RTX remaster mod for Vampire: The Masquerade – Bloodlines looks like witchcraft
(www.pcgamer.com)
from Agent_Karyo@lemmy.world to games@lemmy.world on 21 Jul 14:02
https://lemmy.world/post/33273291
from Agent_Karyo@lemmy.world to games@lemmy.world on 21 Jul 14:02
https://lemmy.world/post/33273291
cross-posted from: lemmy.world/post/33273197
threaded - newest
what ever happened with the sequel? i thought it was nearing completion years ago.
edit: supposedly to be released in october
Allegedly it’s supposed to release in October. The original release date was in 2020, so I suppose we’ll see!
Supposedly the first studio failed to make a fun game and they had to restart with The Chinese Room (Dear Esther, Amnesia: A Machine for Pigs, Still Wakes the Deep).
I think they are on track with it, but we got to wait longer.
Don’t get your hopes up. The Chinese room version looks to be a straight linear action game with stripped down to non-existent RPG elements
Also like, the whole selling point initially for making a Bloodlines 2 was getting Brian Mitsoda back to write the script. But they’ve thrown it out to make their own story and it will be like BG3 in that sense - a sequel in name only but no actual connection to the original game(s).
This does not sound good. VTMB is not supposed to be linear, you want to explore a living world.
I haven’t been following the release trailers or previous, just saw some concept art from both the first studio that failed and The Chinese Room.
At least now I can manage my expectations.
Is it just me or is the first game fairly linear?
It’s no open world. But there are hubs, often there are multiple ways to finish a quest and there are quest lines that are limited by your skill and clans selection.
But the main story quest is rather linear.
Second game better be at least this level, but doesn’t have to be significantly more open imo. What do u think?
I would be fine without a full-on open world, maybe a bit more content and larger maps than in VTMB (I always thought the Santa Monica map could have been larger and more expansive).
The writing, world-building and ambience must be top notch in a sequel to VTMB.
The Chinese Room invented the modern Walking Simulator genre so I have hoperectile dysfunction with them.
What’s your basis for believing that it’s going to be linear? Was there a leak or something?
If you look at the official gameplay (even if this real) you can tell it’s not going to be a sprawling RPG like the original
You can’t even choose your character and are forced to play as an elder vampire named 'Phyre."
Looks like the biggest thing is that you will decide what faction gets to rule (multiple endings)
They appear to be taking the launch cyberpunk way and are saying this is more of an action game instead of a sequel to the RPG original
Allegedly if no further delays occur, it should be coming out in October of this year
This looks promising, gonna keep an eye on it cause TMB was one of my top RPGs of all time. It was so damn good
So we’re adding more advanced reflections to a game with characters most known for having no reflections…
Hate to “umm ackshually” over what amounts to a difference of fictional rules, but for what it’s worth, vampires do have reflections in the World of Darkness setting. Only vampires of clan Lasombra (not playable in bloodlines) don’t have reflections since it’s their clan weakness.
Otherwise, if all vampires couldn’t have reflections, it would be incredibly easy to tell who’s a kindred and there would be no way of keeping up the Masquerade.
I didn’t know that. Maybe the world is in dire need of a RTX remaster for this game…
I mean, if everything but the vampire has reflections, that does drive the point home.