DOOM: The Dark Ages | Gameplay Sizzle | Coming May 15, 2025 (www.youtube.com)
from simple@lemm.ee to games@lemmy.world on 23 Jan 18:52
https://lemm.ee/post/53436874

#games

threaded - newest

simple@lemm.ee on 23 Jan 18:55 next collapse

More info in the 11 minute developer direct for the game: www.youtube.com/watch?v=FGFuaVUI6_E

dual_sport_dork@lemmy.world on 23 Jan 20:18 collapse

That recycled yank-the-keycard-off-the-corpse animation, though…

It doesn’t look like they learned much from Eternal. I think I’m going to give this one a miss. All I’m seeing is more mechanic overload, and a really annoying parry system that’s just going to result in about 1/3 of the monster roster being, “The only way to deal with this guy is to wait for his green attack and parry it, then you get to hit him once. Other than that he’s functionally invulnerable.” Yeah, because the Marauders were totally the highlight of Eternal, and absolutely didn’t grind the entire game to a tedious three minute halt every time you encountered one and played its silly song-and-dance.

I will happily don my asbestos underpants and declare that I really don’t like the direction the new Doom games are taking. Whatever this is isn’t Doom; they could have just as well slapped a new original IP over top of it without any difference.

fistac0rpse@fedia.io on 23 Jan 21:01 next collapse

Totally agree with you. I was a huge fan of Doom 2016 but couldn't get into Doom Eternal. Will reserve judgement until this is released, but I get the feeling I won't like this one either.

trag468@lemmy.world on 24 Jan 00:22 collapse

I couldn’t get myself to finish 2016 but I really loved Eternal. I’m on the fence about this one though. I’ll probably just wait till it’s cheap down the line. No big rush.

stevedice@sh.itjust.works on 23 Jan 21:53 collapse

They did learn a lot from Eternal. Mainly that people loved it and people complaining about the Marauders just need to git gud.

dual_sport_dork@lemmy.world on 23 Jan 22:00 next collapse

I can beat the Marauders no problem, and I can even cheese them with the shotgun trick. That doesn’t magically make them good game design.

stevedice@sh.itjust.works on 23 Jan 22:27 collapse

Nope. The fact that everyone but like 4 people loves them makes them good game design.

Viri4thus@feddit.org on 23 Jan 22:56 collapse

The fact that everyone but 4 people like Taylor Swift make her music great. The fact that all but 4 people use Tik Tok make it a great social media app. The fact that all but 4 people voted for Trump makes him a great president.

Or…

Maybe…

Doom has a history and is shifting further away from it in an attempt to capture a larger audience, like the skibidi toilet crowd that needs 24/7 overstimulation and nearly has a stroke when they need to use more than two neurons to perform an action…

2016 was good enough. More of that wouldn’t alienate anyone.

stevedice@sh.itjust.works on 23 Jan 23:10 collapse

Yes. Taylor Swift music is great. Don’t you think it’s about time you’ve grown out of your teen angst?

Viri4thus@feddit.org on 23 Jan 23:26 collapse

Oh the irony…

stevedice@sh.itjust.works on 23 Jan 23:31 collapse

We can agree on that.

Viri4thus@feddit.org on 23 Jan 23:44 collapse

Woosh…

stevedice@sh.itjust.works on 24 Jan 00:07 collapse

You really think you did something, huh?

Viri4thus@feddit.org on 24 Jan 00:21 collapse

Git gud

SpaceNoodle@lemmy.world on 23 Jan 22:03 next collapse

I already have a job, thanks.

stevedice@sh.itjust.works on 23 Jan 22:27 collapse

Congratulations?

Hadriscus@lemm.ee on 24 Jan 06:54 collapse

Thank you

Katana314@lemmy.world on 23 Jan 22:42 next collapse

Someday I’d like to hope our game design sensibilities evolve enough that we can stop deflecting every negative review with “git gud”. There are absolutely things that hard games can design badly that don’t add to the overall enjoyment of the game.

Marauders were one of those things.

stevedice@sh.itjust.works on 23 Jan 23:12 next collapse

Except they’re not. Most people like them and agree that they do add to the overall enjoyment of the game. Hell, I loved that part in the DLC when you fight two of them. It’s literally just a couple of people who are mad about them. So, yeah, git gud.

dual_sport_dork@lemmy.world on 24 Jan 18:45 collapse

And here’s the thing with the Marauders, too. They were just in the wrong game.

