Palworld announces Terraria crossover (files.catbox.moe)
from simple@lemm.ee to games@lemmy.world on 27 Nov 11:23
https://lemm.ee/post/48402425

source: x.com/Palworld_EN/status/1861560568756462079#m

#games

threaded - newest

Intergalactic@lemmy.world on 27 Nov 12:58 next collapse

I beg your exquisite pardon?

caseyweederman@lemmy.ca on 28 Nov 06:06 collapse

Granted

dwindling7373@feddit.it on 27 Nov 13:11 next collapse

2024 is not finished for anybody on earth, pal.

GreenKnight23@lemmy.world on 27 Nov 16:47 collapse

maybe some people…

TxzK@lemmy.zip on 27 Nov 13:12 next collapse

Aren’t they being sued by Nintendo rn? That’s some balls from both sides lol.

ABCDE@lemmy.world on 27 Nov 13:28 next collapse

Does that mean they should stop functioning because Nintendo is suing them?

Fubarberry@sopuli.xyz on 27 Nov 13:33 next collapse

That lawsuit might take years, and the requested damages from Nintendo are only $66,000. Palworld isn’t going to be shut down anytime soon, even if they lose the case.

lowleveldata@lemmy.world on 27 Nov 13:51 collapse

The request includes a term to shutdown Palworld IIRC

QuadratureSurfer@lemmy.world on 27 Nov 14:09 next collapse

I looked through a few articles but couldn’t find anything about a term that would shutdown Palworld just because Nintendo won the lawsuit.

The worst case scenario would be something like Palworld having to change their “Pal Spheres” into “Pal Cubes” or prisms, or something similar.

echodot@feddit.uk on 28 Nov 11:52 collapse

The Palnoctahedron. “It’s a totally different shape and it’s just the fact that it’s very small, and we enabled smooth shading, that makes it look like we haven’t done anything to it.”

Fubarberry@sopuli.xyz on 27 Nov 14:11 next collapse

There was a request to halt sales until the specific mechanics were removed, with the mechanics being throwing pokeball like items and riding monsters.

olafurp@lemmy.world on 27 Nov 15:47 collapse

Trying do ban riding fictional animals is a tall order

SkyezOpen@lemmy.world on 27 Nov 16:27 next collapse

Fuck it, have Nintendo sue blizzard whole they’re at it. I want to see a nerd bloodbath.

echodot@feddit.uk on 28 Nov 11:51 collapse

Blizzard of course can’t sue anyone because that would require an original idea to copyright.

ICastFist@programming.dev on 27 Nov 20:20 collapse

ackshually 🤓

One of the patents was for seamlessly transitioning from one type of ride to another, as it happens in Legends Arceus, ie: jumping into the water while riding the stag will automatically change to the giant piranha. The irony here is that palworld lacks anything like that, you never transition between 2 different mounts without player input. The closest to that is using some pals as gliders, but you’ll just get back on your feet once you touch the ground or water.

Another patent was for throwing stuff at enemies in order to begin combat. They’re all hard reads, mostly because they read like they’re describing how Legends Arceus works in minute detail.

echodot@feddit.uk on 28 Nov 11:50 collapse

Another patent was for throwing stuff at enemies in order to begin combat.

Are Nintendo suing reality now? I must admit, it would be very on brand for them.

ms_lane@lemmy.world on 27 Nov 14:42 collapse

In Japan.

With the money they’ve made already, they could move the team to US, where none of this would fly.

echodot@feddit.uk on 28 Nov 11:54 collapse

They would still have to face the courts in Japan if they want to sell in Japan.

Your line of thinking is the same thing that X fell for with Brazil. Just because you don’t have your HQ in a particular country doesn’t mean the legal system can be ignored. Otherwise the EU wouldn’t be gifting fines to Google and Apple every 15 minutes.

Lemjukes@lemm.ee on 27 Nov 14:26 next collapse

The suit is effectively not about the money at all. It’s about setting a precedent in Japanese court to basically allow Nintendo to patent whatever they want, whenever they want, so they can go after and shut down competitors with ease. Pirate Software has a decent and short breakdown on their youtube channel iirc

cyberic@discuss.tchncs.de on 27 Nov 15:33 collapse

The patents were filed after the features were already in their other game, Craftopia.

camr_on@lemmy.world on 27 Nov 13:28 next collapse

Ayo?? I’m intrigued?

mlg@lemmy.world on 27 Nov 14:27 next collapse

I don’t care how much of a pirate cheapo game this is, watching Nintendo go ape over practically a knockoff someone could have made as a joke is amusing, especially with their playerbase success.

