Poayjay@lemmy.world
on 30 Nov 2023 12:07
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I don’t get that at all. Elden Ring was already painfully long. If you tried to do everything you ended up super OP. It became an absolute slug to get through. It was super repetitive. I can’t imagine anything they could add with a DLC that could improve that. I don’t get the hype for the DLC.
You have to intentionally level up, you know that right? It’s not like you auto-level, you can beat the game at level 1.
schmidtster@lemmy.world
on 30 Nov 2023 13:39
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In majority of other games it would be a valid scaling complaint. Yes you don’t need to level, but it’s part of the game as well, it should be implemented correctly so everyone can enjoy all parts of the game.
On the contrary, it’s precisely because you can level at your own needed pace, ie go off and grind if you can’t beat a part of the game, or keep going if you over-level, that makes it more enjoyable for more people.
schmidtster@lemmy.world
on 30 Nov 2023 13:54
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Exactly, that’s why people can set their own difficulty by leveling as they please. I’m not insinuating that choice is bad, I’m stating that the flexible system in ER accounts for player preference.
schmidtster@lemmy.world
on 30 Nov 2023 14:01
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… so you have to be good enough at the game first, to be able to level up, to make the game easier. What a great system!…. You’re suggesting grinding to make the game easier, peoples biggest complaints about JRPGS….
The game lacks a difficulty option, that’s another valid complaint, but didn’t fit their vision.
The game isn’t hard to level up, there are numerous no-issue, fast grinding spots. It doesn’t take hours to level, it takes going to a quick position, swinging your weapon a few times, and then leveling up.
The lack of a difficulty option is a good thing, it prevents elitism and allows the game to be properly balanced without resorting to artificial difficulty increases like blanket damage changes.
All in all, I don’t see what your issue is. Are you arguing that ER shouldn’t have leveling at the pace the player chooses, and instead increases in level based on what area you have unlocked, or something?
schmidtster@lemmy.world
on 30 Nov 2023 14:41
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Prevents elitism?
Theres a comment that responded to me just saying they beat it at level 1.
It makes it worse lmfao.
The issue is scaling. You can’t do all the content in the game without being massively over leveled or have to intently go out of your to do stuff to make it fun. It’s a major issue with the game, I know you’re ignoring it, but it’s a valid complaint mate.
Yes, it prevents elitism. If you have difficulty sliders, rather than accessibility options, in a game known for difficulty, you will have endless numbers of elitists claiming only the hardest difficulty is valid.
Rather than having difficulty options, allow players to tailor the difficulty to their own preferences via leveling at their leisure.
You still haven’t explained what you actually want.
schmidtster@lemmy.world
on 30 Nov 2023 14:45
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… I explained it multiple times… Scaling Or having to intentionally waste time doing stuff to make it fun.
And how is people saying to play it at lvl 1 any different than those saying play it at the highest difficulty?
You did not. “Scaling” already exists in the game. What change to scaling do you want to make? Have the content match your level, regardless of location? That has numerous issues, not the least of which being a complete removal of player choice with regards to difficulty, or the absolute removal of any sense of progression.
Playing at level 1 vs a difficulty slider is a flexible choice. If there’s a difficulty slider, unless you have literally hundreds of options, you cannot fine tune difficulty. If you automatically level, you cannot maintain your chosen difficulty and match it to what you want.
You just don’t understand game design, that’s not my problem.
schmidtster@lemmy.world
on 30 Nov 2023 14:53
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All there is here is a difference in perspectives on what good design should be.
You agree with Elden Rings marketing and I don’t since there’s other games that do things differently but better too. Different strokes for different folks.
But hey, insult me, that’ll make people want to accept your opinion lmfao.
You threw insults first, you said I fell for the marketing, rather than acknowledging that I had a different opinion.
You still never answered what you actually want, just a vague “scaling” desire despite the game already having scaling, and there being countless types and formulas for scaling. We can’t even discuss anything if you won’t say what you think can do it better, lol.
schmidtster@lemmy.world
on 30 Nov 2023 15:08
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I acknowledge your different opinion many comments ago. And I asked a question, that’s not insulting.
I directly asked you what you wanted. You said “scaling,” that’s nothing without specifying what you actually mean. That’s like saying “sword” would fix Elden Ring, lol.
