Unity adding a fee for devs for each time a game is installed, after certain thresholds (www.gamesindustry.biz)
from lazycouchpotato@lemmy.world to games@lemmy.world on 12 Sep 2023 16:40
https://lemmy.world/post/4931345

#games

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Sharpiemarker@feddit.de on 12 Sep 2023 16:50 next collapse

Get. Fucked.

scrubbles@poptalk.scrubbles.tech on 12 Sep 2023 16:57 next collapse

This makes sense to me, it looks like it’s $0.20 for each install, only if

  • you have passed a threshold of installs
  • you yourself are charging for your game

Which, I know Lemmy has issues with proprietary software, but if you are charging for your software and it’s built off this, I don’t think $0.20 is too much to pay them. Unreal takes a percentage I believe, sounds like this is a “keep the lights on” charge.

makatwork@lemmy.world on 12 Sep 2023 17:10 next collapse

Except steam will let you un/re-install something infinite times.

Carnelian@lemmy.world on 12 Sep 2023 17:16 next collapse

Is that really how it works? That seems like a pretty egregious oversight if so, couldn’t groups of people bankrupt devs, especially small ones with small file size games that are easy to reinstall over and over?

delcake@kbin.social on 12 Sep 2023 17:30 next collapse

Nah, it's per device install. So unless you modify your PC enough to generate a different hardware fingerprint or go install a game on a fleet of laptops or something, most people won't be running up that counter too much.

aggelalex@lemmy.world on 12 Sep 2023 17:42 next collapse

Virtual Machines.

colonial@lemmy.world on 12 Sep 2023 17:56 next collapse

Depending on how they generate a hardware fingerprint, fabricating random ones every check is a single LD_PRELOAD (or equivalent) away.

delcake@kbin.social on 13 Sep 2023 02:32 collapse

After Unity's clarifications, I'm honestly kind of expecting the old "null-route the web address in the HOSTS file" to be a valid method to prevent their installer from phoning home to increment the counter. It's gonna be incredible if people start trying that just to frick with Unity.

The fact that we can even have this discussion should be proof enough to Unity that it's a complete non-starter of an idea to let user behavior influence the developer bottom-line.

colonial@lemmy.world on 13 Sep 2023 15:17 collapse

I wonder if distributors could get away with doing that automatically. My gut instinct tells me that Unity isn’t stupid enough for that to be feasible long term, but… like you say, the C-suite bozos clearly aren’t listening to the engineers.

TwilightVulpine@kbin.social on 12 Sep 2023 18:16 next collapse

How many reinstalls? Because I have games I have bought 4 PCs/laptops ago, not counting some few more when I installed them in family members' computers to play with them. What about OS updates? Windows keeps insisting to move to 11.

Frankly, this doesn't sound reasonable at all. It's not even like Unity is doing any of the hosting to justify squeezing devs like this.

edit: Now it has been confirmed it's not measured on an unique hardware basis, any reinstall counts. It's just madness.

BURN@lemmy.world on 12 Sep 2023 22:34 collapse

They’ve clarified this is not the case. Reinstalling counts as a new installation

delcake@kbin.social on 13 Sep 2023 02:27 collapse

I saw that a short while ago and actually laughed out loud. The only thing left is to get the popcorn ready I guess because this is going to be hilarious.

Fylkir@lemmy.sdf.org on 12 Sep 2023 17:36 next collapse

especially small ones with small file size games that are easy to reinstall over and over?

Wouldn’t even need a small game technically. I’m pretty sure the only way to properly calculate would be running a postinstall script and someone could presumably just keep running that script

chemical_cutthroat@lemmy.world on 12 Sep 2023 17:59 collapse

Hearthstone runs on Unity. I’m ok setting up a little something to let people constantly install and uninstall Hearthstone to bleed Blizzard dry… hell, once it’s discovered how your installs are tracked, I could see that leading to insane exploitation.

PixxlMan@lemmy.world on 12 Sep 2023 18:26 collapse

That’s without a doubt not what Unity means here though

Ktanaqui@lemm.ee on 13 Sep 2023 07:22 collapse

It is exactly what Unity means; they have doubled down on the clarifications. The precise point is to charge the developer for any install a user makes once they earn a (paltry) $200K.

It’s not rocket science to see that this is a very bad, very abusive idea and its targeted to hurt indie developers the most (as larger studios like EA would be on the enterprise plan and therefore on the hook for only 1/20th of the same usage).

Some simple math says that you would have to uninstall and reinstall a $5 game 20 times to completely nullify the earnings from your purchase.

It’s surprisingly easy to rack up installs; between multiple devices, uninstalls for bug fixing / addressing, the OS breaking it, modded installs having to be reset, making space for other games, refreshing a device… and so on. And that’s not even accounting for bad actors actively trying to damage a company.

PixxlMan@lemmy.world on 13 Sep 2023 17:43 collapse

Honestly I just can’t believe it. It’s so unbelievably stupid and prone to fraud. How did they come to this decision??

Ktanaqui@lemm.ee on 13 Sep 2023 19:52 collapse

Clearly without consulting anyone with a modicum of common sense.

It’s also possible its a move to deliberately piss of the customer base, so they can “back off” and implement a solution that still satisfies them, but looks like they let the “customer” (mostly) win.

For example: “We will charge $.20 for over 200K installs!” Backpedal: “We will charge $.05 for only the initial install after 500K installs!”

Pretty sure there are many documented instances of exactly this occurring, especially in the game dev industry unfortunately. (The goal was never the first offer, but rather to overshadow the real goal.)

hyperhopper@lemmy.ml on 12 Sep 2023 17:11 next collapse

But they already changed it from $0 to 0.2, how do you know it won’t be 10 dollars next year after you’ve already spent 5 years making your game?

What if you only were charging a dollar for your game and people like it so much they install it 5 times over the year? Easy to do with multiple devices or reinstalling OS’s

The problem is unity is forcing this on people who may have spent years and lots of money entering into a different kind of business agreement.

Justdaveisfine@lemmy.world on 12 Sep 2023 17:12 next collapse

There are a lot of cases where this might suck if you’re a full time Unity dev. Getting on Gamepass was already a bit dicey as it cannibalizes sales, but now you got an extra Unity tax on that. (And you may get a LOT of installs on Gamepass)

Give a bunch of keys to a charity auction? Guess you’re paying extra. Got a demo that’s doing wonders on Steam NextFest? Those are installs. Is your game being pirated? Those look like installs, gotta pay up.

I don’t think this will bankrupt any dev, but all those above decisions will hurt.

schmidtster@lemmy.world on 12 Sep 2023 17:19 collapse

I think gamepass doesn’t fall under you charging yourself for the game, so those devs may not be affected.

Justdaveisfine@lemmy.world on 12 Sep 2023 17:49 collapse

I’m not a lawyer who can properly interpret the legalese but I don’t think this is the case.

Selling your game to a publisher or a third party to distribute it counts as the developer making revenue off the game.