ms_lane@lemmy.world on 27 Nov 14:41 next collapse

It’s pretty fun, more fun than modern Pokemon, but I’m just a trash gentwo’er.

criss_cross@lemmy.world on 27 Nov 15:51 collapse

Gen 2 is the best gen

Restaldt@lemmy.world on 27 Nov 15:55 next collapse

Idk man there is a reason silver is always second

Emerald was the best pokemon game of all time

chronotron@lemmy.world on 27 Nov 16:12 collapse

is there truly any aspect where gsc surpasses hgss?

ryathal@sh.itjust.works on 27 Nov 16:03 next collapse

It only has a surface level similarity to pokemon. It’s as much like fallout 4 as it is pokemon.

reksas@sopuli.xyz on 27 Nov 20:08 next collapse

palworld is more like ark anyway

fsxylo@sh.itjust.works on 27 Nov 21:23 collapse

Idk I literally went around just catching pals and spent 30 hours doing that, seems pretty pokemon to me.

Valencia@sh.itjust.works on 27 Nov 23:59 collapse

What were you doing for the majority of those 30 hours? Most likely resource gathering, building your base, optimizing pal usage, etc… Basically the only similarity is that you throw spheres at creatures. There’s no gyms, no turn based gameplay, no trading, no evolution, and not even really trainer battles, just some unique encounters.

fsxylo@sh.itjust.works on 28 Nov 00:08 collapse

You: “bet you had to optimize and synergize and energize…”

Me: “haha, crossbow and pal sphere go brrr.”

Valencia@sh.itjust.works on 28 Nov 00:55 next collapse

As long as you can see it’s not pokemon lol

Zoot@reddthat.com on 28 Nov 03:27 collapse

The day Pokémon adds crossbows it might be fun again

RogueBanana@lemmy.zip on 28 Nov 08:12 collapse

Nothing is gonna save it until game freak gets a change in management

echodot@feddit.uk on 28 Nov 11:46 collapse

You cannot copyright a vague idea. No matter how much Nintendo might want to.

The game is basically just magic animals in the world that you can capture and do things with. It’s literally every JRPG ever. It’s just mounts with extra features.

logan_hero@lemmy.dbzer0.com on 27 Nov 14:33 next collapse

Just one more update bro

peopleproblems@lemmy.world on 27 Nov 14:40 next collapse

Man

I can’t even begin to fathom what they would cook up

cyberic@discuss.tchncs.de on 27 Nov 15:34 collapse

Can’t wait to put my wall of flesh to work.

Tattorack@lemmy.world on 27 Nov 14:55 next collapse

Is Palworld still a janky mess?

QuadratureSurfer@lemmy.world on 27 Nov 17:59 collapse

I think that’s a fair question given how it initially launched.

I’m no longer falling through the map. I can’t remember the last time that happened (except for the early days of the game).

I’ve only seen other players joining my world getting stuck inside of rocks when they initially spawn in, but you can just get out by spawning a pal that you can mount right next to the rock that you’re stuck in. Edit: Note: This bug is rare and doesn’t happen often anymore.

Tattorack@lemmy.world on 27 Nov 19:43 collapse

Thanks for the answer. How are other elements in the game?

I wanted to get Palworld until I saw a friend play it near launch. I held off of buying it for these reasons:

  • Bad pathfinding with enemies and allies getting stuck or easily confused by terrain objects.

  • “Dumb”/static enemy AI behaviour, such as just standing and doing its basic attack animation.

  • Character clipping issues with player structures.

  • Occasional really weird physics issues.

Good they fixed the map falling issue, though.

ICastFist@programming.dev on 27 Nov 20:28 next collapse

  • Pathfinding still sucks and people abuse that for bosses, building walls or whatever to glitch them. The good-ish is that this has been mostly fixed for base working pals, they’ll either work in place or teleport to the thing where they’re supposed to work. Sometimes they may still drop “inside” foundations, so you gotta remove/add them again from the base bench.
  • Enemy AI still sucks - same applies for your combat pals’ AI. Attack, wait, maybe move a bit, repeat. They don’t dodge or attempt to move except when positioning for an attack.
  • Happens more often with online play. Playing offline is a lot more stable regarding clipping issues
  • I think those are mostly fixed
Tattorack@lemmy.world on 27 Nov 21:16 collapse

Guess I’ll have to wait till the game is a bit more cooked. Bummer. I hope they win this stupid lawsuit from Nintendo, because Palworld does have good potential.