You clearly don’t want to actually talk, just virtue signal.
schmidtster@lemmy.world
on 30 Nov 2023 15:35
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I said more than that, must have missed it on your high horse.
whostosay@lemmy.world
on 01 Dec 2023 01:03
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If you’re wrong, just quentuple-down.
TonyTonyChopper@mander.xyz
on 30 Nov 2023 13:54
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it’s actually pretty easy to beat without levelling up, I did it
schmidtster@lemmy.world
on 30 Nov 2023 13:55
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Ah yes, everyone else’s opinion is invalid because you are better at the game.
Gotcha.
TonyTonyChopper@mander.xyz
on 01 Dec 2023 02:20
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yeah that’s right
Frogster8@lemmy.world
on 30 Nov 2023 12:41
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Opposite for me completely. I spent 120hrs on it and it flew by completely, I was sad when it ended and found I got no satisfaction from ng+ and also, couldn’t bring myself to do a raw ng again with exploration of everything.
So new content is precisely what would entice me back to this and what I want.
OptiZonion@lemmy.world
on 30 Nov 2023 12:48
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I adored the game and also spent a little over 120h in it, but it’s commonly accepted that past the capital, the game kind of lose its pacing and starts iterating on the same ideas, just in different settings.
sparky1337@ttrpg.network
on 30 Nov 2023 13:13
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Damn I had completely different experience. I think I’m on NG+4 with almost 300 hours.
Restaldt@lemmy.world
on 30 Nov 2023 15:36
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Same i only quit because i had tried every weapon, incantation, and spell over like 5 different characters using just about every build i could imagine enjoying
I don’t honestly get the downvotes, this is a valid point of view.
It’s not one I agree with, but I do agree Elden Ring was rushed with too much content planned.
This may however help with that.
I really hope the DLC expands and fixes core game issues, instead of thinking it has to add even more bloated areas to the game.
Like new areas are good, but don’t make them just to have more areas (I’m looking at you, swamp and dungeons).
vlad76@lemmy.sdf.org
on 30 Nov 2023 13:07
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You’re complaining that a game has too much content?
schmidtster@lemmy.world
on 30 Nov 2023 13:40
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Games not scaled for you play all the content, not entirely the same complaint.
iAmTheTot@kbin.social
on 30 Nov 2023 14:51
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I mean, it kinda is though? The stats all have diminishing returns.
schmidtster@lemmy.world
on 30 Nov 2023 14:56
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If you did all the content you would probably be max at everything by the time you finish a playthrough unless you lose lots of souls. Would there be an enemy or boss that would be significant hurdle for content to be fun at that point? Or would you intentionally need to do stuff to make it fun.
Because of the diminishing returns you would actually also hit that point far earlier than max level as well.
Cybersteel@lemmy.world
on 30 Nov 2023 15:05
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It’s bad though because it has too much stuff to do but in a way that makes it so there’s nothing to do at the same time. Lazy lazy Miyazaki. Had more fun with Tears of the Kingdom.
Gabagoolzoo@kbin.social
on 30 Nov 2023 17:58
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So... Miyazaki is lazy because there's a lot of optional content?
HaoBianTai@lemmy.dbzer0.com
on 30 Nov 2023 15:28
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Idk what you’re on about, I platinum’d the game and I’m only RL200 in NG+3. RL200 is enough for a decently strong (but not OP at NG+3) battle mage class. I stopped leveling after hitting 200 at the end of my NG+2 playthrough and plan to play the DLC after NG+3 at the same RL.
It’s not too much to ask that a Soulsborne enthusiast who’s replayed the game multiple times and put in over 150hrs just decide when enough is enough regarding leveling. It’s been that way since Demon Souls. It’s an intentional part of the game design.
Why would you expect the game “scale” and retain its difficulty when you are 99 in every single stat? That’s ridiculous.
schmidtster@lemmy.world
on 30 Nov 2023 15:56
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So you had to reset the game increasing the difficulty to get more out of it. That’s not doing it in one playthrough.
Breezy@lemmy.world
on 30 Nov 2023 22:49
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Why are you even here, the way you’ve said things clearly shows you havent played or if you had you probably dropped it because you couldnt clear the first boss.
