Before they get too far, can someone please make sure they have the rights to Joe Walsh’s “In The City” this time? It would be fantastic music for an intro, outro, or act break.
Metostopholes@midwest.social
on 28 May 19:28
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Huh, so it’s taking place in 2 AD instead of 2077. Weird direction to take.
To me it felt completely sterile, lifeless and just set dressing. Although the stories where cool the immersion didn’t work at all, turning it into a bore and ultimately disappointing. I played the patched version that supposedly had all this fixed.
Moobythegoldensock@lemm.ee
on 29 May 00:07
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I’m playing it right now and enjoying it. Not sure what the person you replied to disliked.
SaharaMaleikuhm@feddit.org
on 29 May 04:57
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You can just say you didn’t like it, it’s fine. You don’t have to try and rationalize everything. Like this: I don’t like the new Doom games and think the OGs are way more fun. See? Now you go.
state_electrician@discuss.tchncs.de
on 29 May 04:32
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Woah, you’re an optimist.
otacon239@lemmy.world
on 28 May 19:40
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Just another 8-10 years before we get to play it guys!
Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.
I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.
wirelesswire@lemmy.zip
on 28 May 19:44
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I would be 100% ok with it being on the same level as the first, just with a different story, characters, etc. Hell, they could reuse 90% of the city as well.
ampersandrew@lemmy.world
on 28 May 20:05
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It’s going to be in a new city.
dabaldeagul@feddit.nl
on 28 May 20:50
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From the same website:
Pondsmith revealed that he’s not as involved with the second game as he was with 2077, but said he’s keeping track of its progress. The game designer went on to claim that the sequel will feature Night City, as well as a second, unspecified location.
So it’ll have a new city as well as Night City. Which is good - Night City has more stories to tell. All the TTRPGs were based in NC, as was Edgerunners. Leaving it behind completely would be wrong.
They did do a lot of teasing of the moon and the Crystal Palace space station, but there are also signs in-game about a high-speed rail line to Chicago opening in 2080. So the “Chicago but wrong” descriptor might be exactly what it says on the tin.
_cryptagion@lemmy.dbzer0.com
on 30 May 04:34
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It’s going to feature a new city as a second location. Night City will still be there in some way, as the story of Cyberpunk is mostly about Night City. If it didn’t have Night City, it would still be cyberpunk, but it wouldn’t be Cyberpunk.
ThePantser@sh.itjust.works
on 28 May 20:14
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That’s just a DLC then.
Quetzalcutlass@lemmy.world
on 28 May 21:00
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LandedGentry@lemmy.zip
on 28 May 19:54
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Well one surefire way to one up it is to have the game in a more playable state within the first six months lmao maybe this time Sony won’t even pull down the game!
Quetzalcutlass@lemmy.world
on 28 May 20:58
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If CDPR hadn’t forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).
I wonder how much better the game and its reception would have been if they’d dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda’s launch day jank.
I also wish they’d properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA’s systems.
LandedGentry@lemmy.zip
on 28 May 21:15
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I mean the promised features thing is no small matter, especially because people remembered vividly what happened with No Man’s High
Quetzalcutlass@lemmy.world
on 28 May 21:26
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Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.
I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.
Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol
It’s still like that though, the city just feels like it’s just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don’t know of a game that has any dynamic npc systems. It’s all just scripted a to b and that’s it.
I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.
That’s true, I think those who didn’t follow the dev cycle and ate into the hype probably enjoyed the game a ton more than those of us who did and then got the absolute trash day one launch.
I don’t follow games before release so I wasn’t disappointed by missed promises and really enjoyed it.
The first that I heard of it was how buggy it was so I left it until people were saying the bugs were mostly fixed before getting it on sale.
LandedGentry@lemmy.zip
on 28 May 23:09
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As the other two mentioned, brain dances and NPC behavior both were unbelievably exaggerated. It wasn’t just being a little too ambitious, they never dialed it back appropriately to set expectations and it didn’t resemble at all what they promised.
Famously they didn’t have any of the parkour/traversal mechanics they promised and the skills tree was so bad they had to completely rebuild it.
And let’s not even get into all the T posing and police popping in randomly in your blind spots. Yeah that’s not dropped features, but man the bugs were fucking terrible in the beginning. There’s a reason I was able to get it for $20 before Phantom liberty came out. The game was in a pitiful state for the first six months, a mediocre one after that. It took them a full year and change to get it into a state where it was actually fun to play for more than 30 minutes. Now it is an undeniably strong game. It has some issues that people glossed over because of the improvements, but overall it’s still very impressive Night city feels very alive. The way I build my character feels actually consequential. But it was a really fucking bumpy road to get here
How many AAA games have been delisted from the store of the big 3?
There is a HUGE compilation on the subreddit for cyberpunk2077, but basically we got promised a vast, in depth RPG and instead got something mechanically on part with GTA Vice City and Call of Duty
sp3ctr4l@lemmy.dbzer0.com
on 28 May 21:20
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That and Nvidia blindsiding them with ‘cool engine you’ve been working on for a decade there… you have one year to jam realtime raytracing into it.’
You can watch our base PS4 vs. PS5 comparison video to get a feel for how Cyberpunk 2077 plays on different hardware, but as it stands, GameSpot cannot recommend you play Cyberpunk 2077 on last-gen consoles; the frame rate is wildly inconsistent to the point of severe interference with gameplay, and frequent texture pop-in and poor visual quality overall make Night City muddy and ugly to look at. **These versions also feature the litany of bugs we experienced on PC. **
Do I really need to explain that performance issues are different for different people on different systems?
Do you believe that just because it worked pretty well for you initially means that all the reports of how buggy it was are just a fantasy? If not, what’s your point?
Some people complain very loudly. It’s possible most of us actually had no problems & said nothing, leaving only the scorned to be heard.
So, believe it or not, what you said is why I was responding. To let you know “that performance issues are different for different people on different systems.” Seems like you forgot it yourself.
The reviews speak for themselves. CDPR issued tons of refunds. Sony pulled the game from their store. It was a buggy mess even beyond consoles man. Your memory of this is way, way off. CDPR was apologizing for months. There are plenty of receipts here, I won’t be gaslit lol
In your article it talks about how performance was bad on old consoles systems. This is where the refunds were mostly provided. ON PC, many users did not have this issue.
As you stated everyones PC is different. There’s no gaslighting. You are just conflating statements.
From your article:
“Despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet,”
Your statement directly conflict with the article you shared.
Yeah, I had it on PC and while there were plenty of bugs, I still beat it before patch 1.06 or whatever came out. Still had quite a lot of fun!
Now, the console releases on the other hand… yikes man. Yikes…
iAmTheTot@sh.itjust.works
on 28 May 19:59
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Well, not being a broken mess without all of the promised features would be a good start towards one-upping it.
ampersandrew@lemmy.world
on 28 May 20:06
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I don’t know how you one-up the first game.
Well, after playing Baldur’s Gate 3, I’ve got no shortage of ideas. I really enjoyed Cyberpunk, but “this is the strength option” and “this is the hacker option” are nothing compared to how BG3 lets you come up with your own solutions through its systems.
Initiateofthevoid@lemmy.dbzer0.com
on 29 May 00:36
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Yes, all of them. Wouldn’t hurt to fit more Deus Ex DNA in the game either.
drzoidberg@lemmy.world
on 28 May 20:17
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I don’t know how you one-up the first game.
They could release a complete game that’s playable, with the content they claimed would be in it, for starters.
I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.
DoucheBagMcSwag@lemmy.dbzer0.com
on 28 May 20:59
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Having curated 3rd person cutscenes like the Witcher did would be a fantastic start… Not like they didn’t show that off at E3 or anything…
VirgilMastercard@reddthat.com
on 28 May 20:19
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I have the complete opposite view of 2077. I can’t even finish it before I get bored, and I’ve tried no less than 5 times.
dual_sport_dork@lemmy.world
on 28 May 20:48
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I’ve held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.
2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let’s save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain’s rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list…
There is incredible detail in the world if – but only if – you stop to search for it. There are a lot of things most players will probably miss unless they’re specifically pointed out, and while that’s certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It’s all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don’t get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it’s supposed to be a single linear narrative.
