Ubisoft announces studio closure as it lays off 185 staff (www.eurogamer.net)
from simple@lemm.ee to games@lemmy.world on 27 Jan 16:20
https://lemm.ee/post/53829516

#games

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Agent_Karyo@lemmy.world on 27 Jan 16:24 next collapse

It feels like a complete bloodbath with the job situation in the gaming industry in the west.

The worst thing is none of the executives are getting fired (in a proper manner, no golden parachutes and clawbacks on any stock based compensation).

Ledivin@lemmy.world on 27 Jan 16:50 next collapse

The worst thing is none of the executives are getting fired (in a proper more manner, no golden parachutes and clawbacks on any stock based compensation).

lol, welcome to the west

novibe@lemmy.ml on 27 Jan 21:30 collapse

Yeah? The executives are firing people, to lower costs, make the numbers look better…? Which makes the owners of the business money?

Why wouldn’t the executives get bonuses or golden parachutes if let go? They are doing exactly what they are supposed to do.

Executives don’t make products, provide services, or add any productive value. They are just the face of the owners, and will do the “hard” things for them.

Like lie, commit crimes, do mass-layoffs etc etc.

Cethin@lemmy.zip on 27 Jan 22:04 next collapse

Executives are responsible for the direction of the company. They aren’t just there to cut costs (at least, not usually). They’re there to see what opportunities the company to move into, and guide them to success.

This is the opposite of what most executives at these gaming companies have done lately. They’ve driven up budgets and pushed them in a direction that makes people not want to purchase their games, causing them to fail.

If a company has to fire employees then that’s the fault of the executives. They should be taking cuts first, not the people who were doing their job well but were just pointed in the wrong direction.

ech@lemm.ee on 27 Jan 22:05 collapse

Do you always argue with people that agree with you? How is that helpful?

AFC1886VCC@reddthat.com on 27 Jan 16:36 next collapse

Fuck Ubisoft

JoeKrogan@lemmy.world on 27 Jan 16:59 next collapse

The employees should form a cooperative, they are the ones with the skills, the actual producers

[deleted] on 27 Jan 17:12 collapse

.

Majorllama@lemmy.world on 27 Jan 17:02 next collapse

I remember when they said “players should get used to not owning their games”.

Well Ubisoft. You should get used to not getting a penny outta me forever.

Yerbouti@sh.itjust.works on 27 Jan 17:07 collapse

Steam says the same thing and everyone jerks them. Plus the quote was actually out of context.

warm@kbin.earth on 27 Jan 17:11 next collapse

While you don't technically own the DRM games you buy on Steam, it's a whole world different than putting games behind subscriptions.

mox@lemmy.sdf.org on 27 Jan 17:20 next collapse

It’s not Steam’s decision to make. The statement you’re referring to is just Steam highlighting a decision made by the game publishers. Even if Steam didn’t highlight it, it would still exist, as you would see if you read the games’ license terms before paying.

Ubisoft is a game publisher. They actually make the decision that you don’t own the games you pay for.

acosmichippo@lemmy.world on 27 Jan 18:10 collapse

valve is a publisher too, and they have the exact same policy for their games.

store.steampowered.com/subscriber_agreement

mox@lemmy.sdf.org on 27 Jan 18:45 collapse

Practically all game publishers do. Sadly, it’s the industry standard.

(By the way, you linked Steam’s subscriber agreement, which concerns Steam’s service and client software, not the games bought on Steam. Maybe you meant to link a Valve game license?)

In any case, it doesn’t matter here, because the complaint was about Steam, not Valve.

