They haven't released anything in 12 years, how is this milking the franchise
wraithcoop@programming.dev
on 02 Aug 05:31
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Hello fellow kids, remember the BioShock game series? Now you can buy more, now with added Circus of Value™ boosts! $4.99 to unlock a new exclusive ability!
Just let a series be, not everything needs endless sequels. Come up with something new.
One of my gripes with that game is the singular ending for the main game. Otherwise it definitely feels new compared to the original.
redhorsejacket@lemmy.world
on 04 Aug 13:30
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Idk, I suppose you can argue that the binary morality system of the first BioShock was integral to the franchise identity, considering the time it came out and all, but I don’t hate that Infinite has one definitive ending to the story it wanted to tell. In fact, given the game’s emphasis on tropes and meta commentary, I’d imagine that setting a story in a universe with infinite possibilities and then removing the “choice” from the player to influence the ending was done deliberately. However, it’s been a decade since I played it, so I could certainly be misremembering some details.
MilitantAtheist@lemmy.world
on 05 Aug 11:25
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Needs to be a massive multiplayer live games as a service product. /s
threaded - newest
Gotta milk the franchise for all it’s worth until there’s nothing left
They haven't released anything in 12 years, how is this milking the franchise
Just let a series be, not everything needs endless sequels. Come up with something new.
I thought BioShock Infinite felt like something new compared to the first two.
One of my gripes with that game is the singular ending for the main game. Otherwise it definitely feels new compared to the original.
Idk, I suppose you can argue that the binary morality system of the first BioShock was integral to the franchise identity, considering the time it came out and all, but I don’t hate that Infinite has one definitive ending to the story it wanted to tell. In fact, given the game’s emphasis on tropes and meta commentary, I’d imagine that setting a story in a universe with infinite possibilities and then removing the “choice” from the player to influence the ending was done deliberately. However, it’s been a decade since I played it, so I could certainly be misremembering some details.
Needs to be a massive multiplayer live games as a service product. /s