Don’t get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.
VirgilMastercard@reddthat.com
on 28 May 21:04
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I can see this perspective, for sure. I definitely didn’t click with this game quite as much with the first go through, but it was the second time where I wanted to build something specific and get into the world more that I had a lot more fun.
You definitely have to suspend your disbelief with the “ticking time bomb” and I wish the story canonically allowed for exploration after the ending, but I also see how that wouldn’t work that well with some of the endings.
I think they ultimately had to choose their battles and I’m hoping for a bit less of that in the sequel if anything.
DoucheBagMcSwag@lemmy.dbzer0.com
on 28 May 20:58
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PC version with mods fixes that
peoplebeproblems@midwest.social
on 28 May 21:15
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I finished it once!
But then there was an update that broke my character and I can no longer shoot the Overwatch through walls
wizardbeard@lemmy.dbzer0.com
on 28 May 21:40
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Probably update 2.00. They completely redid the game balance, about half of the damn RPG stat related mechanics, and reworked a decent chunk of the iconic weapon effects.
Notably, they removed the Overwatch sniper’s wall piercing. Intentionally. There’s mods to revert that.
peoplebeproblems@midwest.social
on 28 May 21:52
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That is relieving to hear. I couldn’t function having a gun that could see through walls but I couldn’t do fuck all about it.
Sad that they will use Unreal garbage. Maybe in 2040 Unreal will run properly
Quetzalcutlass@lemmy.world
on 28 May 21:11
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Every major Unreal Engine upgrade sucks for the first few years. Eventually it’ll get optimized (the source is available and studios regularly contribute to it) or the documentation will start pointing out pitfalls and ways to increase performance. We’ll just have to suffer through a deluge of chip-melting games until then.
I wish there was more competition in the high-end game engine scene. Unreal tries to do all of the things all of the time and suffers for it, Unity requires tuning to look good and its management keeps shooting itself in the foot, Godot isn’t there yet and has a bare-bones approach that requires devs to implement nearly everything from scratch, and the dozens of in-house engines that have been open-sourced lack the community or documentation quality to foster significant uptake.
I just got 2077 after however many years. 50 hours, I know the end is like the next mission or two but I don’t want it to end. Easily my favorite game ever. Guess I’ll get another play through in 5 years before I play the sequel after its released and has a couple years of debugging.
Regrettable_incident@lemmy.world
on 29 May 05:26
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Yeah I’m just now playing it for the first time too. I’m really enjoying it and still have so much to do.
I thought I saw somewhere that it was 150 hours for a full play through. I’m down to just a handful of cyberphycos and side gigs before the last mission. Almost 60 hours now. I’ve been trying to do literally everything but there’s not much left.
When phantom liberty goes on sale I’ll probably get it and do another full play through. I know there are multiple endings, tons of different builds, but its all still the same story that I know what’s going to happen so there’s only so much replay value after you know the story, kinda like skyrim.
This would 100% be the game I would choose to completely forget so I could experience it again.
Lyra_Lycan@lemmy.blahaj.zone
on 28 May 20:49
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As long as there’s no stupid pre-launcher aka ad platform. I can load CP77 with its exe directly, for now
_cryptagion@lemmy.dbzer0.com
on 29 May 17:09
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You can skip the launcher by just using the launch argument to do so.
They fixed the performance issues, but at the end of the day, the game is still boring as fuck. IDK how they did it, cause the CyberPunk aesthetic is right up my alley.
SkyezOpen@lemmy.world
on 29 May 04:48
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There are occasional appearances of trans flags and a few characters who may or may not be LGBTQ, but the majority of the characters appear to be cisgender and heterosexual.
Imagine completely ignoring a canonically trans character to try to dunk on a game. Also softballing that “may or may not” when half of the romance options are homosexual.
SaharaMaleikuhm@feddit.org
on 29 May 04:53
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“…its portrayal of trans characters is anything but progressive. Many gamers have criticized how Cyberpunk 2077 and its developer, CD Projekt Red, choose to fetishize and commodity trans bodies and trans identity.”
That’s… the entire point. There is a big, big difference between how CDPR feels about transgender people, and how the Late Stage Capitalist Pigs in Night City treats trans people.
Yes, the advertisements in the game are gross, they’re supposed to be. Human beings are treated like garbage in 2077. You were never supposed to look at these ads and be like “Hey, this is totally cool and normal.” If your reaction was “This is gross”, that’s exactly how you were meant to feel. It was supposed to make you reflect upon the culture the game takes place in and realize how messed up and broken it is.
You don’t (I sincerely hope) watch a film and conclude that the views expressed by the villains of the piece are the views held by the actor or director do you? There is a reason Ad Agencies in Cyberpunk treat human beings as commodities, because that’s exactly how they view them.
“Obviously, Cyberpunk 2077 presents a dystopian society rather than an aspirational one. Trans identity is treated as a product because everything is a product designed to be sexualized in this future. However, there’s never any contrast established. With other elements of Night City, players see how the commodified image contrasts with the rougher, harsher reality. This is not the case with LGBTQ characters, especially not trans characters.”
One of the main characters in the game is a trans woman, and she isn’t fetishized in any way. There are also some very prominent LGBT characters, and they are treated respectfully as well imo. The person who wrote that article never even played the game and it shows. It’s possible the “reviewers who have played anywhere from 40 to 60 hours have yet to encounter any meaningful trans NPCs.” simply missed the fact that Claire was transgender because no one makes a big deal about it, but it is most definitely mentioned. She has a trans pride flag on her racing truck as well.
Edit: The same is true of the Gay and Lesbian characters as well. The “reviewers” may have missed that that’s what they were because they are not treated as if they are different, they are just treated as people. You wouldn’t know whether they were or not if you didn’t spend the time to build a relationship with them so that flirting seems natural. I think that is actually really heartwarming, despite all the brainwashing by the corpos, (the people that V interacts with at least) don’t seem to really have been affected by it.
E: In my first playthrough, I was a * “Male” V. Another one of the main characters is a woman named Judy. After spending dozens of hours with her and going through hell together we became really close friends. Then there was this really sweet ‘mission’ where Judy took me scuba diving and basically opened up her heart to me and told me what a good friend I had been to her. I awkwardly made a pass at her and she just gently brushes it off to let me know that I was barking up the wrong tree. I could easily see someone spending 40 hours in the game not having a clue what Judy’s sexual orientation was- especially if they were a jerk to her.
E: With a couple of the guy characters it gave me the option of flirting with them, which I didn’t try because my V was already in a relationship with a different character. After beating the game I still had no clue which one would have been receptive to my advances, I had to look it up. Basically the game seemed to be saying that someones sexual orientation is really none of your business unless you are tying to get with them.
E: * “Male” in this instance just means masculine voice and body type, sex organs aren’t factored in when determining who you are able to romance.
During character creation you can choose genitalia for your character independently from their ‘body type’. You can also choose a ‘male’ or ‘female’ voice artist for V no matter how your character looks. I don’t know of any other game that let’s you have that sort of freedom in character creation. This game let’s you be whoever you want to be in a way rarely (if ever) seen in other games.
“Cyberpunk 2077 never makes an effort to reflect on this fetishization, which erases any possibility of satire or social commentary. If a game presents transphobic advertisements and never addresses these depictions, it just regurgitates and upholds transphobia.”
Cyberpunk treats players as if they aren’t idiots, as is the case with any good satire. The idea that it must
_cryptagion@lemmy.dbzer0.com
on 30 May 04:48
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Yeah, you’re a genius all right. You managed to completely miss the whole point of cyberpunk. I imagine any story much more complex than a children’s book just flies right over your head.
Developed in UE5, I’m assuming? That’d be an unfortunate probability. CP2077 was the best looking game and the most immersive game I’ve ever played
GunValkyrie@lemmy.world
on 29 May 05:40
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It is. But if you read interviews and watch the podcasts where they talk about it they seemed pretty confident they could make it look just as good. I’m skeptical but hopeful.
