Exploring emotional and cinematic UX for a game landing page - Death Stranding 2 as case study (non-official) (www.tiktok.com)
from gbXui@lemmy.world to games@lemmy.world on 07 Jul 21:54
https://lemmy.world/post/32627561

Hey lemmy.world!, I wanted to explore what emotional, cinematic UX could look like in a modern game website using Death Stranding 2 as a case study.

While it’s a personal concept and not affiliated with Kojima Productions, the goal was to experiment with storytelling, ambient tension, and visual pacing in a hero section.

I’d love feedback from a UX perspective:

Open to any critique, I’m always looking to improve through thoughtful discussion.

Thanks for taking a look!

#games

threaded - newest

gbXui@lemmy.world on 07 Jul 21:57 next collapse

<img alt="" src="https://lemmy.world/pictrs/image/f83c2492-a441-4013-bc00-71c871045ac7.png">

newthrowaway20@lemmy.world on 07 Jul 22:21 collapse

“Showd we have comecbed”

SatansMaggotyCumFart@lemmy.world on 07 Jul 22:19 collapse

Personally I’d like to see an extended sequence where Sam Porter Bridges slowly and sensually squishes a pound of ground mince between his toes.