Marathon is delayed (www.bungie.net)
from ampersandrew@lemmy.world to games@lemmy.world on 17 Jun 18:02
https://lemmy.world/post/31541854

No new release date yet. The next update from Bungie will be in the Fall. Quite frankly, I thought the game would just come out and die to cut their losses.

#games

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SolidShake@lemmy.world on 17 Jun 18:06 next collapse

What is that?

ampersandrew@lemmy.world on 17 Jun 18:07 collapse

An extraction shooter from Bungie, wearing the skin of a game that company made 30 years ago, that didn’t test well.

SolidShake@lemmy.world on 17 Jun 19:26 collapse

What? That’s surprising honestly that they aren’t doing destiny 3 or something. I know the final shape just came out but like damn. Extraction shooter is a risk because every single one fails within months. Arc Raiders will also most likely bomb a few weeks after release. (I got to test it, was MEH at best, hopefully they add some stuff to do)

ampersandrew@lemmy.world on 17 Jun 19:35 next collapse

What the data pointed to, with tests going around the same time, is that Arc Raiders will likely hit and Marathon will likely bomb very quickly. Destiny isn’t proving to logistically be a solution to their problems either. As we’ve learned more about Bungie since the Sony acquisition, it appeared that they banked on their success continuing forever, but it was very much running out.

Ephera@lemmy.ml on 17 Jun 22:57 collapse

I could imagine that they didn’t want to do something called “Destiny 3”, because people would expect that to be better than Destiny 2, which is virtually impossible, if you’re gonna start over from scratch, with how many years of development have gone into Destiny 2 by now…

SolidShake@lemmy.world on 17 Jun 23:01 collapse

Bungie put a 10 year life span in destiny 2 when it came out. So… I’d assume destiny 3 would be after then

jordanlund@lemmy.world on 17 Jun 18:06 next collapse

Having to replace or pay for all the stolen art assets will do that…

simple@piefed.social on 17 Jun 18:12 collapse

The art isn't even the biggest issue, the playtest was already reviewing poorly before everybody discovered the art was stolen.

KoboldCoterie@pawb.social on 17 Jun 18:25 next collapse

Could it be that people just don’t want yet another fairly generic live service PvP extraction shooter? No, can’t be.

jontree255@lemmy.world on 17 Jun 20:27 collapse

The stolen art is a much bigger problem for Bungie in a legal sense. They (and other studios) put out mediocre shit all the time and promise to fix it. I’m sure the poor play test contributed but the stolen art is likely the cause for this delay.

They now have to scan every single asset in the game to make sure the stolen art is no longer there and that’s just the stolen art they know about. There might be more stolen art in there, who knows.

Now that the controversy is public the original artist could easily find a lawyer to go against Bungie if more stolen art is found in the final release. If Bungie gets sued they might have to pull the game from storefronts.

nfreak@lemmy.ml on 18 Jun 01:30 collapse

I’m actually almost surprised they didn’t just pull it entirely after this. It’s not like it’s just one or two assets, the entire goddamn art style ripped off that artist.

Goodeye8@piefed.social on 18 Jun 11:30 collapse

to somewhat defend Bungie, you can't own an art style. The person whose work Bungie ripped off has a case for the specific assets that are clearly her (I think the artist was a woman?) work. However assets that are inspired by her work but aren't exactly her work is completely fair.

But that actually makes Bungies situation even worse because they don't even know how many artists they might've ripped off. Could be just this one, could be five, could be a dozen. They don't know. IMO serves them right because they clearly don't learn from their mistakes.

nfreak@lemmy.ml on 18 Jun 12:41 collapse

Oh for sure, I get that. It’s not exactly something you can copyright. But when the entire art style heavily leverages stolen assets, that’s not a good look - I imagine they’re stuck redoing nearly everything from scratch just so they can be sure to remove anything that was stolen.

I have zero faith in anything Bungie does though until Pete Parsons bites the curb and the studio becomes developer-owned though so I’m sure something will slip through the cracks

Semi_Hemi_Demigod@lemmy.world on 17 Jun 18:51 next collapse

Original Marathon was really great. While you’re waiting for BUNGIE to drop this turd you should play the open source remake Aleph One.

It’s available on Steam for free as Classic Marathon.

Denjin@lemmings.world on 17 Jun 19:09 next collapse

And whatever this new Marathon is it bears exactly zero relation to the original. Innovative, original, single player experience vs derivitave, cut and paste multiplayer “live service” grift.

NuXCOM_90Percent@lemmy.zip on 17 Jun 19:27 collapse

I am not optimistic in the slightest.

But the Marathon trilogy was really a bog standard FPS of the era that was mostly tied together with a completely out there story that was told almost exclusively via text logs.

So, a bog standard whatever buzz word genre it is at this point tied together with blog posts and youtube videos would actually be keeping with tradition.

Denjin@lemmings.world on 17 Jun 19:53 next collapse

Marathon was pretty innovative at the time. The fact that there was any form of plot at all was unique in the action and shooter genres. It was the first major release with free look and being able to aim up and down at all. Plus reloading weapons, dual wielding weapons, weapon models visible on the player in multiplayer, plus network voice chat pretty much all of which have become standard in shooters today.