HaoBianTai@lemmy.dbzer0.com
on 01 Dec 2023 04:44
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What are you even talking about, do you understand the concept of new game plus? I cleared all content in a single playthrough at RL150 after 100 hours, NG+ is required to get all endings and platinum the game just like most RPGs.
Idk if things are different for play station, but on xbox i got all endings on my first playthrough with some cloud storage shit. Ive been waiting forever to play the dlc on my ng+.
HaoBianTai@lemmy.dbzer0.com
on 02 Dec 2023 17:47
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Yeah, I think if you pay attention you can do it in a single playthrough, I went through blind the first time and didn’t start paying attention to guides until post game, so I’d missed a couple side quests and trophies. And then even paying attention on NG+ I missed one, so here I am at three playthroughs waiting for DLC.
iAmTheTot@kbin.social
on 30 Nov 2023 17:27
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Not even close. I 100%'d the game and you don't get anywhere close to max everything. Plus, my point was that max everything actually doesn't make a huge difference because you get diminishing returns from each stat. For example a 70 in a stat vs a 99 in a stat is almost nothing.
You control when you gain stats. You don’t have to level up. You can literally do 100% of the content and stay a level 1 Wretch the entire time. It’s one of the most common challenge runs.
Neato@kbin.social
on 30 Nov 2023 13:43
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ER did have a lot of reused assets and bosses in the tons of little dungeons. Those things were only interesting for the unique puzzles they sometimes had.
I have to expect the expansion will have all new content without much reuse. They've had as long as they need to make whatever they want. And traditionally Fromsoft expansions tend to be well received.
Montagge@kbin.social
on 30 Nov 2023 14:50
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It would be as painful if the world wasn't just a bunch of copy paste bullshit
caut_R@lemmy.world
on 30 Nov 2023 12:32
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Hope they‘ll implement a bunch of image reconstruction techniques with the update. And maybe generally optimize the game better, but not gonna get my hopes up…
soupcat@sopuli.xyz
on 30 Nov 2023 12:38
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image reconstruction techniques?
caut_R@lemmy.world
on 30 Nov 2023 12:43
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FSR2, DLSS, XeSS and such
Touching_Grass@lemmy.world
on 30 Nov 2023 13:16
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Ms paint, meme creator, PicsArt ai photo editor for android.
Real next gen stuff
TheEntity@kbin.social
on 30 Nov 2023 13:38
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Apart from being hardcapped at 60 FPS, is Elden Ring even running badly? In my experience its performance is pretty reasonable.
TonyTonyChopper@mander.xyz
on 30 Nov 2023 13:53
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you can get mods to make it run over 60. But the framrate plummets with ray tracing on for negligible visual difference since they only do it for shadows
WidowersWife@feddit.de
on 30 Nov 2023 13:55
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When I played it, it had the same bug as DS3. Every now and then a very short stutter and it had nothing to do with the pc it was running on, it was an engine issue, I think. Don’t know if it is fixed by now but that one really hurt, because a stutter can mean death in those worlds.
Zoboomafoo@lemmy.world
on 30 Nov 2023 14:42
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In other souls games, that stutter was caused by invaders connecting to your session. It throws me off every time it happens in Elden Ring for some other reason
HaoBianTai@lemmy.dbzer0.com
on 30 Nov 2023 15:18
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I think this one was level streaming related. It only happened during traversal (mostly) and was severe, plenty of YT videos showing it.
It disappeared entirely once I upgraded to a 3D V-Cache chip (5600x -> 5800x3d).
SpacetimeMachine@lemmy.world
on 30 Nov 2023 16:26
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Seems likely. It only stutters on Windows - run it through Proton on Linux, where it’s translating it all to Vulkan, and it’s silky smooth. Maybe off by a frame or two as well of course, but it’s pretty much locked to 60 fps in either case on my machine and can’t really check. DirectX seems quite bad for hitching when a new shader is loaded - they’d all be pre-compiled on a console since the devs know exactly what the target hardware is, so if you don’t rewrite your engine on Windows to accommodate it, then you’ll have problems.
OscarRobin@lemmy.world
on 01 Dec 2023 01:57
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It has constant awful shader compilation stutter.