Edit: Actually I may be incorrect - The apparent wording of the license says the publisher or distributor would pay the per install fee. I’m not sure how that would work, unless they’re planning to send a bill to Steam/Microsoft/EA/etc. I will have to reread the terms.

TwilightVulpine@kbin.social on 12 Sep 2023 18:11 next collapse

Charging "per install" as opposed to "per sale" will be goddamn awful. At best it might lead to DRM where you'll have a limited number of installs before you lose the game you bought.

neshura@bookwormstory.social on 13 Sep 2023 09:15 collapse

Or more cases of devs saying “Just pirate the game, it’s cheaper for us that way”

Natanael@slrpnk.net on 13 Sep 2023 10:34 collapse

Unless pirate installs trigger the fee

TwilightVulpine@kbin.social on 13 Sep 2023 13:39 collapse

We don't know how they are measuring it. If it's baked into the engine and not removed by cracking groups, it just might cost more for the devs.

vrighter@discuss.tchncs.de on 13 Sep 2023 03:40 next collapse

as already confirmed by others, it is per install, not per sale. Meaning that if you uninstall your game and mhen reinstall it, the dev has to pay twice. You buy the game and install it on your pc, and your steam deck so you can play it whenever you want? developer pays twice.

that sort of thing

Floey@lemm.ee on 13 Sep 2023 15:56 collapse

The model makes no sense.

Consider how it affects $60 AAA games vs close to free $1 games, it’s wildly disproportional and somehow the $1 game dev starts paying significantly earlier. Now consider how it affects games that make far less than a dollar per user, this is true of many free-with-in-game-purchase mobile games.

Then consider demos, refunds, piracy, and advisarial attacks.

It would have been simpler, more balanced approach, and have none of the pitfalls if they had just gone with a profit share scheme.

nogooduser@lemmy.world on 12 Sep 2023 16:58 next collapse

Existing games built on Unity will also be hit with Runtime Fees if they meet the thresholds starting January 1.

How can you have a deal in place and just say “you’re giving me more money” and think that that’s ok?

I am altering the deal, pray I don’t alter it any further. - Vader

TwilightVulpine@kbin.social on 12 Sep 2023 18:08 next collapse

Tech companies badly need to get their shit kicked in to stop with this "I have the right to change the terms unilaterally anytime"

Buddahriffic@lemmy.world on 12 Sep 2023 20:25 collapse

This might actually lead to that, depending on what kind of lawsuits arise from this change. Which could mean there will be pressure from others who don’t have a stake in the “unity install fee” game but do have one in the “wants to change terms at a whim” game.

Or maybe it will threaten the “by continuing to use this, you agree” clause instead and open up a path to continue using a previous license agreement if you don’t like a new one.

AeroLemming@lemm.ee on 12 Sep 2023 20:41 next collapse

I mean, that can’t be legal, right?

AndreasChris@lemmy.world on 12 Sep 2023 21:28 next collapse

I don’t believe that is legal. That’s just absolutely ridiculous.

Syndic@feddit.de on 14 Sep 2023 11:37 collapse

I can’t imagine that it is.

If that’s the case then they could simply up the charge next year to $10 to get even more money for doing absolutely nothing. And then to $20 the next year and so forth. There’s no sane court anywhere in the world who would say “Yeah, that sounds reasonable!” and even the less sane ones would think that’s bonkers.

Psaldorn@lemmy.world on 12 Sep 2023 21:57 next collapse

Jokes on them, I never finished a unity project.

Tolstoshev@lemmy.world on 13 Sep 2023 15:00 collapse

It used to be illegal. Part of anti-trust was forcing IP owners to license their technology to everyone at a reasonable price. That means that reddit’s API price gouging would also have been illegal and tesla and apple would have had to license their FSD and OS to other hardware manufacturers. This ability to control other companies through abusive pricing and licensing lock-in is classic monopoly violation that the govt has stopped policing.

MossBear@lemmy.world on 12 Sep 2023 17:04 next collapse

Godot.

Jordan117@lemmy.world on 12 Sep 2023 17:36 next collapse

Context: godotengine.org

leprasmurf@lemmy.geekforbes.com on 12 Sep 2023 19:16 collapse

Some more context: Godot established the “Godot Development Fund” to accept donations directly (lemmy.ml/post/4815592).

colonial@lemmy.world on 12 Sep 2023 19:21 collapse

Every other engine is smelling blood in the water it seems

SpaceNoodle@lemmy.world on 12 Sep 2023 17:42 next collapse

Their tagline is on point.

HeyThisIsntTheYMCA@lemmy.world on 14 Sep 2023 11:08 collapse

I only code in Guffman

[deleted] on 12 Sep 2023 17:50 next collapse

.

Cossty@lemmy.world on 12 Sep 2023 20:02 collapse
reversebananimals@lemmy.world on 12 Sep 2023 17:04 next collapse

The person who runs Unity is a shithead.

theverge.com/…/unity-ceo-john-riccitiello-apology…

DocMcStuffin@lemmy.world on 12 Sep 2023 17:18 next collapse

Oh, he was a former CEO of EA. That explains a few things.

half_built_pyramids@lemmy.world on 12 Sep 2023 17:23 next collapse

A Big fucking idiot

DoucheBagMcSwag@lemmy.dbzer0.com on 12 Sep 2023 17:53 collapse

This is why they shut down Parsec Arcade. Cause they’re an asshole

Jaysyn@kbin.social on 12 Sep 2023 17:21 next collapse

This is great news!! For Godot.

AlmightySnoo@lemmy.world on 12 Sep 2023 17:23 next collapse

“Runtime fee” is the most idiotic thing I’ve ever heard im the programming world, I think we hit a new record of low

wizardbeard@lemmy.dbzer0.com on 12 Sep 2023 23:30 next collapse

Beyond what this means for Unity and the indie gaming scene, I’m concerned about copycats.

With how big Unity is for hobbyists, I’m worried this might have an “Apple” effect, where other runtimes (even non-gaming related) begin to try this.

Natanael@slrpnk.net on 13 Sep 2023 10:34 collapse

I’ve heard of proprietary code libraries before with expensive licensing, but still nothing this dumb

Gork@lemm.ee on 12 Sep 2023 17:25 next collapse

This is a good way to incentivize game developers to just not use Unity and just some other engine that does this.

Great for short term profits which makes the quarterly statements look good, but bad for long term sustainability.

Skoobie@lemmy.film on 12 Sep 2023 17:26 next collapse

Short term profits making quarterly reports look better to stakeholders. Isn’t that how 80% of these bigwigs get their job in the first place? We should be calling it the Zaslav Model at this point 😂.

Gork@lemm.ee on 12 Sep 2023 17:32 collapse

Just because it looks better to shareholders now doesn’t make it a good business decision. I swear the majority of CEO types don’t give a damn if the company goes under in a few years because they either:

  1. Have a golden parachute in place by sucking up to the Board.

  2. Will move on to another CEO position at another company before it folds. Bonus points if they golden parachute on the way out.

