Exploring emotional and cinematic UX for a game landing page - Death Stranding 2 as case study (non-official)
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from gbXui@lemmy.world to games@lemmy.world on 07 Jul 21:54
https://lemmy.world/post/32627561
from gbXui@lemmy.world to games@lemmy.world on 07 Jul 21:54
https://lemmy.world/post/32627561
Hey lemmy.world!, I wanted to explore what emotional, cinematic UX could look like in a modern game website using Death Stranding 2 as a case study.
While it’s a personal concept and not affiliated with Kojima Productions, the goal was to experiment with storytelling, ambient tension, and visual pacing in a hero section.
I’d love feedback from a UX perspective:
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Does the flow feel immersive or overwhelming?
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Are there elements you’d simplify or push further?
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Does it reflect the emotional tone of the game itself?
Open to any critique, I’m always looking to improve through thoughtful discussion.
Thanks for taking a look!
threaded - newest
<img alt="" src="https://lemmy.world/pictrs/image/f83c2492-a441-4013-bc00-71c871045ac7.png">
“Showd we have comecbed”
Personally I’d like to see an extended sequence where Sam Porter Bridges slowly and sensually squishes a pound of ground mince between his toes.