DOOM: The Dark Ages | Update 2 Release Notes (slayersclub.bethesda.net)
from simple@piefed.social to games@lemmy.world on 07 Aug 22:14
https://piefed.social/post/1124413

Slow-mo slider, finally. They also nerfed the Supper shotgun and rebalanced the impaler so there's finally a reason to use any other weapon. This fixed most of my issues with the game.

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pycorax@sh.itjust.works on 08 Aug 01:36 collapse

Did the variety of enemies that require different weapons not already provide a reason to use different guns? I actually found myself swapping weapons a lot to be able to overheat shields, deal with special enemies and more.

Poopfeast420@discuss.tchncs.de on 08 Aug 10:10 collapse

variety of enemies that require different weapons

I had a totally different experience. In my first playthrough I just switched weapons, when I felt like it (and for level challenges), because there’s just no reason otherwise. And the second playthrough was with only the SSG in the first half and Impaler in the second, and they just shredded everything.

pycorax@sh.itjust.works on 08 Aug 10:20 collapse

Hmm could I ask what difficulty you’re playing at? I’m still at the early chapters though.

simple@piefed.social on 08 Aug 10:52 next collapse

I'm still at the early chapters though.

That's definitely it. Soon you'll get upgrades that make special enemies trivial, like a shield upgrade that clears all shields when thrown. After that you can finish the entire game without switching weapons once.

Poopfeast420@discuss.tchncs.de on 08 Aug 15:07 collapse

I played on default Nightmare and then some custom turbo mode (150% game speed with lower damage taken and dealt, and a bit more).

As the OP said, after a few levels you can get upgrades that destroys shielded enemies quickly and for some reason the game starts spawning mostly superheated ones anyway, so you can just instantly blow those groups up.