Jajcus@kbin.social on 12 Sep 2023 17:39 next collapse

Modern corporate management model is just broken.

Carighan@lemmy.world on 12 Sep 2023 18:06 next collapse

It’s a good decision for the CEO though. That’s part of the problem, they’re not beholden to the business. They’ll just bugger off and go elsewhere.

HBK@lemmy.dbzer0.com on 13 Sep 2023 00:41 collapse

That’s what the golden parachute is supposed to be for: a payout long term so the CEO doesn’t make a short term decision that fucks the company up but pays out big. Ex: offering a stock package that you can’t sell for 5-10years.

A decision like this will pay out HUGE in the short term, but if they don’t change it I doubt many will be using unity in a few years.

commandar@kbin.social on 12 Sep 2023 17:55 collapse

The CEO of Unity used to the the CEO of EA.

It explains a lot.

BarterClub@sh.itjust.works on 13 Sep 2023 12:26 collapse

A CEO who can’t manage. Shocker.

Serinus@lemmy.ml on 12 Sep 2023 17:34 next collapse

Yeah, this will insure I never use Unity. But at least they can collect from their existing games.

OsrsNeedsF2P@lemmy.ml on 12 Sep 2023 17:34 next collapse

I work for a small (15 people) Unity gaming company. Will let you know what the CEO says, just shared the actual Unity blogpost

Edit: Update - CEO added a gravestone emoji and said “yikes”

<img alt="" src="https://lemmy.ml/pictrs/image/1e5f2e17-fb28-4d31-bdbd-9bea20207c23.png">

colonial@lemmy.world on 12 Sep 2023 18:02 next collapse

For the sake of your sanity, I hope there’s a resolution to this that doesn’t involve a rewrite.

AWittyUsername@lemmy.world on 12 Sep 2023 21:01 collapse

This is the problem with being a whole company on the ecosystem of another, they can pull the rug at any time.

jackoid@lemm.ee on 12 Sep 2023 21:38 next collapse

Yeah this is why many bigger studios just use their own Engines even if they’re shit.

reversebananimals@lemmy.world on 13 Sep 2023 02:36 collapse

The problem is that its so expensive to build from scratch. All Unity does is build just the engine, and that’s enough to make it a 7000 person company. Trying to build a game engine and then an actual game on top is a herculean effort.

This is why open source software is so important. It enables these small companies to pool their resources and share an engine as long as they each contribute fixes back.

Floey@lemm.ee on 13 Sep 2023 15:46 collapse

7000 people is misleading. Being a general purpose game engine it has to be everything for everybody. An engine developed for a single game can be simpler, and once it is done, making the game will be simpler than it will be in Unity. Also those 7000 people are doing way more things than develop an engine.

That said, an engine like Unity can save a massive amount of time, especially for games that are medium scope. It’s these games where developing engine code and tooling would both take a lot of time and the advantages would likely go unnoticed.

mojo@lemm.ee on 12 Sep 2023 17:44 next collapse

That’s pretty awesome of them to do such a great Godot advertisement

chemical_cutthroat@lemmy.world on 12 Sep 2023 17:51 next collapse

This is 100% targeted at bleeding indie game developers dry in hopes of taking some of that sweet viral cash from devs like the one who made Vampire Survivors. They see that indie devs are charging $3-5 for their games, and so they aren’t hitting the $200k threshold unless they go viral, so Unity is charging by install, not just by total revenue. I hope that the ESA or other interested groups take legal action against this retroactive greed.

Edgelord_Of_Tomorrow@lemmy.world on 12 Sep 2023 21:25 collapse

Has to be a smarter way than this. This is just going to make devs go back to activation limits.

chemical_cutthroat@lemmy.world on 13 Sep 2023 04:27 collapse

After seeing the way WotC handled DnD and MtG, and the way Musk has been dragging Twitter through the shit, I really believe that shareholders are trying to take what they can while they can and peace out. No one is looking at the long term anymore. Everyone just wants theirs, fuck everything else.

LiveLM@lemmy.zip on 13 Sep 2023 12:16 collapse

No one is looking at the long term anymore.

It feels like no one has been looking at the long term for ages now, and this is just the natural conclusion

colonial@lemmy.world on 12 Sep 2023 18:00 next collapse

I can’t decide if they’ll get away with this or if they’re committing corporate suicide.

TwilightVulpine@kbin.social on 12 Sep 2023 18:17 next collapse

This might kill entire indie projects.

9point6@lemmy.world on 12 Sep 2023 18:41 next collapse

There’s other engines, this will kill unity

TwilightVulpine@kbin.social on 12 Sep 2023 18:48 next collapse

I know and thank goodness for that... but there will be projects that simply won't be able to afford to move to entirely different engines. It's a lot of work that might have to be redone.

9point6@lemmy.world on 12 Sep 2023 18:58 next collapse

There’s going to be a lot of money on the table for another engine that can build a unity migration or abstraction tool

I don’t see that being left on the table for long

echo64@lemmy.world on 12 Sep 2023 19:16 next collapse

… not really, and for what a few years? Indie devs don’t have a lot of money, and there is a huge discrepancy between unity and other engines. They work in fundamentally different ways.

9point6@lemmy.world on 12 Sep 2023 19:36 collapse

There are some pretty big games built in unity, the money on the table is coming from them, (assuming reasonable licensing terms) not the small indie games.

I may be entirely off the mark, as I don’t work in that part of the industry. But I’ve messed around with unity and it’s not particularly unique compared to any other engine it competes with in my experience, particularly when it comes to actual runtime. Assets will need conversion and sure, the API shim will probably give a performance hit, but there’s no reason I can see that unity is fundamentally different.

Asifall@lemmy.world on 12 Sep 2023 20:35 collapse

I’m sure someone will try, but it seems nearly impossible to do this in a way that’s actually useful. Most game engines are going to have fundamental differences that won’t easily map to the unity way of doing things

captain_aggravated@sh.itjust.works on 13 Sep 2023 09:56 collapse

Art assets, sound effects, storylines, that sort of thing transfers pretty easily.

Rigging, animations, scripting, physics…these pretty much don’t and would have to be rewritten from scratch.

WhiskyTangoFoxtrot@lemmy.world on 13 Sep 2023 15:04 collapse

I’m in the middle of a project right now that’s going to be released on an out-of-date engine because the newest versions broke backward compatibility and I’m too far along to port everything. If I had to change engines entirely at this point I’d have to cancel the entire project.

BURN@lemmy.world on 12 Sep 2023 18:58 next collapse

Honest question though, what other small engines have the support and features of unity while also having the permissive licensing they used to have?

At least when I was looking into engines unreal and unity really stood out as the only useable free engines.