Gork@lemm.ee on 27 Jan 17:33 next collapse

I’ve never had Steam entirely revoke a game from my library that I paid for though.

kazerniel@lemmy.world on 27 Jan 19:10 collapse

It happens every few years when a publisher gets petty:

Eheran@lemmy.world on 27 Jan 20:00 collapse

Mellow_Online1 Officer 20 Sep, 2017 @ 1:55pm Update: Valve has stepped in and keys have been reinstated, previous owners of the game should now have it in their library

Seems like the developer was dumb and steam did everything right…?

kazerniel@lemmy.world on 28 Jan 11:40 collapse

Yea, but the whole notion that Steam just lets developers do this, sometimes repeatedly…

Eheran@lemmy.world on 28 Jan 15:37 collapse

What are you talking about? If the developer says XYZ are stolen/bla keys of course steam has to do that? Stop trying to put blame on steam here, they did everything right. First help the developer and then go back once it was clear they were doing bullshit. Not saying steam is a saint, but holy fuck are they the best of all of them by a long shot.

jacksilver@lemmy.world on 27 Jan 21:28 collapse

I don’t get the downvotes. You’re right, everything you “own” in steam is through a license. People just don’t like to admit that we’re willing to let that one slide for convenience.

Yerbouti@sh.itjust.works on 27 Jan 21:46 next collapse

Gamers are not always the most unfrozen pogos of the box.

Unforeseen@sh.itjust.works on 27 Jan 21:59 collapse

Or as I like to say, two buns short of a hamburger

arudesalad@sh.itjust.works on 27 Jan 22:15 next collapse

I may be misremembering but don’t some steam games have no drm? KSP1 and Ultrakill come to mind, are they still on a licence like games with drm?

jacksilver@lemmy.world on 27 Jan 22:25 collapse

You are right - pcgamingwiki.com/…/The_Big_List_of_DRM-Free_Games….

My main arguement though was that it’s not like your steam library is yours without restrictions. You’re agreeing to Steams terms and services and there are lots of ways they can prevent you from playing (most) games you “own”.

Doomsider@lemmy.world on 28 Jan 08:33 next collapse

Don’t bother reading the EULA for all commercial software then. You don’t actually own anything you purchase.

Unless you have the code there is no freedom and it is all an illusion.

jacksilver@lemmy.world on 28 Jan 15:47 collapse

Yeah, that’s the point I and the person above were stating.

Doomsider@lemmy.world on 28 Jan 16:30 collapse

I was pretty sure Steam was getting dunked on because you don’t actually own the games according to the contract. I was just pointing out this is also true of any commercial piece of software.

For example, you go to GameStop and buy a physical copy of your favorite game. When you install it the EULA makes it clear you don’t actually own the product, just a license.

jacksilver@lemmy.world on 28 Jan 17:05 collapse

True but if I own the .exe or physical disk, it’s going to be a lot harder to stop me playing the game than if I’m accessing it through a platform.

Doomsider@lemmy.world on 28 Jan 19:27 collapse

That is a good point.

9bananas@lemmy.world on 28 Jan 09:18 collapse

the downvotes are because it’s borderline misinformation:

whether a game comes with DRM or not has nothing to do with steam, and everything to do with the publisher.

plenty of games on steam are completely DRM free!

(…but the majority does have DRM, which, again, is on the publisher, not steam)

Yerbouti@sh.itjust.works on 27 Jan 17:10 next collapse

Gamers won. No executives will lose a dime but 185 workers are screwed because Ubisoft bad and Steam good.

nul9o9@lemmy.world on 27 Jan 17:30 next collapse

Ubisoft is bad Steam is good

Yerbouti@sh.itjust.works on 27 Jan 18:03 collapse

Steam is just another soul-less capitalist business. They employ less then 100 people but take 30% on every game sold. They would do the exact same things as Ubisoft if the estimate they could profite more from it.

ampersandrew@lemmy.world on 27 Jan 18:24 collapse

Right, they profit more by being good. Ubisoft profits less by being bad. That’s how it’s supposed to work.

atro_city@fedia.io on 27 Jan 17:48 next collapse

What does this have to do with Steam?

greenashura@sh.itjust.works on 27 Jan 17:50 next collapse

I wonder who do you think was at fault at the sinking of the Titanic, was it the Iceberg for you?

