Balatro - Patch 1.0.1f (store.steampowered.com)
from simple@lemm.ee to games@lemmy.world on 02 May 2024 09:33
https://lemm.ee/post/30937902

#games

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Scio@lemmy.world on 02 May 2024 10:04 next collapse

I didn’t expect Rentals to be as infuriating as they are. But I’d take them over an even smaller hand any day…

brsrklf@jlai.lu on 02 May 2024 10:48 next collapse

Waiting for this on the Switch. The slight reduction on early antes should help for going further more consistently. With some decks my runs are often cut short by a bad draw before I had a chance to get good combos.

rockerface@lemm.ee on 02 May 2024 11:01 collapse

Also, very glad to see the edition and rarity tags to also make the corresponding joker free. Before, it wasn’t worth it 90% of the time since you needed a surplus of money first. Now, they can work as a potential run starter

citrusface@lemmy.world on 02 May 2024 12:44 next collapse

Oh I’m so happy he added a toggle to reduce motion/swirl/gyrating

I couldn’t play sometimes bc it made me nauseated

citrusface@lemmy.world on 02 May 2024 12:45 next collapse

  • Updated version of Love2D (the engine) - this fixes an issue on Windows and Steam Deck causing poor/stuttery performance for some players

  • Added VC++ 2022 redistributable as an installation requirement

  • General performance improvements

  • Added toggle for ‘Reduced Motion’, removing the swirly background, gyrating card motion, much of the ‘juice’ in the game

  • Changed default fallback tarot from Fool to Strength (when all tarots are on screen)

  • Banned top-up tag and Antimatter on Jokerless Challenge

  • Changed Gold Stake random seeds - now ensures that the first Legendary Joker on that seed is a Joker that you have not won with on Gold Stake (For Completionist++ hunting)

  • Changed ante scaling in white stake:

    • Ante 3: 2800 -> 2000
    • Ante 4: 6000 -> 5000
  • Changed ante scaling in green stake:

    • Ante 2: 1000 -> 900
    • Ante 3: 3200 -> 2600
    • Ante 4: 9000 -> 8000
    • Ante 5: 18000 -> 20000
    • Ante 6: 32000 -> 36000
    • Ante 7: 56000 -> 60000
    • Ante 8: 90000 -> 100000
  • Changed ante scaling in purple stake:

    • Ante 2: 1200 -> 1000
    • Ante 3: 3600 -> 3200
    • Ante 4: 10000 -> 9000
    • Ante 6: 50000 -> 60000
    • Ante 7: 90000 -> 110000
    • Ante 8: 180000 -> 200000
  • Changed Orange Stake

    • Scrapped increasing pack cost
    • Added new ‘Perishable’ mechanic, Jokers have a 30% chance to have a ‘Perishable’ sticker, disabling them after 5 rounds
  • Changed Gold Stake

    • Scrapped -1 hand size
    • Added new ‘Rental’ mechanic, Jokers have a 30% chance to have a ‘Rental’ sticker (stacks with eternal/perishable), making them cost $1 up front and $3 every round
  • Changed eternal to apply to Jokers in Buffoon packs

  • Changed Eternal/Rental/Perishable sticker location to be in the top left corner

  • Made some non-retroactive scaling Jokers incompatible with ‘Perishable’ (Ceremonial Dagger, Glass Joker, Hologram, Ride the Bus, runner, constellation, green joker, red card, madness, square joker, vampire, rocket, obelisk, lucky cat, flash card, spare trousers, castle, wee)

  • Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options

  • Upcoming blinds/tags can now be seen in the shop immediately after defeating a boss blind/cashing out

  • Some Blinds are now be banned on challenge runs - banned Crimson Heart, Verdant Leaf and Amber Acorn on ‘Jokerless’ - banned Verdant Leaf on ‘Typecast’ - banned Verdant Leaf on ‘Non-Perishable’ - banned The Plant on ‘Mad World’

  • Buffed Saturn

    • Now gives +3 mult instead of +2 mult for Straights
  • Buffed Neptune

    • Now gives +4 mult instead of +3 mult for Straight Flush
  • Buffed Eris

    • Now gives +50 chips instead of +40 chips for Flush Five
  • Buffed Ceres

    • Now gives +4 mult instead of +3 mult for Flush House
  • Square Joker now has a square sprite

  • Blue Joker sprite was fixed (2 out of place blue pixels)

  • Changed Uncommon tag - Now makes the uncommon joker free

  • Changed Rare tag - Now makes the rare joker free

  • Negative, Polychrome, Holo, Foil tags all make their respective joker free

  • Changed Investment to give $25 instead of $15

  • Changed 8 Ball - scrapped old effect, new effect -> 1 in 4 chance to spawn a tarot when any played 8 is scored

  • Changed Blue Seal - now creates the planet card of the final poker hand played during the round

  • Changed both Mad and Clever Joker - scrapped ‘contains 4 of a kind’ effect, now applies instead to any hand that contains a ‘Two Pair’

  • Changed Yorick - scrapped old effect, new effect -> gains X1 mult every 23 cards discarded (starts at X1)

  • Changed Magician Tarot - now applies lucky to 2 cards instead of 1

  • Changed Midas Mask - now only applies Gold enhancement to scoring face cards, costs $7 was $6

  • Changed Vampire

    • now only removes enhancement from scoring cards
    • gives X0.1 mult per enhancement instead of X0.2 mult
  • Changed Madness - now only applies on small/big blinds, not on boss blind selection

  • Changed To Do list - poker hand no longer changes on payout, always changes at end of round (won’t get stuck on Straight Flush)

  • Changed description of

KombatWombat@lemmy.world on 02 May 2024 16:36 collapse

I like most of these changes. Several jokers that immediately justified building around got toned back.

Magician giving two lucky cards instead of one makes lucky cat a lot stronger, and it’s getting buffed independently already. Steel joker nerf and glass joker buffs seem good too. Campfire nerf is harsh, but justified.

I’m surprised hologram isn’t getting nerfed. It quickly pays off with already good stuff like DNA or even certificate, and even without much synergy just buying standard packs makes it strong.

The vampire and midas mask nerfs seem overly harsh though. It was a powerful combo, but it required two specific uncommon jokers and time to scale. With both parts being harder to proc, and the payoff being cut in half, I can’t think of a situation where you would really want vampire. I guess if you have face card synergy you could run midas mask for a while until you have most of your deck golden, but even then I would be tempted to swap to something else pretty quickly. Golden cards just don’t have much payoff. I would have buffed the devil tarot to target two before the magician for the same reason.