Carighan@lemmy.world
on 30 Nov 2023 14:28
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It’s FROM, they still loathe PCs on a personal level. Or at least it always feels that way. They get ordered to release on PC, and they do, but they curse them every step of the way and fuck it up as much as they can without getting fired.
Restaldt@lemmy.world
on 30 Nov 2023 15:33
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Ac6 was great on pc
Keyboard and mouse worked fine.
Admittedly thats the first fromsoft game i could play with kbm but still
They are getting better
bilb@lem.monster
on 30 Nov 2023 15:39
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I don’t think anything was wrong with Sekiro. Maybe because it’s not online?
iheartneopets@lemm.ee
on 30 Nov 2023 15:46
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So I don’t think this is a specifically Fromsoft issue. Lots of Japanese game companies struggle with that, and it seems to be because the lion’s share of Japanese gamers use consoles, not PC. So I think a lot of Japanese companies don’t have a ton of experience optimizing for PC.
micka190@lemmy.world
on 30 Nov 2023 16:38
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And then there’s the Fox Engine. God I hate what Konami did to Kojima.
Gabagoolzoo@kbin.social
on 30 Nov 2023 17:55
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From was a big part in paving the way for Japanese console games to come to Steam in the first place with Dark Souls in 2012. Most of their ports are perfectly fine.
iheartneopets@lemm.ee
on 30 Nov 2023 14:41
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I’ve been excited for this ever since they released the promo artwork! The speculation I’ve seen is that we’ll probably see at least a trailer at the game awards, and probably a full drop by February—based on financial projections for the game released by Kadokawa (the parent company).
We shall see! I love the lore, so I can’t wait to get my hands on more of it.
threaded - newest
I don’t get that at all. Elden Ring was already painfully long. If you tried to do everything you ended up super OP. It became an absolute slug to get through. It was super repetitive. I can’t imagine anything they could add with a DLC that could improve that. I don’t get the hype for the DLC.
You have to intentionally level up, you know that right? It’s not like you auto-level, you can beat the game at level 1.
In majority of other games it would be a valid scaling complaint. Yes you don’t need to level, but it’s part of the game as well, it should be implemented correctly so everyone can enjoy all parts of the game.
Not just don’t level up to enjoy it.
On the contrary, it’s precisely because you can level at your own needed pace, ie go off and grind if you can’t beat a part of the game, or keep going if you over-level, that makes it more enjoyable for more people.
News flash, people enjoy different things.
Exactly, that’s why people can set their own difficulty by leveling as they please. I’m not insinuating that choice is bad, I’m stating that the flexible system in ER accounts for player preference.
… so you have to be good enough at the game first, to be able to level up, to make the game easier. What a great system!…. You’re suggesting grinding to make the game easier, peoples biggest complaints about JRPGS….
The game lacks a difficulty option, that’s another valid complaint, but didn’t fit their vision.
The game isn’t hard to level up, there are numerous no-issue, fast grinding spots. It doesn’t take hours to level, it takes going to a quick position, swinging your weapon a few times, and then leveling up.
The lack of a difficulty option is a good thing, it prevents elitism and allows the game to be properly balanced without resorting to artificial difficulty increases like blanket damage changes.
All in all, I don’t see what your issue is. Are you arguing that ER shouldn’t have leveling at the pace the player chooses, and instead increases in level based on what area you have unlocked, or something?
.
Yes.
Prevents elitism?
Theres a comment that responded to me just saying they beat it at level 1.
It makes it worse lmfao.
The issue is scaling. You can’t do all the content in the game without being massively over leveled or have to intently go out of your to do stuff to make it fun. It’s a major issue with the game, I know you’re ignoring it, but it’s a valid complaint mate.
Yes, it prevents elitism. If you have difficulty sliders, rather than accessibility options, in a game known for difficulty, you will have endless numbers of elitists claiming only the hardest difficulty is valid.
Rather than having difficulty options, allow players to tailor the difficulty to their own preferences via leveling at their leisure.
You still haven’t explained what you actually want.
… I explained it multiple times… Scaling Or having to intentionally waste time doing stuff to make it fun.