Yerbouti@sh.itjust.works on 27 Jan 18:08 collapse

That’s a stupid analogy. The employees are not responsible for the bad management déecisions, they just want to be fairly paid for doing a job they like. Meanwhile “gamers” are fucking obsessed about trashing a game that isn’t out yet because “nO bLaCK SaMuRai iN my HiStorIc vidiyaGame aBout ficCtiNal chArcTers RuNNInG oN wAlls”. Just dont buy their games.

greenashura@sh.itjust.works on 27 Jan 18:23 next collapse

The travelers of the titanic were not responsible either for the crashing of the ship. Either way you’re missing the point. I didn’t mention a single game, the company which has taken a bad direction because of greed is to blame that developers have now lost their jobs. Not gamers.

Koen967@feddit.nl on 27 Jan 20:36 collapse

We aren’t buying their games, which is why the studio closes.

P00ptart@lemmy.world on 27 Jan 23:54 collapse

Yeah, just go ahead and blame the consumer because the company makes shit product. They keep pushing stuff that the people don’t want. Any business doing this is going to go tits up. That’s just how it works. Are you out there buying 30 extra versions of Far cry to help them out? If not, stfu about it and blame the people in charge, definitely not the consumer.

erin@social.sidh.bzh on 27 Jan 17:16 next collapse

they should start by laying off executives and commercials who had that veeeery bad ideas of forcing internet connection even on offline mode, forcing Ubisoft Launcher even on steam and thinking that making a game pass with just Ubisoft IP was a good idea...

Spoiler alert: those were finally not good idea at all

Nilz@sopuli.xyz on 27 Jan 17:18 next collapse

“review and pursue various transformational strategic and capitalistic options to extract the best value for stakeholders”.

Ah there it is. That’s the only thing that matters anyway.

9bananas@lemmy.world on 28 Jan 09:31 collapse

fyi, in case someone isn’t clear on the difference:

stakeholder ≠ shareholder

stakeholders are basically all people involved, including staff, and even stuff like landlords, janitors, citizens (sometimes things like parents), etc.

it’s anyone with a stake in an organizations operations!

example: a city decides to create a new bus route. in this case, stakeholders include the local residents, the companies involved in creating the route, the companies supplying the buses, the mechanics needed to keep the fleet running, etc., etc.

there’s a usually a LOT of stakeholders, and typically you don’t always include everyone in every little decision because it quickly becomes unmanageable. so only the most relevant ones are included in most decisions, and who exactly that is depends on the project.

shareholders on the other hand are what everyone is probably thinking of, and that’s the people (“people” being used generously here) only interested in next quarters profits. you know! the parasites!

of course the message is still bullshit and nothing but coded corpo-speech for “shareholders”, but i thought some folks might be interested in knowing the difference anyhow.

even if, in this case, it’s only important to highlight the extra special bullshit they put into the statement…

Nilz@sopuli.xyz on 28 Jan 14:59 collapse

Good point and thanks for pointing it out, I misread it. A shareholder and stakeholder aren’t (necessarily) the same indeed.

9bananas@lemmy.world on 28 Jan 15:31 collapse

actually good point on your part too, cause i should have mentioned that as well:

shareholders can also be stakeholders!

totally not confusing or anything…

i really hate basically all the language around finance…

sirico@feddit.uk on 27 Jan 17:21 next collapse

<img alt="" src="https://feddit.uk/pictrs/image/b023590d-916f-49a5-ace5-52e8ebcd907c.webp">

a year

<img alt="" src="https://feddit.uk/pictrs/image/34370d3e-f50d-4b4c-a2a0-dd12727659ce.webp">

a week

Owners doing everything but admit they’re finished and just ride off into the sunset on their golden horse.

massive_bereavement@fedia.io on 27 Jan 17:29 collapse

So.. You're saying to buy?

sirico@feddit.uk on 27 Jan 19:26 collapse

I was lucky enough to catch the big dip a few months back, my hope is that they have a big enough library that someone just buys it. But the Guillemot’s want to have their cake and eat it by selling but maintaining control. There’s a big old battle with the big shareholders and the Guillemot’s. It jumped 33% when tencent made plans to buy it. Course they could just liquidate the whole thing and walk off. The Guillemot’s really are being almost negligent at this point I think now more people have lost their jobs for ego.