Good god, just let it die already. Pass the reins on to someone who can actually make a decent CyberPunk game. I do not trust CDPR to make entertaining games anymore.
haui_lemmy@lemmy.giftedmc.com
on 29 May 06:24
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What? The launch was definitely botched, but after all the updates it’s now a great game. Personally one of my favorites. Honestly I’m not sure if there are many studios who would do a better job than CDPR in making such a large scale Cyberpunk game.
vivendi@programming.dev
on 29 May 07:25
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It has a LOT of content cut from the board game, and the world is still incredibly shallow outside scripted gameplay
If you consider this anything more than a FPS game with cyberpunk aesthetics, I weep for your perception of quality
Fucking Ubislop Watch Dogs 2 had a more interactive world, for crying out loud
Voroxpete@sh.itjust.works
on 29 May 10:06
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I’m really not sure what you mean by this. Are you talking about the game at release, or after they patched in all the intended content?
Outside of what I assume you mean by the “scripted gameplay” of the main story there are dozens upon dozens of side quests and weird little points of interest to discover (well over a hundred, easily). A lot of them help to elaborate on the setting in interesting ways. What exactly were you expecting that the game didn’t deliver on?
Go play Deus Ex in the same genre, or some cyberpunk based CRPGs. Those games lots of mechanics that play into the game, DXMD’s Augment system wipes it’s ass with Cyberpunk’s Chrome for one.
Also it would help if they didn’t rush the story so much, it was a product of crunch and it shows. You can fix the bugs but you can’t fix fundamental problems with pacing
Voroxpete@sh.itjust.works
on 30 May 10:01
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None of what you’ve just said connects back to your previous comment in the slightest. You started by saying that they cut too much from the TTRPG and that the world was too shallow, and then when I asked you to elaborate you just went on about augmentation systems.
At this point I’m not convinced you actually know what it is that you don’t like about it.
It still has some rough edges, even after the major updates. I liked the Panam ending a lot, arguably one of my favorite game endings ever, but the police spawn and logic is still terrible compared to the likes of older GTA games, and the cars still feel gross to drive. Just Cause 2 had better vehicle handling, and that’s a title from 2010.
haui_lemmy@lemmy.giftedmc.com
on 29 May 06:23
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Yes. Welcome to late stage capitalism.
NotMyOldRedditName@lemmy.world
on 29 May 07:46
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I think if it was really late stage capitalism they wouldn’t have fixed it nearly as good as they did and just called it a day.
haui_lemmy@lemmy.giftedmc.com
on 29 May 08:29
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Thats a fallacy. You’re essentially saying because one company was able to fix their shit, the systemic problem isnt real. Thats not the case. Look at the broader picture. Companies are consolidating, building massive conglomerates and the market is hostile towards its customers.
NotMyOldRedditName@lemmy.world
on 29 May 18:03
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No the systemic problem is real, but I don’t think this one independent company has succumbed fully to it yet. If they had, they wouldn’t have fixed it as well as they did.
haui_lemmy@lemmy.giftedmc.com
on 29 May 18:32
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Thats what I’m saying too. The reason they released it in the state they did was market pressure and most likely bad decisions in an abusive capitalist system. Thats the reason why I said it initially.
one thing that dissapointed me very much, is them adding a lot of the features and fixes they implied would be there in the base game in a paid expansion. cp2077 is definetly the last AAA i ever paid for.
I really enjoyed it and didn’t experience any bugs as I waited for it to be sorted. It was also one of the rare games that held my attention long enough to finish, so that’s probably why I think highly of it. Love that I’m being downvoted! I’ll know not to bother contributing my opinion next time.
Most likely not since it will be made in Unreal Engine 5, though since everyone at CDProjektRed is working on Witcher 4, Unreal Engine 6 might be out and what the games made with. There were many reasons why CP2077 was broken as it was at launch, but one of the main reasons was due to using their own game engine and a ton of effort trying to support last Gen consoles.
Eyck_of_denesle@lemmy.zip
on 29 May 08:17
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I heard UE5 is also pretty shit. Can you correct me.
pm_me_anime_thighs@lemmynsfw.com
on 29 May 08:37
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The worst i hear is its games tend to be kinda unoptimized, but how much of that is the devs not being given enough time to optimize the game before release and how much is just the engine being bad idk. I used UE4 a lot and it was pretty smooth sailing for the most part, but maybe 5 got worse in some aspects.
Eyck_of_denesle@lemmy.zip
on 29 May 18:52
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Thanks for your input. I find UE4 very optimized on my low end machine. UE5 is a no go tho. Not it’s fault in my case, I need to upgrade.
CrowAirbrush@lemmy.world
on 29 May 08:37
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Let’s go, i need it haha
ABetterTomorrow@lemm.ee
on 29 May 10:37
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But I’m still one hour into the first one!
SynopsisTantilize@lemm.ee
on 29 May 11:21
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I think I got to the part where they show Johnny Sins doing mischief? I can never get past the fucking vision tutorials after getting the crawling toenail thumb or what ever that fucking bot is called. It’s a slog.
dustyData@lemmy.world
on 29 May 10:55
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And so the endless cycle of the borderline CD projekt games continues. Everything is hyped beyond realistic expectations a decade before launch, the masses whipped in anticipation. The game developers are kneecapped by suits making technical changes and demands they don’t understand. The game is launched after sorely felt apologies for delays, as a messy distasteful buggy disaster. Then the devs get to finish the game during thn next five unars after sorely felt apologies for the buggy mess at launch. 5 more years later the game is hailed as a creative masterpiece, despite being held by bubblegum and paperclips under the hood and still being a subpar experience. Then CDPR announces a new game, and the cycle repeats.
We didn’t learn anything from “Bethesda’s magic”. What a mismanaged company.
Yes, you did. The last step of the cycle is that everyone forgets that this already happened before. The witcher, then the witcher 2, then witcher 3, then cyberpunk. Each was such a mess at launch that the press at the time thought the games would flop. Each time devs, not suits, pulled the games out of PR hell after the fact.
People forget that the console port of the first witcher game nearly bankrupted them.
Just look at this thread people are talking like cyberpunk was always a perfect masterpiece since launch and negative comments are being buried in down votes.
The difference between CDPR and Bethesda is CDPR games always end up being all time greats though. That’s why I don’t get influenced by the hype, and keep faith in them as developers, as well as their move to unreal engine
Bethesda’s games are also celebrated as all time greats.
Games are good, eventually, in spite of the mismanagement, not because of it. At one point they will run out of magic, just like Bethesda did. For said magic is just a ton of good writing and developers putting up with crunch.
Agree to disagree on that, I haven’t played a Bethesda game I’ve considered “good” since Morrowind personally, and on the other hand Cyberpunk is top tier for me.
SpicyToaster420@sopuli.xyz
on 29 May 22:44
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Bethesda delivers just good enough for the modding community to pick up the rest and fix their shit. Unofficial patches, Oscuro’s Oblivion Overhaul, and all that.
CDPR fixes their own shit.
Both end up with solid games for patientgamers but damn you gotta be really patient.
RampantParanoia2365@lemmy.world
on 29 May 19:54
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I played Witcher 3 a few months after it released, and it was nearly bug free, and certainly lived up to most expectations. It had a massive world, every inch of which was crammed with fleshed out interesting stories and characters with character. It was a breathtaking experience from the start, and if it had a few things to work out in the initial weeks, I can understand that.
And it was greedy as hell because when that DLC was announced and released the game was still buggy and unfinished. The game still doesn’t feel complete without the DLC is what I hear from everyone I know and multiple reviews
_cryptagion@lemmy.dbzer0.com
on 29 May 22:18
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The game is not only finished and complete, but Phantom Liberty was the best damn DLC I’ve ever played for any game in any genre, since the Shivering Isles for Oblivion.
PraiseTheSoup@lemm.ee
on 29 May 22:59
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What a blisteringly stupid thing to say, considering art is subjective.
_cryptagion@lemmy.dbzer0.com
on 29 May 23:51
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Phantom Liberty was the best damn DLC ---- I’ve ---- ever played
Yes, dumbass, which is why I said it’s the best for me, subjectively. Don’t fucking reply if you’re too stupid to read what I write.