QuadratureSurfer@lemmy.world on 27 Nov 21:33 collapse

Bad Pathfinding:

  • Allies: aren’t getting stuck anywhere near as often at my base compared to what they were doing near launch. I haven’t noticed it recently, but they likely still get stuck depending on how complicated your base gets. Beyond that, any pathfinding is fairly basic, they’re not smart about it.
  • Enemies: I’ve seen them navigate through trees and up simple mountain trails when they’re running away from me. And if you attack them, and hide up on a nearby cliffside they usually just get stuck at the cliffside below you trying to walk into the wall.

Dumb/Static enemy behaviour:
Yeah this is still very basic. They usually stay in the same place unless they are running away, chasing you, switching targets, or using an ability that forces them to move. It’s trivial to just hide behind a tree or a boulder and attack them until their health is low enough to catch. They won’t actively try to adjust their angle of attack to compensate for objects between you and them.

Character clipping issues:
The only player structure I still have clipping issues with is one structure meant for increasing your storage/showing off pals at your base. Even then I only saw one player get stuck in it once recently. But he was probably jumping around on top of it for that to happen. It’s rare to see issues at the level we saw at launch.

Really weird physics issues:
The one I can remember off the top of my head was where an attack could launch a character up into the stratosphere and then they would fall and instantly die when they finally hit the ground. I haven’t seen anything like that in months.

Nima@leminal.space on 27 Nov 16:19 next collapse

i love how terraria is the 7th best selling game ever and they are just chill with everyone.

i adore the dedication to fun. they just keep rollin.

colderr@lemmy.world on 27 Nov 19:58 next collapse

Re-Logic is just chill overall. Barely any drama and they respect their players. Which I love!

sunflowercowboy@feddit.org on 27 Nov 23:12 collapse

Red making the best Mario fan game is just a weird factoid.

chiliedogg@lemmy.world on 27 Nov 20:13 collapse

My understanding is they keep adding features even though they’re supposed to be done because they still play the game constantly themselves and end up wanting more content.

Nima@leminal.space on 27 Nov 22:24 next collapse

its true. the biggest terraria fans are the devs.

chiliedogg@lemmy.world on 27 Nov 22:32 collapse

If you do what you love, you’ll be constantly working the rest of your life.

TriflingToad@sh.itjust.works on 27 Nov 22:54 collapse

I know this is probably isn’t true but it’s my head cannon that they’re just really afraid to put out a “state of the game [month]” posts without anything in it

affiliate@lemmy.world on 27 Nov 17:25 next collapse

2025! is quite a ways away

randombullet@programming.dev on 27 Nov 20:14 collapse

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affiliate@lemmy.world on 27 Nov 20:25 next collapse

what if i can’t wait that long

Leg@sh.itjust.works on 27 Nov 22:28 next collapse

It’s not that long. You’ll be okay.

Iheartcheese@lemmy.world on 27 Nov 23:19 collapse

Skill issue tbh

Masta_Chief@lemmy.world on 27 Nov 23:40 next collapse

To quote a legendary sbemail:

That is not a small number! That is a big number!

dependencyinjection@discuss.tchncs.de on 28 Nov 12:20 collapse

Unexpected factorial.

lorty@lemmy.ml on 27 Nov 20:20 next collapse

Summoner class going to eat good. Guess I’ll do another playthrough of terraria.

Grandwolf319@sh.itjust.works on 27 Nov 20:46 next collapse

I don’t play either of these games.

This post made me happy.

TriflingToad@sh.itjust.works on 27 Nov 22:48 next collapse

THAT WAS UNEXPECTED

Jolteon@lemmy.zip on 27 Nov 23:08 next collapse

That’s awesome, I thought they got murdered by Nintendo.

echodot@feddit.uk on 28 Nov 11:43 collapse

Nintendo are suing them, but Nintendo sue everyone.

The Japanese copyright courts are stupid, it doesn’t matter how clearly something isn’t a case, it still goes to trial if one of the parties is big and important enough. They don’t seem to have proper separation of law and government. So political bigwigs can get involved.

Masamune@lemmy.world on 28 Nov 02:20 next collapse

“Looks like <Terraria> & <Palworld> are throwing a party!”

MyNameIsAtticus@lemmy.world on 28 Nov 07:10 next collapse

Terraria seems so relaxed. They just kind of seem to be coexisting with everyone which i love.

RandomVideos@programming.dev on 28 Nov 07:10 next collapse

Does that mean the next terraria update will have 2 crossovers?

x00z@lemmy.world on 28 Nov 12:03 collapse

Catching pokemon in Terraria?

Count me in.