First/notable 3D games where you could dive below water (and walk on land)
from tobz619@lemmy.world to games@lemmy.world on 15 Jun 00:29
https://lemmy.world/post/31389190

Given the hate Mindseye is getting for omitting water interactions entirely, what are some 3D games that have solid or interesting water/land player-character interactions?

Obviously every GTA after San-Andreas, and every Zelda since OoT but are there many others?

#games

threaded - newest

salvaria@lemmy.blahaj.zone on 15 Jun 00:30 next collapse

Subnautica is majority underwater :)

tobz619@lemmy.world on 15 Jun 01:05 next collapse

Watched a guy playing it on a Steam Deck on the train: caught my interest. Would play if I had a Steam Deck. Might see if I can play it on an RP5 running Linux

FerretyFever0@fedia.io on 15 Jun 02:17 next collapse

Tbf, everything looks sick when you're watching a random person watch/play something. Or maybe that's just me

Mesophar@pawb.social on 15 Jun 19:17 collapse

It’s probably too much for a Raspberry Pi, but it runs perfectly fine on Linux

Grass@sh.itjust.works on 15 Jun 01:34 collapse

subnautica still scares the shit out of me. I went back to get the last couple achievements in the original and below zero but something about the original is just more scary.

Kolanaki@pawb.social on 15 Jun 00:38 next collapse

Super Mario 64.

Zarxrax@lemmy.world on 15 Jun 00:42 next collapse

I think tomb raider let you swim underwater.

jordanlund@lemmy.world on 15 Jun 00:42 next collapse

All of the Assassin’s Creed games… AFTER the first one.

The first one was notorious, if you so much as got a toe wet it was instant death. LOL.

tobz619@lemmy.world on 15 Jun 01:22 next collapse

Haha that’s the kind of thing I love!! the developers that stopped water being a limitation and turned it into some kind of feature

For example, in the infamous games, you’re an electric man so waist high water kills you, and shallower water conducts your electricity. If an enemy also stands in that water, it’s an instant kill on them

Made up instantly for the fact you couldn’t swim lol.

Zahille7@lemmy.world on 15 Jun 09:19 collapse

My evil run in Infamous, I would just find a group of people next to a puddle and just walk right onto it. Then I’d just watch as people would panic and run right into the water. Fun times.

edgemaster72@lemmy.world on 15 Jun 03:26 collapse

Me jumping on dock posts praying that Altair doesn’t decide to do a sudden 90 degree turn into death water:

<img alt="" src="https://media1.tenor.com/m/Fp0JJdxY6msAAAAC/yes-sweating.gif">

jordanlund@lemmy.world on 15 Jun 18:58 collapse

I blamed it on Altair growing up in the desert. Not a lot of opportunities to learn how to swim. :)

KoboldCoterie@pawb.social on 15 Jun 00:55 next collapse

Marathon 2 (1995) let you go underwater.

tal@lemmy.today on 15 Jun 02:01 collapse

Obligatory Marathon 2 theme music

KoboldCoterie@pawb.social on 15 Jun 02:07 collapse

Man, I’d forgotten how utterly baller that theme is.

Lembot_0003@lemmy.zip on 15 Jun 00:56 next collapse

Blood/Duke Nukem 3d or other Build engine based games allow underwater swimming.

modernangel@sh.itjust.works on 15 Jun 01:08 next collapse

Fond memories of drowning in Quake {1996}

ShadowRam@fedia.io on 15 Jun 02:35 collapse

Lighting Gun.

Those with 3D accelerators had transparent water and could see people under the surface and kill them.

Those without got screwed.

technomad@slrpnk.net on 15 Jun 01:13 next collapse

Certainly not the first by any means, but I was really impressed with the way that the Ori games handled diving. The omni-directional controls are 🤌

capt_wolf@lemmy.world on 15 Jun 02:11 next collapse

Everblue 2 for the PS2 is one of my all-time favorite games. I play it about once a year. The original was an EU only release thst I didn’t get to play until a few years ago. It also had a sort of spiritual successor with Endless Ocean 1 & 2 for the Wii, made by the same developer. However, the first one didn’t have any of the treasure finding mechanics and there was no real threat to the player at any time. Neither series really let you walk on land, so to speak. The Everblue games do have above water parts, you return to the island between dives to talk to people, sell treasure, sleep and such, but they’re prerendered images that are more like a point and click adventure. There were a couple pc games I played around the same time that were made by independent developers that never really took off.

mohab@piefed.social on 15 Jun 02:37 next collapse

Running on water in NG2 is super fucking cool.

In The Wonderful 101, you can dive under water when you carry a hammer (heavy weapon), otherwise you swim on the surface.

Ashtear@lemmy.zip on 15 Jun 03:04 next collapse

Half-Life 2 always stands out in my mind for this due to it being such a physics playground.

I usually hate water areas in games, though 😂 Especially the Zelda ones.

owenfromcanada@lemmy.ca on 15 Jun 03:05 next collapse

Morrowind (2002) not only let you swim, there were spells that could extend your breath and let you walk on water.

Zahille7@lemmy.world on 15 Jun 09:20 collapse

You could levitate and so many of the caves and dungeons in that game had straight up secret areas you could only get to by levitating.

There’s a side quest that you can only get if you levitate up to a ledge at the very bottom of a Daedric ruin.

owenfromcanada@lemmy.ca on 15 Jun 03:07 next collapse

Also, Wave Race 64 (1996) is sort of entirely based on that… but the water physics were pretty cool at the time, and there were even parts where you could take a jump and dive under obstacles.

Vegeta@lemmy.ca on 15 Jun 03:22 next collapse

DK64 comes to mind.

SolidShake@lemmy.world on 15 Jun 04:06 next collapse

Tomb raider

bus_factor@lemmy.world on 15 Jun 04:08 collapse

The first was probably Duke Nukem 3D, released January 29th, 1996:

…fandom.com/…/Water_mechanics_in_Duke_Nukem_3D

If you consider their hacky approach to 3D cheating (they didn’t support one part of a level to be above another, and implemented looking up/down by just distorting the image, so all corners were too pointy), then you’d have to wait a few months for Quake.

The first actually 3D first person game was Quake, released June 22nd, 1996, and it let you swim:

quake.fandom.com/wiki/Water_(Q1)