was able to tell them beforehand that it will flop.

GenosseFlosse@feddit.org on 17 Jan 22:06 next collapse

Afaik they started development when overwatch was already successful. By the time development finished the hype was over and players had moved to other genres, and had very little interest in an overwatch clone.

vladmech@lemmy.world on 17 Jan 22:15 collapse

Until Marvel Rivals showed it could still be done but you needed a very specific game for it.

p03locke@lemmy.dbzer0.com on 18 Jan 01:54 collapse

No, you need Marvel, like real Marvel, not GotG-lite.

4am@lemm.ee on 17 Jan 22:08 collapse

They probably started it at a time when analysis suggested it was what people wanted more of, and then during the probably what; 4 or 5 years it took to develop, interest waned?

I don’t think it was weird that they started on this; it was pretty weird that they didn’t pivot or cancel earlier.

dual_sport_dork@lemmy.world on 17 Jan 22:44 next collapse

A God of War live service game? Who the fuck signed off on that? I’m glad the article was able to zero in on the blistering stupidity of such a thing.

Maggoty@lemmy.world on 17 Jan 22:50 next collapse

Lmao. GoW live service? Fucking hell it’s video games by committee.

very_well_lost@lemmy.world on 18 Jan 06:16 collapse

This was inevitable as soon as games started getting the budgets of blockbuster movies. No one wants to invest that much money into a project without getting some oversight and control in return.

Of course, very, very few people who have access to that kind of cash have any design sense whatsoever, and even fewer understand the creative process, or what makes games “good”… so they ask for shit that they think will be “safe” money-makers, and we get what we get: endless, samey, soulless shlock.

mechoman444@lemmy.world on 18 Jan 01:18 next collapse

Looks like we dodged a bullet with God of war live service.

woelkchen@lemmy.world on 18 Jan 07:32 collapse

There’s always the option of just not buying a game when it releases.

shindig1457@lemmy.world on 18 Jan 09:33 collapse

The problem being that execs often learn the wrong lesson from that. Instead of learning that this type of live service game isn’t wanted by the market, they’re likely to learn that this series of games or this character is no longer wanted.

VerilyFemme@lemmy.blahaj.zone on 18 Jan 01:34 next collapse

Yeah, cancelling this seems like a good call.

Regrettable_incident@lemmy.world on 18 Jan 07:07 next collapse

So the fuckers can learn!

vrighter@discuss.tchncs.de on 18 Jan 07:11 next collapse

god of war live service? wtf???

Etterra@discuss.online on 18 Jan 12:29 next collapse

Good, live service games are cancer.

billwashere@lemmy.world on 18 Jan 23:28 next collapse

And then they die when the servers are no longer maintained. Make more standalone games that don’t require servers.

PM_Your_Nudes_Please@lemmy.world on 19 Jan 01:58 collapse

Or at least release the server code when you shut the game down, so anyone can spin up a server of their own. Community servers are fine, but you should always be able to host your own for friends to play on.

john89@lemmy.ca on 19 Jan 18:41 collapse

I disagree, they have their place. Counterstrike, for example.

Call of Duty and Battlefield would be better if they followed Counterstrike’s release model.

zipzoopaboop@lemmynsfw.com on 18 Jan 17:13 next collapse

This is an absolute win

RangerJosie@lemmy.world on 18 Jan 17:18 next collapse

The more canceled live service games the better.

Make a real game or don’t bother.

Shape4985@lemmy.ml on 18 Jan 23:30 next collapse

Thank fuck now more effort can be put elsewhere instead of live service slop.

john89@lemmy.ca on 19 Jan 18:40 collapse

Good.