I love how you’ve personally taken offense to everyone shitting on your precious cyberpunk in this thread. It was broken trash in 2020 and it’s only slightly less trash in 2025 bud. Sorry you have poor taste.
_cryptagion@lemmy.dbzer0.com
on 30 May 14:11
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What I take offense to is incel neckbeards coming into a thread and shitting on everyone who likes something they don’t.
Damn I’m sorry. I didn’t know people had such little exposure to good content
_cryptagion@lemmy.dbzer0.com
on 30 May 02:07
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Art is subjective. You don’t get to speak for anyone but yourself. Half the world thinks what you like is shit, but go on about how you know what’s really good.
I know greed when I see it. I know cut content when I see it. A good DLC doesn’t include stuff that should’ve been in the game.
CDPR did good with the witcher series years ago. But after cyberpunk they showed how disgusting they can be. They don’t deserve money. Have fun and enjoy the game but don’t defend it, there’s no point
_cryptagion@lemmy.dbzer0.com
on 30 May 04:27
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I’ll defend it if I want. Neither you nor anyone else gets to decide anything for me, so fuck out of here with that attitude. There’s a reason you and the people who share your opinion are getting downvoted so much in this thread. That reason is people think your opinion is shit.
_cryptagion@lemmy.dbzer0.com
on 30 May 19:35
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That is me literally saying I’ll defend the game. It’s your words that defending the game is defending “greed”, which is a bullshit, weak ass argument.
_cryptagion@lemmy.dbzer0.com
on 29 May 16:51
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The first one was finished, and is a fantastic game.
szczuroarturo@programming.dev
on 29 May 17:17
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Yeach . It had rocky start but damm disregarding bugs the praises were more than deserved. Literally the best action RPG that exists.
PraiseTheSoup@lemm.ee
on 29 May 18:25
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Literally the best action RPG that exists.
Spoken like someone that has played about four or five video games in their entire life. It’s not even an RPG. It’s a shitty first person shooter with pointless skill trees tacked on. Even if you were to classify it as an action RPG, it doesn’t crack the top 20.
_cryptagion@lemmy.dbzer0.com
on 29 May 22:16
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What a blisteringly stupid thing to say, considering art is subjective.
szczuroarturo@programming.dev
on 30 May 08:26
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It absolutley does.
Also cyberpunk actually gives you a lot of freedom on how you aproach combat.
Can you play it as mindless shooter. Yup . But you can also play deus ex like that and no one calls it a shitty first person shooter ( even tho thats technicaly the easiest way to finish the game ).
And as far as the world and story is concerned its equisite.
As far as whetewer its an RPG or not. If mass effect is an RPG than so is cyberpunk i think . Very subjective thing in general . Definietly not a hill im willing to die on.
_cryptagion@lemmy.dbzer0.com
on 29 May 22:22
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It’s absolutely a fantastic game. I’m glad Gibson is giving his blessing for the sequel, I’m looking forward to it!
A rocky start? It got removed from the game stores and full refunds given. That’s not a simple “rocky start” the released a pre alpha at full price.
ILikeBoobies@lemmy.ca
on 29 May 17:28
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Not feature complete to pre-release promises/expectations
You don’t have to lie to justify your purchase, you can enjoy it for what it is
_cryptagion@lemmy.dbzer0.com
on 29 May 22:13
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The game is finished. Maybe not finished to your expectations, but it is definitely finished, and is a damn fine action RPG. And Phantom Liberty is the best damn DLC for any game I’ve ever played since the Shivering Isles for Oblivion.
Calling others opinions lies just because you don’t appreciate what they’re saying is what we in the industry like to call a “bitch ass move”.
I started the first one last month and encountered 3 game-breaking-reload-required bugs within the first hour. It still isn’t fixed after all these years.
Edit: I don’t understand why I’m being downvoted for simply sharing my playthrough experience?
Well I’m on my fifth playthrough and have encountered game-breaking bugs maybe 3 times :)
_cryptagion@lemmy.dbzer0.com
on 30 May 04:29
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I play on PC, and the only bug I’ve ever experianced was one time an NPC walked into the sidewalk. Other than that, it’s been smooth sailing.
Vanilla_PuddinFudge@infosec.pub
on 30 May 08:50
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Played until I was helping the cops and symping for corpo life. Aren’t we supposed to be punks off the street? The fuck are we helping cops for? CDPR can’t write.
Because the coppers have a vigilante system and pay me for fucking these specific groups of gangers and criminals up. And as Vespasian said: money doesn’t stink.
Shouldn’t be hard unless the bar fell into an open hole in the ground
iconic_admin@lemmy.world
on 30 May 00:03
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Nice, only 12 more years to go.
JustAnotherPodunk@lemmy.world
on 30 May 06:34
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Me here just waiting to also not play the next one.
It’s just another flavor of starfield but somehow so much more shittier.
Make me a game that doesn’t release looking like it’s a beta release. Then I may be interested.
Rekorse@sh.itjust.works
on 30 May 08:37
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You won’t play cyberpunk cause it released in a poor state? Its a different game now.
In fairness is was full jank on release, the initial patches got it to “bethesda jank” where it was fun with the bugs (provided you could actually play it) but still bug ridden.
It got better over time, until just before the “big patch” came in that fully changed how it all worked skills and mechanics wise (gameplay was mostly the same).
Honestly i prefer, pre-“big patch” but the fully patched game is considerably smoother and more coherent.
So, aside from the years of post release development, completely missing features that are never actually coming (looking at you full transit system), it’s actually pretty good.
An absolutely dogshit way of releasing a game, but if you waited for a few years and bought it on discount , it’s actually a really fun game (provided you like that sort of thing).
TBC I’m not justifying anything about this process , it was a major fuckup and many other dev houses would have gone under from the weight of how badly they fucked it up, but they had that witcher money, so.
PrettyFlyForAFatGuy@feddit.uk
on 30 May 09:09
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It’s just another flavor of starfield but somehow so much more shittier
largely seamless world, fun combat, hand crafted locations, good writing, good story, good and memorable characters, engaging dialogs, multiple ways to finish quests, cool vehicles, and on and on…
oh and forget forcing the player to fast travel everywhere but traveling around in cyberpunk is actually fun so i pretty much never used it in the game despite having the option.
and it looks like no one directed any part of starfield, it’s literally the same as oblivion in terms of how every encounter and dialog unfolds, while starfield actually has direction and variety, well acted and performance captured interactive scenes. here’s a good comparison of two similar quests involving a trade with shady people. just compare how the lines are delivered, how dynamic the scenes are, what happens when threats are involved, whether the scenes have any development, what you can see when the boxes are opened, literally everything.
A_Random_Idiot@lemmy.world
on 30 May 00:53
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I don’t care.
Shut up about the game.
Don’t fucking say a thing about it until its like 6 months from launch.
cholesterol@lemmy.world
on 30 May 11:43
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Just looking up what ‘preproduction’ actually means : They are in the planning stages, but they haven’t started ‘making’ the game yet. Cyberpunk (1) development took four years.
ArchmageAzor@lemmy.world
on 30 May 12:53
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Let’s hope they learned how to properly pace development and to handle a launch this time around.
brucethemoose@lemmy.world
on 30 May 17:55
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Spicy take: I hope they dump 2077’s engine and go Unreal.
I recently followed this guide to try and set up “optimized” path tracing (no raster lighting, with everything raytraced) in 2077, and on my lowly RTX 3090 it runs like cold molasses. Not a chance. Raster + RT reflections is all I can manage, and it looks… good.
Meanwhile, I’ve also been playing Satisfactory (an Unreal Engine game from a comparatively microscopic studio), and holy moly. Unreal Engine’s dynamic lighting looks scary good. Like, I get light bounces and reflections and everything, and it runs at like quadruple the FPS in hilariously complex areas, again, with a fraction of the dev effort.
Cryengine in KCD2 is rather sick as well, though probably less tuned for urban landscapes.
…So why don’t they save a few years and many millions, and just go with one of those instead of poorly reinventing the wheel?
threaded - newest
Before they get too far, can someone please make sure they have the rights to Joe Walsh’s “In The City” this time? It would be fantastic music for an intro, outro, or act break.