dinckelman@lemmy.world on 27 Jan 17:21 next collapse

I feel horrible for the people affected, because for a lot of them, this was probably a dream job, but Ubisoft will get 0 sympathy from me

massive_bereavement@fedia.io on 27 Jan 17:28 next collapse

And they probably had to sweat blood and tears to get there, because the videogame industry is a harsh mistress.

essteeyou@lemmy.world on 27 Jan 17:56 collapse

All the people making the shitty decisions will be fine. Everyday people will be the ones to lose their jobs, as is always the way in these things. :-/

BlackLaZoR@fedia.io on 27 Jan 17:33 next collapse

In Skull and Bones they couldn't even replicate the experience from their own previous IP, and then advertised is as AAAA game. It's a disgrace - they deserve to burn.

icecreamtaco@lemmy.world on 27 Jan 21:19 collapse

When that game came out I bought AC4 for $5 instead. Had a fun time and the graphics still look modern anyway

Novamdomum@fedia.io on 27 Jan 17:43 next collapse

I quickly read through the article to check if anyone at Ubisoft Montreal or Quebec were being laid off... Assassin's Creed Odyssey was one of the most amazing games I've ever played. Those devs are bloody brilliant. Luckily it seems not.

The_Picard_Maneuver@lemmy.world on 27 Jan 17:58 next collapse

Goodwill with your playerbase doesn’t show up on a quarterly report, but without it your company is sunk.

It’s incredible that a company with the resources of Ubisoft couldn’t figure that out, even with people shouting it at them daily.

rottingleaf@lemmy.world on 27 Jan 19:24 next collapse

I think when all these famous studios were interesting, they still by inertia functioned the way people with actual skills founded them. I’m thinking of BioWare, Black Isle, Obsidian, but reading the history of any famous video game studio gives that impression. It was a rather personal business in 90s and early 00s, it seems.

Then the “professionals” came and started “fixing” everything, and something about today’s computing makes me personally deeply disgusted of anything advertised there.

I don’t want a shooter not better than a hundred Q3 clones, but taking 50GB disk space. I don’t even want it with “photorealistic” (no they aren’t) graphics. I don’t want CK3 because it’s slow and has too much bullshit happening, the secret of success is in quality of content more than amount, and more is not always better if a player gets bored with small events. I admit, I haven’t tried Hogwarts Legacy, put from what people say its open world is as useful as Daggerfall’s map the size of England, because most things on that map are all the same, though as a dungeon crawler Daggerfall is still better than typical modern game. And Star Wars - its Expanded Universe mostly came into existence in the 90s, it’s designed the way very convenient for all kinds of video games, or any entertainment and any secondary art at all, and George Lucas approached that theoretically before making the first movie (the “obscenely huge profits” part he may or may not have considered, but it came as a welcome bonus, I suppose), and still every modern time Star Wars game is just not interesting to me ; my favorite one is KotORII, so there is, of course, a gap between me and the majority, but it’s still baffling how didn’t they even try to make an X-Wing remake.

One can go on. People want to play interesting games. Very few people play games because of “more, better, wider” in ad. The whole idea of a game is to be interesting. It’s entertainment. It’s not “I’ve got a new iPhone and you don’t” dick size contest. Some game being very technically cool, but absolutely bullshit in gameplay, writing, UI design, character design, location design etc, - is not entertaining. Some other game being technically a visual novel (not necessarily), but with all those things done well, - it is entertaining.

So, making a good game doesn’t even require a lot of very competent and very stressed CS heroes working since dawn till dusk to the extent of their ability.

kautau@lemmy.world on 27 Jan 21:46 collapse

Simplified: capitalism made these studios shitty, just as it’s done for gestures broadly

rottingleaf@lemmy.world on 28 Jan 12:00 collapse

I live in the midst of something that can be very carefully called capitalism. It was called socialism once and then the “socialist administrators” did sort of a rebranding.