Defaced@lemmy.world on 12 Sep 2023 19:09 next collapse

There’s unreal, Godot, and a couple others I can’t think of off the top of my head. They’re not as widely used because they lack the feature set of unreal and unity, but they’re out there.

BURN@lemmy.world on 12 Sep 2023 19:19 collapse

That’s pretty much what I thought. Unity is so big because it offers a ton of features with a pretty permissive license. There’s not something comparable except unreal, which has an even worse licensing situation

Aux@lemmy.world on 12 Sep 2023 20:26 next collapse

The thing about Unreal is that you can always negotiate with Epic Games. And if they like your project, they can even invest or provide tech support.

BURN@lemmy.world on 12 Sep 2023 20:40 collapse

True, but you also have to deal with Epic, which is a downside for many. It’s a great engine without a doubt, but it does come with its downsides too

EnglishMobster@lemmy.world on 13 Sep 2023 08:05 next collapse

I dunno if Epic’s licensing is worse. At least it’s a cut of revenue and not charging per install.

Not to mention that Epic gives sweetheart deals to indies periodically. They make their money from Fortnite, not the engine.

theterrasque@infosec.pub on 13 Sep 2023 19:30 collapse

Unity got popular because it was simpler than unreal, and way more feature complete than Godot.

Was… these days unreal is easier to work with, and Godot is much more capable. So it’s mostly inertia at this point. And now everyone is going to take a real hard look at the alternatives.

9point6@lemmy.world on 12 Sep 2023 19:09 collapse

I’m not a game engineer, so someone else who’s actually in that segment of the industry can probably give more answers, but Godot and Bevy seem to be making some waves.

And if they’re not enough for what a dev needs, given these license changes, I don’t really understand why someone wouldn’t pick unreal or something much more comprehensive over unity now.

Correct me if I’m off the mark, but unity always seemed like what you’d go for if you wanted something like unreal, but (completely understandably) didn’t want to pay the fees associated with it

AWittyUsername@lemmy.world on 12 Sep 2023 21:06 next collapse

I only prefer unity for 2 reasons, 1. I have assets that I’ve purchased. 2 I like c#.

Vittelius@feddit.de on 13 Sep 2023 12:09 collapse

  1. You can actually import assets from unity into godot using a 3rd party add-on (If the assets license allows is)
  2. Godot has C# scripting
captain_aggravated@sh.itjust.works on 13 Sep 2023 09:59 collapse

It depends on the game you’re making.

Godot has a dedicated workflow for 2D games, so I’d rather make one of those color sorting puzzle games that’s all people play on mobile these days in Godot than Unity or Unreal.

ahornsirup@artemis.camp on 12 Sep 2023 21:13 next collapse

It's probably still going to take some projects with it. If you've sunk hundreds or even thousands of manhours into a project you can't just... do it again, or at least not always. Especially not if you've invested money as well as time, which is probably the case for most indie projects that aren't literal one-person shows.

[deleted] on 12 Sep 2023 22:31 collapse

.

TheRagingGeek@lemmy.world on 12 Sep 2023 19:27 next collapse

I have a friend who has been moderately successful in the game creation space and he is saying he wants to just give up at this point because of this change.

BURN@lemmy.world on 12 Sep 2023 20:42 collapse

I can’t even blame him. I would too. This is essentially a situation where the only option is going to be a rewrite from the ground up in a new language and new engine.

If I was an indie game dev I’d be questioning my future right now too.

The_v@lemmy.world on 12 Sep 2023 21:28 next collapse

This will kill new development on the engine and older games without who have a limited number of users.

The ones halfway or more through development to recently launched will have to move to subscriber model or a shit-ton of ads.

In the next 3-5 years however their profits will likely be up. So some larger company will likely buy them out.

Touching_Grass@lemmy.world on 12 Sep 2023 22:29 collapse

I think we need to kill everything so this is a good start. Snake blisken LA

TwilightVulpine@kbin.social on 13 Sep 2023 01:12 collapse

Indies are the ones who deserve to die the least.

NecoArcKbinAccount@kbin.social on 12 Sep 2023 18:39 next collapse

Switch to Godot or FTEQW, screw Unity.

ICastFist@programming.dev on 13 Sep 2023 12:40 collapse

FTEQW

Quake world engine. Huh, wasn’t aware of that one! Speaking of which, you can do all sorts of silly stuff with Doom sourceports, so that’s also a valid alternative.

Ozzy@lemmy.ml on 12 Sep 2023 19:19 next collapse

thank God for their inconvenient way of installing and using of the engine itself, if I didn’t have a hard time back then I wouldn’t have switched to Godot 🙏🙏🙏

50gp@kbin.social on 12 Sep 2023 19:53 collapse

firing up godot felt nice, no logins or other bullshit

Coreidan@lemmy.world on 12 Sep 2023 19:27 next collapse

More enshitification. This is the kind of stuff I’ve grown to expect from tech companies. I wouldn’t be surprised if they are bleeding money due to interest rates and they need any way possible to stay afloat.

[deleted] on 12 Sep 2023 20:04 next collapse

.

nothingcorporate@lemmy.world on 13 Sep 2023 04:12 collapse

That’s the definition of capitalism

orrk@lemmy.world on 13 Sep 2023 10:11 collapse

line go up or die

Angius@lemmy.world on 13 Sep 2023 09:21 collapse

They haven’t been profitable for, like, past half a decade or so. Each year brings bigger and bigger losses.

Seeing how the CEO sold 50k shares over the last year, and another 2k not long ago, I can see it being the last hail mary to extract as much money as possible and sell the company to Microsoft/Apple/Facebook/Whoever is willing to buy

MargotRobbie@lemmy.world on 12 Sep 2023 19:58 next collapse

You guys should check out Stride if you are looking for another C# based engine. It’s open source, but pretty rough around the edges right now.

Or, go for Godot for something more mature.

NocturnalMorning@lemmy.world on 13 Sep 2023 04:12 next collapse

Don’t know that I’d call Godot mature exactly. It’s still missing a lot of major features that both Unity and Unreal have.

ICastFist@programming.dev on 13 Sep 2023 12:33 collapse

Can you name some? Honest question, I don’t know either Unity or Unreal in depth, I’m just aware that Godot still struggles with performance in the 3D department

NocturnalMorning@lemmy.world on 13 Sep 2023 13:23 collapse

This is a bit old now, but has a good break down of stuff that’s missing for large games. Godot 4 works well for smaller 3D games just fine, it just doesn’t do stuff like level streaming. Also it’s missing a landscape tool. (Though there is a third party one, not sure if it was ported to Godot 4 yet or not)

godotengine.org/…/whats-missing-in-godot-for-aaa/

QuadratureSurfer@lemmy.world on 13 Sep 2023 07:05 collapse

What about Open 3D Engine? Basically an updated version of Lumberyard. o3de.org

MargotRobbie@lemmy.world on 13 Sep 2023 17:45 collapse

I’d imagine Unity user would most likely be looking for a C# based engine instead of a C++ or Python based one, and O3DE doesn’t support C#.