Huh, so it’s taking place in 2 AD instead of 2077. Weird direction to take.
ha!
maybe it’s 2 AV (after V)
I can’t not read AV as ΔV. Damn you, KSP!
You’re gonna need a lot more than 2!
2km/s Δv can get you a mun roundtrip at least, once you’re in orbit
My inner monologue even said “2 delta V… wait.”
The first game was such a pandering trash that I won’t even bother with this.
In what way? I haven’t played it yet.
Don’t listen to them
The first game is amazing and it also runs very well now
“very well now” xdd
Ok, phantom liberty runs like crap
To me it felt completely sterile, lifeless and just set dressing. Although the stories where cool the immersion didn’t work at all, turning it into a bore and ultimately disappointing. I played the patched version that supposedly had all this fixed.
That’s not what pandering is.
Yeah, where’s the panda?
Stupid sexy pandas
I’m playing it right now and enjoying it. Not sure what the person you replied to disliked.
You can just say you didn’t like it, it’s fine. You don’t have to try and rationalize everything. Like this: I don’t like the new Doom games and think the OGs are way more fun. See? Now you go.
We had a better cyberpunk game called Deus Ex: Mankind Divided
The graphics have aged well
See you in 2033
Woah, you’re an optimist.
Just another 8-10 years before we get to play it guys!
Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.
I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.
I would be 100% ok with it being on the same level as the first, just with a different story, characters, etc. Hell, they could reuse 90% of the city as well.
It’s going to be in a new city.
From the same website:
videogameschronicle.com/…/cyberpunk-2077s-sequel-…
So it’ll have a new city as well as Night City. Which is good - Night City has more stories to tell. All the TTRPGs were based in NC, as was Edgerunners. Leaving it behind completely would be wrong.
other location could be the moon, i think they intended for that to be DLC in 2077.
They did do a lot of teasing of the moon and the Crystal Palace space station, but there are also signs in-game about a high-speed rail line to Chicago opening in 2080. So the “Chicago but wrong” descriptor might be exactly what it says on the tin.
It’s going to feature a new city as a second location. Night City will still be there in some way, as the story of Cyberpunk is mostly about Night City. If it didn’t have Night City, it would still be cyberpunk, but it wouldn’t be Cyberpunk.
That’s just a DLC then.
The Saints Row devs are cackling right now.
and the spider-man games.
Well one surefire way to one up it is to have the game in a more playable state within the first six months lmao maybe this time Sony won’t even pull down the game!
If CDPR hadn’t forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).
I wonder how much better the game and its reception would have been if they’d dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda’s launch day jank.
I also wish they’d properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA’s systems.
I mean the promised features thing is no small matter, especially because people remembered vividly what happened with No Man’s High
Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.
I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.
braindances being shoehorned into a weird detective bit was a big one. they were supposed to be their own things
Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol
It’s still like that though, the city just feels like it’s just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don’t know of a game that has any dynamic npc systems. It’s all just scripted a to b and that’s it.
RDR2 is probably the best-feeling in terms of NPC behaviour in the open world.
Agreed, even then though, it’s still got the npc feel. Gta6 is supposed to fix this, but I’m not holding my breath.
I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.
That’s true, I think those who didn’t follow the dev cycle and ate into the hype probably enjoyed the game a ton more than those of us who did and then got the absolute trash day one launch.
I don’t follow games before release so I wasn’t disappointed by missed promises and really enjoyed it.
The first that I heard of it was how buggy it was so I left it until people were saying the bugs were mostly fixed before getting it on sale.
As the other two mentioned, brain dances and NPC behavior both were unbelievably exaggerated. It wasn’t just being a little too ambitious, they never dialed it back appropriately to set expectations and it didn’t resemble at all what they promised.
Famously they didn’t have any of the parkour/traversal mechanics they promised and the skills tree was so bad they had to completely rebuild it.
And let’s not even get into all the T posing and police popping in randomly in your blind spots. Yeah that’s not dropped features, but man the bugs were fucking terrible in the beginning. There’s a reason I was able to get it for $20 before Phantom liberty came out. The game was in a pitiful state for the first six months, a mediocre one after that. It took them a full year and change to get it into a state where it was actually fun to play for more than 30 minutes. Now it is an undeniably strong game. It has some issues that people glossed over because of the improvements, but overall it’s still very impressive Night city feels very alive. The way I build my character feels actually consequential. But it was a really fucking bumpy road to get here
How many AAA games have been delisted from the store of the big 3?
They lied about almost everything
There is a HUGE compilation on the subreddit for cyberpunk2077, but basically we got promised a vast, in depth RPG and instead got something mechanically on part with GTA Vice City and Call of Duty
That and Nvidia blindsiding them with ‘cool engine you’ve been working on for a decade there… you have one year to jam realtime raytracing into it.’
i was a day 0 PC owner and it was 100% normal launch day fuckery.
No it absolutely was not lmao dude are you joking? I’m glad it worked for you but the PC version was buggy as fuck too. Read literally any review.
IGN:
Gamespot:
I also had it on launch day, on PC, and it worked great for me as well. If anything, performance got worse after they patched the game.
Do I really need to explain that performance issues are different for different people on different systems?
Do you believe that just because it worked pretty well for you initially means that all the reports of how buggy it was are just a fantasy? If not, what’s your point?
Some people complain very loudly. It’s possible most of us actually had no problems & said nothing, leaving only the scorned to be heard.
So, believe it or not, what you said is why I was responding. To let you know “that performance issues are different for different people on different systems.” Seems like you forgot it yourself.
Have a nice day 😊
The reviews speak for themselves. CDPR issued tons of refunds. Sony pulled the game from their store. It was a buggy mess even beyond consoles man. Your memory of this is way, way off. CDPR was apologizing for months. There are plenty of receipts here, I won’t be gaslit lol
In your article it talks about how performance was bad on old consoles systems. This is where the refunds were mostly provided. ON PC, many users did not have this issue.
As you stated everyones PC is different. There’s no gaslighting. You are just conflating statements.
From your article:
“Despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet,”
Your statement directly conflict with the article you shared.
.
Yeah, I had it on PC and while there were plenty of bugs, I still beat it before patch 1.06 or whatever came out. Still had quite a lot of fun!
Now, the console releases on the other hand… yikes man. Yikes…
Well, not being a broken mess without all of the promised features would be a good start towards one-upping it.
Well, after playing Baldur’s Gate 3, I’ve got no shortage of ideas. I really enjoyed Cyberpunk, but “this is the strength option” and “this is the hacker option” are nothing compared to how BG3 lets you come up with your own solutions through its systems.
“This is the live cannibalism option”
“… the what?”
chomp
Have you tried Deus Ex ?
Yes, all of them. Wouldn’t hurt to fit more Deus Ex DNA in the game either.
They could release a complete game that’s playable, with the content they claimed would be in it, for starters.
I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.
Having curated 3rd person cutscenes like the Witcher did would be a fantastic start… Not like they didn’t show that off at E3 or anything…
I have the complete opposite view of 2077. I can’t even finish it before I get bored, and I’ve tried no less than 5 times.
I’ve held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.
2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let’s save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain’s rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list…
There is incredible detail in the world if – but only if – you stop to search for it. There are a lot of things most players will probably miss unless they’re specifically pointed out, and while that’s certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It’s all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don’t get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it’s supposed to be a single linear narrative.
Don’t get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.
Very well put. I feel the same.
I can see this perspective, for sure. I definitely didn’t click with this game quite as much with the first go through, but it was the second time where I wanted to build something specific and get into the world more that I had a lot more fun.
You definitely have to suspend your disbelief with the “ticking time bomb” and I wish the story canonically allowed for exploration after the ending, but I also see how that wouldn’t work that well with some of the endings.
I think they ultimately had to choose their battles and I’m hoping for a bit less of that in the sequel if anything.
PC version with mods fixes that
I finished it once!
But then there was an update that broke my character and I can no longer shoot the Overwatch through walls
Probably update 2.00. They completely redid the game balance, about half of the damn RPG stat related mechanics, and reworked a decent chunk of the iconic weapon effects.
