Killing Floor 3 - Launch Trailer
(www.youtube.com)
from simple@piefed.social to games@lemmy.world on 17 Jul 15:06
https://piefed.social/post/1050341
from simple@piefed.social to games@lemmy.world on 17 Jul 15:06
https://piefed.social/post/1050341
threaded - newest
You have to be signed in to see the video…
lifehacker.com/watch-age-restricted-youtube-video…
Try that. There also other ways to bypass sign in, but can’t link them at the moment. Google will help.
I just played the most recent round of stress testing after the initial invite-only beta a few months back. The game is in WAY better shape post-delay than it was initially, but I can’t help but feel it still needs some significant additional time to bake. The devs definitely seem to be taking player feedback to heart, so I do have faith it could get to a good spot, but I’m personally going to wait for a steep sale to purchase, at which point it would ideally be patched into an even better place.
What’s significantly different that necessitated a third game? And is it going to be monitized to hell like 2 eventually became?
Weapon attachments, a more on-the-fly equipment and gear game… Some small QoL items… Honestly aside from getting to ride the hype of a new release there isn’t much to this iteration that “elevates” it beyond KF2. That’s largely why I said it still needs time to cook. If you took everything that KF2 did right and polish the shit out of it, crank it to 11 so to speak, then I could see a full separate release as justifiable. This one is definitely feeling more like a rebase so that they can go even HARDER after micro transactions and battle pass monetization.
The first Rising Storm game is the last good game Tripwire made and probably ever will make, and I will die on this hill.