NuXCOM_90Percent@lemmy.zip on 17 Jun 20:17 collapse

The fact that there was any form of plot at all was unique in the action and shooter genres.

No. It wasn’t.

There is this mindset that all that existed was DOOM (which actually did some interesting things narratively. I will always love that you actually die at the end of Episode 1 and don’t realize it until Episode 3 and you realize you were in Hell the past hour or two).

Marathon 1 came out in 1994 and built on Pathways into Darkness (1993… and I think actually did a better job of coupling narrative to gameplay than Marathon and Durandal). It came out the same year as System Shock and the year after CyClones (woefully underrated). Both of which also heavily relied on text bits but also, in my opinion, did a much better job of tying that narrative into the level/encounter design itself. Something Marathon… kind of wouldn’t really do until Infinity in 1996 where there is even more competition.

It was the first major release with free look and being able to aim up and down at all.

Again, CyClones and System Shock

Plus reloading weapons, dual wielding weapons, weapon models visible on the player in multiplayer,

“Tactical” shooters had already existed and I want to say there were a few DOOM Engine games that had reloading by this point?

Weapon models? I doubt it, but sure. Voice chat? Sure? That sounds real fun over sub 56k internet.

None of which changes Marathon classic mostly just being a “generic” FPS with a wall of crazy lore bible used to make the log entries.

To be clear: I LOVE the Marathon Trilogy. But if you actually look at what the games were, rather than what we wanted them to be… they were great writing, awkward level design, and decent shooting.

KoboldCoterie@pawb.social on 17 Jun 20:24 next collapse

I love the callout that the story was delivered via text logs, as if voice acting was typically present in anything except FMV-based games in that time period. “Bog standard FPS” is a really funky term for an era when there were only really a few well-known FPS games out there at all.

You’ve got to remember that Marathon 1 was released in 1994, the same year Doom II was released. What else was there at that point? You really had Doom, Marathon, Pathways Into Darkness (also a Bungie title and only sort of an FPS at all), Wolfenstein 3D, System Shock, Hexen / Heretic, and some really niche ones that most people had never even heard of at the time, never mind now.

altima_neo@lemmy.zip on 17 Jun 20:28 collapse

My buddy was a huge fan of it. From what I could tell, it’s biggest two gimmicks were that it ran on Mac and it was an fps with story.

NuXCOM_90Percent@lemmy.zip on 17 Jun 20:36 collapse

I think the Mac thing was the biggest advantage. It meant that it was forbidden fruit that the vast majority of us could never play but MAYBE saw the box at a Circuit City. And then, fast forward a decade or so, and Halo comes out and suddenly EVERYONE is curious about the games that Bungie are totally referencing to a meaningful degree… and nobody played them or they MAYBE booted up Aleph One once and were scared off.

And I already ranted about how “FPS with story” is not some miraculous thing that didn’t exist… That is one of those things that really bother me because so many people just assume there was nothing but iD until Half-Life (or even Call of Duty).

But yeah. Mandalore Gaming did a few videos on Pathways->Marathon Trilogy that are REALLY good and convey the useful bits. And the reality is… they were good for their time but they weren’t mind blowing. And the narrative, while fun to read lore on, is also the kind of thing that you can completely ignore… and probably won’t even understand unless you find the hidden terminals and cross reference them with EVERYTHING else.

Which… kind of reminds me of Dark Souls come to think of it.

Semi_Hemi_Demigod@lemmy.world on 17 Jun 21:35 collapse

The fact that it ran on a Macintosh meant I could play it on the school computers during study hall.

crank0271@lemmy.world on 17 Jun 19:51 collapse

That’s really cool. I had no idea that the original games were remade:

Classic Marathon: store.steampowered.com/app/…/Classic_Marathon/

Classic Marathon 2: store.steampowered.com/app/…/Classic_Marathon_2/

Classic Marathon Infinity: …steampowered.com/…/Classic_Marathon_Infinity/

addie@feddit.uk on 18 Jun 16:22 collapse

Not so much “remade” but the engine was open-sourced and it’s been kept up-to-date for modern computers. Exact same levels, graphics, sound effects as it ever was, but obviously the resolution now is much higher than it was in the early nineties. Think my graphics card can push it at 4K 144Hz while still being in power-saving mode; it does more work rendering desktop fonts nicely.

There’s also a port of Pathways Into Darkness onto the engine, if you want to play it? It’s a real bitch to emulate a classic Mac to get it running, but this is basically drag-and-drop. It was brutally unfair even at the time, and contains a lot of features which have not aged well and are distinctly un-fun - it is not a game that’s afraid to waste your time, put it like that. I do love the idea of it - the atmosphere of it is probably the best bit, and I’d love a modern remake of it.

lochnits.com/aopid/

hal_5700X@sh.itjust.works on 18 Jun 00:27 collapse

Remember when Bungie made good games?

truxnell@aussie.zone on 18 Jun 05:40 collapse

Becoming a dim, distant memory sadly…