Notably, they removed the Overwatch sniper’s wall piercing. Intentionally. There’s mods to revert that.
That is relieving to hear. I couldn’t function having a gun that could see through walls but I couldn’t do fuck all about it.
By making the world around the player feel real and alive, for example. Or by hiring QA engineers and listening to their reports. Preferably, both.
Sad that they will use Unreal garbage. Maybe in 2040 Unreal will run properly
Every major Unreal Engine upgrade sucks for the first few years. Eventually it’ll get optimized (the source is available and studios regularly contribute to it) or the documentation will start pointing out pitfalls and ways to increase performance. We’ll just have to suffer through a deluge of chip-melting games until then.
I wish there was more competition in the high-end game engine scene. Unreal tries to do all of the things all of the time and suffers for it, Unity requires tuning to look good and its management keeps shooting itself in the foot, Godot isn’t there yet and has a bare-bones approach that requires devs to implement nearly everything from scratch, and the dozens of in-house engines that have been open-sourced lack the community or documentation quality to foster significant uptake.
Me too. The problem with every major company using unreal is that every game that try to be realistic looks the same.
I want more cel-shaded games. And more engines mean more unique experiences. I hate when every game starts to handle the same way.
i guess we’ll see how the witcher 4 performs on it
I’ve said it before: if CDPR can’t make UE5 run decently then it’s just impossible (unless you just don’t use 90% of its features for tour game).
Release date: 2077
This one won’t have Path Tracing, the GPU will absorb light from the atmosphere and project it onto your screen at 15 fps.
2 FPS with Novideo AYEE AYYYY DLSUCKSS 81715X FRAME GENERATION enabled
The more you buy the more you save™ – God-Emperor Jensen Huang
I just got 2077 after however many years. 50 hours, I know the end is like the next mission or two but I don’t want it to end. Easily my favorite game ever. Guess I’ll get another play through in 5 years before I play the sequel after its released and has a couple years of debugging.
Yeah I’m just now playing it for the first time too. I’m really enjoying it and still have so much to do.
I thought I saw somewhere that it was 150 hours for a full play through. I’m down to just a handful of cyberphycos and side gigs before the last mission. Almost 60 hours now. I’ve been trying to do literally everything but there’s not much left.
When phantom liberty goes on sale I’ll probably get it and do another full play through. I know there are multiple endings, tons of different builds, but its all still the same story that I know what’s going to happen so there’s only so much replay value after you know the story, kinda like skyrim.
This would 100% be the game I would choose to completely forget so I could experience it again.
As long as there’s no stupid pre-launcher aka ad platform. I can load CP77 with its exe directly, for now
You can skip the launcher by just using the launch argument to do so.
Oh no…
won’t fall for CD Projekt again
Seriously. I’ve lost all faith in this company.
They fixed the performance issues, but at the end of the day, the game is still boring as fuck. IDK how they did it, cause the CyberPunk aesthetic is right up my alley.
I hate when sequels are prequals! We want 2078!
I’m going to hold out for Cyberpunk 2222, personally.
Just finished another playthrough yesterday. The new ending for siding with the NUSA is sad as hell, really made me feel feelings
cyberpunk more like depression simulator
Turning T-poses and texture pop-in into depression and too many Panam booty screenshots
I wonder if there’s a NUSSR as well
There’s a USSR in Cyberpunk.
Will Cyberpunk 2 have two cis women cosplaying as trans women with huge penises being praised on the CDPR Twitter account?
Wat
www.cbr.com/cyberpunk-2077-transphobia/
checkpointgaming.net/…/cyberpunk-2077-cosplay-con…
Imagine completely ignoring a canonically trans character to try to dunk on a game. Also softballing that “may or may not” when half of the romance options are homosexual.
Oh great. Dead twitter links and so screenshots.
That’s… the entire point. There is a big, big difference between how CDPR feels about transgender people, and how the Late Stage Capitalist Pigs in Night City treats trans people.
Yes, the advertisements in the game are gross, they’re supposed to be. Human beings are treated like garbage in 2077. You were never supposed to look at these ads and be like “Hey, this is totally cool and normal.” If your reaction was “This is gross”, that’s exactly how you were meant to feel. It was supposed to make you reflect upon the culture the game takes place in and realize how messed up and broken it is.
You don’t (I sincerely hope) watch a film and conclude that the views expressed by the villains of the piece are the views held by the actor or director do you? There is a reason Ad Agencies in Cyberpunk treat human beings as commodities, because that’s exactly how they view them.
One of the main characters in the game is a trans woman, and she isn’t fetishized in any way. There are also some very prominent LGBT characters, and they are treated respectfully as well imo. The person who wrote that article never even played the game and it shows. It’s possible the “reviewers who have played anywhere from 40 to 60 hours have yet to encounter any meaningful trans NPCs.” simply missed the fact that Claire was transgender because no one makes a big deal about it, but it is most definitely mentioned. She has a trans pride flag on her racing truck as well.
Edit: The same is true of the Gay and Lesbian characters as well. The “reviewers” may have missed that that’s what they were because they are not treated as if they are different, they are just treated as people. You wouldn’t know whether they were or not if you didn’t spend the time to build a relationship with them so that flirting seems natural. I think that is actually really heartwarming, despite all the brainwashing by the corpos, (the people that V interacts with at least) don’t seem to really have been affected by it.
E: In my first playthrough, I was a * “Male” V. Another one of the main characters is a woman named Judy. After spending dozens of hours with her and going through hell together we became really close friends. Then there was this really sweet ‘mission’ where Judy took me scuba diving and basically opened up her heart to me and told me what a good friend I had been to her. I awkwardly made a pass at her and she just gently brushes it off to let me know that I was barking up the wrong tree. I could easily see someone spending 40 hours in the game not having a clue what Judy’s sexual orientation was- especially if they were a jerk to her.
E: With a couple of the guy characters it gave me the option of flirting with them, which I didn’t try because my V was already in a relationship with a different character. After beating the game I still had no clue which one would have been receptive to my advances, I had to look it up. Basically the game seemed to be saying that someones sexual orientation is really none of your business unless you are tying to get with them.
E: * “Male” in this instance just means masculine voice and body type, sex organs aren’t factored in when determining who you are able to romance.
During character creation you can choose genitalia for your character independently from their ‘body type’. You can also choose a ‘male’ or ‘female’ voice artist for V no matter how your character looks. I don’t know of any other game that let’s you have that sort of freedom in character creation. This game let’s you be whoever you want to be in a way rarely (if ever) seen in other games.
Cyberpunk treats players as if they aren’t idiots, as is the case with any good satire. The idea that it must
Yeah, you’re a genius all right. You managed to completely miss the whole point of cyberpunk. I imagine any story much more complex than a children’s book just flies right over your head.
Oh here we go, another person suffering from brainrot
Developed in UE5, I’m assuming? That’d be an unfortunate probability. CP2077 was the best looking game and the most immersive game I’ve ever played
It is. But if you read interviews and watch the podcasts where they talk about it they seemed pretty confident they could make it look just as good. I’m skeptical but hopeful.
I wouldn’t be surprised if UE6 is out by the time Witcher 4 launches.
Good god, just let it die already. Pass the reins on to someone who can actually make a decent CyberPunk game. I do not trust CDPR to make entertaining games anymore.
What do you mean? The game was a huge success.
Remember Deus Ex: Mankind Divided ?
Which one was the most recent? I always mix up the last two. But yes, generally. The last one is still a buggy mess, sadly. Cyberpunk is not btw.
Buggy mess ? Deus Ex: Mankind Divided ? Really ‽
Yeah, sadly. It has big crashing issues. feel free to check.
What? The launch was definitely botched, but after all the updates it’s now a great game. Personally one of my favorites. Honestly I’m not sure if there are many studios who would do a better job than CDPR in making such a large scale Cyberpunk game.
It has a LOT of content cut from the board game, and the world is still incredibly shallow outside scripted gameplay
If you consider this anything more than a FPS game with cyberpunk aesthetics, I weep for your perception of quality
Fucking Ubislop Watch Dogs 2 had a more interactive world, for crying out loud
I’m really not sure what you mean by this. Are you talking about the game at release, or after they patched in all the intended content?