AWittyUsername@lemmy.world on 12 Sep 2023 21:03 next collapse

We chose this because each time a game is downloaded, the Unity Runtime is also installed," the company explained in adding the fee.

Ok and??

grayman@lemmy.world on 12 Sep 2023 22:24 next collapse

Every copy costs them money. Don’t you know how digital copies work?!

Touching_Grass@lemmy.world on 12 Sep 2023 22:27 next collapse

Guys they’re artists. They deserve to be paid every time you play any game. You wouldn’t steal a car

Natanael@slrpnk.net on 13 Sep 2023 10:12 collapse

starts copies of GTA on a thousand computers

derpgon@programming.dev on 14 Sep 2023 08:49 collapse

Every copy has to be hand made by routing bits around the copper highway ar ludicrous speeds, and rearrange them manually to form what is called “a game”.

sebinspace@lemmy.world on 13 Sep 2023 06:27 next collapse

Like… wow, that’s what the engine is! Fucken doinks.

Chickenstalker@lemmy.world on 13 Sep 2023 11:39 next collapse

Firstly, how dare you! Secondly, unity is made from a limited resource, which is whale balls. For every download of unity, a whale loses one of its balls. Think of the whales!

2ncs@lemmy.world on 13 Sep 2023 12:04 collapse

So if Microsoft published a Unity developed game on Windows, Microsoft could easily charge a $0.20 free to the unity team for installing the Unity Runtime on their OS.

Not being completely serious there. Honestly thought, did the CEO not realize if they start doing this, what’s to stop another company from doing that to them. Things like mp3, where developers need to pay a license for, could then be charged in a similar fashion for each install.

Kolanaki@yiffit.net on 12 Sep 2023 21:13 next collapse

Oh yeah… I can’t see this being weaponed by the bad side of the consumers.

Game comes out, it does something stupid or just “woke” and pisses people off. They attack the dev by installing more copies. Company goes bankrupt. Dickhead gamers win.

lazycouchpotato@lemmy.world on 12 Sep 2023 21:23 next collapse

I got some clarifications from Unity regarding their plan to charge developers per game install (after clearing thresholds)

  • If a player deletes a game and re-installs it, that’s 2 installs, 2 charges
  • Same if they install on 2 devices
  • Charity games/bundles exempted from fees

Regarding this being abused by bad actors:

Unity says it will use fraud detection tools and allow developers to report possible instances of fraud to a compliance team

- @stephentotilo

nature_man@lemmy.world on 12 Sep 2023 22:10 next collapse

That clarification makes it even worse, this is obviously an attempt to push free to play or indie games out the window while making major bank.

The fraud detection will not help at all to prevent abuse especially in cases like steam family sharing where other “users” won’t have to pay to install the game!

There’s literally no reason to charge per game install here, the only possible reason is greed

Hildegarde@lemmy.world on 13 Sep 2023 07:43 collapse

The fraud detection is especially bad because they have a financial incentive to ignore, or under-report installation fraud.

nature_man@lemmy.world on 14 Sep 2023 02:35 collapse

Exactly! I’d put money on a group abusing it, admitting to abusing it, and the game devs still being charged in the near future.

BURN@lemmy.world on 12 Sep 2023 22:26 next collapse

So basically they’re explicitly condoning it. That’s not just bad, but even worse that they’re doubling down that a delete+reinstall will charge the dev twice.

This will end a lot of indie projects and they’ve basically destroyed their good standing in indie dev circles.

Da_Boom@iusearchlinux.fyi on 12 Sep 2023 22:40 collapse

It’s time to chuck unity in the bin. If not Godot, go for unreal… though I would check their requirements beforehand first.

teruma@lemmy.world on 13 Sep 2023 00:54 collapse

Hard to chuck unity in the bin when you don’t use unity.

We’re lucky there are enough other engines on the market at the moment, but eventually someone will need to spearhead a FOSS engine with blackjack and hookers.

NocturnalMorning@lemmy.world on 13 Sep 2023 01:16 collapse

Godot is a FOSS engine.

Kolanaki@yiffit.net on 13 Sep 2023 06:06 next collapse

But does it have the blackjack and hookers? 🤔

[deleted] on 13 Sep 2023 10:41 next collapse

.

ICastFist@programming.dev on 13 Sep 2023 11:35 next collapse

I’d make my own branch with BJ and hookers, but both GCC and Clang failed to compile :(

NocturnalMorning@lemmy.world on 13 Sep 2023 15:09 collapse

I’m sure somebody somewhere has made both of those games in Godot. Lol

teruma@lemmy.world on 13 Sep 2023 14:45 collapse

Oh, fantastic. Good to know, thanks!

carpelbridgesyndrome@sh.itjust.works on 13 Sep 2023 07:19 collapse

So once a game stops selling it had better hope its player base dries up and stops reinstalling it? The way that is phrased makes it sound like you could net lose money over the long term if sales decline and people keep reinstalling it

Da_Boom@iusearchlinux.fyi on 12 Sep 2023 22:43 collapse

Also, what counts as an install? Ive seen many unity based games that don’t have an installer and just run standalone? Would a standalone game count as already installed? Is it a first run thing in that case? Honestly this, and the additional clarification raises more questions than it answers?

AndreasChris@lemmy.world on 12 Sep 2023 21:26 next collapse

Wow that is such a bad idea… I… I’m honestly speechless. Who thought if that? I mean…

XPost3000@lemmy.ml on 12 Sep 2023 21:47 next collapse

Common proprietary L

MooseBoys@lemmy.world on 12 Sep 2023 22:06 next collapse

Starting January 1, a Unity Runtime Fee will be charged to any game that has passed a revenue threshold in the past year and a lifetime install count.

Still shitty, but at least the fee only applies if you’ve already hit the revenue threshold. Maybe this is an ill-conceived effort to raise the floor on game prices (or price out low-cost ones)? A $60 game can afford a 20-cent extra fee a few dozen times. A 99-cent game is a non-starter though.

BURN@lemmy.world on 12 Sep 2023 22:30 collapse

That’s exactly what this is. They want to price out the $3-$5 games that unity is primarily used for. They make no revenue from those since the revenue threshold never gets hit.

They’ll almost certainly lower the revenue threshold next too

CileTheSane@lemmy.ca on 12 Sep 2023 23:05 next collapse

Well this is bullshit but is there anything I as a non-developer can do about it?

liara@lemm.ee on 13 Sep 2023 02:21 next collapse

This will probably use some well-defined api endpoint to do their telemetry check-in, so this could probably be effectively circumvented if users were willing and able to do host level overrides to specifically prevent the unity engine from phoning home

paris@lemmy.blahaj.zone on 13 Sep 2023 03:17 collapse

You could also imagine a malicious actor phoning home to that API to drive up “installs” for a game and make a small studio or individual deal with massive fees. If a company is making these kinds of changes against the better judgement of their user base AND their internal analysis (lots of stock was sold two weeks ago), I’m doubtful they even care to properly deal with those kinds of problems.

grue@lemmy.world on 13 Sep 2023 04:04 next collapse

is there anything I as a non-developer can do about it?

