Waiting for this on the Switch. The slight reduction on early antes should help for going further more consistently. With some decks my runs are often cut short by a bad draw before I had a chance to get good combos.
Also, very glad to see the edition and rarity tags to also make the corresponding joker free. Before, it wasn’t worth it 90% of the time since you needed a surplus of money first. Now, they can work as a potential run starter
citrusface@lemmy.world
on 02 May 2024 12:44
nextcollapse
Oh I’m so happy he added a toggle to reduce motion/swirl/gyrating
I couldn’t play sometimes bc it made me nauseated
citrusface@lemmy.world
on 02 May 2024 12:45
nextcollapse
Updated version of Love2D (the engine) - this fixes an issue on Windows and Steam Deck causing poor/stuttery performance for some players
Added VC++ 2022 redistributable as an installation requirement
General performance improvements
Added toggle for ‘Reduced Motion’, removing the swirly background, gyrating card motion, much of the ‘juice’ in the game
Changed default fallback tarot from Fool to Strength (when all tarots are on screen)
Banned top-up tag and Antimatter on Jokerless Challenge
Changed Gold Stake random seeds - now ensures that the first Legendary Joker on that seed is a Joker that you have not won with on Gold Stake (For Completionist++ hunting)
Changed ante scaling in white stake:
Ante 3: 2800 -> 2000
Ante 4: 6000 -> 5000
Changed ante scaling in green stake:
Ante 2: 1000 -> 900
Ante 3: 3200 -> 2600
Ante 4: 9000 -> 8000
Ante 5: 18000 -> 20000
Ante 6: 32000 -> 36000
Ante 7: 56000 -> 60000
Ante 8: 90000 -> 100000
Changed ante scaling in purple stake:
Ante 2: 1200 -> 1000
Ante 3: 3600 -> 3200
Ante 4: 10000 -> 9000
Ante 6: 50000 -> 60000
Ante 7: 90000 -> 110000
Ante 8: 180000 -> 200000
Changed Orange Stake
Scrapped increasing pack cost
Added new ‘Perishable’ mechanic, Jokers have a 30% chance to have a ‘Perishable’ sticker, disabling them after 5 rounds
Changed Gold Stake
Scrapped -1 hand size
Added new ‘Rental’ mechanic, Jokers have a 30% chance to have a ‘Rental’ sticker (stacks with eternal/perishable), making them cost $1 up front and $3 every round
Changed eternal to apply to Jokers in Buffoon packs
Changed Eternal/Rental/Perishable sticker location to be in the top left corner
Made some non-retroactive scaling Jokers incompatible with ‘Perishable’ (Ceremonial Dagger, Glass Joker, Hologram, Ride the Bus, runner, constellation, green joker, red card, madness, square joker, vampire, rocket, obelisk, lucky cat, flash card, spare trousers, castle, wee)
Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options
Upcoming blinds/tags can now be seen in the shop immediately after defeating a boss blind/cashing out
Some Blinds are now be banned on challenge runs
- banned Crimson Heart, Verdant Leaf and Amber Acorn on ‘Jokerless’
- banned Verdant Leaf on ‘Typecast’
- banned Verdant Leaf on ‘Non-Perishable’
- banned The Plant on ‘Mad World’
Buffed Saturn
Now gives +3 mult instead of +2 mult for Straights
Buffed Neptune
Now gives +4 mult instead of +3 mult for Straight Flush
Buffed Eris
Now gives +50 chips instead of +40 chips for Flush Five
Buffed Ceres
Now gives +4 mult instead of +3 mult for Flush House
Square Joker now has a square sprite
Blue Joker sprite was fixed (2 out of place blue pixels)
Changed Uncommon tag - Now makes the uncommon joker free
Changed Rare tag - Now makes the rare joker free
Negative, Polychrome, Holo, Foil tags all make their respective joker free
Changed Investment to give $25 instead of $15
Changed 8 Ball - scrapped old effect, new effect -> 1 in 4 chance to spawn a tarot when any played 8 is scored
Changed Blue Seal - now creates the planet card of the final poker hand played during the round
Changed both Mad and Clever Joker - scrapped ‘contains 4 of a kind’ effect, now applies instead to any hand that contains a ‘Two Pair’
Changed Yorick - scrapped old effect, new effect -> gains X1 mult every 23 cards discarded (starts at X1)
Changed Magician Tarot - now applies lucky to 2 cards instead of 1
Changed Midas Mask - now only applies Gold enhancement to scoring face cards, costs $7 was $6
Changed Vampire
now only removes enhancement from scoring cards
gives X0.1 mult per enhancement instead of X0.2 mult
Changed Madness - now only applies on small/big blinds, not on boss blind selection
Changed To Do list - poker hand no longer changes on payout, always changes at end of round (won’t get stuck on Straight Flush)
Changed description of
KombatWombat@lemmy.world
on 02 May 2024 16:36
collapse
I like most of these changes. Several jokers that immediately justified building around got toned back.
Magician giving two lucky cards instead of one makes lucky cat a lot stronger, and it’s getting buffed independently already. Steel joker nerf and glass joker buffs seem good too. Campfire nerf is harsh, but justified.