Outside of what I assume you mean by the “scripted gameplay” of the main story there are dozens upon dozens of side quests and weird little points of interest to discover (well over a hundred, easily). A lot of them help to elaborate on the setting in interesting ways. What exactly were you expecting that the game didn’t deliver on?
Go play Deus Ex in the same genre, or some cyberpunk based CRPGs. Those games lots of mechanics that play into the game, DXMD’s Augment system wipes it’s ass with Cyberpunk’s Chrome for one.
Also it would help if they didn’t rush the story so much, it was a product of crunch and it shows. You can fix the bugs but you can’t fix fundamental problems with pacing
None of what you’ve just said connects back to your previous comment in the slightest. You started by saying that they cut too much from the TTRPG and that the world was too shallow, and then when I asked you to elaborate you just went on about augmentation systems.
At this point I’m not convinced you actually know what it is that you don’t like about it.
What? The cybernetic system is not a mechanic?
Okay but I don’t know anything about the boardgame. I’m judging the game based on the game itself. It’s a cool game set in a cool Cyberpunk world.
Way to show your opinion is less than worthless. If you’re too stupid to admit CP2077 is an RPG: that’s on you
It still has some rough edges, even after the major updates. I liked the Panam ending a lot, arguably one of my favorite game endings ever, but the police spawn and logic is still terrible compared to the likes of older GTA games, and the cars still feel gross to drive. Just Cause 2 had better vehicle handling, and that’s a title from 2010.
What are your gripes with it ? I’m not familiar with the universe it’s set in, but I loved the game
is it gonna be very broken on launch too?
Yes. Welcome to late stage capitalism.
I think if it was really late stage capitalism they wouldn’t have fixed it nearly as good as they did and just called it a day.
Thats a fallacy. You’re essentially saying because one company was able to fix their shit, the systemic problem isnt real. Thats not the case. Look at the broader picture. Companies are consolidating, building massive conglomerates and the market is hostile towards its customers.
No the systemic problem is real, but I don’t think this one independent company has succumbed fully to it yet. If they had, they wouldn’t have fixed it as well as they did.
Thats what I’m saying too. The reason they released it in the state they did was market pressure and most likely bad decisions in an abusive capitalist system. Thats the reason why I said it initially.
one thing that dissapointed me very much, is them adding a lot of the features and fixes they implied would be there in the base game in a paid expansion. cp2077 is definetly the last AAA i ever paid for.
If it wasn’t as broken as it was, it might not have ended up as good as it did.
its not as good as they implied it would be tbh. its a nice story, with ok gameplay and not much else.
oh ill concede the world and ambiance is quite awesome though. they used good graphics in their favour pretty well at least.
I really enjoyed it and didn’t experience any bugs as I waited for it to be sorted. It was also one of the rare games that held my attention long enough to finish, so that’s probably why I think highly of it. Love that I’m being downvoted! I’ll know not to bother contributing my opinion next time.
i meant after the bugs were fixed
Most likely not since it will be made in Unreal Engine 5, though since everyone at CDProjektRed is working on Witcher 4, Unreal Engine 6 might be out and what the games made with. There were many reasons why CP2077 was broken as it was at launch, but one of the main reasons was due to using their own game engine and a ton of effort trying to support last Gen consoles.
I heard UE5 is also pretty shit. Can you correct me.
The worst i hear is its games tend to be kinda unoptimized, but how much of that is the devs not being given enough time to optimize the game before release and how much is just the engine being bad idk. I used UE4 a lot and it was pretty smooth sailing for the most part, but maybe 5 got worse in some aspects.
Thanks for your input. I find UE4 very optimized on my low end machine. UE5 is a no go tho. Not it’s fault in my case, I need to upgrade.
TLDR: UE5 can be optimized but Unreal also turned it into a bit of a tech demo which can be counter productive at times.
Hurr durr WheN ITs ReAdY
Let’s go, i need it haha
But I’m still one hour into the first one!
I think I got to the part where they show Johnny Sins doing mischief? I can never get past the fucking vision tutorials after getting the crawling toenail thumb or what ever that fucking bot is called. It’s a slog.
And so the endless cycle of the borderline CD projekt games continues. Everything is hyped beyond realistic expectations a decade before launch, the masses whipped in anticipation. The game developers are kneecapped by suits making technical changes and demands they don’t understand. The game is launched after sorely felt apologies for delays, as a messy distasteful buggy disaster. Then the devs get to finish the game during thn next five unars after sorely felt apologies for the buggy mess at launch. 5 more years later the game is hailed as a creative masterpiece, despite being held by bubblegum and paperclips under the hood and still being a subpar experience. Then CDPR announces a new game, and the cycle repeats.
We didn’t learn anything from “Bethesda’s magic”. What a mismanaged company.
Endless cycle? Wasn’t everything you described just cyberpunk? Did I miss something about their previous title releases?
Yes, you did. The last step of the cycle is that everyone forgets that this already happened before. The witcher, then the witcher 2, then witcher 3, then cyberpunk. Each was such a mess at launch that the press at the time thought the games would flop. Each time devs, not suits, pulled the games out of PR hell after the fact.
People forget that the console port of the first witcher game nearly bankrupted them.
Just look at this thread people are talking like cyberpunk was always a perfect masterpiece since launch and negative comments are being buried in down votes.
The difference between CDPR and Bethesda is CDPR games always end up being all time greats though. That’s why I don’t get influenced by the hype, and keep faith in them as developers, as well as their move to unreal engine
Bethesda’s games are also celebrated as all time greats.
Games are good, eventually, in spite of the mismanagement, not because of it. At one point they will run out of magic, just like Bethesda did. For said magic is just a ton of good writing and developers putting up with crunch.
Agree to disagree on that, I haven’t played a Bethesda game I’ve considered “good” since Morrowind personally, and on the other hand Cyberpunk is top tier for me.
Bethesda delivers just good enough for the modding community to pick up the rest and fix their shit. Unofficial patches, Oscuro’s Oblivion Overhaul, and all that.
CDPR fixes their own shit.
Both end up with solid games for patientgamers but damn you gotta be really patient.
I played Witcher 3 a few months after it released, and it was nearly bug free, and certainly lived up to most expectations. It had a massive world, every inch of which was crammed with fleshed out interesting stories and characters with character. It was a breathtaking experience from the start, and if it had a few things to work out in the initial weeks, I can understand that.
I hope that if this game is open world then the story at least matches it, unlike the first one.
There were just so many pointless distractions, and hardly any of them lead to anything interesting.
Maybe about time for me so start the first.
Looking forward to playing this in 10 years
At least everyone knows not to trust this dev anymore and won’t buy the game until it’s actually finished
Sad this likely means the first one never gets finished
Yeah their greed is disgusting. I wander how many DLCs they’ll make for this next one before it’s finished
Expansion packs have existed since the 90s at least. There were also special editions and stuff before DLCs were possible.
Umm okay? Cool fact bud
Just saying if they do release DLCs and add ons it isn’t something particularly new or particularly greedy.
It is greedy when they ask for more money for “extra” content for an unfinished game.
What are you even talking about? They only shit you had to pay extra for was Phantom Liberty. Every other update or content release has been free.
And it was greedy as hell because when that DLC was announced and released the game was still buggy and unfinished. The game still doesn’t feel complete without the DLC is what I hear from everyone I know and multiple reviews
The game is not only finished and complete, but Phantom Liberty was the best damn DLC I’ve ever played for any game in any genre, since the Shivering Isles for Oblivion.
What a blisteringly stupid thing to say, considering art is subjective.
Yes, dumbass, which is why I said it’s the best for me, subjectively. Don’t fucking reply if you’re too stupid to read what I write.
I love how you’ve personally taken offense to everyone shitting on your precious cyberpunk in this thread. It was broken trash in 2020 and it’s only slightly less trash in 2025 bud. Sorry you have poor taste.
What I take offense to is incel neckbeards coming into a thread and shitting on everyone who likes something they don’t.
What a blisteringly stupid thing to say, considering I’m a woman.
Oh, sorry for misgendering you then. I meant to say femcel neckbeard.
