Dragon's Dogma 2 patch introduces a casual mode, which stops your sick pawns from blowing everyone in a town up, among other things (www.pcgamer.com)
from Goronmon@lemmy.world to games@lemmy.world on 17 Sep 13:55
https://lemmy.world/post/19872483

#games

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CausticFlames@sopuli.xyz on 17 Sep 14:14 next collapse

I think they’ve tainted the name enough already, it’s a bit too late IMO

Yet another unfortunately botched Sequel to a fantastic and immersive first game

djsoren19@yiffit.net on 17 Sep 14:38 collapse

I’m interested in knowing what your issues with it are. As someone who never played the first, I found it a pretty incredible and innovative RPG. Probably the biggest disappointment is just that I wish there were more monsters to fight, which I understand was a criticism of the first game until it’s Dark Arisen expansion.

Console_Modder@sh.itjust.works on 17 Sep 15:51 next collapse

I’m really speaking for myself here, but my main issues were the micro transactions that are in the game. Before the game was released, it was announced that you can use real money to purchase wakestones to revive yourself, rift crystals to hire stronger pawns, a portcrystal to fast travel, and even to change your character’s appearance (as well as some other items). After the game’s release people quickly realized that buying these were not necessary at all and they could all be obtained easily through normal play, but the damage was already done. It left a sour taste in my mouth and made it seem like the devs or the publisher were not confident in the game and felt like they needed to add a way to milk some more cash out of the people who bought it.

djsoren19@yiffit.net on 17 Sep 16:35 next collapse

I mean, that’s just every Capcom release now. It has nothing to do with their confidence or anything, they just add pointless microtransactions because some suit at the company thinks it’s a good idea. It’s the same shit with Devil May Cry 5, all the recent Resident Evil games, literally everything they published. If that’s honestly the only thing keeping you from playing Dragon’s Dogma 2, you’re making a mistake.

njm1314@lemmy.world on 17 Sep 17:22 collapse

That’s an incredibly bad faith argument.

djsoren19@yiffit.net on 17 Sep 17:36 collapse

It’s not really much of an argument, it’s just stating facts. I’m not for the microtransactions, I think it’s confusing that they would add such a thing at all, but they’ve consistently been doing it for all of their published games for nearly half a decade now. I’ve just chalked it up to a cultural difference since Capcom is an Eastern publisher, and on the sliding scale of scummy microtransactions it’s pretty close to the bottom.

samus12345@lemmy.world on 17 Sep 18:10 next collapse

I think it’s confusing that they would add such a thing at all

What’s to be confused about? They make money from it. People complain about it online, but the vast majority of players don’t care.

djsoren19@yiffit.net on 17 Sep 19:25 collapse

Their implementation of it just feels like they don’t actually want you to buy the microtransactions. In Dragon’s Dogma 2 for example, one of the most useful things you could buy is a Port Crystal, since it lets you setup a location to fast travel to and they’re reasonably rare to find. However, you can only buy one maximum, and you don’t really need them at all in the early game. By the time you would need one, you’ll have collected like 3-4, and getting an extra one would be honestly pointless. You would think that they’d change gameplay in some fashion to encourage you to spend money, but after finishing the game I had tons of all the stuff they were trying to sell.

samus12345@lemmy.world on 17 Sep 19:43 collapse

Ah, I see what you’re saying. Yeah, I agree, their implementation is weird, but I like it that way since there’s less temptation. As you said, I never felt like I was missing out on anything by not buying any of the MTX.

njm1314@lemmy.world on 18 Sep 02:51 collapse

Saying it’s not an argument seems an even more bad faith argument frankly.

Jakeroxs@sh.itjust.works on 17 Sep 16:52 collapse

Unless there’s a multiplayer aspect where it gives an unfair advantage, while it might be a bit unsavory and potentially predatory, I think being able to get those mtx in game “legit” without it being a slog is honestly much less shitty then other MTX I’ve seen.

dogslayeggs@lemmy.world on 17 Sep 17:56 collapse

I agree. As long as I can get the same items in-game relatively easily, then I’m fine with someone else spending money to make their game more enjoyable. I have more than enough wake stones and port crystals or whatever to make my game enjoyable without having to grind to get them, so I don’t care if someone else skips the minor steps I put in for them.

FilthyHookerSpit@lemmy.world on 17 Sep 18:09 collapse

What’s wild to me is that you can just use cheat engine if you want to get those things without spending cash. Or install mods. I don’t enjoy grinding and that’s usually what I do when I want x amount of potions or crafting components.

CausticFlames@sopuli.xyz on 17 Sep 16:58 next collapse

As someone else mentioned, the microtransactions existing put it in a bad light to start

My main issue however is just how UTTERLY UNPLAYABLE it was for most people’s systems on launch. The number of crashes and performance issues rivaled that of even Cyberpunk, and I still regularly play Cyberpunk. it was a complete and total disaster for many many people, and while it’s likely fixed by now it was such a struggle and headache to get through that I’ll likely never finish it.

djsoren19@yiffit.net on 17 Sep 17:23 collapse

This is a real valid issue. I’ve heard they finally put out a performance fix, but have not personally tried it out myself to confirm. It’s definitely the kinda game where you’ll need cutting edge tech to make it look beautiful, and it can look incredible, but that doesn’t excuse the abysmal performance on lower end hardware.

Sterling@lemmy.one on 18 Sep 13:12 collapse

I’ve personally got a lot of issues with it. It feels like the first game stripped of a ton of charm. The story has so many plot lines that feel pointless. The post game gameplay loop is, imo, inferior to the first game’s. Not to mention the lack of variety in not just monsters but gear.

My biggest gripe though was how it just sorta ended. I didn’t even know I was heading into the final boss fight when I got there. It felt like it was meant to be more of a mid game climax but, nope, here’s the final boss.

A lot of my complaints can extend to DD1 as well but the charm of the game helped me get over all of its faults. Handing me essentially the same game with little improvements (and new faults, I’m looking at you dragon plague) was not the move.

Dasnap@lemmy.world on 17 Sep 14:27 next collapse

Briefly thought the pawns were giving out sloppies before I finished reading the title.

aciDC14@lemmy.world on 17 Sep 15:12 next collapse

I think that was intentional.

Rezbit@lemmy.world on 17 Sep 16:11 next collapse

🔔 BRING OUT YER DICKS 🔔

celsiustimeline@lemmy.dbzer0.com on 17 Sep 18:15 collapse

“She blew them all away!”

HubertManne@moist.catsweat.com on 17 Sep 17:19 collapse

man I just uninstalled it to recover some space.