If having to play silly distance and timing games with solitary enemies were Doom’s jam – If this were ever Doom’s jam – it would be one thing. But it’s not, and it never has been. The fuckers would fit right in the Dark Souls universe and nobody would even notice. But that’s just not how the rest of the game is structured.

The telltale heart thumping under the floorboard here is that the game feels the need to literally give you a popup that pauses the action the first time you encounter one for the explicit purpose of teaching you how to work the fight. If your mechanics are so non-discoverable that this is necessary, maybe that’s a clue that a stop and rethink is in order.

Doom Eternal was actually really bad at that across the board. You will recall that almost every new mechanic was preceded by an action stopping popup and in some cases an incongruous teleportation to a tutorial room to force-feed you the correct course of action (and the only correct course of action, which is my other gripe) for that monster or situation. Very few of its mechanics beyond stick-shotgun-down-monster’s-throat-pull-trigger are organically discoverable, and even the ones that could have been aren’t because of the tutorial popups.

I guess at least you can turn them off… If you know about them in advance.

Katana314@lemmy.world on 24 Jan 20:20 collapse

I maintain it was more an issue with basing their fight around spacing, than teaching via popups. I didn’t even mind the many enemies that had unintuitive concepts like feeding them grenades. Once you attune to them, they’re simple enough.

Even after they teach you all that about Marauders, it’s not just a matter of how to shoot them, and when - but when NOT to. Plus hoping for their AI to act reliably as described.

Hadriscus@lemm.ee on 24 Jan 06:52 collapse

“git gud” is honestly never a good defense against any given criticism. Saying this as someone who’s reasonably gud

stevedice@sh.itjust.works on 24 Jan 08:41 next collapse

I’m not really trying to defend anything, though

Hadriscus@lemm.ee on 24 Jan 09:01 collapse

That’s right, forgive my french

Regrettable_incident@lemmy.world on 24 Jan 13:55 collapse

Yeah, it also puts off people like me who are crap at games but still want to enjoy them. I am in my 50s and missed a couple decades of gaming. Recently got a steam deck and been trying to catch up. Recently finished bioshock! And I’m about halfway through doom 2016, enjoying it a lot. But I know I’m shit, I’m playing on little bitch difficulty and I still got stuck on a boss for two frustrating weeks.

My point is that some of their market is going to be people like me who don’t have time to put hundreds of hours into learning the mechanics but just want to have fun for an hour here or there and blow up some monsters.

Hadriscus@lemm.ee on 24 Jan 16:16 collapse

Absolutely, I can relate. How well does Doom 2016 run on the steam deck ?

Regrettable_incident@lemmy.world on 25 Jan 06:24 collapse

I’ve not played it on another platform for comparison but it seems to run great.

domi@lemmy.secnd.me on 23 Jan 19:35 next collapse

Looks pretty good but I’m going to wait for the soundtrack and for the price to come down to normal PC prices.

No Mick Gordon is still seriously disappointing.

Also, I hope they configured their Steam page wrong. The advanced access phase on Steam is 7 months long.

AutoPastry@sopuli.xyz on 23 Jan 19:54 collapse

Ofc Mick is the goat, but I thought Andrew Hulshult did a great job with the DLCs for doom eternal.

The previous two games came down in price fairly quickly and are dirt cheap now so if you’re patient that’s probably the way to go

skulblaka@sh.itjust.works on 23 Jan 22:30 collapse

Hulshult is an Old God of the gaming industry at this point and I expect he will never perform work that is unsatisfactory.

But the whole situation with Mick Gordon still leaves a bad taste in my mouth. I’d have liked if they reconciled and brought him back, but that may not be possible for any number of reasons, not least of which is Mick himself telling them he’s lost trust.

But lacking Gordon, Hulshult is still an excellent choice.

einlander@lemmy.world on 23 Jan 19:55 next collapse

We have Warhammer at home.

Internetexplorer@lemmy.world on 23 Jan 20:54 next collapse

it looks very similar to the previous game . Is this using the same game engine?

dual_sport_dork@lemmy.world on 23 Jan 22:05 collapse

I don’t know that this has been revealed yet, but it is likely that it runs in id Tech 7, which is the same as Doom Eternal (and not Doom 2016).