Damn I’m sorry. I didn’t know people had such little exposure to good content
Art is subjective. You don’t get to speak for anyone but yourself. Half the world thinks what you like is shit, but go on about how you know what’s really good.
I know greed when I see it. I know cut content when I see it. A good DLC doesn’t include stuff that should’ve been in the game.
CDPR did good with the witcher series years ago. But after cyberpunk they showed how disgusting they can be. They don’t deserve money. Have fun and enjoy the game but don’t defend it, there’s no point
I’ll defend it if I want. Neither you nor anyone else gets to decide anything for me, so fuck out of here with that attitude. There’s a reason you and the people who share your opinion are getting downvoted so much in this thread. That reason is people think your opinion is shit.
That’s a wild to me that you’d defend blatant greed, but to each their own I guess.
Nobody here has done that, and that’s such a piss-poor attempt at a straw man that you frankly should be ashamed of even trying it.
You literally are…? I’m shitting on CDPR for their greed and you’re saying it’s your choice to support them.
Just a note, saying “literally” does not, in fact, make something true. Nor am I responsible for your inability to comprehend what you read.
This is you LITERALLY saying I’ll defend it…
<img alt="" src="https://lemmy.sdf.org/pictrs/image/b10cf275-f012-431a-a229-9e56afb41bff.png">
That is me literally saying I’ll defend the game. It’s your words that defending the game is defending “greed”, which is a bullshit, weak ass argument.
The first one was finished, and is a fantastic game.
Yeach . It had rocky start but damm disregarding bugs the praises were more than deserved. Literally the best action RPG that exists.
Spoken like someone that has played about four or five video games in their entire life. It’s not even an RPG. It’s a shitty first person shooter with pointless skill trees tacked on. Even if you were to classify it as an action RPG, it doesn’t crack the top 20.
What a blisteringly stupid thing to say, considering art is subjective.
It absolutley does. Also cyberpunk actually gives you a lot of freedom on how you aproach combat. Can you play it as mindless shooter. Yup . But you can also play deus ex like that and no one calls it a shitty first person shooter ( even tho thats technicaly the easiest way to finish the game ). And as far as the world and story is concerned its equisite. As far as whetewer its an RPG or not. If mass effect is an RPG than so is cyberpunk i think . Very subjective thing in general . Definietly not a hill im willing to die on.
It’s absolutely a fantastic game. I’m glad Gibson is giving his blessing for the sequel, I’m looking forward to it!
A rocky start? It got removed from the game stores and full refunds given. That’s not a simple “rocky start” the released a pre alpha at full price.
Not feature complete to pre-release promises/expectations
You don’t have to lie to justify your purchase, you can enjoy it for what it is
The game is finished. Maybe not finished to your expectations, but it is definitely finished, and is a damn fine action RPG. And Phantom Liberty is the best damn DLC for any game I’ve ever played since the Shivering Isles for Oblivion.
Calling others opinions lies just because you don’t appreciate what they’re saying is what we in the industry like to call a “bitch ass move”.
Reconsider what you responded to and what finished means
I don’t need to reconsider shit, the game is finished, and is amazing.
It was pretty damn solid. I didn’t finish it, I had fun running around blasting gang members. Ducking through alley ways was the shit.
It was finished and buggy… it’s now finished, fixed and expanded.
If it’s good enough for Gibson, it’s good enough for me.
Right now is where it should have been on release.
CP2077 was not finished when it came out at the end of 2020.
This revisionist history of it being complete on release will get no traction here.
Literally nobody said that. Your username checks out.
Speak for yourself choom. I’ll buy that scop on launch day. (I only preorder RGG games cuz they have never missed)
lol, buy?
I started the first one last month and encountered 3 game-breaking-reload-required bugs within the first hour. It still isn’t fixed after all these years.
Edit: I don’t understand why I’m being downvoted for simply sharing my playthrough experience?
Well I’m on my fifth playthrough and have encountered game-breaking bugs maybe 3 times :)
I play on PC, and the only bug I’ve ever experianced was one time an NPC walked into the sidewalk. Other than that, it’s been smooth sailing.
Played until I was helping the cops and symping for corpo life. Aren’t we supposed to be punks off the street? The fuck are we helping cops for? CDPR can’t write.
Because the coppers have a vigilante system and pay me for fucking these specific groups of gangers and criminals up. And as Vespasian said: money doesn’t stink.
They still haven’t totally fixed the first one.
I will put it on my calendar for 2035.
By the time Cyberpunk 2 comes out, I’ll have my own Keanu installed in my brain.
By the time it gets fixed & playable, the remainder of Keanu’s body will also need a mind reinstall.
You won’t get Keanu. You’ll get trump
Hopely, this game’s launch is better then the first one.
Shouldn’t be hard unless the bar fell into an open hole in the ground
Nice, only 12 more years to go.
Me here just waiting to also not play the next one.
It’s just another flavor of starfield but somehow so much more shittier. Make me a game that doesn’t release looking like it’s a beta release. Then I may be interested.
You won’t play cyberpunk cause it released in a poor state? Its a different game now.
In fairness is was full jank on release, the initial patches got it to “bethesda jank” where it was fun with the bugs (provided you could actually play it) but still bug ridden.
It got better over time, until just before the “big patch” came in that fully changed how it all worked skills and mechanics wise (gameplay was mostly the same).
Honestly i prefer, pre-“big patch” but the fully patched game is considerably smoother and more coherent.
So, aside from the years of post release development, completely missing features that are never actually coming (looking at you full transit system), it’s actually pretty good.
An absolutely dogshit way of releasing a game, but if you waited for a few years and bought it on discount , it’s actually a really fun game (provided you like that sort of thing).
TBC I’m not justifying anything about this process , it was a major fuckup and many other dev houses would have gone under from the weight of how badly they fucked it up, but they had that witcher money, so.
How do you know if you haven’t played it?
cyberpunk has nothing to do with starfield.
largely seamless world, fun combat, hand crafted locations, good writing, good story, good and memorable characters, engaging dialogs, multiple ways to finish quests, cool vehicles, and on and on…
oh and forget forcing the player to fast travel everywhere but traveling around in cyberpunk is actually fun so i pretty much never used it in the game despite having the option.
and it looks like no one directed any part of starfield, it’s literally the same as oblivion in terms of how every encounter and dialog unfolds, while starfield actually has direction and variety, well acted and performance captured interactive scenes. here’s a good comparison of two similar quests involving a trade with shady people. just compare how the lines are delivered, how dynamic the scenes are, what happens when threats are involved, whether the scenes have any development, what you can see when the boxes are opened, literally everything.
I don’t care.
Shut up about the game.
Don’t fucking say a thing about it until its like 6 months from launch.
Did they learn nothing from last time?!
Learn what? They’ve been relativly silent throughout the 12 years from announcement to release.
You can start any time, for example ignore the news?
Good. We need more dicks in video games.
mount your friends
hell yeah
Just looking up what ‘preproduction’ actually means : They are in the planning stages, but they haven’t started ‘making’ the game yet. Cyberpunk (1) development took four years.
Let’s hope they learned how to properly pace development and to handle a launch this time around.
Spicy take: I hope they dump 2077’s engine and go Unreal.
I recently followed this guide to try and set up “optimized” path tracing (no raster lighting, with everything raytraced) in 2077, and on my lowly RTX 3090 it runs like cold molasses. Not a chance. Raster + RT reflections is all I can manage, and it looks… good.
Meanwhile, I’ve also been playing Satisfactory (an Unreal Engine game from a comparatively microscopic studio), and holy moly. Unreal Engine’s dynamic lighting looks scary good. Like, I get light bounces and reflections and everything, and it runs at like quadruple the FPS in hilariously complex areas, again, with a fraction of the dev effort.
Cryengine in KCD2 is rather sick as well, though probably less tuned for urban landscapes.
…So why don’t they save a few years and many millions, and just go with one of those instead of poorly reinventing the wheel?
I have good news for you. The first information released on the sequel was that it’s being built in unreal.
That’s what I get for not clicking through!
Good! I can see a ton of gamers complaining about this endlessly, but switching to anything but in-house is a great move IMO.