Remedy is in control | The Verge (www.theverge.com)
from Handmaid@lemmy.zip to games@lemmy.world on 25 Jun 16:19
https://lemmy.zip/post/42318851

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#games

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pogodem0n@lemmy.world on 25 Jun 18:01 next collapse

Love how Remedy’s game styles is right up my alley. I really hope somewhat niche nature of these games does not deter their success.

leave_it_blank@lemmy.world on 25 Jun 18:17 next collapse

I played Control the first time without problems.

The second time my save games got messed up after doing the first mission for the janitor. Seemed my old cloud save games fucked it up. It became a mess.

The third time I deleted every cloud save, and it worked. Then, after ten hours the game crashed. And I lost three missions. And a lot of progress. None of the auto saves fixed it.

Dear Remedy, I have a PC. With a hard drive. I have room for thousands of save games. Let me fucking save my game myself!!

I had good memories of Control, but now my memories consist only of frustration. Why don’t Devs put in a reasonable save system in their games?

Supervisor194@lemmy.world on 25 Jun 18:54 next collapse

I had the same complaint about Deathloop. If I’m playing the single-player only version, then why do I have to restart the loop if I suddenly have to quit? And why does the game warn me that I will lose all unsaved progress? You literally can’t save!

leave_it_blank@lemmy.world on 25 Jun 19:04 next collapse

God, I hate shit like that! When it makes you wonder if you can quit the game because it’s late for example. Does it save? When did it save last? That’s just asshole design.

I’m playing Prey at the moment, it has quick saves aside of regular manual saving. It’s so comfortable!

Regrettable_incident@lemmy.world on 25 Jun 19:15 collapse

It’s been a while since I played deathloop but I seem to remember you can only save the game certain times, I think only when you’re in the tunnels and time has passed.

Supervisor194@lemmy.world on 25 Jun 23:42 collapse

Yes, when you make it back into the tunnels, the game considers it a finished loop and advances to the next day segment, which is sort of like a save point but you can’t save your progress during a loop and come back to it. When you make it back to your “save point” at the tunnel and the day advances, if you hit escape and exit the game, the game is all “Are you sure you want to do this? All unsaved progress will be lost” - as if there were some further action you could take, but there isn’t. It’s like they had a save function in at one point but decided against it, then never fixed the exit verbiage.

FinalRemix@lemmy.world on 25 Jun 21:07 next collapse

Can’t you just turn off Cloud Syncing? You can disable it on GoG, at least.

leave_it_blank@lemmy.world on 25 Jun 23:13 collapse

Thanks, but that’s what I did the third time after reading about that problem. I guess it was the crash that time that screwed with the auto saves.

StargazingDog@lemmy.world on 26 Jun 12:14 collapse

Cloud saves? I just played the game a month ago (Steam version) and the game has no native cloud saves. Is this an Epic Store thing?

However, I do have the problem where the game randomly freezes. It seems to be a known issues for years that is still not fixed. :(

leave_it_blank@lemmy.world on 26 Jun 20:14 collapse

Gog, it has cloud saves there. Also I should have written a script to copy the save files every twenty minutes or so in the background. Would have saved me after the crash I guess…

masterspace@lemmy.ca on 25 Jun 19:19 next collapse

Alan Wake, Quantum Break, Control, and Alan Wake 2, are all some of my all time favourite games.

Going to wait for the next patch before trying out FBC Firebreak, but I’m excited and can’t wait for the Max Payne remakes and Control 2.

RabidStork@lemm.ee on 26 Jun 01:37 collapse

Good idea waiting on Firebreak. I’ve dabbled thanks to it being included in the PS+ Extra tier and have some thoughts. It’s clearly a Double-A or even Single-A if that exists game that feels like a fun side project while Control 2 is in the works. There is fun to be had in it especially if you can get friends involved but it isn’t a game with staying power. I feel like I’ll keep it installed for a while and play a few rounds every now and again, checking on the patches, and just using it for a fun romp with no commitment. It is certainly light on content and buggy though so a few patches wouldn’t go amiss.

Kolanaki@pawb.social on 26 Jun 01:46 collapse

I keep playing it just because it’s something to do, but I feel it really misses the mark of what the Control franchise should be about. The world is interesting. It told interesting stories within the confines of a single player game. Firebreak doesn’t seem to have a story at all, and the action is pretty average with the same mininal enemy variety as Control. It also does not feel like a game from a company like Remedy; it’s half-cooked and janky. It works but it’s not quite polished.

Kolanaki@pawb.social on 26 Jun 01:39 collapse

I would hope so. I mean, they made it. It’d be weird if, say, Bungie was in Control. 🤷‍♂️