And how is people saying to play it at lvl 1 any different than those saying play it at the highest difficulty?
You just ate up their marketing didn’t you?
You did not. “Scaling” already exists in the game. What change to scaling do you want to make? Have the content match your level, regardless of location? That has numerous issues, not the least of which being a complete removal of player choice with regards to difficulty, or the absolute removal of any sense of progression.
Playing at level 1 vs a difficulty slider is a flexible choice. If there’s a difficulty slider, unless you have literally hundreds of options, you cannot fine tune difficulty. If you automatically level, you cannot maintain your chosen difficulty and match it to what you want.
You just don’t understand game design, that’s not my problem.
All there is here is a difference in perspectives on what good design should be.
You agree with Elden Rings marketing and I don’t since there’s other games that do things differently but better too. Different strokes for different folks.
But hey, insult me, that’ll make people want to accept your opinion lmfao.
You threw insults first, you said I fell for the marketing, rather than acknowledging that I had a different opinion.
You still never answered what you actually want, just a vague “scaling” desire despite the game already having scaling, and there being countless types and formulas for scaling. We can’t even discuss anything if you won’t say what you think can do it better, lol.
I acknowledge your different opinion many comments ago. And I asked a question, that’s not insulting.
And yes I have, you’ve ignored it.
I directly asked you what you wanted. You said “scaling,” that’s nothing without specifying what you actually mean. That’s like saying “sword” would fix Elden Ring, lol.
You clearly don’t want to actually talk, just virtue signal.
I said more than that, must have missed it on your high horse.
If you’re wrong, just quentuple-down.
it’s actually pretty easy to beat without levelling up, I did it
Ah yes, everyone else’s opinion is invalid because you are better at the game.
Gotcha.
yeah that’s right
Opposite for me completely. I spent 120hrs on it and it flew by completely, I was sad when it ended and found I got no satisfaction from ng+ and also, couldn’t bring myself to do a raw ng again with exploration of everything.
So new content is precisely what would entice me back to this and what I want.
I adored the game and also spent a little over 120h in it, but it’s commonly accepted that past the capital, the game kind of lose its pacing and starts iterating on the same ideas, just in different settings.
Damn I had completely different experience. I think I’m on NG+4 with almost 300 hours.
Same i only quit because i had tried every weapon, incantation, and spell over like 5 different characters using just about every build i could imagine enjoying
And i was at 420.69 hours so lol
I don’t honestly get the downvotes, this is a valid point of view.
It’s not one I agree with, but I do agree Elden Ring was rushed with too much content planned.
This may however help with that.
I really hope the DLC expands and fixes core game issues, instead of thinking it has to add even more bloated areas to the game.
Like new areas are good, but don’t make them just to have more areas (I’m looking at you, swamp and dungeons).
You’re complaining that a game has too much content?
Games not scaled for you play all the content, not entirely the same complaint.
I mean, it kinda is though? The stats all have diminishing returns.
If you did all the content you would probably be max at everything by the time you finish a playthrough unless you lose lots of souls. Would there be an enemy or boss that would be significant hurdle for content to be fun at that point? Or would you intentionally need to do stuff to make it fun.
Because of the diminishing returns you would actually also hit that point far earlier than max level as well.
It’s bad though because it has too much stuff to do but in a way that makes it so there’s nothing to do at the same time. Lazy lazy Miyazaki. Had more fun with Tears of the Kingdom.
So... Miyazaki is lazy because there's a lot of optional content?
.
Idk what you’re on about, I platinum’d the game and I’m only RL200 in NG+3. RL200 is enough for a decently strong (but not OP at NG+3) battle mage class. I stopped leveling after hitting 200 at the end of my NG+2 playthrough and plan to play the DLC after NG+3 at the same RL.
It’s not too much to ask that a Soulsborne enthusiast who’s replayed the game multiple times and put in over 150hrs just decide when enough is enough regarding leveling. It’s been that way since Demon Souls. It’s an intentional part of the game design.
Why would you expect the game “scale” and retain its difficulty when you are 99 in every single stat? That’s ridiculous.
So you had to reset the game increasing the difficulty to get more out of it. That’s not doing it in one playthrough.
Why are you even here, the way you’ve said things clearly shows you havent played or if you had you probably dropped it because you couldnt clear the first boss.