Choose to play games written in Godot instead.

CileTheSane@lemmy.ca on 13 Sep 2023 04:13 collapse

And how do I know which ones those are?

puffy@lemmy.world on 13 Sep 2023 07:09 next collapse

Barely any commercially successful games are written in Godot right now. But Godot keeps getting better and Unity keeps getting worse, things could look very different in a couple of years.

Angius@lemmy.world on 13 Sep 2023 09:20 collapse

Go to Godot’s website and take a look at the showcase of… pixelart platformers and PS1-graphics boomer shooters. Hope you like those two genres!

CatZoomies@lemmy.world on 13 Sep 2023 11:00 collapse

I checked out their site and found that Cassette Beasts was made in Godot!

godotengine.org/showcase/cassette-beasts/

This is a game I’ve had my eye on, since after playing Pokemon Scarlet and Violet, and then Zelda: Tears of the Kingdom, it was a further slap in the face just how crappy the Pokemon games continue to get with each new release (it’s basically downhill after X and Y). Sure the story was good, but Scarlet/Violet was tough to enjoy with stutter, frame drops, hitching, and making me motion sick (and that’s just visuals, gameplay itself in a boring open world with no incentive to explore is also a factor). I’ve never played a video game that made me motion sick. I needed an alternative and heard about Cassette Beasts being a better game than Pokemon. I played the demo, loved it, and I was waiting for a sale. Now I’m gonna pay full price for this game to support the devs and their work with Godot.

derpgon@programming.dev on 13 Sep 2023 07:30 next collapse

Sail the high seas 🌊

EnglishMobster@lemmy.world on 13 Sep 2023 08:03 next collapse

This actively hurts the developers and helps Unity.

The devs will be charged for every install. Even if that install wasn’t legitimate.

So if you pirate a Unity game, it’s no longer a victimless crime. You’re actively making the developer pay for your piracy.

Like normally, I am totally cool with piracy. But giving piracy as a solution here is actually detrimental to the developers and doesn’t hurt Unity the company at all.

kuneho@lemmy.world on 13 Sep 2023 08:13 next collapse

I don’t think a pirated copy of the game would call home, that’s something that hackers should patch really quickly IMO

deadcade@lemmy.deadca.de on 13 Sep 2023 10:44 collapse

Crackers often only patch out the DRM to redistribute a pirated copy of a game. If it is a game from a small studio, something like Goldberg is enough to “crack” the game, and it wouldn’t remove any of the Unity telemetry.

kuneho@lemmy.world on 13 Sep 2023 10:46 collapse

huh, that’s true. I’ve “forgot” about emulators like Goldberg.

Tho, I can imagine some kind of methods will appear sooner or later for that too.

derpgon@programming.dev on 13 Sep 2023 12:26 collapse

Like others said, I am sure it will be one of the patches applied to the Unity games. Crackers are not really bad people, and turning off some telemetry should be a piece of cake.

EnglishMobster@lemmy.world on 13 Sep 2023 18:29 collapse

What about all the games that have already been cracked?

Bear in mind this affects every game, including games that have already been released. So if that stuff wasn’t patched out before, then devs would be charged for piracy.

I dunno. It just leaves a bad taste in my mouth. I agree that crackers aren’t bad people, but it leaves some unknowns because you’re counting on them to go above and beyond, essentially.

derpgon@programming.dev on 14 Sep 2023 08:37 collapse

Agreed, games would have to be fixed retroactively. That is a problem, but maybe it creates enough uproar people will actively try to block it.

MBM@lemmings.world on 13 Sep 2023 15:46 collapse

That’s even worse for the devs, because they might still need to pay Unity for your install.

TWeaK@lemm.ee on 13 Sep 2023 07:39 next collapse

Don’t buy Unity games, encourage developers you like to not buy them. Not much you can do really, but hopefully the financial disincentive will put them off. Users don’t want install limits to be placed on their games, and they certainly won’t pay developers for every install.

smileyhead@discuss.tchncs.de on 13 Sep 2023 14:40 collapse

As a player, no. And I don’t recommend doing anything, this is developer tool among them.

You can donate to Godot I guess? But of course you are not the one using it.

WhoRoger@lemmy.world on 13 Sep 2023 00:12 next collapse

Sounds like another problem we have thanks to DRM and telemetry.

hal_5700X@lemmy.world on 13 Sep 2023 01:07 next collapse

RIP Unity. First they partnered with Ironsource. Who are the people behind InstallCore it’s a wrapper for bundling software installations. It tricks people into installing enough browser toolbars and other bloat to hurt their PCs. Windows Defender and MalwareBytes blocks it. Now Unity does this shit.

sebinspace@lemmy.world on 13 Sep 2023 02:36 next collapse

Me, a hobbyist that never planned to sell anything I made: chortle my balls, Unity Tech!

Murais@lemmy.one on 13 Sep 2023 02:53 next collapse

Oh hey, look.

The former CEO of EA made a greedy, short-sighted decision to fuck over his entire customer base.

I am shocked, friends.

SHOCKED.

obinice@lemmy.world on 13 Sep 2023 04:10 next collapse

It’s not that guy that looked like a supervillain every time he got up on stage at E3, is it?

Gestrid@lemmy.ca on 13 Sep 2023 04:48 next collapse

Not sure about that, but he is a boss character in not one but two Suda51 games. (Suda51 was apparently screwed over by the guy who was, at the time EA’s CEO.)

Murais@lemmy.one on 13 Sep 2023 08:04 collapse
Skyhighatrist@lemmy.ca on 13 Sep 2023 04:44 collapse

Well… not that shocked.

CosmicCleric@lemmy.world on 13 Sep 2023 18:52 collapse

Way to ruin a comedic moment.

runner_g@lemmy.blahaj.zone on 14 Sep 2023 01:44 collapse

youtu.be/N4vIBijzg4w?si=EBXFGyCZJV-waJX_

CosmicCleric@lemmy.world on 14 Sep 2023 14:30 collapse

I get the reference, I love that show, even though Bender may not approve, because I’m just a meat bag.

TWeaK@lemm.ee on 13 Sep 2023 07:41 next collapse

This is incredibly scummy. Not just for the obvious reason, but also because this is a business to business deal that developers have little room to avoid. It essentially encourages per-install charges for users, or at least limits on how many times you can install the software - which is completely unreasonable, they should only ever limit concurrent installations. If I want to upgrade to a new computer I should be able to move all my software over to it.

Walop@sopuli.xyz on 13 Sep 2023 09:02 next collapse

So… If the Unity’s secret spyware and algorithm suddenly decides to count an update as a new installation, you suddenly get slapped with a huge bill. Especially if you release multiple small patches and your whole player base is counted multiple times.