Point being - yes, this is simplification.

eronth@lemmy.world on 28 Jan 00:22 next collapse

I think the big “issue” is that there’s a notable lag between loss of goodwill and loss of income/profit/value, and there’s an even bigger lag between trying to fix goodwill and returns on that. It makes it too hard for any profit-first company to get right.

The_Picard_Maneuver@lemmy.world on 28 Jan 00:29 collapse

I think you’re absolutely right. When these studios go public and start having pressure from shareholders, it starts the gradual decline in quality.

JustEnoughDucks@feddit.nl on 28 Jan 07:46 collapse

External MBAs taking over running businesses will either result in this or making a billion dollar company through the heavy exploitation of their workers and the consumers. I think the vast majority are the former though.

_cryptagion@lemmy.dbzer0.com on 27 Jan 19:00 next collapse

I like to think I had a very tiny hand in this, since I never pay for Ubisoft games I play.

OutlierBlue@lemmy.ca on 27 Jan 23:32 collapse

I went one step better and didn’t even play them.

_cryptagion@lemmy.dbzer0.com on 28 Jan 04:41 collapse

I can respect that.

qx128@lemmy.world on 27 Jan 19:20 next collapse

If their customers are going to have to get used to not owning games they paid for, I guess Ubisoft is going to get used to not having money 🤷🏻

Scolding7300@lemmy.world on 28 Jan 07:16 collapse

Works for steam tho Edit: apparently Ubisoft wanted subscriptions, so steam isn’t exactly comparable

Lemminary@lemmy.world on 28 Jan 07:37 next collapse

Gross. Good riddance!

OsrsNeedsF2P@lemmy.ml on 28 Jan 08:53 collapse

In addition to Steam not being subscriptions, Valve has so far not screwed over their users. The way the Ubisoft exec suggested that we should change our attitude really showed what they in plan

MITM0@lemmy.world on 27 Jan 19:30 next collapse

Closure ? So… Ubisoft is gone ?

alphapuggle@programming.dev on 27 Jan 19:33 next collapse

Ubisoft Leamington is gone. Ubisoft as a whole is still around (for now)

ech@lemm.ee on 27 Jan 22:03 collapse

Booo

simple@lemm.ee on 27 Jan 19:49 collapse

Just one of its studios, not the whole company.

aciDC14@lemmy.world on 27 Jan 21:49 next collapse

And nothing of value was lost.

shadowedcross@sh.itjust.works on 28 Jan 00:13 collapse

I mean, 185 people lost their jobs.

lazynooblet@lazysoci.al on 27 Jan 23:01 next collapse

Lots of hate on ubisoft. I think division 2 is a great game though, not so much the rest.

padge@lemmy.zip on 28 Jan 00:13 next collapse

That’s a shame, that was the studio that worked on Guitar Hero Live. I kind of liked that game

secret300@lemmy.sdf.org on 28 Jan 00:30 next collapse

Sucks for the workers but I hope this continues. Fuck Ubisoft

emax_gomax@lemmy.world on 28 Jan 00:34 next collapse

Wow AC shadows pre sale levels must be really bad. Not too surprising tho. For a studio that basically said “there’s way more interesting time periods we want to focus on” the fact they finally went to feudal Japan felt more like they ran out of interesting ideas. Doesn’t help ghost of tsushima beat them by a few years and was basically the best AC game since black flag.

robert@cornfed.social on 27 Jan 17:43 next collapse

@simple Hopefully none of the devs are surprised by this, everyone should be casually looking for work right now in Ubisoft. You don't release 6 floppers in a row and expect to stay there for long. Not that it's their fault at all, but they should be looking.

Hyphlosion@lemm.ee on 31 Jan 19:11 collapse

“We are deeply grateful for their contributions and are committed to supporting them through this transition."

So like a fruit basket and a pat on the head?