What are you even talking about, do you understand the concept of new game plus? I cleared all content in a single playthrough at RL150 after 100 hours, NG+ is required to get all endings and platinum the game just like most RPGs.
Idk if things are different for play station, but on xbox i got all endings on my first playthrough with some cloud storage shit. Ive been waiting forever to play the dlc on my ng+.
Yeah, I think if you pay attention you can do it in a single playthrough, I went through blind the first time and didn’t start paying attention to guides until post game, so I’d missed a couple side quests and trophies. And then even paying attention on NG+ I missed one, so here I am at three playthroughs waiting for DLC.
Not even close. I 100%'d the game and you don't get anywhere close to max everything. Plus, my point was that max everything actually doesn't make a huge difference because you get diminishing returns from each stat. For example a 70 in a stat vs a 99 in a stat is almost nothing.
You control when you gain stats. You don’t have to level up. You can literally do 100% of the content and stay a level 1 Wretch the entire time. It’s one of the most common challenge runs.
ER did have a lot of reused assets and bosses in the tons of little dungeons. Those things were only interesting for the unique puzzles they sometimes had.
I have to expect the expansion will have all new content without much reuse. They've had as long as they need to make whatever they want. And traditionally Fromsoft expansions tend to be well received.
It would be as painful if the world wasn't just a bunch of copy paste bullshit
.
Hope they‘ll implement a bunch of image reconstruction techniques with the update. And maybe generally optimize the game better, but not gonna get my hopes up…
image reconstruction techniques?
FSR2, DLSS, XeSS and such
Ms paint, meme creator, PicsArt ai photo editor for android.
Real next gen stuff
Apart from being hardcapped at 60 FPS, is Elden Ring even running badly? In my experience its performance is pretty reasonable.
you can get mods to make it run over 60. But the framrate plummets with ray tracing on for negligible visual difference since they only do it for shadows
.
.
.
When I played it, it had the same bug as DS3. Every now and then a very short stutter and it had nothing to do with the pc it was running on, it was an engine issue, I think. Don’t know if it is fixed by now but that one really hurt, because a stutter can mean death in those worlds.
In other souls games, that stutter was caused by invaders connecting to your session. It throws me off every time it happens in Elden Ring for some other reason
I think this one was level streaming related. It only happened during traversal (mostly) and was severe, plenty of YT videos showing it.
It disappeared entirely once I upgraded to a 3D V-Cache chip (5600x -> 5800x3d).
I thought that is a shader building issue.
Seems likely. It only stutters on Windows - run it through Proton on Linux, where it’s translating it all to Vulkan, and it’s silky smooth. Maybe off by a frame or two as well of course, but it’s pretty much locked to 60 fps in either case on my machine and can’t really check. DirectX seems quite bad for hitching when a new shader is loaded - they’d all be pre-compiled on a console since the devs know exactly what the target hardware is, so if you don’t rewrite your engine on Windows to accommodate it, then you’ll have problems.
.
It has constant awful shader compilation stutter.
It’s FROM, they still loathe PCs on a personal level. Or at least it always feels that way. They get ordered to release on PC, and they do, but they curse them every step of the way and fuck it up as much as they can without getting fired.
Ac6 was great on pc
Keyboard and mouse worked fine.
Admittedly thats the first fromsoft game i could play with kbm but still
They are getting better
I don’t think anything was wrong with Sekiro. Maybe because it’s not online?
So I don’t think this is a specifically Fromsoft issue. Lots of Japanese game companies struggle with that, and it seems to be because the lion’s share of Japanese gamers use consoles, not PC. So I think a lot of Japanese companies don’t have a ton of experience optimizing for PC.
And then there’s the Fox Engine. God I hate what Konami did to Kojima.
From was a big part in paving the way for Japanese console games to come to Steam in the first place with Dark Souls in 2012. Most of their ports are perfectly fine.
I’ve been excited for this ever since they released the promo artwork! The speculation I’ve seen is that we’ll probably see at least a trailer at the game awards, and probably a full drop by February—based on financial projections for the game released by Kadokawa (the parent company).
We shall see! I love the lore, so I can’t wait to get my hands on more of it.