Natanael@slrpnk.net on 13 Sep 2023 10:10 next collapse

Also piracy lmao

Zacryon@feddit.de on 13 Sep 2023 10:26 collapse

According to the article only installs on new devices are counted.

Furthermore this only takes efrect after a certain threshold of revenue and installs.

Walop@sopuli.xyz on 13 Sep 2023 10:39 next collapse

The clarification on Xitter states deleting and reinstalling is 2 charges, the same as installing to 2 different devices. twitter.com/stephentotilo/…/1701679721027633280?s…

Not_Alec_Baldwin@lemmy.world on 13 Sep 2023 13:25 collapse

That’s madness.

Imagine the player outcry being too just uninstall and reinstall games over she over to punish the devs.

dan1101@lemm.ee on 13 Sep 2023 14:56 collapse

Yeah as petty as some people are over games I can see a developer pissing them off and a bunch of players banding together to uninstall and reinstall games over and over. They could even script it. Bad idea all around.

CosmicCleric@lemmy.world on 13 Sep 2023 18:50 collapse

This, so much of this.

WoW players doxxed the devs (lots of pizza was ordered) once, as they were pissed over real IDs being introduced to the account for the game.

deadcade@lemmy.deadca.de on 13 Sep 2023 10:41 next collapse

Ah yes, because it’s that difficult to spoof a new PC. You can run a tool similar to a kernel level anti cheat “ban bypass”, run the game, and cost the developer up to 20 cents. With a relatively simple script, this can be done many times per hour on a single PC, easily racking up cost for the developers.

This is a bad idea, no matter how you implement it. If it goes through, it will be abused.

Zacryon@feddit.de on 13 Sep 2023 18:52 collapse

Not arguing with that. I totally agree with you. Just wanted to correct the comment.

Ktanaqui@lemm.ee on 13 Sep 2023 19:56 collapse

Except that that is a back pedal on their part and their FAQ plainly says they actually have no way of tracking what is a new install versus a re-install; which is why they decided to count all installs to begin with.

Raz@lemm.ee on 13 Sep 2023 10:00 next collapse

Wanna bet he secretly has a bunch of Epic Games stock?

Lemminary@lemmy.world on 13 Sep 2023 15:28 collapse

They did sell their thousands of shares before this shit so I wouldn’t be surprised

Raz@lemm.ee on 14 Sep 2023 08:53 collapse

Looks like they know very well what they are doing. This seems illegal, but we all know they get away with it.

clutch@lemmy.ml on 13 Sep 2023 10:18 next collapse

Unity going the way of Reddit

Architeuthis@awful.systems on 13 Sep 2023 18:44 collapse

Enshittification

Once [a company] can make more money by screwing its customers, that screw-job becomes a fait accompli.

bighi@lemmy.world on 13 Sep 2023 21:52 collapse

Capitalism, yay!

Muffi@programming.dev on 13 Sep 2023 11:06 next collapse

Well, guess it’s time to learn Godot.

ICastFist@programming.dev on 13 Sep 2023 11:27 collapse

As someone who’s using Godot and giting gud at it, I hope you enjoy it. For programming, you can go with either its GDScript (python) or C#, so Unity veterans shouldn’t have much trouble.

Lemminary@lemmy.world on 13 Sep 2023 15:18 next collapse

That’s great to hear. C# has grown on me so much lately! It’s like TypeScript but not sucky.

vitriolix@lemmy.world on 14 Sep 2023 17:26 collapse

GDScript (python)

I think GFScript is it’s own language, but looks definitely inspired by Python

HawlSera@lemm.ee on 13 Sep 2023 11:15 next collapse

And that’s why we need more than one standard

[deleted] on 13 Sep 2023 14:37 collapse

.

HawlSera@lemm.ee on 13 Sep 2023 17:46 collapse

Play an AAA game in the past… 10,000 years?

[deleted] on 13 Sep 2023 18:28 collapse

.

CosmicCleric@lemmy.world on 13 Sep 2023 18:45 next collapse

Popular does not mean standard

Depends if you mean generally considered by the public, or specific to an organization that definds standards.

I think we both know he meant the former, even though you replied to him like he was saying the latter. AKA, “Ackshully…”

HawlSera@lemm.ee on 13 Sep 2023 21:16 collapse

It kinda… does

ICastFist@programming.dev on 13 Sep 2023 11:31 next collapse

For Unity Personal and Unity Plus users, the thresholds are $200,000 in revenue a year and 200,000 lifetime installs.

The fees also vary, with Unity Personal developers having to pay the most for every install above the threshold ($0.20)

So, if you get 200k lifetime installs but don’t get the 200k revenue a year, you don’t have to pay it?

Existing games built on Unity will also be hit with Runtime Fees if they meet the thresholds starting January 1.

OOOHOOOOO BOY, now, that’s going to hurt a fair amount of people!

Also, what about web play? I guess that’ll only count towards revenue, but not towards downloads?

wax@lemmy.wtf on 13 Sep 2023 11:47 next collapse

If their licencing agreement permits retroactive changes like this, that is reason enough to gtfo

ICastFist@programming.dev on 13 Sep 2023 12:18 next collapse

I sure feel glad to never have gotten into developing with it. When I saw that a blank project generated a ~231MB executable back in 4.1 or so, I simply ditched it.

Licenses that allow retroactive changes are terrible for the end user, fuck up the company’s image and might give a significant boost to competition. Hasbro trying to pull that shit with DnD earlier this year comes to mind.

Syndic@feddit.de on 14 Sep 2023 11:30 collapse

I’m pretty sure that even if the license agreement does have such language that it won’t uphold in court. And there are enough big companies using Unity for this to go to court if they try to come to collect.

I mean seriously, if that would be legally possible, nothing would prevent them from uping the charge to $10, $20 or even $100 per installation, applied retroactively.

trustnoone@lemmy.sdf.org on 13 Sep 2023 16:17 collapse

I think they have the web play question in their FAQ somewhere and it does include as a download. There’s no real way to know how their telemetry is calculating this though.

trustnoone@lemmy.sdf.org on 13 Sep 2023 16:20 collapse

Q: Does this affect WebGL and streamed games?

A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included

…unity.com/…/unity-plan-pricing-and-packaging-upd…

ICastFist@programming.dev on 13 Sep 2023 18:21 collapse

Wow… I expect that WebGL telemetry to be less reliable than from an installed app. “No cookies found, guess this is a brand new download, chaps!”

ChaoticEntropy@feddit.uk on 13 Sep 2023 12:16 next collapse

It is chargeable if you have made a certain amount of income on the game in the last 12 months, which should hopefully prevent too much impact on existing games.

Not content with their subscriptions, they now want a revenue share.

mintiefresh@lemmy.ca on 13 Sep 2023 12:20 next collapse

Man I was just getting into game development and learning Unity.

I guess it’s time to pivot into Unreal or Godot or something.