I’m surprised hologram isn’t getting nerfed. It quickly pays off with already good stuff like DNA or even certificate, and even without much synergy just buying standard packs makes it strong.
The vampire and midas mask nerfs seem overly harsh though. It was a powerful combo, but it required two specific uncommon jokers and time to scale. With both parts being harder to proc, and the payoff being cut in half, I can’t think of a situation where you would really want vampire. I guess if you have face card synergy you could run midas mask for a while until you have most of your deck golden, but even then I would be tempted to swap to something else pretty quickly. Golden cards just don’t have much payoff. I would have buffed the devil tarot to target two before the magician for the same reason.
threaded - newest
I didn’t expect Rentals to be as infuriating as they are. But I’d take them over an even smaller hand any day…
Waiting for this on the Switch. The slight reduction on early antes should help for going further more consistently. With some decks my runs are often cut short by a bad draw before I had a chance to get good combos.
Also, very glad to see the edition and rarity tags to also make the corresponding joker free. Before, it wasn’t worth it 90% of the time since you needed a surplus of money first. Now, they can work as a potential run starter
Oh I’m so happy he added a toggle to reduce motion/swirl/gyrating
I couldn’t play sometimes bc it made me nauseated
Updated version of Love2D (the engine) - this fixes an issue on Windows and Steam Deck causing poor/stuttery performance for some players
Added VC++ 2022 redistributable as an installation requirement
General performance improvements
Added toggle for ‘Reduced Motion’, removing the swirly background, gyrating card motion, much of the ‘juice’ in the game
Changed default fallback tarot from Fool to Strength (when all tarots are on screen)
Banned top-up tag and Antimatter on Jokerless Challenge
Changed Gold Stake random seeds - now ensures that the first Legendary Joker on that seed is a Joker that you have not won with on Gold Stake (For Completionist++ hunting)
Changed ante scaling in white stake:
Changed ante scaling in green stake:
Changed ante scaling in purple stake:
Changed Orange Stake
Changed Gold Stake
Changed eternal to apply to Jokers in Buffoon packs
Changed Eternal/Rental/Perishable sticker location to be in the top left corner
Made some non-retroactive scaling Jokers incompatible with ‘Perishable’ (Ceremonial Dagger, Glass Joker, Hologram, Ride the Bus, runner, constellation, green joker, red card, madness, square joker, vampire, rocket, obelisk, lucky cat, flash card, spare trousers, castle, wee)
Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options
Upcoming blinds/tags can now be seen in the shop immediately after defeating a boss blind/cashing out
Some Blinds are now be banned on challenge runs - banned Crimson Heart, Verdant Leaf and Amber Acorn on ‘Jokerless’ - banned Verdant Leaf on ‘Typecast’ - banned Verdant Leaf on ‘Non-Perishable’ - banned The Plant on ‘Mad World’
Buffed Saturn
Buffed Neptune
Buffed Eris
Buffed Ceres
Square Joker now has a square sprite
Blue Joker sprite was fixed (2 out of place blue pixels)
Changed Uncommon tag - Now makes the uncommon joker free
Changed Rare tag - Now makes the rare joker free
Negative, Polychrome, Holo, Foil tags all make their respective joker free
Changed Investment to give $25 instead of $15
Changed 8 Ball - scrapped old effect, new effect -> 1 in 4 chance to spawn a tarot when any played 8 is scored
Changed Blue Seal - now creates the planet card of the final poker hand played during the round
Changed both Mad and Clever Joker - scrapped ‘contains 4 of a kind’ effect, now applies instead to any hand that contains a ‘Two Pair’
Changed Yorick - scrapped old effect, new effect -> gains X1 mult every 23 cards discarded (starts at X1)
Changed Magician Tarot - now applies lucky to 2 cards instead of 1
Changed Midas Mask - now only applies Gold enhancement to scoring face cards, costs $7 was $6
Changed Vampire
Changed Madness - now only applies on small/big blinds, not on boss blind selection
Changed To Do list - poker hand no longer changes on payout, always changes at end of round (won’t get stuck on Straight Flush)
Changed description of
I like most of these changes. Several jokers that immediately justified building around got toned back.
Magician giving two lucky cards instead of one makes lucky cat a lot stronger, and it’s getting buffed independently already. Steel joker nerf and glass joker buffs seem good too. Campfire nerf is harsh, but justified.
I’m surprised hologram isn’t getting nerfed. It quickly pays off with already good stuff like DNA or even certificate, and even without much synergy just buying standard packs makes it strong.
The vampire and midas mask nerfs seem overly harsh though. It was a powerful combo, but it required two specific uncommon jokers and time to scale. With both parts being harder to proc, and the payoff being cut in half, I can’t think of a situation where you would really want vampire. I guess if you have face card synergy you could run midas mask for a while until you have most of your deck golden, but even then I would be tempted to swap to something else pretty quickly. Golden cards just don’t have much payoff. I would have buffed the devil tarot to target two before the magician for the same reason.