Katana314@lemmy.world on 23 Jan 22:43 next collapse

After the betrayal of Mick Gordon, came the Dark Ages. Seems fitting.

Did they ever fire the game director that caused that whole controversy?

Noite_Etion@lemmy.world on 24 Jan 09:29 collapse

No he is in interviews promoting this game

Viri4thus@feddit.org on 23 Jan 22:48 next collapse

No Mick no buy. Fuck Bethesda right off, those greedy duplicitous cunts. Feel bad for the team tho, I don’t believe the decision to betray Mick came from below.

Hadriscus@lemm.ee on 24 Jan 06:50 collapse

I’m out of the loop, do you have a link for this ? It’s about the soundtrack right ? I remember hearing about it

Viri4thus@feddit.org on 24 Jan 07:27 collapse

Receipts

Marty Straton is exactly the stereotypical management full of egomania.

Hadriscus@lemm.ee on 24 Jan 09:36 collapse

I had a good read, thanks for the link

synae@lemmy.sdf.org on 24 Jan 05:03 next collapse

I’m gonna have to get a new console for this probably

LongboardingLad@lemmy.world on 24 Jan 05:45 next collapse

In the wise words of Warrior Poet and Scholar Randy Jackson, “That’s going to be a no from me, dog”

noobdoomguy8658@feddit.org on 24 Jan 06:05 next collapse

Not happy about these Indiana Jones type of system requirements. I was coping that DOOM: The Dark Ages won’t have mandatory ray-tracing, even though I knew they’ll be using either identical engine or some “minor” variation of it, because. well, id software, idetch engine, etc. Fitting name!

DOOM (2016) and DOOM: Eternal ran extremely well on my GTX 1080 paired with Intel i5 3470. Now I won’t be able to run the new title with same GPU paired with Ryzen 5 5600x. There’s a lot of people in the comments in various places saying it’s totally fine or just arguing with people that are not in favor of such demands.

And there won’t be any multiplayer.

The mighty have fallen.

Appoxo@lemmy.dbzer0.com on 24 Jan 07:20 next collapse

Personally I don’t think I care about MP. Didnt play on 2016 nor Eternal.
And I enjoyed 2016 and liked Eternal

echodot@feddit.uk on 25 Jan 09:38 collapse

I think it’s because they’ve started designing games that use PS5 as the minimum standard for hardware requirements.

I don’t mind about Ray tracing being a requirement in theory I just think that they’re doing it about 5 years too early. If they just waited until Real-Time Ray tracing had been around long enough that some cards had hit the second hand market it wouldn’t be so bad

noobdoomguy8658@feddit.org on 25 Jan 15:39 collapse

Wouldn’t have been that bad if the push for ray-tracing didn’t come together with a higher price. Isn’t the point of ray-tracing to make things easier for the developers to work on lightning and shadows and such? Apart from the obvious graphical fidelity.

There’s absolutely nothing good about it. I’ve been reluctant to get into RT because it just doesn’t offer that much to me and seems to have launched us into the upscaling and frame generation era of gaming because the oh-so-wonderful ray-tracing capable GPUs actually need some crutches to deliver their killer features. And mandatory ray-tracing now, alongside the mandatory DLSS to see any benefit from a 5000 series card from Nvidia are absolutely going to contribute to me doing my best not to buy into ray-tracing for even longer.

I know it’s lost battle because of how many have either happily or silently jumped ship, but it’s now a matter of a principle. It’s not even that kind of situation when one is not enough until there’s one too many to ignore - it’s just me not feeling right about it; even less right than before.

I’m the old man yelling at the clouds.

FooBarrington@lemmy.world on 24 Jan 07:23 next collapse

Okay, Imma be real. I can’t wait to FINALLY pilot that Titan suit.

FinishingDutch@lemmy.world on 24 Jan 13:11 collapse

I’m definitely not feeling it.

I loved Doom 2016, and was annoyed as fuck when Eternal had all that silly, aggravating platforming. And this trailer feels like it’s drifting further and further from what I consider to be Doom.

I loved 2016. So did everyone else. Why can’t we just have more of that? It’s not rocket science, you fuckheads.