Anybody have recommendations?

ICastFist@programming.dev on 13 Sep 2023 12:26 next collapse

Godot, definitely. Or GDevelop, if you want an experience akin to Construct3 and an end product that’s entirely javascript+html, but with a FOSS alternative

lycanrising@lemmy.world on 13 Sep 2023 12:37 next collapse

depends on your platform and your level of experience. Both unreal and godot have steep learning curves depending on where you come from. GDevelop is very accessible but also caps out quite fast. Great for making prototypes and getting simple games out there but depending on your level of ambition you will probably outgrow it sooner or later.

bennieandthez@lemmygrad.ml on 13 Sep 2023 14:04 collapse

Unreal has similar business model, so Godot.

lycanrising@lemmy.world on 13 Sep 2023 12:32 next collapse

This is absolutely mad vendor lock in. I’m doing the maths and if you create the next flappy bird and it goes viral and gets 50 million downloads in a month, you’d owe unity $10 million dollars before you’d even received your first monetization cheque (you did launch with a full monetization plan, right? right? oh.)

edit: i forgot they had moneitzation limits too, so no - this situation wouldn’t quite happen until they earned $200,000 in revenue. Though the potential to go viral and find yourself underwater because of the massive unity bill in comparison to your income is still a possibility

Buttons@programming.dev on 13 Sep 2023 13:56 collapse

So I only owe them 10 million if I’ve made $200,000?

redcalcium@lemmy.institute on 13 Sep 2023 12:44 next collapse

I’m sure this will give a boost to Godot development.

lycanrising@lemmy.world on 13 Sep 2023 12:47 next collapse

as someone who was reasonably deep with unity, the alternatives really are quite thin - Godot is a big contender or otherwise it’s time to pick up some Rust game development

stevedidWHAT@lemmy.world on 13 Sep 2023 13:14 next collapse

Is Rust a game engine?

I’m familiar with the coding language but I wasn’t aware of any game engine stuff outside of developing your own

cheesemonk@lemmy.world on 13 Sep 2023 13:19 collapse

There are several projects to build a game engine in rust. The one I hear about most is Bevy. No experience with any of them personally

stevedidWHAT@lemmy.world on 13 Sep 2023 13:22 collapse

Thanks for sharing, I’ll check it out. Games in rust could help that whole endeavor in finding insecurities and whatnot even faster with game hackers and whatnot too

ICastFist@programming.dev on 13 Sep 2023 22:27 next collapse

Stride might be worth looking into if you’re going for 3D stuff, it uses C#

nix@merv.news on 13 Sep 2023 23:54 collapse

Godot has Rust support with GDextensions

stevedidWHAT@lemmy.world on 13 Sep 2023 13:13 next collapse

GODOT SQUUUUUUAAAAAD

MossBear@lemmy.world on 13 Sep 2023 13:59 next collapse

It already has. The Godot Developer Fund went up by $4,000 yesterday alone.

Lemminary@lemmy.world on 13 Sep 2023 15:15 next collapse

Ngl, I did visit their site right after reading the news. My next project will be using it. I hope it catches wind with this!

drphungky@lemmy.world on 13 Sep 2023 16:34 collapse

Ha, yeah my immediate thought was imagining a situation like:

Godot Developers who have not yet read the news: “Huh. Why do we have 1000 new pull requests today?”

pinkdrunkenelephants@sopuli.xyz on 13 Sep 2023 13:23 next collapse

Welp, guess it’s time to uninstall Unity

SamboT@lemm.ee on 13 Sep 2023 14:26 collapse

That’ll be $10.

pinkdrunkenelephants@sopuli.xyz on 13 Sep 2023 15:08 collapse

You know, at some point Microsoft and Apple are going to enable developers to charge people to uninstall software, and that’ll be the driving force that finally forces the public to adopt Linux en masse.

I_LOVE_VEKOMA_SLC@sh.itjust.works on 14 Sep 2023 00:46 collapse

Nothing is ever going to not happen as much as this.

pinkdrunkenelephants@sopuli.xyz on 14 Sep 2023 01:57 collapse

Oh, I hope you’re right.

Jargus@lemmy.world on 13 Sep 2023 13:24 next collapse

Unity has really gone downhill after they got the former EA CEO.

MossBear@lemmy.world on 13 Sep 2023 14:02 next collapse

Just a reminder that if Unity developers with pro licenses coming to Godot contribute even a small fraction of what they might have paid for those licenses on Unity, Godot can develop even faster.

Alpharius@lemmy.dbzer0.com on 13 Sep 2023 14:48 next collapse

Unity’s CEO was EA’s CEO too. He is the guy who shaped EA into the greedy company that it is today. I’m literally not surprised

Lemminary@lemmy.world on 13 Sep 2023 15:10 collapse

No wonder the article smelled like wet rats reading it

WuTang@lemmy.ninja on 13 Sep 2023 16:06 next collapse

rule 1: get user by giving free candy rule 2: let’s them build their product, workflow on your tools rule 3: harvest.

Beliriel@lemmy.world on 13 Sep 2023 16:14 collapse

Rule 4: get fucked by better and cheaper products (Unreal/Godot)
Rule 5: make an obituary presentation on what went wrong (hint: it’s always management)

WuTang@lemmy.ninja on 13 Sep 2023 18:07 next collapse

Unreal engine will probably do the same shit than Unity, Unreal engine might be opensource (not FOSS), I think there’s the same clauses about production royalties.

Even if Godot wins, there’s a cost to move.

Beliriel@lemmy.world on 13 Sep 2023 23:32 collapse

I think Godot will not win simply because Unreal is so much better for 3D games what most comercial games use. I think Godot will become the indie favourite for 2D. Where it goes from there I’m not sure. Is the revenue sharing not enough to carry the game engine? Unreal/Epic is a special case. But is Unity mismanaged so hard? It still has huge market share.

radiant_bloom@lemm.ee on 13 Sep 2023 19:44 next collapse

Rule 6: Unreal does the same thing, everyone switches to Godot 😂

Hoomod@lemmy.world on 14 Sep 2023 00:18 collapse

It is management

CEO or whatever used to be head of EA

sirdorius@programming.dev on 13 Sep 2023 22:08 collapse

So this will apply to games that have already been distributed on stores as well? How the fuck is such a change in the terms even legal?

I guess this will mostly impact F2P mobile devs since they will lose most money from installs. The good news is that Godot is more than capable for those types of games.

HawlSera@lemm.ee on 14 Sep 2023 01:47 next collapse

I not only expect lawsuits out the ass, but tech lobbyists are likely going to fight against it since basically every game uses Unity now.

whoami@lemmy.world on 14 Sep 2023 09:05 collapse

“F2P game developers are the biggest fucking idiots” - Unity CEO, c. 2022: theverge.com/…/unity-ceo-john-riccitiello-apology…

steakmeout@aussie.zone on 14 Sep 2023 11:18 collapse